/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server.connectivity; import static android.net.ConnectivityDiagnosticsManager.ConnectivityReport; import static android.net.NetworkCapabilities.NET_CAPABILITY_INTERNET; import static android.net.NetworkCapabilities.NET_CAPABILITY_LOCAL_NETWORK; import static android.net.NetworkCapabilities.NET_CAPABILITY_NOT_RESTRICTED; import static android.net.NetworkCapabilities.TRANSPORT_CELLULAR; import static android.net.NetworkCapabilities.TRANSPORT_ETHERNET; import static android.net.NetworkCapabilities.TRANSPORT_TEST; import static android.net.NetworkCapabilities.TRANSPORT_WIFI; import static android.net.NetworkCapabilities.transportNamesOf; import android.annotation.NonNull; import android.annotation.Nullable; import android.content.Context; import android.content.pm.PackageManager; import android.net.CaptivePortalData; import android.net.DscpPolicy; import android.net.IDnsResolver; import android.net.INetd; import android.net.INetworkAgent; import android.net.INetworkAgentRegistry; import android.net.INetworkMonitor; import android.net.LinkProperties; import android.net.LocalNetworkConfig; import android.net.NattKeepalivePacketData; import android.net.Network; import android.net.NetworkAgent; import android.net.NetworkAgentConfig; import android.net.NetworkCapabilities; import android.net.NetworkInfo; import android.net.NetworkMonitorManager; import android.net.NetworkRequest; import android.net.NetworkScore; import android.net.NetworkStateSnapshot; import android.net.QosCallbackException; import android.net.QosFilter; import android.net.QosFilterParcelable; import android.net.QosSession; import android.net.TcpKeepalivePacketData; import android.os.Handler; import android.os.IBinder; import android.os.RemoteException; import android.os.SystemClock; import android.telephony.data.EpsBearerQosSessionAttributes; import android.telephony.data.NrQosSessionAttributes; import android.util.ArraySet; import android.util.Log; import android.util.Pair; import android.util.SparseArray; import com.android.internal.annotations.VisibleForTesting; import com.android.internal.util.IndentingPrintWriter; import com.android.internal.util.WakeupMessage; import com.android.server.ConnectivityService; import java.io.PrintWriter; import java.net.Inet4Address; import java.net.Inet6Address; import java.time.Instant; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import java.util.NoSuchElementException; import java.util.Objects; import java.util.SortedSet; import java.util.TreeSet; /** * A bag class used by ConnectivityService for holding a collection of most recent * information published by a particular NetworkAgent as well as the * AsyncChannel/messenger for reaching that NetworkAgent and lists of NetworkRequests * interested in using it. Default sort order is descending by score. */ // States of a network: // -------------------- // 1. registered, uncreated, disconnected, unvalidated // This state is entered when a NetworkFactory registers a NetworkAgent in any state except // the CONNECTED state. // 2. registered, uncreated, connecting, unvalidated // This state is entered when a registered NetworkAgent for a VPN network transitions to the // CONNECTING state (TODO: go through this state for every network, not just VPNs). // ConnectivityService will tell netd to create the network early in order to add extra UID // routing rules referencing the netID. These rules need to be in place before the network is // connected to avoid racing against client apps trying to connect to a half-setup network. // 3. registered, uncreated, connected, unvalidated // This state is entered when a registered NetworkAgent transitions to the CONNECTED state. // ConnectivityService will tell netd to create the network if it was not already created, and // immediately transition to state #4. // 4. registered, created, connected, unvalidated // If this network can satisfy the default NetworkRequest, then NetworkMonitor will // probe for Internet connectivity. // If this network cannot satisfy the default NetworkRequest, it will immediately be // transitioned to state #5. // A network may remain in this state if NetworkMonitor fails to find Internet connectivity, // for example: // a. a captive portal is present, or // b. a WiFi router whose Internet backhaul is down, or // c. a wireless connection stops transferring packets temporarily (e.g. device is in elevator // or tunnel) but does not disconnect from the AP/cell tower, or // d. a stand-alone device offering a WiFi AP without an uplink for configuration purposes. // 5. registered, created, connected, validated // 6. registered, created, connected, (validated or unvalidated), destroyed // This is an optional state where the underlying native network is destroyed but the network is // still connected for scoring purposes, so can satisfy requests, including the default request. // It is used when the transport layer wants to replace a network with another network (e.g., // when Wi-Fi has roamed to a different BSSID that is part of a different L3 network) and does // not want the device to switch to another network until the replacement connects and validates. // // The device's default network connection: // ---------------------------------------- // Networks in states #4 and #5 may be used as a device's default network connection if they // satisfy the default NetworkRequest. // A network, that satisfies the default NetworkRequest, in state #5 should always be chosen // in favor of a network, that satisfies the default NetworkRequest, in state #4. // When deciding between two networks, that both satisfy the default NetworkRequest, to