/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #undef LOG_TAG #define LOG_TAG "LayerHistory" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include "LayerHistory.h" #include #include #include #include #include #include #include #include #include #include #include "../Layer.h" #include "EventThread.h" #include "LayerInfo.h" namespace android::scheduler { namespace { bool isLayerActive(const LayerInfo& info, nsecs_t threshold, bool isVrrDevice) { if (FlagManager::getInstance().misc1() && !info.isVisible()) { return false; } // Layers with an explicit frame rate or frame rate category are kept active, // but ignore NoVote. const auto frameRate = info.getSetFrameRateVote(); if (frameRate.isValid() && !frameRate.isNoVote() && frameRate.isVoteValidForMrr(isVrrDevice)) { return true; } // Make all front buffered layers active if (FlagManager::getInstance().vrr_config() && info.isFrontBuffered() && info.isVisible()) { return true; } return info.isVisible() && info.getLastUpdatedTime() >= threshold; } bool traceEnabled() { return property_get_bool("debug.sf.layer_history_trace", false); } bool useFrameRatePriority() { char value[PROPERTY_VALUE_MAX]; property_get("debug.sf.use_frame_rate_priority", value, "1"); return atoi(value); } void trace(const LayerInfo& info, LayerHistory::LayerVoteType type, int fps) { const auto traceType = [&](LayerHistory::LayerVoteType checkedType, int value) { ATRACE_INT(info.getTraceTag(checkedType), type == checkedType ? value : 0); }; traceType(LayerHistory::LayerVoteType::NoVote, 1); traceType(LayerHistory::LayerVoteType::Heuristic, fps); traceType(LayerHistory::LayerVoteType::ExplicitDefault, fps); traceType(LayerHistory::LayerVoteType::ExplicitExactOrMultiple, fps); traceType(LayerHistory::LayerVoteType::ExplicitExact, fps); traceType(LayerHistory::LayerVoteType::Min, 1); traceType(LayerHistory::LayerVoteType::Max, 1); traceType(LayerHistory::LayerVoteType::ExplicitCategory, 1); ALOGD("%s: %s @ %d Hz", __FUNCTION__, info.getName().c_str(), fps); } LayerHistory::LayerVoteType getVoteType(FrameRateCompatibility compatibility, bool contentDetectionEnabled) { LayerHistory::LayerVoteType voteType; if (!contentDetectionEnabled || compatibility == FrameRateCompatibility::NoVote) { voteType = LayerHistory::LayerVoteType::NoVote; } else if (compatibility == FrameRateCompatibility::Min) { voteType = LayerHistory::LayerVoteType::Min; } else { voteType = LayerHistory::LayerVoteType::Heuristic; } return voteType; } } // namespace LayerHistory::LayerHistory() : mTraceEnabled(traceEnabled()), mUseFrameRatePriority(useFrameRatePriority()) { LayerInfo::setTraceEnabled(mTraceEnabled); } LayerHistory::~LayerHistory() = default; void LayerHistory::registerLayer(Layer* layer, bool contentDetectionEnabled) { std::lock_guard lock(mLock); LOG_ALWAYS_FATAL_IF(findLayer(layer->getSequence()).first != LayerStatus::NotFound, "%s already registered", layer->getName().c_str()); LayerVoteType type = getVoteType(layer->getDefaultFrameRateCompatibility(), contentDetectionEnabled); auto info = std::make_unique(layer->getName(), layer->getOwnerUid(), type); // The layer can be placed on either map, it is assumed that partitionLayers() will be called // to correct them. mInactiveLayerInfos.insert({layer->getSequence(), std::make_pair(layer, std::move(info))}); } void LayerHistory::deregisterLayer(Layer* layer) { std::lock_guard lock(mLock); if (!mActiveLayerInfos.erase(layer->getSequence())) { if (!mInactiveLayerInfos.erase(layer->getSequence())) { LOG_ALWAYS_FATAL("%s: unknown layer %p", __FUNCTION__, layer); } } } void LayerHistory::record(int32_t id, const LayerProps& layerProps, nsecs_t presentTime, nsecs_t