/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "InputState.h" #include #include #include namespace android::inputdispatcher { struct DispatchEntry; /* Manages the dispatch state associated with a single input channel. */ class Connection { public: enum class Status { // Everything is peachy. NORMAL, // An unrecoverable communication error has occurred. BROKEN, // The input channel has been unregistered. ZOMBIE, ftl_first = NORMAL, ftl_last = ZOMBIE, }; Status status; bool monitor; InputPublisher inputPublisher; InputState inputState; // True if this connection is responsive. // If this connection is not responsive, avoid publishing more events to it until the // application consumes some of the input. bool responsive = true; // Queue of events that need to be published to the connection. std::deque> outboundQueue; // Queue of events that have been published to the connection but that have not // yet received a "finished" response from the application. std::deque> waitQueue; Connection(std::unique_ptr inputChannel, bool monitor, const IdGenerator& idGenerator); inline const std::string getInputChannelName() const { return inputPublisher.getChannel().getName(); } sp getToken() const; }; } // namespace android::inputdispatcher