select // for the default network connection, the one with the higher score should be chosen. // // When a network disconnects: // --------------------------- // If a network's transport disappears, for example: // a. WiFi turned off, or // b. cellular data turned off, or // c. airplane mode is turned on, or // d. a wireless connection disconnects from AP/cell tower entirely (e.g. device is out of range // of AP for an extended period of time, or switches to another AP without roaming) // then that network can transition from any state (#1-#5) to unregistered. This happens by // the transport disconnecting their NetworkAgent's AsyncChannel with ConnectivityManager. // ConnectivityService also tells netd to destroy the network. // // When ConnectivityService disconnects a network: // ----------------------------------------------- // If a network is just connected, ConnectivityService will think it will be used soon, but might // not be used. Thus, a 5s timer will be held to prevent the network being torn down immediately. // This "nascent" state is implemented by the "lingering" logic below without relating to any // request, and is used in some cases where network requests race with network establishment. The // nascent state ends when the 5-second timer fires, or as soon as the network satisfies a // request, whichever is earlier. In this state, the network is considered in the background. // // If a network has no chance of satisfying any requests (even if it were to become validated // and enter state #5), ConnectivityService will disconnect the NetworkAgent's AsyncChannel. // // If the network was satisfying a foreground NetworkRequest (i.e. had been the highest scoring that // satisfied the NetworkRequest's constraints), but is no longer the highest scoring network for any // foreground NetworkRequest, then there will be a 30s pause to allow network communication to be // wrapped up rather than abruptly terminated. During this pause the network is said to be // "lingering". During this pause if the network begins satisfying a foreground NetworkRequest, // ConnectivityService will cancel the future disconnection of the NetworkAgent's AsyncChannel, and // the network is no longer considered "lingering". After the linger timer expires, if the network // is satisfying one or more background NetworkRequests it is kept up in the background. If it is // not, ConnectivityService disconnects the NetworkAgent's AsyncChannel. public class NetworkAgentInfo implements NetworkRanker.Scoreable { @NonNull public NetworkInfo networkInfo; // This Network object should always be used if possible, so as to encourage reuse of the // enclosed socket factory and connection pool. Avoid creating other Network objects. // This Network object is always valid. @NonNull public final Network network; @NonNull public LinkProperties linkProperties; // This should only be modified by ConnectivityService, via setNetworkCapabilities(). // TODO: make this private with a getter. @NonNull public NetworkCapabilities networkCapabilities; @NonNull public final NetworkAgentConfig networkAgentConfig; @Nullable public LocalNetworkConfig localNetworkConfig; // Underlying networks declared by the agent. // The networks in this list might be declared by a VPN using setUnderlyingNetworks and are // not guaranteed to be current or correct, or even to exist. // // This array is read and iterated on multiple threads with no locking so its contents must // never be modified. When the list of networks changes, replace with a new array, on the // handler thread. public @Nullable volatile Network[] declaredUnderlyingNetworks; // The capabilities originally announced by the NetworkAgent, regardless of any capabilities // that were added or removed due to this network's underlying networks. // // As the name implies, these capabilities are not sanitized and are not to // be trusted. Most callers should simply use the {@link networkCapabilities} // field instead. private @Nullable NetworkCapabilities mDeclaredCapabilitiesUnsanitized; // Timestamp (SystemClock.elapsedRealtime()) when netd has been told to create this Network, or // 0 if it hasn't been done yet. // From this point on, the appropriate routing rules are setup and routes are added so packets // can begin flowing over the Network. // This is a sticky value; once set != 0 it is never changed. private long mCreatedTime; /** Notify this NAI that netd was just told to create this network */ public void setCreated() { if (0L != mCreatedTime) throw new IllegalStateException("Already created"); mCreatedTime = SystemClock.elapsedRealtime(); } /** Returns whether netd was told to create this network */ public boolean isCreated() { return mCreatedTime != 0L; } // Get the time (SystemClock.elapsedRealTime) when this network was created (or 0 if never). public long getCreatedTime() { return mCreatedTime; } // Timestamp of the first time (SystemClock.elapsedRealtime()) this network is marked as // connected, or 0 if this network has never been marked connected. Once set to non-zero, the // network shows up in API calls, is able to satisfy NetworkRequests and can become the default // network. // This is a sticky value; once set != 0 it is never changed. private long mConnectedTime; /** Notify this NAI that this network just connected */ public void setConnected() { if (0L != mConnectedTime) throw new IllegalStateException("Already connected"); mConnectedTime = SystemClock.elapsedRealtime(); } /** Return whether this network ever connected */ public boolean everConnected() { return mConnectedTime != 0L; } // Get the time (SystemClock.elapsedRealTime()) when this network was first