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Searched defs:aspect (Results 1 – 17 of 17) sorted by relevance

/frameworks/rs/support/java/src/androidx/renderscript/
DMatrix4f.java315 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
337 float aspect = ((float)w) / h; in loadProjectionNormalized() local
340 float aspect = ((float)h) / w; in loadProjectionNormalized() local
/frameworks/base/rs/java/android/renderscript/
DMatrix4f.java314 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
336 float aspect = ((float)w) / h; in loadProjectionNormalized() local
339 float aspect = ((float)h) / w; in loadProjectionNormalized() local
/frameworks/rs/tests/java_api/RsCameraDemo/src/com/android/example/rscamera/
DFixedAspectSurfaceView.java66 public void setAspectRatio(float aspect) { in setAspectRatio()
/frameworks/rs/tests/java_api/CannyLive/src/com/android/example/cannylive/
DFixedAspectSurfaceView.java66 public void setAspectRatio(float aspect) { in setAspectRatio()
DCameraOps.java151 float aspect = 16/9f; in resume() local
/frameworks/base/core/java/com/android/internal/policy/
DTaskResizingAlgorithm.java103 final float aspect = (float) width / (float) height; in resizeDrag() local
/frameworks/rs/cpu_ref/
DrsCpuRuntimeMath.cpp80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective()
186 float fovy, float aspect, float near, float far) { in rsMatrixLoadPerspective()
/frameworks/base/opengl/java/android/opengl/
DGLU.java111 public static void gluPerspective(GL10 gl, float fovy, float aspect, in gluPerspective()
DMatrix.java555 float fovy, float aspect, float zNear, float zFar) { in perspectiveM()
/frameworks/av/media/module/foundation/
DColorUtils.cpp173 int32_t range, ColorAspects::Range *aspect) { in unwrapColorAspectsFromColorRange()
215 int32_t transfer, ColorAspects::Transfer *aspect) { in unwrapColorAspectsFromColorTransfer()
/frameworks/rs/
DrsMatrix4x4.cpp298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
/frameworks/native/libs/math/include/math/
Dmat4.h481 CONSTEXPR TMat44<T> TMat44<T>::perspective(T fov, T aspect, T near, T far, TMat44::Fov direction) { in perspective()
/frameworks/base/core/java/android/content/res/
DCompatibilityInfo.java714 float aspect = ((float)longSize) / shortSize; in computeCompatibleScaling() local
/frameworks/native/opengl/tests/angeles/
Ddemo.c502 static void gluPerspective(GLfloat fovy, GLfloat aspect, in gluPerspective()
/frameworks/base/core/java/com/android/internal/widget/
DLockPatternView.java329 final String aspect = a.getString(R.styleable.LockPatternView_aspect); in LockPatternView() local
/frameworks/base/core/java/android/app/
DWallpaperManager.java2690 float aspect = (float)minimumHeight / (float)minimumWidth; in suggestDesiredDimensions() local
/frameworks/base/tools/aapt2/integration-tests/CommandTests/
Dandroid-33.jarAndroidManifest.xml META-INF/ META-INF/MANIFEST.MF NOTICES/ NOTICES/libcore ...