1 /* 2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.qs.tiles.impl.flashlight.domain.interactor 18 19 import android.os.UserHandle 20 import com.android.systemui.common.coroutine.ConflatedCallbackFlow.conflatedCallbackFlow 21 import com.android.systemui.qs.tiles.base.interactor.DataUpdateTrigger 22 import com.android.systemui.qs.tiles.base.interactor.QSTileDataInteractor 23 import com.android.systemui.qs.tiles.impl.flashlight.domain.model.FlashlightTileModel 24 import com.android.systemui.statusbar.policy.FlashlightController 25 import javax.inject.Inject 26 import kotlinx.coroutines.channels.awaitClose 27 import kotlinx.coroutines.flow.Flow 28 import kotlinx.coroutines.flow.flowOf 29 30 /** Observes flashlight state changes providing the [FlashlightTileModel]. */ 31 class FlashlightTileDataInteractor 32 @Inject 33 constructor( 34 private val flashlightController: FlashlightController, 35 ) : QSTileDataInteractor<FlashlightTileModel> { 36 tileDatanull37 override fun tileData( 38 user: UserHandle, 39 triggers: Flow<DataUpdateTrigger> 40 ): Flow<FlashlightTileModel> = conflatedCallbackFlow { 41 val callback = 42 object : FlashlightController.FlashlightListener { 43 override fun onFlashlightChanged(enabled: Boolean) { 44 trySend(FlashlightTileModel.FlashlightAvailable(enabled)) 45 } 46 override fun onFlashlightError() { 47 trySend(FlashlightTileModel.FlashlightAvailable(false)) 48 } 49 override fun onFlashlightAvailabilityChanged(available: Boolean) { 50 trySend( 51 if (available) 52 FlashlightTileModel.FlashlightAvailable(flashlightController.isEnabled) 53 else FlashlightTileModel.FlashlightTemporarilyUnavailable 54 ) 55 } 56 } 57 flashlightController.addCallback(callback) 58 awaitClose { flashlightController.removeCallback(callback) } 59 } 60 61 /** 62 * Used to determine if the tile should be displayed. Not to be confused with the availability 63 * in the data model above. This flow signals whether the tile should be shown or hidden. 64 */ availabilitynull65 override fun availability(user: UserHandle): Flow<Boolean> = 66 flowOf(flashlightController.hasFlashlight()) 67 } 68