connected, or 0 if // never. public long getConnectedTime() { return mConnectedTime; } // When this network has been destroyed and is being kept temporarily until it is replaced, // this is set to that timestamp (SystemClock.elapsedRealtime()). Zero otherwise. private long mDestroyedTime; /** Notify this NAI that this network was destroyed */ public void setDestroyed() { if (0L != mDestroyedTime) throw new IllegalStateException("Already destroyed"); mDestroyedTime = SystemClock.elapsedRealtime(); } /** Return whether this network was destroyed */ public boolean isDestroyed() { return 0L != mDestroyedTime; } // Timestamp of the last roaming (SystemClock.elapsedRealtime()) or 0 if never roamed. public long lastRoamTime; // Timestamp (SystemClock.elapsedRealtime()) of the first time this network successfully // passed validation or was deemed exempt of validation (see // {@link NetworkMonitorUtils#isValidationRequired}). Zero if the network requires // validation but never passed it successfully. // This is a sticky value; once set it is never changed even if further validation attempts are // made (whether they succeed or fail). private long mFirstValidationTime; // Timestamp (SystemClock.elapsedRealtime()) at which the latest validation attempt succeeded, // or 0 if the latest validation attempt failed. private long mCurrentValidationTime; /** Notify this NAI that this network just finished a validation check */ public void setValidated(final boolean validated) { final long nowOrZero = validated ? SystemClock.elapsedRealtime() : 0L; if (validated && 0L == mFirstValidationTime) { mFirstValidationTime = nowOrZero; } mCurrentValidationTime = nowOrZero; } /** * Returns whether this network is currently validated. * * This is the result of the latest validation check. {@see #getCurrentValidationTime} for * when that check was performed. */ public boolean isValidated() { return 0L != mCurrentValidationTime; } /** * Returns whether this network ever passed the validation checks successfully. * * Note that the network may no longer be validated at this time ever if this is true. * @see #isValidated */ public boolean everValidated() { return 0L != mFirstValidationTime; } // Get the time (SystemClock.elapsedRealTime()) when this network was most recently validated, // or 0 if this network was found not to validate on the last attempt. public long getCurrentValidationTime() { return mCurrentValidationTime; } // Get the time (SystemClock.elapsedRealTime()) when this network was validated for the first // time (or 0 if never). public long getFirstValidationTime() { return mFirstValidationTime; } // Timestamp (SystemClock.elapsedRealtime()) at which the user requested this network be // avoided when unvalidated. Zero if this never happened for this network. // This is only meaningful if the system is configured to have some cell networks yield // to bad wifi, e.g., if the config_networkAvoidBadWifi option is set to 0 and the user has // not overridden that via Settings.Global.NETWORK_AVOID_BAD_WIFI. // // Normally the system always prefers a validated network to a non-validated one, even if // the non-validated one is cheaper. However, some cell networks may be configured by the // setting above to yield to WiFi even if that WiFi network goes bad. When this configuration // is active, specific networks can be marked to override this configuration so that the // system will revert to preferring such a cell to this network when this network goes bad. This // is achieved by calling {@link ConnectivityManager#setAvoidUnvalidated()}, and this field // is set to non-zero when this happened to this network. private long mAvoidUnvalidated; /** Set this network as being avoided when unvalidated. {@see mAvoidUnvalidated} */ public void setAvoidUnvalidated() { if (0L != mAvoidUnvalidated) throw new IllegalStateException("Already avoided unvalidated"); mAvoidUnvalidated = SystemClock.elapsedRealtime(); } // Get the time (SystemClock.elapsedRealTime()) when this network was set to being avoided // when unvalidated, or 0 if this never happened. public long getAvoidUnvalidated() { return mAvoidUnvalidated; } // Timestamp (SystemClock.elapsedRealtime()) at which a captive portal was first detected // on this network, or zero if this never happened. // This is a sticky value; once set != 0 it is never changed. private long mFirstCaptivePortalDetectedTime; // Timestamp (SystemClock.elapsedRealtime()) at which the latest validation attempt found a // captive portal, or zero if the latest attempt didn't find a captive portal. private long mCurrentCaptivePortalDetectedTime; /** Notify this NAI that a captive portal has just been detected on this network */ public void setCaptivePortalDetected(final boolean hasCaptivePortal) { if (!hasCaptivePortal) { mCurrentCaptivePortalDetectedTime = 0L; return; } final long now = SystemClock.elapsedRealtime(); if (0L == mFirstCaptivePortalDetectedTime) mFirstCaptivePortalDetectedTime = now; mCurrentCaptivePortalDetectedTime = now; } /** Return whether a captive portal has ever been detected on this network */ public boolean everCaptivePortalDetected() { return 0L != mFirstCaptivePortalDetectedTime; } /** Return whether this network has been detected to be behind a captive portal at the moment */ public boolean captivePortalDetected() { return 0L != mCurrentCaptivePortalDetectedTime; } // Timestamp (SystemClock.elapsedRealtime()) at which the latest validation attempt found // partial connectivity, or zero if the latest attempt didn't find partial connectivity. private long mPartialConnectivityTime; public void setPartialConnectivity(final boolean value) { mPartialConnectivityTime = value ? SystemClock.elapsedRealtime() : 0L; } /** Return whether this NAI has partial connectivity */ public boolean partialConnectivity() { return 0L != mPartialConnectivityTime; } // Timestamp (SystemClock.elapsedRealTime()) at which the first validation attempt concluded, // or timed out after {@link ConnectivityService#PROMPT_UNVALIDATED_DELAY_MS}. 