/* * Copyright 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #undef LOG_TAG #define LOG_TAG "RenderEngine" #include #include #include #include #include #include "include/gpu/vk/VulkanBackendContext.h" #include "SkiaBackendTexture.h" #include #include namespace android::renderengine::skia { /** * Abstraction over Ganesh and Graphite's underlying context-like objects. * * On destruction, subclasses will submit any pending work before destroying their internal Skia * context(s). Any unused cached SkiaBackendTextures created from a SkiaGpuContext that are awaiting * cleanup must be deleted before destroying that SkiaGpuContext, and any textures that are released * during ~SkiaGpuContext must be configured to be deleted immediately. */ class SkiaGpuContext { public: /** * glInterface must remain valid until after SkiaGpuContext is destroyed. */ static std::unique_ptr MakeGL_Ganesh( sk_sp glInterface, GrContextOptions::PersistentCache& skSLCacheMonitor); /** * grVkBackendContext must remain valid until after SkiaGpuContext is destroyed. */ static std::unique_ptr MakeVulkan_Ganesh( const GrVkBackendContext& grVkBackendContext, GrContextOptions::PersistentCache& skSLCacheMonitor); // TODO: b/293371537 - Need shader / pipeline monitoring support in Graphite. /** * vulkanBackendContext must remain valid until after SkiaGpuContext is destroyed. */ static std::unique_ptr MakeVulkan_Graphite( const skgpu::VulkanBackendContext& vulkanBackendContext); virtual ~SkiaGpuContext() = default; /** * Only callable on Ganesh-backed instances of SkiaGpuContext, otherwise fatal. */ virtual sk_sp grDirectContext() { LOG_ALWAYS_FATAL("grDirectContext() called on a non-Ganesh instance of SkiaGpuContext!"); } /** * Only callable on Graphite-backed instances of SkiaGpuContext, otherwise fatal. */ virtual std::shared_ptr graphiteContext() { LOG_ALWAYS_FATAL("graphiteContext() called on a non-Graphite instance of SkiaGpuContext!"); } /** * Only callable on Graphite-backed instances of SkiaGpuContext, otherwise fatal. */ virtual std::shared_ptr graphiteRecorder() { LOG_ALWAYS_FATAL("graphiteRecorder() called on a non-Graphite instance of SkiaGpuContext!"); } virtual std::unique_ptr makeBackendTexture(AHardwareBuffer* buffer, bool isOutputBuffer) = 0; /** * Notes: * - The surface doesn't count against Skia's caching budgets. * - Protected status is set to match the implementation's underlying context. * - The origin of the surface in texture space corresponds to the top-left content pixel. * - AA is always enabled. */ virtual sk_sp createRenderTarget(SkImageInfo imageInfo) = 0; virtual bool isAbandonedOrDeviceLost() = 0; virtual size_t getMaxRenderTargetSize() const = 0; virtual size_t getMaxTextureSize() const = 0; virtual void setResourceCacheLimit(size_t maxResourceBytes) = 0; virtual void purgeUnlockedScratchResources() = 0; virtual void resetContextIfApplicable() = 0; // No-op outside of GL (&& Ganesh at this point.) virtual void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const = 0; }; } // namespace android::renderengine::skia