1 /* 2 * Copyright 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <include/android/GrAHardwareBufferUtils.h> 20 #include <include/core/SkColorSpace.h> 21 #include <include/gpu/GrDirectContext.h> 22 23 #include <android/hardware_buffer.h> 24 #include <ui/GraphicTypes.h> 25 26 namespace android::renderengine::skia { 27 28 /** 29 * Abstraction over a Skia backend-specific texture type. 30 * 31 * This class does not do any lifecycle management, and should typically be wrapped in an 32 * AutoBackendTexture::LocalRef. Typically created via SkiaGpuContext::makeBackendTexture(...). 33 */ 34 class SkiaBackendTexture { 35 public: SkiaBackendTexture(AHardwareBuffer * buffer,bool isOutputBuffer)36 SkiaBackendTexture(AHardwareBuffer* buffer, bool isOutputBuffer) 37 : mIsOutputBuffer(isOutputBuffer) { 38 AHardwareBuffer_Desc desc; 39 AHardwareBuffer_describe(buffer, &desc); 40 41 mColorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format); 42 } 43 virtual ~SkiaBackendTexture() = default; 44 45 // These two definitions mirror Skia's own types used for texture release callbacks, which are 46 // re-declared multiple times between context-specific implementation headers for Ganesh vs. 47 // Graphite, and within the context of SkImages vs. SkSurfaces. Our own re-declaration allows us 48 // to not pull in any implementation-specific headers here. 49 using ReleaseContext = void*; 50 using TextureReleaseProc = void (*)(ReleaseContext); 51 52 // Guaranteed to be non-null (crashes otherwise). An opaque alphaType may coerce the internal 53 // color type to RBGX. 54 virtual sk_sp<SkImage> makeImage(SkAlphaType alphaType, ui::Dataspace dataspace, 55 TextureReleaseProc releaseImageProc, 56 ReleaseContext releaseContext) = 0; 57 58 // Guaranteed to be non-null (crashes otherwise). 59 virtual sk_sp<SkSurface> makeSurface(ui::Dataspace dataspace, 60 TextureReleaseProc releaseSurfaceProc, 61 ReleaseContext releaseContext) = 0; 62 isOutputBuffer()63 bool isOutputBuffer() const { return mIsOutputBuffer; } 64 internalColorType()65 SkColorType internalColorType() const { return mColorType; } 66 67 protected: 68 // Strip alpha channel from rawColorType if alphaType is opaque (note: only works for RGBA_8888) colorTypeForImage(SkAlphaType alphaType)69 SkColorType colorTypeForImage(SkAlphaType alphaType) const { 70 if (alphaType == kOpaque_SkAlphaType) { 71 // TODO: b/40043126 - Support RGBX SkColorType for F16 and support it and 101010x as a 72 // source 73 if (internalColorType() == kRGBA_8888_SkColorType) { 74 return kRGB_888x_SkColorType; 75 } 76 } 77 return internalColorType(); 78 } 79 80 private: 81 const bool mIsOutputBuffer; 82 SkColorType mColorType = kUnknown_SkColorType; 83 }; 84 85 } // namespace android::renderengine::skia 86