now, LayerUpdateType updateType) { std::lock_guard lock(mLock); auto [found, layerPair] = findLayer(id); if (found == LayerStatus::NotFound) { // Offscreen layer ALOGV("%s: %d not registered", __func__, id); return; } const auto& info = layerPair->second; info->setLastPresentTime(presentTime, now, updateType, mModeChangePending, layerProps); // Activate layer if inactive. if (found == LayerStatus::LayerInInactiveMap) { mActiveLayerInfos.insert( {id, std::make_pair(layerPair->first, std::move(layerPair->second))}); mInactiveLayerInfos.erase(id); } } void LayerHistory::setDefaultFrameRateCompatibility(int32_t id, FrameRateCompatibility frameRateCompatibility, bool contentDetectionEnabled) { std::lock_guard lock(mLock); auto [found, layerPair] = findLayer(id); if (found == LayerStatus::NotFound) { // Offscreen layer ALOGV("%s: %d not registered", __func__, id); return; } const auto& info = layerPair->second; info->setDefaultLayerVote(getVoteType(frameRateCompatibility, contentDetectionEnabled)); } void LayerHistory::setLayerProperties(int32_t id, const LayerProps& properties) { std::lock_guard lock(mLock); auto [found, layerPair] = findLayer(id); if (found == LayerStatus::NotFound) { // Offscreen layer ALOGV("%s: %d not registered", __func__, id); return; } const auto& info = layerPair->second; info->setProperties(properties); // Activate layer if inactive and visible. if (found == LayerStatus::LayerInInactiveMap && info->isVisible()) { mActiveLayerInfos.insert( {id, std::make_pair(layerPair->first, std::move(layerPair->second))}); mInactiveLayerInfos.erase(id); } } auto LayerHistory::summarize(const RefreshRateSelector& selector, nsecs_t now) -> Summary { ATRACE_CALL(); Summary summary; std::lock_guard lock(mLock); partitionLayers(now, selector.isVrrDevice()); for (const auto& [key, value] : mActiveLayerInfos) { auto& info = value.second; const auto frameRateSelectionPriority = info->getFrameRateSelectionPriority(); const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority); ALOGV("%s has priority: %d %s focused", info->getName().c_str(), frameRateSelectionPriority, layerFocused ? "" : "not"); ATRACE_FORMAT("%s", info->getName().c_str()); const auto votes = info->getRefreshRateVote(selector, now); for (LayerInfo::LayerVote vote : votes) { if (vote.isNoVote()) { continue; } // Compute the layer's position on the screen const Rect bounds = Rect(info->getBounds()); const ui::Transform transform = info->getTransform(); constexpr bool roundOutwards = true; Rect transformed = transform.transform(bounds, roundOutwards); const float layerArea = transformed.getWidth() * transformed.getHeight(); float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f; const std::string categoryString = vote.category == FrameRateCategory::Default ? "" : base::StringPrintf("category=%s", ftl::enum_string(vote.category).c_str()); ATRACE_FORMAT_INSTANT("%s %s %s (%.2f)", ftl::enum_string(vote.type).c_str(), to_string(vote.fps).c_str(), categoryString.c_str(), weight); summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps, vote.seamlessness, vote.category, vote.categorySmoothSwitchOnly, weight, layerFocused}); if (CC_UNLIKELY(mTraceEnabled)) { trace(*info, vote.type, vote.fps.getIntValue()); } } } return summary; } void LayerHistory::partitionLayers(nsecs_t now, bool isVrrDevice) { ATRACE_CALL(); const nsecs_t threshold = getActiveLayerThreshold(now); // iterate over inactive map LayerInfos::iterator it = mInactiveLayerInfos.begin(); while (it != mInactiveLayerInfos.end()) { auto& [layerUnsafe, info] = it->second; if (isLayerActive(*info, threshold, isVrrDevice)) { // move this to the active map mActiveLayerInfos.insert({it->first, std::move(it->second)}); it = mInactiveLayerInfos.erase(it); } else { if (CC_UNLIKELY(mTraceEnabled)) { trace(*info, LayerVoteType::NoVote, 0); } info->onLayerInactive(now); it++; } } // iterate over active map it = mActiveLayerInfos.begin(); while (it != mActiveLayerInfos.end()) { auto& [layerUnsafe, info] = it->second; if (isLayerActive(*info, threshold, isVrrDevice)) { // Set layer vote if set const auto frameRate = info->getSetFrameRateVote(); const auto voteType = [&]() { switch (frameRate.vote.type) { case Layer::FrameRateCompatibility::Default: return LayerVoteType::ExplicitDefault; case Layer::FrameRateCompatibility::Min: return LayerVoteType::Min; case Layer::FrameRateCompatibility::ExactOrMultiple: return LayerVoteType::ExplicitExactOrMultiple; case Layer::FrameRateCompatibility::NoVote: return LayerVoteType::NoVote; case Layer::FrameRateCompatibility::Exact: return LayerVoteType::ExplicitExact; case Layer::FrameRateCompatibility::Gte: if (isVrrDevice) { return LayerVoteType::ExplicitGte; } else { // For MRR, treat GTE votes as Max because it is used for animations and // scroll. MRR cannot change frame rate without jank, so it should // prefer smoothness. return LayerVoteType::Max; } } }(); const bool isValuelessVote = voteType == LayerVoteType::NoVote || voteType == LayerVoteType::Min || voteType == LayerVoteType::Max; if (FlagManager::getInstance().game_default_frame_rate()) { // Determine the layer frame rate considering the following priorities: // 1. Game mode intervention frame rate override // 2. setFrameRate vote // 3. Game default frame rate override const auto& [gameModeFrameRateOverride, gameDefaultFrameRateOverride] = getGameFrameRateOverrideLocked(info->getOwnerUid()); const auto gameFrameRateOverrideVoteType = info->isVisible() ? LayerVoteType::ExplicitDefault : LayerVoteType::NoVote; const auto setFrameRateVoteType = info->isVisible() ? voteType : LayerVoteType::NoVote; if (gameModeFrameRateOverride.isValid()) { info->setLayerVote({gameFrameRateOverrideVoteType, gameModeFrameRateOverride}); ATRACE_FORMAT_INSTANT("GameModeFrameRateOverride"); if (CC_UNLIKELY(mTraceEnabled)) { trace(*info, gameFrameRateOverrideVoteType, gameModeFrameRateOverride.getIntValue()); } } else if (frameRate.isValid() && frameRate.isVoteValidForMrr(isVrrDevice)) { info->setLayerVote({setFrameRateVoteType, isValuelessVote ? 0_Hz : frameRate.vote.rate, frameRate.vote.seamlessness, frameRate.category}); if (CC_UNLIKELY(mTraceEnabled)) { trace(*info, gameFrameRateOverrideVoteType, frameRate.vote.rate.getIntValue()); } } else if (gameDefaultFrameRateOverride.isValid()) { info->setLayerVote( {gameFrameRateOverrideVoteType, gameDefaultFrameRateOverride}); ATRACE_FORMAT_INSTANT("GameDefaultFrameRateOverride"); if (CC_UNLIKELY(mTraceEnabled)) { trace(*info, gameFrameRateOverrideVoteType, gameDefaultFrameRateOverride.getIntValue()); } } else { if (frameRate.isValid() && !frameRate.isVoteValidForMrr(isVrrDevice)) { ATRACE_FORMAT_INSTANT("Reset layer to ignore explicit vote on MRR %s: %s " "%s %s", info->getName().c_str(), ftl::enum_string(frameRate.vote.type).c_str(), to_string(frameRate.vote.rate).c_str(), ftl::enum_string(frameRate.category).c_str()); } info->resetLayerVote(); } } else { if (frameRate.isValid() && frameRate.isVoteValidForMrr(isVrrDevice)) { const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote; info->setLayerVote({type, isValuelessVote ? 