/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "pipeline/skia/SkiaGpuPipeline.h" #include #include #include #include using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { namespace skiapipeline { SkiaGpuPipeline::SkiaGpuPipeline(RenderThread& thread) : SkiaPipeline(thread) {} SkiaGpuPipeline::~SkiaGpuPipeline() { unpinImages(); } void SkiaGpuPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { sk_sp cachedContext; // Render all layers that need to be updated, in order. for (size_t i = 0; i < layers.entries().size(); i++) { RenderNode* layerNode = layers.entries()[i].renderNode.get(); // only schedule repaint if node still on layer - possible it may have been // removed during a dropped frame, but layers may still remain scheduled so // as not to lose info on what portion is damaged if (CC_UNLIKELY(layerNode->getLayerSurface() == nullptr)) { continue; } bool rendered = renderLayerImpl(layerNode, layers.entries()[i].damage); if (!rendered) { return; } // cache the current context so that we can defer flushing it until // either all the layers have been rendered or the context changes GrDirectContext* currentContext = GrAsDirectContext(layerNode->getLayerSurface()->getCanvas()->recordingContext()); if (cachedContext.get() != currentContext) { if (cachedContext.get()) { ATRACE_NAME("flush layers (context changed)"); cachedContext->flushAndSubmit(); } cachedContext.reset(SkSafeRef(currentContext)); } } if (cachedContext.get()) { ATRACE_NAME("flush layers"); cachedContext->flushAndSubmit(); } } // If the given node didn't have a layer surface, or had one of the wrong size, this method // creates a new one and returns true. Otherwise does nothing and returns false. bool SkiaGpuPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, ErrorHandler* errorHandler) { // compute the size of the surface (i.e. texture) to be allocated for this layer const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE; const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE; SkSurface* layer = node->getLayerSurface(); if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) { SkImageInfo info; info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(), kPremul_SkAlphaType, getSurfaceColorSpace()); SkSurfaceProps props(0, kUnknown_SkPixelGeometry); SkASSERT(mRenderThread.getGrContext() != nullptr); node->setLayerSurface(SkSurfaces::RenderTarget(mRenderThread.getGrContext(), skgpu::Budgeted::kYes, info, 0, this->getSurfaceOrigin(), &props)); if (node->getLayerSurface()) { // update the transform in window of the layer to reset its origin wrt light source // position Matrix4 windowTransform; damageAccumulator.computeCurrentTransform(&windowTransform); node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); } else { String8 cachesOutput; mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput, &mRenderThread.renderState()); ALOGE("%s", cachesOutput.c_str()); if (errorHandler) { std::ostringstream err; err << "Unable to create layer for " << node->getName(); const int maxTextureSize = DeviceInfo::get()->maxTextureSize(); err << ", size " << info.width() << "x" << info.height() << " max size " << maxTextureSize << " color type " << (int)info.colorType() << " has context " << (int)(mRenderThread.getGrContext() != nullptr); errorHandler->onError(err.str()); } } return true; } return false; } bool SkiaGpuPipeline::pinImages(std::vector& mutableImages) { if (!mRenderThread.getGrContext()) { ALOGD("Trying to pin an image with an invalid GrContext"); return false; } for (SkImage* image : mutableImages) { if (skgpu::ganesh::PinAsTexture(mRenderThread.getGrContext(), image)) { mPinnedImages.emplace_back(sk_ref_sp(image)); } else { return false; } } return true; } void SkiaGpuPipeline::unpinImages() { for (auto& image : mPinnedImages) { skgpu::ganesh::UnpinTexture(mRenderThread.getGrContext(), image.get()); } mPinnedImages.clear(); } void SkiaGpuPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) { GrDirectContext* context = thread.getGrContext(); if (context && !bitmap->isHardware()) { ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height()); auto image = bitmap->makeImage(); if (image.get()) { skgpu::ganesh::PinAsTexture(context, image.get()); skgpu::ganesh::UnpinTexture(context, image.get()); // A submit is necessary as there may not be a frame coming soon, so without a call // to submit these texture uploads can just sit in the queue building up until // we run out of RAM context->flushAndSubmit(); } } } sk_sp SkiaGpuPipeline::getBufferSkSurface( const renderthread::HardwareBufferRenderParams& bufferParams) { auto bufferColorSpace = bufferParams.getColorSpace(); if (mBufferSurface == nullptr || mBufferColorSpace == nullptr || !SkColorSpace::Equals(mBufferColorSpace.get(), bufferColorSpace.get())) { mBufferSurface = SkSurfaces::WrapAndroidHardwareBuffer( mRenderThread.getGrContext(), mHardwareBuffer, kTopLeft_GrSurfaceOrigin, bufferColorSpace, nullptr, true); mBufferColorSpace = bufferColorSpace; } return mBufferSurface; } void SkiaGpuPipeline::dumpResourceCacheUsage() const { int resources; size_t bytes; mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes); size_t maxBytes = mRenderThread.getGrContext()->getResourceCacheLimit(); SkString log("Resource Cache Usage:\n"); log.appendf("%8d items\n", resources); log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n", bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f))); ALOGD("%s", log.c_str()); } void SkiaGpuPipeline::setHardwareBuffer(AHardwareBuffer* buffer) { if (mHardwareBuffer) { AHardwareBuffer_release(mHardwareBuffer); mHardwareBuffer = nullptr; } if (buffer) { AHardwareBuffer_acquire(buffer); mHardwareBuffer = buffer; } } } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */