Searched defs:currentHdrSdrRatio (Results 1 – 7 of 7) sorted by relevance
44 sp<GraphicBuffer> HdrSdrRatioOverlay::draw(float currentHdrSdrRatio, SkColor color, in draw()127 void HdrSdrRatioOverlay::changeHdrSdrRatio(float currentHdrSdrRatio) { in changeHdrSdrRatio()151 auto HdrSdrRatioOverlay::getOrCreateBuffers(float currentHdrSdrRatio) -> const sp<GraphicBuffer> { in getOrCreateBuffers()
400 void DisplayDevice::updateHdrSdrRatioOverlayRatio(float currentHdrSdrRatio) { in updateHdrSdrRatioOverlayRatio()
234 float currentHdrSdrRatio = 1.f; member
93 float currentHdrSdrRatio; member
78 float currentHdrSdrRatio; member
213 float currentHdrSdrRatio = 1.f; member
403 float currentHdrSdrRatio = 1.f; member