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Searched defs:currentHdrSdrRatio (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/services/surfaceflinger/
DHdrSdrRatioOverlay.cpp44 sp<GraphicBuffer> HdrSdrRatioOverlay::draw(float currentHdrSdrRatio, SkColor color, in draw()
127 void HdrSdrRatioOverlay::changeHdrSdrRatio(float currentHdrSdrRatio) { in changeHdrSdrRatio()
151 auto HdrSdrRatioOverlay::getOrCreateBuffers(float currentHdrSdrRatio) -> const sp<GraphicBuffer> { in getOrCreateBuffers()
DDisplayDevice.cpp400 void DisplayDevice::updateHdrSdrRatioOverlayRatio(float currentHdrSdrRatio) { in updateHdrSdrRatioOverlayRatio()
DLayer.h234 float currentHdrSdrRatio = 1.f; member
/frameworks/base/libs/hwui/private/hwui/
DDrawGlInfo.h93 float currentHdrSdrRatio; member
DDrawVkInfo.h78 float currentHdrSdrRatio; member
/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/
DLayerFECompositionState.h213 float currentHdrSdrRatio = 1.f; member
/frameworks/native/libs/gui/include/gui/
DLayerState.h403 float currentHdrSdrRatio = 1.f; member