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Searched defs:dispatchEntry (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/trace/
DInputTracer.cpp187 void InputTracer::traceEventDispatch(const DispatchEntry& dispatchEntry, in traceEventDispatch()
/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp473 std::unique_ptr<DispatchEntry> dispatchEntry = in createDispatchEntry() local
512 bool shouldReportFinishedEvent(const DispatchEntry& dispatchEntry, const Connection& connection) { in shouldReportFinishedEvent()
550 for (const auto& dispatchEntry : connection.waitQueue) { in isConnectionResponsive() local
3448 std::unique_ptr<DispatchEntry> dispatchEntry = in enqueueDispatchEntryLocked() local
3794 std::unique_ptr<DispatchEntry>& dispatchEntry = connection->outboundQueue.front(); in startDispatchCycleLocked() local
4027 void InputDispatcher::releaseDispatchEntry(std::unique_ptr<DispatchEntry> dispatchEntry) { in releaseDispatchEntry()
6389 DispatchEntry& dispatchEntry = **dispatchEntryIt; in doDispatchCycleFinishedCommand() local
6414 std::unique_ptr<DispatchEntry> dispatchEntry = std::move(*entryIt); in doDispatchCycleFinishedCommand() local
6627 const std::shared_ptr<Connection>& connection, DispatchEntry* dispatchEntry, bool handled) { in afterKeyEventLockedInterruptable()