0 if not yet. private long mFirstEvaluationConcludedTime; /** * Notify this NAI that this network has been evaluated. * * The stack considers that any result finding some working connectivity (valid, partial, * captive portal) is an initial validation. Negative result (not valid), however, is not * considered initial validation until {@link ConnectivityService#PROMPT_UNVALIDATED_DELAY_MS} * have elapsed. This is because some networks may spuriously fail for a short time immediately * after associating. If no positive result is found after the timeout has elapsed, then * the network has been evaluated once. * * @return true the first time this is called on this object, then always returns false. */ public boolean setEvaluated() { if (0L != mFirstEvaluationConcludedTime) return false; mFirstEvaluationConcludedTime = SystemClock.elapsedRealtime(); return true; } /** When this network ever concluded its first evaluation, or 0 if this never happened. */ @VisibleForTesting public long getFirstEvaluationConcludedTime() { return mFirstEvaluationConcludedTime; } // Delay between when the network is disconnected and when the native network is destroyed. public int teardownDelayMs; // Captive portal info of the network from RFC8908, if any. // Obtained by ConnectivityService and merged into NetworkAgent-provided information. public CaptivePortalData capportApiData; // The UID of the remote entity that created this Network. public final int creatorUid; // Network agent portal info of the network, if any. This information is provided from // non-RFC8908 sources, such as Wi-Fi Passpoint, which can provide information such as Venue // URL, Terms & Conditions URL, and network friendly name. public CaptivePortalData networkAgentPortalData; // Indicate whether this device has the automotive feature. private final boolean mHasAutomotiveFeature; /** * Checks that a proposed update to the NCs of this NAI satisfies structural constraints. * * Some changes to NetworkCapabilities are structurally not supported by the stack, and * NetworkAgents are absolutely never allowed to try and do them. When one of these is * violated, this method returns false, which has ConnectivityService disconnect the network ; * this is meant to guarantee that no implementor ever tries to do this. */ public boolean respectsNcStructuralConstraints(@NonNull final NetworkCapabilities proposedNc) { if (networkCapabilities.hasCapability(NET_CAPABILITY_LOCAL_NETWORK) != proposedNc.hasCapability(NET_CAPABILITY_LOCAL_NETWORK)) { return false; } return true; } /** * Sets the capabilities sent by the agent for later retrieval. *
* This method does not sanitize the capabilities before storing them ; instead, use * {@link #getDeclaredCapabilitiesSanitized} to retrieve a sanitized copy of the capabilities * as they were passed here. *
* This method makes a defensive copy to avoid issues where the passed object is later mutated.
*
* @param caps the caps sent by the agent
*/
public void setDeclaredCapabilities(@NonNull final NetworkCapabilities caps) {
mDeclaredCapabilitiesUnsanitized = new NetworkCapabilities(caps);
}
/**
* Get the latest capabilities sent by the network agent, after sanitizing them.
*
* These are the capabilities as they were sent by the agent (but sanitized to conform to
* their restrictions). They are NOT the capabilities currently applying to this agent ;
* for that, use {@link #networkCapabilities}.
*
* Agents have restrictions on what capabilities they can send to Connectivity. For example,
* they can't change the owner UID from what they declared before, and complex restrictions
* apply to the allowedUids field.
* They also should not mutate immutable capabilities, although for backward-compatibility
* this is not enforced and limited to just a log.
* Forbidden capabilities also make no sense for networks, so they are disallowed and
* will be ignored with a warning.
*
* @param carrierPrivilegeAuthenticator the authenticator, to check access UIDs.
*/
public NetworkCapabilities getDeclaredCapabilitiesSanitized(
final CarrierPrivilegeAuthenticator carrierPrivilegeAuthenticator) {
final NetworkCapabilities nc = new NetworkCapabilities(mDeclaredCapabilitiesUnsanitized);
if (nc.hasConnectivityManagedCapability()) {
Log.wtf(TAG, "BUG: " + this + " has CS-managed capability.");
nc.removeAllForbiddenCapabilities();
}
if (networkCapabilities.getOwnerUid() != nc.getOwnerUid()) {
Log.e(TAG, toShortString() + ": ignoring attempt to change owner from "
+ networkCapabilities.getOwnerUid() + " to " + nc.getOwnerUid());
nc.setOwnerUid(networkCapabilities.getOwnerUid());
}
restrictCapabilitiesFromNetworkAgent(nc, creatorUid, mHasAutomotiveFeature,
mConnServiceDeps, carrierPrivilegeAuthenticator);
return nc;
}
// Networks are lingered when they become unneeded as a result of their NetworkRequests being
// satisfied by a higher-scoring network. so as to allow communication to wrap up before the
// network is taken down. This usually only happens to the default network. Lingering ends with
// either the linger timeout expiring and the network being taken down, or the network
// satisfying a request again.
public static class InactivityTimer implements Comparable If {@link NetworkMonitor#notifyNetworkCapabilitiesChanged(NetworkCapabilities)} fails,
* the exception is logged but not reported to callers.
