/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.anim; import android.content.Context; import androidx.dynamicanimation.animation.DynamicAnimation.OnAnimationEndListener; import androidx.dynamicanimation.animation.FlingAnimation; import androidx.dynamicanimation.animation.FloatPropertyCompat; import androidx.dynamicanimation.animation.SpringAnimation; import androidx.dynamicanimation.animation.SpringForce; import com.android.launcher3.R; import com.android.launcher3.util.DynamicResource; import com.android.systemui.plugins.ResourceProvider; /** * Given a property to animate and a target value and starting velocity, first apply friction to * the fling until we pass the target, then apply a spring force to pull towards the target. */ public class FlingSpringAnim { private final FlingAnimation mFlingAnim; private SpringAnimation mSpringAnim; private final boolean mSkipFlingAnim; private float mTargetPosition; public FlingSpringAnim(K object, Context context, FloatPropertyCompat property, float startPosition, float targetPosition, float startVelocityPxPerS, float minVisChange, float minValue, float maxValue, float damping, float stiffness, OnAnimationEndListener onEndListener) { ResourceProvider rp = DynamicResource.provider(context); float friction = rp.getFloat(R.dimen.swipe_up_rect_xy_fling_friction); mFlingAnim = new FlingAnimation(object, property) .setFriction(friction) // Have the spring pull towards the target if we've slowed down too much before // reaching it. .setMinimumVisibleChange(minVisChange) .setStartVelocity(startVelocityPxPerS) .setMinValue(minValue) .setMaxValue(maxValue); mTargetPosition = targetPosition; // We are already past the fling target, so skip it to avoid losing a frame of the spring. mSkipFlingAnim = startPosition <= minValue && startVelocityPxPerS < 0 || startPosition >= maxValue && startVelocityPxPerS > 0; mFlingAnim.addEndListener(((animation, canceled, value, velocity) -> { mSpringAnim = new SpringAnimation(object, property) .setStartValue(value) .setStartVelocity(velocity) .setSpring(new SpringForce(mTargetPosition) .setStiffness(stiffness) .setDampingRatio(damping)); mSpringAnim.addEndListener(onEndListener); mSpringAnim.animateToFinalPosition(mTargetPosition); })); } public float getTargetPosition() { return mTargetPosition; } public void updatePosition(float startPosition, float targetPosition) { mFlingAnim.setMinValue(Math.min(startPosition, targetPosition)) .setMaxValue(Math.max(startPosition, targetPosition)); mTargetPosition = targetPosition; if (mSpringAnim != null) { mSpringAnim.animateToFinalPosition(mTargetPosition); } } public void start() { mFlingAnim.start(); if (mSkipFlingAnim) { mFlingAnim.cancel(); } } public void end() { mFlingAnim.cancel(); if (mSpringAnim.canSkipToEnd()) { mSpringAnim.skipToEnd(); } } }