1 /* 2 * Copyright 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.intentresolver.model; 18 19 import android.content.pm.ResolveInfo; 20 21 import com.android.intentresolver.chooser.TargetInfo; 22 23 import java.util.Comparator; 24 25 /** 26 * A ranking model for resolver targets, providing ordering and (optionally) numerical scoring. 27 * 28 * As required by the {@link Comparator} contract, objects returned by {@code getComparator()} must 29 * apply a total ordering on its inputs consistent across all calls to {@code Comparator#compare()}. 30 * Other query methods and ranking feedback should refer to that same ordering, so implementors are 31 * generally advised to "lock in" an immutable snapshot of their model data when this object is 32 * initialized (preferring to replace the entire {@code ResolverComparatorModel} instance if the 33 * backing data needs to be updated in the future). 34 */ 35 interface ResolverComparatorModel { 36 /** 37 * Get a {@code Comparator} that can be used to sort {@code ResolveInfo} targets according to 38 * the model ranking. 39 */ getComparator()40 Comparator<ResolveInfo> getComparator(); 41 42 /** 43 * Get the numerical score, if any, that the model assigns to the component with the specified 44 * {@code name}. Scores range from zero to one, with one representing the highest possible 45 * likelihood that the user will select that component as the target. Implementations that don't 46 * assign numerical scores are <em>recommended</em> to return a value of 0 for all components. 47 */ getScore(TargetInfo targetInfo)48 float getScore(TargetInfo targetInfo); 49 50 /** 51 * Notify the model that the user selected a target. (Models may log this information, use it as 52 * a feedback signal for their ranking, etc.) Because the data in this 53 * {@code ResolverComparatorModel} instance is immutable, clients will need to get an up-to-date 54 * instance in order to see any changes in the ranking that might result from this feedback. 55 */ notifyOnTargetSelected(TargetInfo targetInfo)56 void notifyOnTargetSelected(TargetInfo targetInfo); 57 } 58