1 /* 2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.keyguard.data.repository 18 19 import com.android.systemui.dagger.SysUISingleton 20 import javax.inject.Inject 21 import kotlinx.coroutines.flow.Flow 22 import kotlinx.coroutines.flow.MutableStateFlow 23 import kotlinx.coroutines.flow.asStateFlow 24 25 /** 26 * State related to SysUI's handling of the surface behind the keyguard (typically an app or the 27 * launcher). We manipulate this surface during unlock animations. 28 */ 29 interface KeyguardSurfaceBehindRepository { 30 31 /** Whether we're running animations on the surface. */ 32 val isAnimatingSurface: Flow<Boolean> 33 34 /** Whether we have a RemoteAnimationTarget to run animations on the surface. */ 35 val isSurfaceRemoteAnimationTargetAvailable: Flow<Boolean> 36 37 /** Set whether we're running animations on the surface. */ setAnimatingSurfacenull38 fun setAnimatingSurface(animating: Boolean) 39 40 /** Set whether we have a RemoteAnimationTarget with which to run animations on the surface. */ 41 fun setSurfaceRemoteAnimationTargetAvailable(available: Boolean) 42 } 43 44 @SysUISingleton 45 class KeyguardSurfaceBehindRepositoryImpl @Inject constructor() : KeyguardSurfaceBehindRepository { 46 private val _isAnimatingSurface = MutableStateFlow(false) 47 override val isAnimatingSurface = _isAnimatingSurface.asStateFlow() 48 49 private val _isSurfaceRemoteAnimationTargetAvailable = MutableStateFlow(false) 50 override val isSurfaceRemoteAnimationTargetAvailable = 51 _isSurfaceRemoteAnimationTargetAvailable.asStateFlow() 52 53 override fun setAnimatingSurface(animating: Boolean) { 54 _isAnimatingSurface.value = animating 55 } 56 57 override fun setSurfaceRemoteAnimationTargetAvailable(available: Boolean) { 58 _isSurfaceRemoteAnimationTargetAvailable.value = available 59 } 60 } 61