/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.keyguard; import android.content.res.ColorStateList; import android.view.MotionEvent; public interface KeyguardSecurityView { int SCREEN_ON = 1; int VIEW_REVEALED = 2; int PROMPT_REASON_NONE = 0; /** * Strong auth is required because the device has just booted. */ int PROMPT_REASON_RESTART = 1; /** * Strong auth is required because the user hasn't used strong auth since a while. */ int PROMPT_REASON_TIMEOUT = 2; /** * Strong auth is required because a device admin requested it. */ int PROMPT_REASON_DEVICE_ADMIN = 3; /** * Some auth is required because the user force locked. */ int PROMPT_REASON_USER_REQUEST = 4; /** * Some auth is required because too many wrong credentials led to a lockout. */ int PROMPT_REASON_AFTER_LOCKOUT = 5; /*** * Strong auth is require to prepare for an unattended update. */ int PROMPT_REASON_PREPARE_FOR_UPDATE = 6; /** * Primary auth is required because the user uses weak/convenience biometrics and hasn't used * primary auth since a while */ int PROMPT_REASON_NON_STRONG_BIOMETRIC_TIMEOUT = 7; /** * Some auth is required because the trustagent expired either from timeout or manually by the * user */ int PROMPT_REASON_TRUSTAGENT_EXPIRED = 8; /** * Some auth is required because adaptive auth has determined risk */ int PROMPT_REASON_ADAPTIVE_AUTH_REQUEST = 9; /** * Strong auth is required because the device has just booted because of an automatic * mainline update. */ int PROMPT_REASON_RESTART_FOR_MAINLINE_UPDATE = 16; /** * Reset the view and prepare to take input. This should do things like clearing the * password or pattern and clear error messages. */ void reset(); /** * Emulate activity life cycle within the view. When called, the view should clean up * and prepare to be removed. */ void onPause(); /** * Emulate activity life cycle within this view. When called, the view should prepare itself * to be shown. * @param reason the root cause of the event. */ void onResume(int reason); /** * Inquire whether this view requires IME (keyboard) interaction. * * @return true if IME interaction is required. */ boolean needsInput(); /** * Show a string explaining why the security view needs to be solved. * * @param reason a flag indicating which string should be shown, see {@link #PROMPT_REASON_NONE} * and {@link #PROMPT_REASON_RESTART} */ void showPromptReason(int reason); /** * Show a message on the security view with a specified color * * @param message the message to show * @param colorState the color to use */ void showMessage(CharSequence message, ColorStateList colorState, boolean animated); /** * Starts the animation which should run when the security view appears. */ void startAppearAnimation(); /** * Starts the animation which should run when the security view disappears. * * @param finishRunnable the runnable to be run when the animation ended * @return true if an animation started and {@code finishRunnable} will be run, false if no * animation started and {@code finishRunnable} will not be run */ boolean startDisappearAnimation(Runnable finishRunnable); /** * The localized name of the security view, provided to accessibility. This may be the content * description, but content descriptions have other implications, so the title is kept separate. * * @return The View's title. */ CharSequence getTitle(); /** * If the parent should not be allowed to intercept touch events. * @param event A touch event. * @return {@code true} if touch should be passed forward. * @see android.view.ViewGroup#requestDisallowInterceptTouchEvent(boolean) */ default boolean disallowInterceptTouch(MotionEvent event) { return false; } /** * When bouncer was visible but is being dragged down or dismissed. */ default void onStartingToHide() {}; }