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/hardware/google/graphics/common/include/displaycolor/
Ddisplaycolor.h336 struct DisplayScene { struct
356 std::vector<LayerColorData> layer_data;
358 BitDepth dpu_bit_depth = BitDepth::kTen;
360 hwc::ColorMode color_mode = hwc::ColorMode::NATIVE;
362 hwc::RenderIntent render_intent = hwc::RenderIntent::COLORIMETRIC;
374 bool force_hdr = false;
377 BrightnessMode bm = BrightnessMode::BM_NOMINAL;
380 uint32_t dbv = 0;
383 bool lhbm_on = false;
386 float refresh_rate = 60.0f;
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