/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include bool GLESbuffer::setBuffer(GLuint size,GLuint usage,const GLvoid* data) { m_size = size; m_usage = usage; if(m_data) { delete [] m_data; m_data = NULL; } m_data = new unsigned char[size]; if(m_data) { if(data) { memcpy(m_data,data,size); } m_conversionManager.clear(); m_conversionManager.addRange(Range(0,m_size)); return true; } return false; } bool GLESbuffer::setSubBuffer(GLuint offset, GLuint size, const GLvoid* data) { if (UINT_MAX - offset < size) return false; if(offset + size > m_size) return false; memcpy(m_data+offset,data,size); m_conversionManager.addRange(Range(offset,size)); m_conversionManager.merge(); return true; } void GLESbuffer::getConversions(const RangeList& rIn,RangeList& rOut) { m_conversionManager.delRanges(rIn,rOut); rOut.merge(); } GLESbuffer::~GLESbuffer() { if(m_data) { delete [] m_data; } } GLESbuffer::GLESbuffer(android::base::Stream* stream) : ObjectData(stream) { m_size = stream->getBe32(); m_usage = stream->getBe32(); if (m_size) { m_data = new unsigned char[m_size]; stream->read(m_data, m_size); // TODO: m_conversionManager loading m_conversionManager.addRange(Range(0,m_size)); } m_wasBound = stream->getByte(); } void GLESbuffer::onSave(android::base::Stream* stream, unsigned int globalName) const { ObjectData::onSave(stream, globalName); stream->putBe32(m_size); stream->putBe32(m_usage); GLDispatch& dispatcher = GLEScontext::dispatcher(); bool mapSuccess = false; if (!needRestore() && dispatcher.glMapBufferRange && m_size != 0) { // If glMapBufferRange is supported, m_data might be inconsistent // with GPU memory (because we did not update m_data when glUnmapBuffer) // Thus we directly load buffer data from GPU memory // + We do not handle the situation when snapshot happens between // a map and an unmap, because the way we implement GLES decoder // prevents such behavior. int prevBuffer = 0; dispatcher.glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prevBuffer); dispatcher.glBindBuffer(GL_ARRAY_BUFFER, globalName); void * data = dispatcher.glMapBufferRange(GL_ARRAY_BUFFER, 0, m_size, GL_MAP_READ_BIT); assert(data); // BUG: 68051848 // It is supposed to be fixed, but for safety we keep the fallback path // here. if (data) { stream->write(data, m_size); bool success = dispatcher.glUnmapBuffer(GL_ARRAY_BUFFER); assert(success); (void)success; mapSuccess = true; } dispatcher.glBindBuffer(GL_ARRAY_BUFFER, prevBuffer); } if (!mapSuccess) { stream->write(m_data, m_size); } // TODO: m_conversionManager // // Treat it as a low priority issue for now because in GLES2 this is only // used for fix point vertex buffers. We are very unlikely to hit it // when snapshotting home screen. stream->putByte(m_wasBound); } void GLESbuffer::restore(ObjectLocalName localName, const getGlobalName_t& getGlobalName) { ObjectData::restore(localName, getGlobalName); GLDispatch& dispatcher = GLEScontext::dispatcher(); int globalName = getGlobalName(NamedObjectType::VERTEXBUFFER, localName); // We bind to GL_ARRAY_BUFFER just for uploading buffer data dispatcher.glBindBuffer(GL_ARRAY_BUFFER, globalName); dispatcher.glBufferData(GL_ARRAY_BUFFER, m_size, m_data, m_usage); }