D | matrix.h | 181 __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); in glm_mat4_determinant_highp() local 201 __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); in glm_mat4_determinant_highp() local 222 __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); in glm_mat4_determinant_highp() local 242 __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() local 262 __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() local 282 __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_determinant_highp() local 521 __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); in glm_mat4_inverse() local 541 __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); in glm_mat4_inverse() local 562 __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); in glm_mat4_inverse() local 582 __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); in glm_mat4_inverse() local [all …]
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