# EMU defines its own host common but then also includes the # host directory (which includes this directory). Avoid a double # include/define. if (NOT TARGET gfxstream-gl-host-common) add_library(gfxstream-gl-host-common.headers INTERFACE) target_include_directories( gfxstream-gl-host-common.headers INTERFACE include ${GFXSTREAM_REPO_ROOT}/include) target_link_libraries( gfxstream-gl-host-common.headers INTERFACE aemu-host-common.headers aemu-base.headers gfxstream_features.headers gfxstream-snapshot.headers gfxstream_egl_headers) if (APPLE) set(gl-host-common-opengles-platform-sources opengl/macTouchOpenGL.m opengl/NativeGpuInfo_darwin.cpp) elseif (WIN32) set(gl-host-common-opengles-platform-sources opengl/NativeGpuInfo_windows.cpp) else() set(gl-host-common-opengles-platform-sources opengl/NativeGpuInfo_linux.cpp) endif() if (BUILD_STANDALONE) add_library( gfxstream-gl-host-common STATIC # emugl glue opengl/misc.cpp # general opengles host stuff, incl process pipe # and opengl es pipe opengles.cpp opengl/EmuglBackendList.cpp # opengl/EmuglBackendList_unittest.cpp opengl/emugl_config.cpp # opengl/emugl_config_unittest.cpp opengl/GLProcessPipe.cpp opengl/GpuFrameBridge.cpp # opengl/GpuFrameBridge_unittest.cpp opengl/gpuinfo.cpp # opengl/gpuinfo_unittest.cpp opengl/logger.cpp opengl/OpenglEsPipe.cpp ${gl-host-common-opengles-platform-sources} ) target_link_libraries( gfxstream-gl-host-common PUBLIC gfxstream-gl-host-common.headers) endif() endif()