*
* @return the old capabilities of this network.
*/
@NonNull public synchronized NetworkCapabilities getAndSetNetworkCapabilities(
@NonNull final NetworkCapabilities nc) {
final NetworkCapabilities oldNc = networkCapabilities;
networkCapabilities = nc;
updateScoreForNetworkAgentUpdate();
final NetworkMonitorManager nm = mNetworkMonitor;
if (nm != null) {
nm.notifyNetworkCapabilitiesChanged(nc);
}
return oldNc;
}
private boolean yieldToBadWiFi() {
// Only cellular networks yield to bad wifi
return networkCapabilities.hasTransport(TRANSPORT_CELLULAR) && !mConnService.avoidBadWifi();
}
public ConnectivityService connService() {
return mConnService;
}
public NetworkAgentConfig netAgentConfig() {
return networkAgentConfig;
}
public Handler handler() {
return mHandler;
}
public Network network() {
return network;
}
/**
* Get the generated v6 address of clat.
*/
@Nullable
public Inet6Address getClatv6SrcAddress() {
return clatd.getClatv6SrcAddress();
}
/**
* Get the generated v4 address of clat.
*/
@Nullable
public Inet4Address getClatv4SrcAddress() {
return clatd.getClatv4SrcAddress();
}
/**
* Translate the input v4 address to v6 clat address.
*/
@Nullable
public Inet6Address translateV4toClatV6(@NonNull Inet4Address addr) {
return clatd.translateV4toV6(addr);
}
/**
* Get the NetworkMonitorManager in this NetworkAgentInfo.
*
* This will be null before {@link #onNetworkMonitorCreated(INetworkMonitor)} is called.
*/
public NetworkMonitorManager networkMonitor() {
return mNetworkMonitor;
}
// Functions for manipulating the requests satisfied by this network.
//
// These functions must only called on ConnectivityService's main thread.
private static final boolean ADD = true;
private static final boolean REMOVE = false;
private void updateRequestCounts(boolean add, NetworkRequest request) {
int delta = add ? +1 : -1;
switch (request.type) {
case REQUEST:
mNumRequestNetworkRequests += delta;
break;
case BACKGROUND_REQUEST:
mNumRequestNetworkRequests += delta;
mNumBackgroundNetworkRequests += delta;
break;
case LISTEN:
case LISTEN_FOR_BEST:
case TRACK_DEFAULT:
case TRACK_SYSTEM_DEFAULT:
break;
case NONE:
default:
Log.wtf(TAG, "Unhandled request type " + request.type);
break;
}
}
/**
* Add {@code networkRequest} to this network as it's satisfied by this network.
* @return true if {@code networkRequest} was added or false if {@code networkRequest} was
* already present.
*/
public boolean addRequest(NetworkRequest networkRequest) {
if (mHandler.getLooper().getThread() != Thread.currentThread()) {
throw new IllegalStateException(
"Not running on ConnectivityService thread: "
+ Thread.currentThread().getName());
}
NetworkRequest existing = mNetworkRequests.get(networkRequest.requestId);
if (existing == networkRequest) return false;
if (existing != null) {
// Should only happen if the requestId wraps. If that happens lots of other things will
// be broken as well.
Log.wtf(TAG, String.format("Duplicate requestId for %s and %s on %s",
networkRequest, existing, toShortString()));
updateRequestCounts(REMOVE, existing);
}
mNetworkRequests.put(networkRequest.requestId, networkRequest);
updateRequestCounts(ADD, networkRequest);
return true;
}
/**
* Remove the specified request from this network.
*/
public void removeRequest(int requestId) {
if (mHandler.getLooper().getThread() != Thread.currentThread()) {
throw new IllegalStateException(
"Not running on ConnectivityService thread: "
+ Thread.currentThread().getName());
}
NetworkRequest existing = mNetworkRequests.get(requestId);
if (existing == null) return;
updateRequestCounts(REMOVE, existing);
mNetworkRequests.remove(requestId);
if (existing.isRequest()) {
unlingerRequest(existing.requestId);
}
}
/**
* Returns whether this network is currently satisfying the request with the specified ID.
*/
public boolean isSatisfyingRequest(int id) {
return mNetworkRequests.get(id) != null;
}
/**
* Returns the request at the specified position in the list of requests satisfied by this
* network.
*/
public NetworkRequest requestAt(int index) {
if (mHandler.getLooper().getThread() != Thread.currentThread()) {
throw new IllegalStateException(
"Not running on ConnectivityService thread: "
+ Thread.currentThread().getName());
}
return mNetworkRequests.valueAt(index);
}
/**
* Returns the number of requests currently satisfied by this network for which
* {@link android.net.NetworkRequest#isRequest} returns {@code true}.
