Searched defs:LogicalDisplayId (Results 1 – 7 of 7) sorted by relevance
/frameworks/native/libs/ui/include/ui/ |
D | LogicalDisplayId.h | 28 struct LogicalDisplayId : ftl::Constructible<LogicalDisplayId, int32_t>, struct 39 static const LogicalDisplayId INVALID; argument 40 static const LogicalDisplayId DEFAULT; argument
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/frameworks/base/libs/input/ |
D | PointerController.h | 153 void setSpots(const PointerCoords*, const uint32_t*, BitSet32, ui::LogicalDisplayId) override { in setSpots() 217 void setSpots(const PointerCoords*, const uint32_t*, BitSet32, ui::LogicalDisplayId) override { in setSpots()
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/frameworks/base/libs/input/tests/ |
D | PointerController_test.cpp | 77 void MockPointerControllerPolicyInterface::loadPointerIcon(SpriteIcon* icon, ui::LogicalDisplayId) { in loadPointerIcon() 83 ui::LogicalDisplayId) { in loadPointerResources() 92 std::map<PointerIconStyle, PointerAnimation>* outAnimationResources, ui::LogicalDisplayId) { in loadAdditionalMouseResources()
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/frameworks/native/services/inputflinger/tests/fuzzers/ |
D | InputDispatcherFuzzer.cpp | 104 void randomizeWindows(std::unordered_map<ui::LogicalDisplayId, std::vector<sp<FakeWindowHandle>>>& in randomizeWindows()
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/frameworks/native/services/inputflinger/tests/ |
D | FakeInputDispatcherPolicy.cpp | 421 void FakeInputDispatcherPolicy::interceptMotionBeforeQueueing(ui::LogicalDisplayId, uint32_t, in interceptMotionBeforeQueueing()
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/frameworks/native/services/inputflinger/ |
D | PointerChoreographer.cpp | 68 std::optional<std::tuple<ui::LogicalDisplayId, FloatPoint>> change, in notifyPointerDisplayChange()
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/frameworks/native/services/inputflinger/dispatcher/ |
D | InputDispatcher.cpp | 821 const std::unordered_map<ui::LogicalDisplayId /*displayId*/, in isStylusActiveInDisplay()
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