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Searched defs:LayerRecord (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/TimeStats/
DTimeStats.h207 struct LayerRecord { struct
208 uid_t uid;
209 std::string layerName;
210 GameMode gameMode = GameMode::Unsupported;
214 int32_t waitData = -1;
215 uint32_t droppedFrames = 0;
216 uint32_t lateAcquireFrames = 0;
217 uint32_t badDesiredPresentFrames = 0;
218 TimeRecord prevTimeRecord;
219 std::optional<int32_t> prevPresentToPresentMs;
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