/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include "Feature.h" namespace android { class HWComposer; namespace renderengine { class RenderEngine; } // namespace renderengine namespace compositionengine { class Display; struct CompositionRefreshArgs; struct DisplayCreationArgs; struct LayerCreationArgs; struct LayerFECompositionState; /** * Encapsulates all the interfaces and implementation details for performing * display output composition. */ class CompositionEngine { public: virtual ~CompositionEngine(); // Create a composition Display virtual std::shared_ptr createDisplay(const DisplayCreationArgs&) = 0; virtual std::unique_ptr createLayerFECompositionState() = 0; virtual HWComposer& getHwComposer() const = 0; virtual void setHwComposer(std::unique_ptr) = 0; virtual renderengine::RenderEngine& getRenderEngine() const = 0; virtual void setRenderEngine(renderengine::RenderEngine*) = 0; virtual TimeStats* getTimeStats() const = 0; virtual void setTimeStats(const std::shared_ptr&) = 0; virtual bool needsAnotherUpdate() const = 0; virtual nsecs_t getLastFrameRefreshTimestamp() const = 0; // Presents the indicated outputs virtual void present(CompositionRefreshArgs&) = 0; // Updates the cursor position for the indicated outputs. virtual void updateCursorAsync(CompositionRefreshArgs&) = 0; // TODO(b/121291683): These will become private/internal virtual void preComposition(CompositionRefreshArgs&) = 0; // Resolves any unfulfilled promises for release fences virtual void postComposition(CompositionRefreshArgs&) = 0; virtual FeatureFlags getFeatureFlags() const = 0; // Debugging virtual void dump(std::string&) const = 0; }; } // namespace compositionengine } // namespace android