// Copyright 2017 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "host-common/opengl/macTouchOpenGL.h" #include #include static NSOpenGLPixelFormatAttribute testAttrs[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAWindow, NSOpenGLPFAPixelBuffer, NSOpenGLPFAColorSize ,32, NSOpenGLPFADepthSize ,24, NSOpenGLPFAStencilSize ,8, 0 }; // In order for IOKit to know the latest GPU selection status, we need // to touch OpenGL a little bit. Here, we allocate and initialize a pixel // format, which seems to be enough. void macTouchOpenGL() { void* res = [[NSOpenGLPixelFormat alloc] initWithAttributes:testAttrs]; [res release]; }