/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.util; import static android.os.VibrationEffect.Composition.PRIMITIVE_LOW_TICK; import static android.os.VibrationEffect.createPredefined; import static android.provider.Settings.System.HAPTIC_FEEDBACK_ENABLED; import static com.android.launcher3.util.Executors.UI_HELPER_EXECUTOR; import android.annotation.SuppressLint; import android.content.Context; import android.media.AudioAttributes; import android.net.Uri; import android.os.SystemClock; import android.os.VibrationEffect; import android.os.Vibrator; import android.provider.Settings; import androidx.annotation.Nullable; import com.android.launcher3.Utilities; /** * Wrapper around {@link Vibrator} to easily perform haptic feedback where necessary. */ public class VibratorWrapper implements SafeCloseable { public static final MainThreadInitializedObject INSTANCE = new MainThreadInitializedObject<>(VibratorWrapper::new); public static final AudioAttributes VIBRATION_ATTRS = new AudioAttributes.Builder() .setUsage(AudioAttributes.USAGE_ASSISTANCE_SONIFICATION) .setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION) .build(); public static final VibrationEffect EFFECT_CLICK = createPredefined(VibrationEffect.EFFECT_CLICK); private static final Uri HAPTIC_FEEDBACK_URI = Settings.System.getUriFor(HAPTIC_FEEDBACK_ENABLED); private static final float LOW_TICK_SCALE = 0.9f; private static final float DRAG_TEXTURE_SCALE = 0.03f; private static final float DRAG_COMMIT_SCALE = 0.5f; private static final float DRAG_BUMP_SCALE = 0.4f; private static final int DRAG_TEXTURE_EFFECT_SIZE = 200; @Nullable private final VibrationEffect mDragEffect; @Nullable private final VibrationEffect mCommitEffect; @Nullable private final VibrationEffect mBumpEffect; private long mLastDragTime; private final int mThresholdUntilNextDragCallMillis; /** * Haptic when entering overview. */ public static final VibrationEffect OVERVIEW_HAPTIC = EFFECT_CLICK; private final Context mContext; private final Vibrator mVibrator; private final boolean mHasVibrator; private final SettingsCache.OnChangeListener mHapticChangeListener = isEnabled -> mIsHapticFeedbackEnabled = isEnabled; private boolean mIsHapticFeedbackEnabled; private VibratorWrapper(Context context) { mContext = context; mVibrator = context.getSystemService(Vibrator.class); mHasVibrator = mVibrator.hasVibrator(); if (mHasVibrator) { SettingsCache cache = SettingsCache.INSTANCE.get(mContext); cache.register(HAPTIC_FEEDBACK_URI, mHapticChangeListener); mIsHapticFeedbackEnabled = cache.getValue(HAPTIC_FEEDBACK_URI, 0); } else { mIsHapticFeedbackEnabled = false; } if (Utilities.ATLEAST_S && mVibrator.areAllPrimitivesSupported( PRIMITIVE_LOW_TICK)) { // Drag texture, Commit, and Bump should only be used for premium phones. // Before using these haptics make sure check if the device can use it VibrationEffect.Composition dragEffect = VibrationEffect.startComposition(); for (int i = 0; i < DRAG_TEXTURE_EFFECT_SIZE; i++) { dragEffect.addPrimitive( PRIMITIVE_LOW_TICK, DRAG_TEXTURE_SCALE); } mDragEffect = dragEffect.compose(); mCommitEffect = VibrationEffect.startComposition().addPrimitive( VibrationEffect.Composition.PRIMITIVE_TICK, DRAG_COMMIT_SCALE).compose(); mBumpEffect = VibrationEffect.startComposition().addPrimitive( PRIMITIVE_LOW_TICK, DRAG_BUMP_SCALE).compose(); int primitiveDuration = mVibrator.getPrimitiveDurations( PRIMITIVE_LOW_TICK)[0]; mThresholdUntilNextDragCallMillis = DRAG_TEXTURE_EFFECT_SIZE * primitiveDuration + 100; } else { mDragEffect = null; mCommitEffect = null; mBumpEffect = null; mThresholdUntilNextDragCallMillis = 0; } } @Override public void close() { if (mHasVibrator) { SettingsCache.INSTANCE.get(mContext) .unregister(HAPTIC_FEEDBACK_URI, mHapticChangeListener); } } /** * This is called when the user swipes to/from all apps. This is meant to be used in between * long animation progresses so that it gives a dragging texture effect. For a better * experience, this should be used in combination with vibrateForDragCommit(). */ public void vibrateForDragTexture() { if (mDragEffect == null) { return; } long currentTime = SystemClock.elapsedRealtime(); long elapsedTimeSinceDrag = currentTime - mLastDragTime; if (elapsedTimeSinceDrag >= mThresholdUntilNextDragCallMillis) { vibrate(mDragEffect); mLastDragTime = currentTime; } } /** * This is used when user reaches the commit threshold when swiping to/from from all apps. */ public void vibrateForDragCommit() { if (mCommitEffect != null) { vibrate(mCommitEffect); } // resetting dragTexture timestamp to be able to play dragTexture again mLastDragTime = 0; } /** * The bump haptic is used to be called at the end of a swipe and only if it the gesture is a * FLING going to/from all apps. Client can just call this method elsewhere just for the * effect. */ public void vibrateForDragBump() { if (mBumpEffect != null) { vibrate(mBumpEffect); } } /** * This should be used to cancel a haptic in case where the haptic shouldn't be vibrating. For * example, when no animation is happening but a vibrator happens to be vibrating still. */ public void cancelVibrate() { UI_HELPER_EXECUTOR.execute(mVibrator::cancel); // reset dragTexture timestamp to be able to play dragTexture again whenever cancelled mLastDragTime = 0; } /** Vibrates with the given effect if haptic feedback is available and enabled. */ public void vibrate(VibrationEffect vibrationEffect) { if (mHasVibrator && mIsHapticFeedbackEnabled) { UI_HELPER_EXECUTOR.execute(() -> mVibrator.vibrate(vibrationEffect, VIBRATION_ATTRS)); } } /** * Vibrates with a single primitive, if supported, or use a fallback effect instead. This only * vibrates if haptic feedback is available and enabled. */ @SuppressLint("NewApi") public void vibrate(int primitiveId, float primitiveScale, VibrationEffect fallbackEffect) { if (mHasVibrator && mIsHapticFeedbackEnabled) { UI_HELPER_EXECUTOR.execute(() -> { if (primitiveId >= 0 && mVibrator.areAllPrimitivesSupported(primitiveId)) { mVibrator.vibrate(VibrationEffect.startComposition() .addPrimitive(primitiveId, primitiveScale) .compose(), VIBRATION_ATTRS); } else { mVibrator.vibrate(fallbackEffect, VIBRATION_ATTRS); } }); } } /** Indicates that Taskbar has been invoked. */ public void vibrateForTaskbarUnstash() { if (Utilities.ATLEAST_S && mVibrator.areAllPrimitivesSupported(PRIMITIVE_LOW_TICK)) { VibrationEffect primitiveLowTickEffect = VibrationEffect .startComposition() .addPrimitive(PRIMITIVE_LOW_TICK, LOW_TICK_SCALE) .compose(); vibrate(primitiveLowTickEffect); } } }