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Searched defs:LogicalDisplayId (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/ui/include/ui/
DLogicalDisplayId.h28 struct LogicalDisplayId : ftl::Constructible<LogicalDisplayId, int32_t>, struct
39 static const LogicalDisplayId INVALID; argument
40 static const LogicalDisplayId DEFAULT; argument
/frameworks/base/libs/input/
DPointerController.h153 void setSpots(const PointerCoords*, const uint32_t*, BitSet32, ui::LogicalDisplayId) override { in setSpots()
217 void setSpots(const PointerCoords*, const uint32_t*, BitSet32, ui::LogicalDisplayId) override { in setSpots()
/frameworks/base/libs/input/tests/
DPointerController_test.cpp77 void MockPointerControllerPolicyInterface::loadPointerIcon(SpriteIcon* icon, ui::LogicalDisplayId) { in loadPointerIcon()
83 ui::LogicalDisplayId) { in loadPointerResources()
92 std::map<PointerIconStyle, PointerAnimation>* outAnimationResources, ui::LogicalDisplayId) { in loadAdditionalMouseResources()
/frameworks/native/services/inputflinger/tests/fuzzers/
DInputDispatcherFuzzer.cpp104 void randomizeWindows(std::unordered_map<ui::LogicalDisplayId, std::vector<sp<FakeWindowHandle>>>& in randomizeWindows()
/frameworks/native/services/inputflinger/tests/
DFakeInputDispatcherPolicy.cpp421 void FakeInputDispatcherPolicy::interceptMotionBeforeQueueing(ui::LogicalDisplayId, uint32_t, in interceptMotionBeforeQueueing()
/frameworks/native/services/inputflinger/
DPointerChoreographer.cpp68 std::optional<std::tuple<ui::LogicalDisplayId, FloatPoint>> change, in notifyPointerDisplayChange()
/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp821 const std::unordered_map<ui::LogicalDisplayId /*displayId*/, in isStylusActiveInDisplay()