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Searched defs:dequeueReadyTime (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/
DTransactionCallbackInvoker.h58 nsecs_t dequeueReadyTime = 0; variable
DLayer.cpp2964 void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer()
/frameworks/native/libs/gui/include/gui/
DITransactionCompletedListener.h100 nsecs_t refreshTime, nsecs_t dequeueReadyTime) in FrameEventHistoryStats()
113 nsecs_t dequeueReadyTime; variable
/frameworks/native/libs/gui/
DFrameTimestamps.cpp488 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease()
DBLASTBufferQueue.cpp111 nsecs_t dequeueReadyTime) { in updateFrameTimestamps()
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp2331 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local