1 /* 2 * Copyright (C) 2020 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef _UI_POINTER_CONTROLLER_CONTEXT_H 18 #define _UI_POINTER_CONTROLLER_CONTEXT_H 19 20 #include <PointerControllerInterface.h> 21 #include <gui/DisplayEventReceiver.h> 22 #include <input/DisplayViewport.h> 23 #include <input/Input.h> 24 #include <utils/BitSet.h> 25 #include <utils/Looper.h> 26 #include <utils/RefBase.h> 27 28 #include <functional> 29 #include <map> 30 #include <memory> 31 #include <vector> 32 33 #include "SpriteController.h" 34 35 namespace android { 36 37 class PointerController; 38 class MouseCursorController; 39 class TouchSpotController; 40 41 /* 42 * Pointer resources. 43 */ 44 struct PointerResources { 45 SpriteIcon spotHover; 46 SpriteIcon spotTouch; 47 SpriteIcon spotAnchor; 48 }; 49 50 struct PointerAnimation { 51 std::vector<SpriteIcon> animationFrames; 52 nsecs_t durationPerFrame; 53 }; 54 55 enum class InactivityTimeout { 56 NORMAL = 0, 57 SHORT = 1, 58 }; 59 60 /* 61 * Pointer controller policy interface. 62 * 63 * The pointer controller policy is used by the pointer controller to interact with 64 * the Window Manager and other system components. 65 * 66 * The actual implementation is partially supported by callbacks into the DVM 67 * via JNI. This interface is also mocked in the unit tests. 68 */ 69 class PointerControllerPolicyInterface : public virtual RefBase { 70 protected: PointerControllerPolicyInterface()71 PointerControllerPolicyInterface() {} ~PointerControllerPolicyInterface()72 virtual ~PointerControllerPolicyInterface() {} 73 74 public: 75 virtual void loadPointerIcon(SpriteIcon* icon, ui::LogicalDisplayId displayId) = 0; 76 virtual void loadPointerResources(PointerResources* outResources, 77 ui::LogicalDisplayId displayId) = 0; 78 virtual void loadAdditionalMouseResources( 79 std::map<PointerIconStyle, SpriteIcon>* outResources, 80 std::map<PointerIconStyle, PointerAnimation>* outAnimationResources, 81 ui::LogicalDisplayId displayId) = 0; 82 virtual PointerIconStyle getDefaultPointerIconId() = 0; 83 virtual PointerIconStyle getDefaultStylusIconId() = 0; 84 virtual PointerIconStyle getCustomPointerIconId() = 0; 85 }; 86 87 /* 88 * Contains logic and resources shared among PointerController, 89 * MouseCursorController, and TouchSpotController. 90 */ 91 92 class PointerControllerContext { 93 public: 94 PointerControllerContext(const sp<PointerControllerPolicyInterface>& policy, 95 const sp<Looper>& looper, SpriteController& spriteController, 96 PointerController& controller); 97 ~PointerControllerContext(); 98 99 void removeInactivityTimeout(); 100 void resetInactivityTimeout(); 101 void startAnimation(); 102 void setInactivityTimeout(InactivityTimeout inactivityTimeout); 103 104 nsecs_t getAnimationTime(); 105 106 void clearSpotsByDisplay(ui::LogicalDisplayId displayId); 107 108 void setHandlerController(std::shared_ptr<PointerController> controller); 109 void setCallbackController(std::shared_ptr<PointerController> controller); 110 111 sp<PointerControllerPolicyInterface> getPolicy(); 112 SpriteController& getSpriteController(); 113 114 void handleDisplayEvents(); 115 116 void addAnimationCallback(ui::LogicalDisplayId displayId, 117 std::function<bool(nsecs_t)> callback); 118 void removeAnimationCallback(ui::LogicalDisplayId displayId); 119 120 class MessageHandler : public virtual android::MessageHandler { 121 public: 122 enum { 123 MSG_INACTIVITY_TIMEOUT, 124 }; 125 126 void handleMessage(const Message& message) override; 127 std::weak_ptr<PointerController> pointerController; 128 }; 129 130 class LooperCallback : public virtual android::LooperCallback { 131 public: 132 int handleEvent(int fd, int events, void* data) override; 133 std::weak_ptr<PointerController> pointerController; 134 }; 135 136 private: 137 class PointerAnimator { 138 public: 139 PointerAnimator(PointerControllerContext& context); 140 141 void addCallback(ui::LogicalDisplayId displayId, std::function<bool(nsecs_t)> callback); 142 void removeCallback(ui::LogicalDisplayId displayId); 143 void handleVsyncEvents(); 144 nsecs_t getAnimationTimeLocked(); 145 146 mutable std::mutex mLock; 147 148 private: 149 struct Locked { 150 bool animationPending{false}; 151 nsecs_t animationTime{systemTime(SYSTEM_TIME_MONOTONIC)}; 152 153 std::unordered_map<ui::LogicalDisplayId, std::function<bool(nsecs_t)>> callbacks; 154 } mLocked GUARDED_BY(mLock); 155 156 DisplayEventReceiver mDisplayEventReceiver; 157 158 PointerControllerContext& mContext; 159 160 void initializeDisplayEventReceiver(); 161 void startAnimationLocked(); 162 void handleCallbacksLocked(nsecs_t timestamp); 163 }; 164 165 sp<PointerControllerPolicyInterface> mPolicy; 166 sp<Looper> mLooper; 167 SpriteController& mSpriteController; 168 sp<MessageHandler> mHandler; 169 sp<LooperCallback> mCallback; 170 171 PointerController& mController; 172 173 PointerAnimator mAnimator; 174 175 mutable std::mutex mLock; 176 177 struct Locked { 178 InactivityTimeout inactivityTimeout; 179 } mLocked GUARDED_BY(mLock); 180 181 void resetInactivityTimeoutLocked(); 182 }; 183 184 } // namespace android 185 186 #endif // _UI_POINTER_CONTROLLER_CONTEXT_H 187