1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef DRAWFRAMETASK_H 17 #define DRAWFRAMETASK_H 18 19 #include <utils/Condition.h> 20 #include <utils/Mutex.h> 21 #include <utils/StrongPointer.h> 22 23 #include <optional> 24 #include <vector> 25 26 #include "../FrameInfo.h" 27 #include "../Rect.h" 28 #include "../TreeInfo.h" 29 #include "RenderTask.h" 30 #include "SkColorSpace.h" 31 #include "SwapBehavior.h" 32 #include "utils/TimeUtils.h" 33 #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration 34 #include <android/hardware_buffer.h> 35 #endif 36 #include "HardwareBufferRenderParams.h" 37 38 namespace android { 39 40 namespace uirenderer { 41 42 class DeferredLayerUpdater; 43 class RenderNode; 44 45 namespace renderthread { 46 47 class CanvasContext; 48 class RenderThread; 49 50 namespace SyncResult { 51 enum { 52 OK = 0, 53 UIRedrawRequired = 1 << 0, 54 LostSurfaceRewardIfFound = 1 << 1, 55 ContextIsStopped = 1 << 2, 56 FrameDropped = 1 << 3, 57 }; 58 } 59 60 /* 61 * This is a special Super Task. It is re-used multiple times by RenderProxy, 62 * and contains state (such as layer updaters & new DisplayLists) that is 63 * tracked across many frames not just a single frame. 64 * It is the sync-state task, and will kick off the post-sync draw 65 */ 66 class DrawFrameTask { 67 public: 68 DrawFrameTask(); 69 virtual ~DrawFrameTask(); 70 71 void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode); setContentDrawBounds(int left,int top,int right,int bottom)72 void setContentDrawBounds(int left, int top, int right, int bottom) { 73 mContentDrawBounds.set(left, top, right, bottom); 74 } 75 76 void pushLayerUpdate(DeferredLayerUpdater* layer); 77 void removeLayerUpdate(DeferredLayerUpdater* layer); 78 79 int drawFrame(); 80 frameInfo()81 int64_t* frameInfo() { return mFrameInfo; } 82 83 void run(); 84 setFrameCallback(std::function<std::function<void (bool)> (int32_t,int64_t)> && callback)85 void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback) { 86 mFrameCallback = std::move(callback); 87 } 88 setFrameCommitCallback(std::function<void (bool)> && callback)89 void setFrameCommitCallback(std::function<void(bool)>&& callback) { 90 mFrameCommitCallback = std::move(callback); 91 } 92 setFrameCompleteCallback(std::function<void ()> && callback)93 void setFrameCompleteCallback(std::function<void()>&& callback) { 94 mFrameCompleteCallback = std::move(callback); 95 } 96 forceDrawNextFrame()97 void forceDrawNextFrame() { mForceDrawFrame = true; } 98 setHardwareBufferRenderParams(const HardwareBufferRenderParams & params)99 void setHardwareBufferRenderParams(const HardwareBufferRenderParams& params) { 100 mHardwareBufferParams = params; 101 } 102 setRenderSdrHdrRatio(float ratio)103 void setRenderSdrHdrRatio(float ratio) { mRenderSdrHdrRatio = ratio; } 104 105 private: 106 void postAndWait(); 107 bool syncFrameState(TreeInfo& info); 108 void unblockUiThread(); 109 110 Mutex mLock; 111 Condition mSignal; 112 113 RenderThread* mRenderThread; 114 CanvasContext* mContext; 115 RenderNode* mTargetNode = nullptr; 116 Rect mContentDrawBounds; 117 float mRenderSdrHdrRatio = 1.f; 118 119 /********************************************* 120 * Single frame data 121 *********************************************/ 122 std::vector<sp<DeferredLayerUpdater> > mLayers; 123 124 int mSyncResult; 125 int64_t mSyncQueued; 126 127 int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE]; 128 129 HardwareBufferRenderParams mHardwareBufferParams; 130 std::function<std::function<void(bool)>(int32_t, int64_t)> mFrameCallback; 131 std::function<void(bool)> mFrameCommitCallback; 132 std::function<void()> mFrameCompleteCallback; 133 134 bool mForceDrawFrame = false; 135 }; 136 137 } /* namespace renderthread */ 138 } /* namespace uirenderer */ 139 } /* namespace android */ 140 141 #endif /* DRAWFRAMETASK_H */ 142