*/
public int numRequestNetworkRequests() {
return mNumRequestNetworkRequests;
}
/**
* Returns the number of requests currently satisfied by this network of type
* {@link android.net.NetworkRequest.Type#BACKGROUND_REQUEST}.
*/
public int numBackgroundNetworkRequests() {
return mNumBackgroundNetworkRequests;
}
/**
* Returns the number of foreground requests currently satisfied by this network.
*/
public int numForegroundNetworkRequests() {
return mNumRequestNetworkRequests - mNumBackgroundNetworkRequests;
}
/**
* Returns the number of requests of any type currently satisfied by this network.
*/
public int numNetworkRequests() {
if (mHandler.getLooper().getThread() != Thread.currentThread()) {
throw new IllegalStateException(
"Not running on ConnectivityService thread: "
+ Thread.currentThread().getName());
}
return mNetworkRequests.size();
}
/**
* Returns whether the network is a background network. A network is a background network if it
* does not have the NET_CAPABILITY_FOREGROUND capability, which implies it is satisfying no
* foreground request, is not lingering (i.e. kept for a while after being outscored), and is
* not a speculative network (i.e. kept pending validation when validation would have it
* outscore another foreground network). That implies it is being kept up by some background
* request (otherwise it would be torn down), maybe the mobile always-on request.
*/
public boolean isBackgroundNetwork() {
return !isVPN() && numForegroundNetworkRequests() == 0 && mNumBackgroundNetworkRequests > 0
&& !isLingering();
}
// Does this network satisfy request?
public boolean satisfies(NetworkRequest request) {
return everConnected()
&& request.networkCapabilities.satisfiedByNetworkCapabilities(networkCapabilities);
}
public boolean satisfiesImmutableCapabilitiesOf(NetworkRequest request) {
return everConnected()
&& request.networkCapabilities.satisfiedByImmutableNetworkCapabilities(
networkCapabilities);
}
/** Whether this network is a VPN. */
public boolean isVPN() {
return networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_VPN);
}
/** Whether this network is a local network */
public boolean isLocalNetwork() {
return networkCapabilities.hasCapability(NET_CAPABILITY_LOCAL_NETWORK);
}
/**
* Whether this network should propagate the capabilities from its underlying networks.
* Currently only true for VPNs.
*/
public boolean propagateUnderlyingCapabilities() {
return isVPN();
}
// Caller must not mutate. This method is called frequently and making a defensive copy
// would be too expensive. This is used by NetworkRanker.Scoreable, so it can be compared
// against other scoreables.
@Override public NetworkCapabilities getCapsNoCopy() {
return networkCapabilities;
}
// NetworkRanker.Scoreable
@Override public FullScore getScore() {
return mScore;
}
/**
* Mix-in the ConnectivityService-managed bits in the score.
*/
public void setScore(final NetworkScore score) {
final FullScore oldScore = mScore;
mScore = FullScore.fromNetworkScore(score, networkCapabilities, networkAgentConfig,
everValidated(), 0L != getAvoidUnvalidated(), yieldToBadWiFi(),
0L != mFirstEvaluationConcludedTime, isDestroyed());
maybeLogDifferences(oldScore);
}
/**
* Update the ConnectivityService-managed bits in the score.
*
* Call this after changing any data that might affect the score (e.g., agent config).
*/
public void updateScoreForNetworkAgentUpdate() {
final FullScore oldScore = mScore;
mScore = mScore.mixInScore(networkCapabilities, networkAgentConfig,
everValidated(), 0L != getAvoidUnvalidated(), yieldToBadWiFi(),
0L != mFirstEvaluationConcludedTime, isDestroyed());
maybeLogDifferences(oldScore);
}
/**
* Prints score differences to logcat, if any.
* @param oldScore the old score. Differences from |oldScore| to |this| are logged, if any.
*/
public void maybeLogDifferences(final FullScore oldScore) {
final String differences = mScore.describeDifferencesFrom(oldScore);
if (null != differences) {
Log.i(TAG, "Update score for net " + network + " : " + differences);
}
}
/**
* Returns a Scoreable identical to this NAI, but validated.
*
* This is useful to probe what scoring would be if this network validated, to know
* whether to provisionally keep a network that may or may not validate.
*
* @return a Scoreable identical to this NAI, but validated.
*/
public NetworkRanker.Scoreable getValidatedScoreable() {
return new NetworkRanker.Scoreable() {
@Override public FullScore getScore() {
return mScore.asValidated();
}
@Override public NetworkCapabilities getCapsNoCopy() {
return networkCapabilities;
}
};
}
/**
* Return a {@link NetworkStateSnapshot} for this network.
*/
@NonNull
public NetworkStateSnapshot getNetworkStateSnapshot() {
synchronized (this) {
// Network objects are outwardly immutable so there is no point in duplicating.
// Duplicating also precludes sharing socket factories and connection pools.
final String subscriberId = (networkAgentConfig != null)
? networkAgentConfig.subscriberId : null;
return new NetworkStateSnapshot(network, new NetworkCapabilities(networkCapabilities),
new LinkProperties(linkProperties), subscriberId, networkInfo.getType());
}
}
/**
* Sets the specified requestId to linger on this network for the specified time. Called by
* ConnectivityService when any request is moved to another network with a higher score, or
* when a network is newly created.
