/* * Copyright 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "skia/SkiaVkRenderEngine.h" namespace android::renderengine::skia { class GaneshVkRenderEngine : public SkiaVkRenderEngine { public: static std::unique_ptr create(const RenderEngineCreationArgs& args); protected: std::unique_ptr createContext(VulkanInterface& vulkanInterface) override; void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override; base::unique_fd flushAndSubmit(SkiaGpuContext* context, sk_sp dstSurface) override; private: GaneshVkRenderEngine(const RenderEngineCreationArgs& args) : SkiaVkRenderEngine(args) {} }; } // namespace android::renderengine::skia