1 /*
2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.surfaceeffects
18 
19 import android.graphics.Paint
20 import android.graphics.RenderEffect
21 
22 /**
23  * A callback with a [Paint] object that contains shader info, which is triggered every frame while
24  * animation is playing. Note that the [Paint] object here is always the same instance.
25  *
26  * This approach is more performant than other ones because [RenderEffect] forces an intermediate
27  * render pass of the View to a texture to feed into it.
28  *
29  * The usage of this callback is as follows:
30  * <pre>{@code
31  *     private var paint: Paint? = null
32  *     // Override [View.onDraw].
33  *     override fun onDraw(canvas: Canvas) {
34  *         // RuntimeShader requires hardwareAcceleration.
35  *         if (!canvas.isHardwareAccelerated) return
36  *
37  *         paint?.let { canvas.drawPaint(it) }
38  *     }
39  *
40  *     // Given that this is called [PaintDrawCallback.onDraw]
41  *     fun draw(paint: Paint) {
42  *         this.paint = paint
43  *
44  *         // Must call invalidate to trigger View#onDraw
45  *         invalidate()
46  *     }
47  * }</pre>
48  *
49  * Please refer to [RenderEffectDrawCallback] for alternative approach.
50  */
51 interface PaintDrawCallback {
onDrawnull52     fun onDraw(paint: Paint)
53 }
54