Searched defs:currentAngle (Results 1 – 4 of 4) sorted by relevance
378 float currentAngle = (xCoordinates[i] - xCoordinates[last]) / (i - last); in convertToConvexArray() local
678 private void setCurrentAngle(float currentAngle) { in setCurrentAngle()
113 const float currentAngle = GeometryUtils::getAngle( in updateTouchPoints() local630 const float currentAngle = getPointAngle(sampledInputXs, sampledInputYs, i); in updateAlignPointProbabilities() local
636 float currentAngle = (xCoordinates[i] - xCoordinates[last]) / (i - last); in convertToConvexArray() local