/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include "ColorMode.h" #include "DamageAccumulator.h" #include "FrameInfoVisualizer.h" #include "HardwareBufferRenderParams.h" #include "LayerUpdateQueue.h" #include "Lighting.h" #include "SwapBehavior.h" #include "hwui/Bitmap.h" struct ANativeWindow; namespace android { namespace uirenderer { class DeferredLayerUpdater; class ErrorHandler; class TaskManager; namespace renderthread { enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded }; class Frame; class IRenderPipeline { public: virtual MakeCurrentResult makeCurrent() = 0; virtual Frame getFrame() = 0; // Result of IRenderPipeline::draw struct DrawResult { // True if draw() succeeded, false otherwise bool success = false; // If drawing was successful, reports the time at which command // submission occurred. -1 if this time is unknown. static constexpr nsecs_t kUnknownTime = -1; nsecs_t commandSubmissionTime = kUnknownTime; android::base::unique_fd presentFence; }; virtual DrawResult draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, const std::vector>& renderNodes, FrameInfoVisualizer* profiler, const HardwareBufferRenderParams& bufferParams, std::mutex& profilerLock) = 0; virtual bool swapBuffers(const Frame& frame, IRenderPipeline::DrawResult&, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) = 0; virtual DeferredLayerUpdater* createTextureLayer() = 0; [[nodiscard]] virtual android::base::unique_fd flush() = 0; virtual void setHardwareBuffer(AHardwareBuffer* hardwareBuffer) = 0; virtual bool hasHardwareBuffer() = 0; virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior) = 0; virtual void onStop() = 0; virtual bool isSurfaceReady() = 0; virtual bool isContextReady() = 0; virtual void onDestroyHardwareResources() = 0; virtual void renderLayers(const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, const LightInfo& lightInfo) = 0; virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, ErrorHandler* errorHandler) = 0; virtual bool pinImages(std::vector& mutableImages) = 0; virtual bool pinImages(LsaVector>& images) = 0; virtual void unpinImages() = 0; virtual void setSurfaceColorProperties(ColorMode colorMode) = 0; virtual SkColorType getSurfaceColorType() const = 0; virtual sk_sp getSurfaceColorSpace() = 0; virtual void setPictureCapturedCallback( const std::function&&)>& callback) = 0; virtual void setTargetSdrHdrRatio(float ratio) = 0; virtual const SkM44& getPixelSnapMatrix() const = 0; virtual ~IRenderPipeline() {} }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */