/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" #include "DisplayHardware/HWComposer.h" // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic pop // ignored "-Wconversion" namespace android::compositionengine { RenderSurface::~RenderSurface() = default; namespace impl { constexpr auto DEFAULT_USAGE = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; std::unique_ptr createRenderSurface( const compositionengine::CompositionEngine& compositionEngine, compositionengine::Display& display, const compositionengine::RenderSurfaceCreationArgs& args) { return std::make_unique(compositionEngine, display, args); } RenderSurface::RenderSurface(const CompositionEngine& compositionEngine, Display& display, const RenderSurfaceCreationArgs& args) : mCompositionEngine(compositionEngine), mDisplay(display), mNativeWindow(args.nativeWindow), mDisplaySurface(args.displaySurface), mSize(args.displayWidth, args.displayHeight), mMaxTextureCacheSize(args.maxTextureCacheSize) { LOG_ALWAYS_FATAL_IF(!mNativeWindow); } RenderSurface::~RenderSurface() { ANativeWindow* const window = mNativeWindow.get(); native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); } bool RenderSurface::isValid() const { return mSize.isValid(); } void RenderSurface::initialize() { ANativeWindow* const window = mNativeWindow.get(); int status = native_window_api_connect(window, NATIVE_WINDOW_API_EGL); ALOGE_IF(status != NO_ERROR, "Unable to connect BQ producer: %d", status); status = native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); ALOGE_IF(status != NO_ERROR, "Unable to set BQ format to RGBA888: %d", status); status = native_window_set_usage(window, DEFAULT_USAGE); ALOGE_IF(status != NO_ERROR, "Unable to set BQ usage bits for GPU rendering: %d", status); } const ui::Size& RenderSurface::getSize() const { return mSize; } const sp& RenderSurface::getClientTargetAcquireFence() const { return mDisplaySurface->getClientTargetAcquireFence(); } void RenderSurface::setDisplaySize(const ui::Size& size) { mDisplaySurface->resizeBuffers(size); mSize = size; } void RenderSurface::setBufferDataspace(ui::Dataspace dataspace) { native_window_set_buffers_data_space(mNativeWindow.get(), static_cast(dataspace)); } void RenderSurface::setBufferPixelFormat(ui::PixelFormat pixelFormat) { native_window_set_buffers_format(mNativeWindow.get(), static_cast(pixelFormat)); } void RenderSurface::setProtected(bool useProtected) { uint64_t usageFlags = DEFAULT_USAGE; if (useProtected) { usageFlags |= GRALLOC_USAGE_PROTECTED; } const int status = native_window_set_usage(mNativeWindow.get(), usageFlags); ALOGE_IF(status != NO_ERROR, "Unable to set BQ usage bits for protected content: %d", status); if (status == NO_ERROR) { mProtected = useProtected; } } status_t RenderSurface::beginFrame(bool mustRecompose) { return mDisplaySurface->beginFrame(mustRecompose); } void RenderSurface::prepareFrame(bool usesClientComposition, bool usesDeviceComposition) { const auto compositionType = [=] { using CompositionType = DisplaySurface::CompositionType; if (usesClientComposition && usesDeviceComposition) return CompositionType::Mixed; if (usesClientComposition) return CompositionType::Gpu; if (usesDeviceComposition) return CompositionType::Hwc; // Nothing to do -- when turning the screen off we get a frame like // this. Call it a HWC frame since we won't be doing any GPU work but // will do a prepare/set cycle. return CompositionType::Hwc; }(); if (status_t result = mDisplaySurface->prepareFrame(compositionType); result != NO_ERROR) { ALOGE("updateCompositionType failed for %s: %d (%s)", mDisplay.getName().c_str(), result, strerror(-result)); } } std::shared_ptr RenderSurface::dequeueBuffer( base::unique_fd* bufferFence) { ATRACE_CALL(); int fd = -1; ANativeWindowBuffer* buffer = nullptr; status_t result = mNativeWindow->dequeueBuffer(mNativeWindow.get(), &buffer, &fd); if (result != NO_ERROR) { ALOGE("ANativeWindow::dequeueBuffer failed for display [%s] with error: %d", mDisplay.getName().c_str(), result); // Return fast here as we can't do much more - any rendering we do // now will just be wrong. return mTexture; } ALOGW_IF(mTexture != nullptr, "Clobbering a non-null pointer to a buffer [%p].", mTexture->getBuffer()->getNativeBuffer()->handle); sp newBuffer = GraphicBuffer::from(buffer); std::shared_ptr texture; for (auto it = mTextureCache.begin(); it != mTextureCache.end(); it++) { const auto& cachedTexture = *it; if (cachedTexture->getBuffer()->getId() == newBuffer->getId()) { texture = cachedTexture; mTextureCache.erase(it); break; } } if (texture) { mTexture = texture; } else { mTexture = std::make_shared< renderengine::impl::ExternalTexture>(GraphicBuffer::from(buffer), mCompositionEngine.getRenderEngine(), renderengine::impl::ExternalTexture::Usage:: WRITEABLE); } mTextureCache.push_back(mTexture); if (mTextureCache.size() > mMaxTextureCacheSize) { mTextureCache.erase(mTextureCache.begin()); } *bufferFence = base::unique_fd(fd); return mTexture; } void RenderSurface::queueBuffer(base::unique_fd readyFence, float hdrSdrRatio) { auto& state = mDisplay.getState(); if (state.usesClientComposition || state.flipClientTarget) { // hasFlipClientTargetRequest could return true even if we haven't // dequeued a buffer before. Try dequeueing one if we don't have a // buffer ready. if (mTexture == nullptr) { ALOGI("Attempting to queue a client composited buffer without one " "previously dequeued for display [%s]. Attempting to dequeue " "a scratch buffer now", mDisplay.getName().c_str()); // We shouldn't deadlock here, since mTexture == nullptr only // after a successful call to queueBuffer, or if dequeueBuffer has // never been called. base::unique_fd unused; dequeueBuffer(&unused); } if (mTexture == nullptr) { ALOGE("No buffer is ready for display [%s]", mDisplay.getName().c_str()); } else { status_t result = mNativeWindow->queueBuffer(mNativeWindow.get(), mTexture->getBuffer()->getNativeBuffer(), dup(readyFence)); if (result != NO_ERROR) { ALOGE("Error when queueing buffer for display [%s]: %d", mDisplay.getName().c_str(), result); // We risk blocking on dequeueBuffer if the primary display failed // to queue up its buffer, so crash here. if (!mDisplay.isVirtual()) { LOG_ALWAYS_FATAL("ANativeWindow::queueBuffer failed with error: %d", result); } else { mNativeWindow->cancelBuffer(mNativeWindow.get(), mTexture->getBuffer()->getNativeBuffer(), dup(readyFence)); } } mTexture = nullptr; } } status_t result = mDisplaySurface->advanceFrame(hdrSdrRatio); if (result != NO_ERROR) { ALOGE("[%s] failed pushing new frame to HWC: %d", mDisplay.getName().c_str(), result); } } void RenderSurface::onPresentDisplayCompleted() { mDisplaySurface->onFrameCommitted(); } void RenderSurface::dump(std::string& out) const { using android::base::StringAppendF; out.append(" Composition RenderSurface State:"); out.append("\n "); dumpVal(out, "size", mSize); StringAppendF(&out, "ANativeWindow=%p (format %d) ", mNativeWindow.get(), ANativeWindow_getFormat(mNativeWindow.get())); out.append("\n"); String8 surfaceDump; mDisplaySurface->dumpAsString(surfaceDump); out.append(surfaceDump); } void RenderSurface::setSizeForTest(const ui::Size& size) { mSize = size; } std::shared_ptr& RenderSurface::mutableTextureForTest() { return mTexture; } bool RenderSurface::supportsCompositionStrategyPrediction() const { return mDisplaySurface->supportsCompositionStrategyPrediction(); } } // namespace impl } // namespace android::compositionengine