Searched defs:dequeueReadyTime (Results 1 – 6 of 6) sorted by relevance
58 nsecs_t dequeueReadyTime = 0; variable
2964 void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer()
100 nsecs_t refreshTime, nsecs_t dequeueReadyTime) in FrameEventHistoryStats()113 nsecs_t dequeueReadyTime; variable
488 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease()
111 nsecs_t dequeueReadyTime) { in updateFrameTimestamps()
2331 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local