!gles1_extensions namespaces translator,gles1 # OpenGL functions which are needed ONLY for implementing GLES 1.1 EXTENSIONS void glCurrentPaletteMatrixARB(GLint index); void glMatrixIndexuivARB(GLint size, GLuint * indices); void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); void glTexGenf(GLenum coord, GLenum pname, GLfloat param ); void glTexGeni(GLenum coord, GLenum pname, GLint param ); void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params ); void glTexGeniv(GLenum coord, GLenum pname, const GLint *params ); void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params ); void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params ); void glColorPointerWithDataSize(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei dataSize); void glNormalPointerWithDataSize(GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei dataSize); void glTexCoordPointerWithDataSize(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei dataSize); void glVertexPointerWithDataSize(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei dataSize); void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void glBlendEquationOES(GLenum mode); void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); void glDrawTexsvOES(const GLshort *coords); void glDrawTexivOES(const GLint *coords); void glDrawTexxvOES(const GLfixed *coords); void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); void glDrawTexfvOES(const GLfloat *coords); GLboolean glIsRenderbufferOES(GLuint renderbuffer); void glBindRenderbufferOES(GLenum target, GLuint renderbuffer); void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); GLboolean glIsFramebufferOES(GLuint framebuffer); void glBindFramebufferOES(GLenum target, GLuint framebuffer); void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers); GLenum glCheckFramebufferStatusOES(GLenum target); void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); void glGenerateMipmapOES(GLenum target); void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); void glLoadPaletteFromModelViewMatrixOES(void); void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params); void glTexGeniOES(GLenum coord, GLenum pname, GLint param); void glTexGenivOES(GLenum coord, GLenum pname, const GLint *params); void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params); void glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params); void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params);