0_Hz : frameRate.vote.rate, frameRate.vote.seamlessness, frameRate.category}); } else { if (!frameRate.isVoteValidForMrr(isVrrDevice)) { ATRACE_FORMAT_INSTANT("Reset layer to ignore explicit vote on MRR %s: %s " "%s %s", info->getName().c_str(), ftl::enum_string(frameRate.vote.type).c_str(), to_string(frameRate.vote.rate).c_str(), ftl::enum_string(frameRate.category).c_str()); } info->resetLayerVote(); } } it++; } else { if (CC_UNLIKELY(mTraceEnabled)) { trace(*info, LayerVoteType::NoVote, 0); } info->onLayerInactive(now); // move this to the inactive map mInactiveLayerInfos.insert({it->first, std::move(it->second)}); it = mActiveLayerInfos.erase(it); } } } void LayerHistory::clear() { std::lock_guard lock(mLock); for (const auto& [key, value] : mActiveLayerInfos) { value.second->clearHistory(systemTime()); } } std::string LayerHistory::dump() const { std::lock_guard lock(mLock); return base::StringPrintf("{size=%zu, active=%zu}\n\tGameFrameRateOverrides=\n\t\t%s", mActiveLayerInfos.size() + mInactiveLayerInfos.size(), mActiveLayerInfos.size(), dumpGameFrameRateOverridesLocked().c_str()); } std::string LayerHistory::dumpGameFrameRateOverridesLocked() const { std::string overridesString = "(uid, gameModeOverride, gameDefaultOverride)="; for (auto it = mGameFrameRateOverride.begin(); it != mGameFrameRateOverride.end(); ++it) { base::StringAppendF(&overridesString, "{%u, %d %d} ", it->first, it->second.first.getIntValue(), it->second.second.getIntValue()); } return overridesString; } float LayerHistory::getLayerFramerate(nsecs_t now, int32_t id) const { std::lock_guard lock(mLock); auto [found, layerPair] = findLayer(id); if (found != LayerStatus::NotFound) { return layerPair->second->getFps(now).getValue(); } return 0.f; } auto LayerHistory::findLayer(int32_t id) -> std::pair { // the layer could be in either the active or inactive map, try both auto it = mActiveLayerInfos.find(id); if (it != mActiveLayerInfos.end()) { return {LayerStatus::LayerInActiveMap, &(it->second)}; } it = mInactiveLayerInfos.find(id); if (it != mInactiveLayerInfos.end()) { return {LayerStatus::LayerInInactiveMap, &(it->second)}; } return {LayerStatus::NotFound, nullptr}; } bool LayerHistory::isSmallDirtyArea(uint32_t dirtyArea, float threshold) const { const float ratio = (float)dirtyArea / mDisplayArea; const bool isSmallDirty = ratio <= threshold; ATRACE_FORMAT_INSTANT("small dirty=%s, ratio=%.3f", isSmallDirty ? "true" : "false", ratio); return isSmallDirty; } void LayerHistory::updateGameModeFrameRateOverride(FrameRateOverride frameRateOverride) { const uid_t uid = frameRateOverride.uid; std::lock_guard lock(mLock); if (frameRateOverride.frameRateHz != 0.f) { mGameFrameRateOverride[uid].first = Fps::fromValue(frameRateOverride.frameRateHz); } else { if (mGameFrameRateOverride[uid].second.getValue() == 0.f) { mGameFrameRateOverride.erase(uid); } else { mGameFrameRateOverride[uid].first = Fps(); } } } void LayerHistory::updateGameDefaultFrameRateOverride(FrameRateOverride frameRateOverride) { const uid_t uid = frameRateOverride.uid; std::lock_guard lock(mLock); if (frameRateOverride.frameRateHz != 0.f) { mGameFrameRateOverride[uid].second = Fps::fromValue(frameRateOverride.frameRateHz); } else { if (mGameFrameRateOverride[uid].first.getValue() == 0.f) { mGameFrameRateOverride.erase(uid); } else { mGameFrameRateOverride[uid].second = Fps(); } } } std::pair LayerHistory::getGameFrameRateOverride(uid_t uid) const { if (!FlagManager::getInstance().game_default_frame_rate()) { return std::pair(); } std::lock_guard lock(mLock); return getGameFrameRateOverrideLocked(uid); } std::pair LayerHistory::getGameFrameRateOverrideLocked(uid_t uid) const { if (!FlagManager::getInstance().game_default_frame_rate()) { return std::pair(); } const auto it = mGameFrameRateOverride.find(uid); if (it == mGameFrameRateOverride.end()) { return std::pair(Fps(), Fps()); } return it->second; } } // namespace android::scheduler