/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include namespace android { struct SpriteIcon; struct FloatPoint { float x; float y; inline FloatPoint(float x, float y) : x(x), y(y) {} inline explicit FloatPoint(vec2 p) : x(p.x), y(p.y) {} template operator std::tuple() { return {x, y}; } }; /** * Interface for tracking a mouse / touch pad pointer and touch pad spots. * * The spots are sprites on screen that visually represent the positions of * fingers * * The pointer controller is responsible for providing synchronization and for tracking * display orientation changes if needed. It works in the display panel's coordinate space, which * is the same coordinate space used by InputReader. */ class PointerControllerInterface { protected: PointerControllerInterface() {} virtual ~PointerControllerInterface() {} public: /** * Enum used to differentiate various types of PointerControllers for the transition to * using PointerChoreographer. * * TODO(b/293587049): Refactor the PointerController class into different controller types. */ enum class ControllerType { // Represents a single mouse pointer. MOUSE, // Represents multiple touch spots. TOUCH, // Represents a single stylus pointer. STYLUS, }; /* Dumps the state of the pointer controller. */ virtual std::string dump() = 0; /* Gets the bounds of the region that the pointer can traverse. * Returns true if the bounds are available. */ virtual std::optional getBounds() const = 0; /* Move the pointer. */ virtual void move(float deltaX, float deltaY) = 0; /* Sets the absolute location of the pointer. */ virtual void setPosition(float x, float y) = 0; /* Gets the absolute location of the pointer. */ virtual FloatPoint getPosition() const = 0; enum class Transition { // Fade/unfade immediately. IMMEDIATE, // Fade/unfade gradually. GRADUAL, }; /* Fades the pointer out now. */ virtual void fade(Transition transition) = 0; /* Makes the pointer visible if it has faded out. * The pointer never unfades itself automatically. This method must be called * by the client whenever the pointer is moved or a button is pressed and it * wants to ensure that the pointer becomes visible again. */ virtual void unfade(Transition transition) = 0; enum class Presentation { // Show the mouse pointer. POINTER, // Show spots and a spot anchor in place of the mouse pointer. SPOT, // Show the stylus hover pointer. STYLUS_HOVER, ftl_last = STYLUS_HOVER, }; /* Sets the mode of the pointer controller. */ virtual void setPresentation(Presentation presentation) = 0; /* Sets the spots for the current gesture. * The spots are not subject to the inactivity timeout like the pointer * itself it since they are expected to remain visible for so long as * the fingers are on the touch pad. * * The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant. * For spotCoords, pressure != 0 indicates that the spot's location is being * pressed (not hovering). */ virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits, ui::LogicalDisplayId displayId) = 0; /* Removes all spots. */ virtual void clearSpots() = 0; /* Gets the id of the display where the pointer should be shown. */ virtual ui::LogicalDisplayId getDisplayId() const = 0; /* Sets the associated display of this pointer. Pointer should show on that display. */ virtual void setDisplayViewport(const DisplayViewport& displayViewport) = 0; /* Sets the pointer icon type for mice or styluses. */ virtual void updatePointerIcon(PointerIconStyle iconId) = 0; /* Sets the custom pointer icon for mice or styluses. */ virtual void setCustomPointerIcon(const SpriteIcon& icon) = 0; /* Sets the flag to skip screenshot of the pointer indicators on the display for the specified * displayId. This flag can only be reset with resetSkipScreenshotFlags() */ virtual void setSkipScreenshotFlagForDisplay(ui::LogicalDisplayId displayId) = 0; /* Resets the flag to skip screenshot of the pointer indicators for all displays. */ virtual void clearSkipScreenshotFlags() = 0; }; } // namespace android