*
* @param requestId The requestId of the request that no longer need to be served by this
* network. Or {@link NetworkRequest#REQUEST_ID_NONE} if this is the
* {@code InactivityTimer} for a newly created network.
*/
// TODO: Consider creating a dedicated function for nascent network, e.g. start/stopNascent.
public void lingerRequest(int requestId, long now, long duration) {
if (mInactivityTimerForRequest.get(requestId) != null) {
// Cannot happen. Once a request is lingering on a particular network, we cannot
// re-linger it unless that network becomes the best for that request again, in which
// case we should have unlingered it.
Log.wtf(TAG, toShortString() + ": request " + requestId + " already lingered");
}
final long expiryMs = now + duration;
InactivityTimer timer = new InactivityTimer(requestId, expiryMs);
if (VDBG) Log.d(TAG, "Adding InactivityTimer " + timer + " to " + toShortString());
mInactivityTimers.add(timer);
mInactivityTimerForRequest.put(requestId, timer);
}
/**
* Sets the specified requestId to linger on this network for the timeout set when
* initializing or modified by {@link #setLingerDuration(int)}. Called by
* ConnectivityService when any request is moved to another network with a higher score.
*
* @param requestId The requestId of the request that no longer need to be served by this
* network.
* @param now current system timestamp obtained by {@code SystemClock.elapsedRealtime}.
*/
public void lingerRequest(int requestId, long now) {
lingerRequest(requestId, now, mLingerDurationMs);
}
/**
* Cancel lingering. Called by ConnectivityService when a request is added to this network.
* Returns true if the given requestId was lingering on this network, false otherwise.
*/
public boolean unlingerRequest(int requestId) {
InactivityTimer timer = mInactivityTimerForRequest.get(requestId);
if (timer != null) {
if (VDBG) {
Log.d(TAG, "Removing InactivityTimer " + timer + " from " + toShortString());
}
mInactivityTimers.remove(timer);
mInactivityTimerForRequest.remove(requestId);
return true;
}
return false;
}
public long getInactivityExpiry() {
return mInactivityExpiryMs;
}
public void updateInactivityTimer() {
long newExpiry = mInactivityTimers.isEmpty() ? 0 : mInactivityTimers.last().expiryMs;
if (newExpiry == mInactivityExpiryMs) return;
// Even if we're going to reschedule the timer, cancel it first. This is because the
// semantics of WakeupMessage guarantee that if cancel is called then the alarm will
// never call its callback (handleLingerComplete), even if it has already fired.
// WakeupMessage makes no such guarantees about rescheduling a message, so if mLingerMessage
// has already been dispatched, rescheduling to some time in the future won't stop it
// from calling its callback immediately.
if (mInactivityMessage != null) {
mInactivityMessage.cancel();
mInactivityMessage = null;
}
if (newExpiry > 0) {
// If the newExpiry timestamp is in the past, the wakeup message will fire immediately.
mInactivityMessage = new WakeupMessage(
mContext, mHandler,
"NETWORK_LINGER_COMPLETE." + network.getNetId() /* cmdName */,
EVENT_NETWORK_LINGER_COMPLETE /* cmd */,
0 /* arg1 (unused) */, 0 /* arg2 (unused) */,
this /* obj (NetworkAgentInfo) */);
mInactivityMessage.schedule(newExpiry);
}
mInactivityExpiryMs = newExpiry;
}
public void setInactive() {
mInactive = true;
}
public void unsetInactive() {
mInactive = false;
}
public boolean isInactive() {
return mInactive;
}
public boolean isLingering() {
return mInactive && !isNascent();
}
/**
* Set the linger duration for this NAI.
* @param durationMs The new linger duration, in milliseconds.
*/
public void setLingerDuration(final int durationMs) {
final long diff = durationMs - mLingerDurationMs;
final ArrayList This should only be called from the ConnectivityService thread.
*
* @hide
*/
public void setConnectivityReport(@NonNull ConnectivityReport connectivityReport) {
mConnectivityReport = connectivityReport;
}
/**
* Returns the most recent ConnectivityReport for this network, or null if none have been
* reported yet.
*
* This should only be called from the ConnectivityService thread.
*
* @hide
*/
@Nullable
public ConnectivityReport getConnectivityReport() {
return mConnectivityReport;
}
/**
* Make sure the NC from network agents don't contain stuff they shouldn't.
