// Copyright (C) 2022 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include #include "DisplaySurface.h" #include "render-utils/render_api_platform_types.h" #include "goldfish_vk_dispatch.h" namespace gfxstream { namespace vk { class DisplaySurfaceVk : public gfxstream::DisplaySurfaceImpl { public: static std::unique_ptr create(const VulkanDispatch& vk, VkInstance vkInstance, FBNativeWindowType window); ~DisplaySurfaceVk(); VkSurfaceKHR getSurface() const { return mSurface; } private: DisplaySurfaceVk(const VulkanDispatch& vk, VkInstance vkInstance, VkSurfaceKHR vkSurface); const VulkanDispatch& mVk; VkInstance mInstance = VK_NULL_HANDLE; VkSurfaceKHR mSurface = VK_NULL_HANDLE; }; } // namespace vk } // namespace gfxstream