1 /* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.server.audio; 18 19 import android.annotation.NonNull; 20 import android.media.AudioAttributes; 21 22 public interface PlayerFocusEnforcer { 23 24 /** 25 * Ducks the players associated with the "loser" focus owner (i.e. same UID). Returns true if 26 * at least one active player was found and ducked, false otherwise. 27 * @param winner 28 * @param loser 29 * @return 30 */ duckPlayers(@onNull FocusRequester winner, @NonNull FocusRequester loser, boolean forceDuck)31 boolean duckPlayers(@NonNull FocusRequester winner, @NonNull FocusRequester loser, 32 boolean forceDuck); 33 34 /** 35 * Restore the initial state of any players that had had a volume ramp applied as the result 36 * of a duck or fade out through {@link #duckPlayers(FocusRequester, FocusRequester, boolean)} 37 * or {@link #fadeOutPlayers(FocusRequester, FocusRequester)} 38 * @param winner 39 */ restoreVShapedPlayers(@onNull FocusRequester winner)40 void restoreVShapedPlayers(@NonNull FocusRequester winner); 41 42 /** 43 * Mute players at the beginning of a call 44 * @param usagesToMute array of {@link android.media.AudioAttributes} usages to mute 45 */ mutePlayersForCall(int[] usagesToMute)46 void mutePlayersForCall(int[] usagesToMute); 47 48 /** 49 * Unmute players at the end of a call 50 */ unmutePlayersForCall()51 void unmutePlayersForCall(); 52 53 /** 54 * Fade out whatever is still playing after the non-transient focus change 55 * @param winner the new non-transient focus owner 56 * @param loser the previous focus owner 57 * @return true if there were any active players for the loser that qualified for being 58 * faded out (because of audio attributes, or player types), and as such were faded 59 * out. 60 */ fadeOutPlayers(@onNull FocusRequester winner, @NonNull FocusRequester loser)61 boolean fadeOutPlayers(@NonNull FocusRequester winner, @NonNull FocusRequester loser); 62 63 /** 64 * Mark this UID as no longer playing a role in focus enforcement 65 * @param uid 66 */ forgetUid(int uid)67 void forgetUid(int uid); 68 69 /** 70 * Get the fade out duration currently active for the given usage 71 * @param aa The {@link android.media.AudioAttributes} 72 * @return fade out duration in milliseconds 73 */ getFadeOutDurationMillis(@onNull AudioAttributes aa)74 long getFadeOutDurationMillis(@NonNull AudioAttributes aa); 75 76 /** 77 * Returns the delay to fade-in the offending players 78 * @param aa The {@link android.media.AudioAttributes} 79 * @return delay in milliseconds 80 */ getFadeInDelayForOffendersMillis(@onNull AudioAttributes aa)81 long getFadeInDelayForOffendersMillis(@NonNull AudioAttributes aa); 82 83 /** 84 * Check if the fade should be enforced 85 * 86 * @return {@code true} if fade should be enforced, {@code false} otherwise 87 */ shouldEnforceFade()88 boolean shouldEnforceFade(); 89 }