*
* @param nc the capabilities to sanitize
* @param creatorUid the UID of the process creating this network agent
* @param hasAutomotiveFeature true if this device has the automotive feature, false otherwise
* @param authenticator the carrier privilege authenticator to check for telephony constraints
*/
public static void restrictCapabilitiesFromNetworkAgent(@NonNull final NetworkCapabilities nc,
final int creatorUid, final boolean hasAutomotiveFeature,
@NonNull final ConnectivityService.Dependencies deps,
@Nullable final CarrierPrivilegeAuthenticator authenticator) {
if (nc.hasTransport(TRANSPORT_TEST)) {
nc.restrictCapabilitiesForTestNetwork(creatorUid);
}
if (!areAllowedUidsAcceptableFromNetworkAgent(
nc, hasAutomotiveFeature, deps, authenticator)) {
nc.setAllowedUids(new ArraySet<>());
}
}
private static boolean areAllowedUidsAcceptableFromNetworkAgent(
@NonNull final NetworkCapabilities nc, final boolean hasAutomotiveFeature,
@NonNull final ConnectivityService.Dependencies deps,
@Nullable final CarrierPrivilegeAuthenticator carrierPrivilegeAuthenticator) {
// NCs without access UIDs are fine.
if (!nc.hasAllowedUids()) return true;
// S and below must never accept access UIDs, even if an agent sends them, because netd
// didn't support the required feature in S.
if (!deps.isAtLeastT()) return false;
// On a non-restricted network, access UIDs make no sense
if (nc.hasCapability(NET_CAPABILITY_NOT_RESTRICTED)) return false;
// If this network has TRANSPORT_TEST and nothing else, then the caller can do whatever
// they want to access UIDs
if (nc.hasSingleTransport(TRANSPORT_TEST)) return true;
if (nc.hasTransport(TRANSPORT_ETHERNET)) {
// Factories that make ethernet networks can allow UIDs for automotive devices.
if (hasAutomotiveFeature) return true;
// It's also admissible if the ethernet network has TRANSPORT_TEST, as long as it
// doesn't have NET_CAPABILITY_INTERNET so it can't become the default network.
if (nc.hasTransport(TRANSPORT_TEST) && !nc.hasCapability(NET_CAPABILITY_INTERNET)) {
return true;
}
return false;
}
// Factories that make cell/wifi networks can allow the UID for the carrier service package.
// This can only work in T where there is support for CarrierPrivilegeAuthenticator
if (null != carrierPrivilegeAuthenticator
&& (nc.hasSingleTransportBesidesTest(TRANSPORT_CELLULAR)
|| nc.hasSingleTransportBesidesTest(TRANSPORT_WIFI))
&& (1 == nc.getAllowedUidsNoCopy().size())
&& (carrierPrivilegeAuthenticator.isCarrierServiceUidForNetworkCapabilities(
nc.getAllowedUidsNoCopy().valueAt(0), nc))) {
return true;
}
return false;
}
// TODO: Print shorter members first and only print the boolean variable which value is true
// to improve readability.
public String toString() {
return "NetworkAgentInfo{"
+ "network{" + network + "} handle{" + network.getNetworkHandle() + "} ni{"
+ networkInfo.toShortString() + "} "
+ "created=" + Instant.ofEpochMilli(mCreationTime) + " "
+ mScore + " "
+ (isCreated() ? " created " + getCreatedTime() : "")
+ (isDestroyed() ? " destroyed " + mDestroyedTime : "")
+ (isNascent() ? " nascent" : (isLingering() ? " lingering" : ""))
+ (everValidated() ? " firstValidated " + getFirstValidationTime() : "")
+ (isValidated() ? " lastValidated " + getCurrentValidationTime() : "")
+ (partialConnectivity()
? " partialConnectivity " + mPartialConnectivityTime : "")
+ (everCaptivePortalDetected()
? " firstCaptivePortalDetected " + mFirstCaptivePortalDetectedTime : "")
+ (captivePortalDetected()
? " currentCaptivePortalDetected " + mCurrentCaptivePortalDetectedTime : "")
+ (networkAgentConfig.explicitlySelected ? " explicitlySelected" : "")
+ (networkAgentConfig.acceptUnvalidated ? " acceptUnvalidated" : "")
+ (networkAgentConfig.acceptPartialConnectivity ? " acceptPartialConnectivity" : "")
+ (clatd.isStarted() ? " clat{" + clatd + "} " : "")
+ (declaredUnderlyingNetworks != null
? " underlying{" + Arrays.toString(declaredUnderlyingNetworks) + "}" : "")
+ " lp{" + linkProperties + "}"
+ " nc{" + networkCapabilities + "}"
+ " factorySerialNumber=" + factorySerialNumber
+ "}";
}
/**
* Show a short string representing a Network.
*
* This is often not enough for debugging purposes for anything complex, but the full form
* is very long and hard to read, so this is useful when there isn't a lot of ambiguity.
* This represents the network with something like "[100 WIFI|VPN]" or "[108 CELLULAR]".
*/
public String toShortString() {
return "[" + network.getNetId() + " "
+ transportNamesOf(networkCapabilities.getTransportTypes()) + "]";
}
/**
* Null-guarding version of NetworkAgentInfo#toShortString()
*/
@NonNull
public static String toShortString(@Nullable final NetworkAgentInfo nai) {
return null != nai ? nai.toShortString() : "[null]";
}
}