1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SF_LAYER_STATE_H
18 #define ANDROID_SF_LAYER_STATE_H
19 
20 
21 #include <stdint.h>
22 #include <sys/types.h>
23 
24 #include <android/gui/IWindowInfosReportedListener.h>
25 #include <android/gui/TrustedPresentationThresholds.h>
26 #include <android/native_window.h>
27 #include <gui/IGraphicBufferProducer.h>
28 #include <gui/ITransactionCompletedListener.h>
29 #include <math/mat4.h>
30 
31 #include <android/gui/DropInputMode.h>
32 #include <android/gui/FocusRequest.h>
33 #include <android/gui/TrustedOverlay.h>
34 
35 #include <ftl/flags.h>
36 #include <gui/DisplayCaptureArgs.h>
37 #include <gui/ISurfaceComposer.h>
38 #include <gui/LayerCaptureArgs.h>
39 #include <gui/LayerMetadata.h>
40 #include <gui/SpHash.h>
41 #include <gui/SurfaceControl.h>
42 #include <gui/WindowInfo.h>
43 #include <math/vec3.h>
44 #include <ui/BlurRegion.h>
45 #include <ui/GraphicTypes.h>
46 #include <ui/LayerStack.h>
47 #include <ui/Rect.h>
48 #include <ui/Region.h>
49 #include <ui/Rotation.h>
50 #include <ui/StretchEffect.h>
51 #include <ui/Transform.h>
52 #include <utils/Errors.h>
53 
54 namespace android {
55 
56 class Parcel;
57 
58 using gui::ISurfaceComposerClient;
59 using gui::LayerMetadata;
60 
61 using gui::TrustedPresentationThresholds;
62 
63 struct client_cache_t {
64     wp<IBinder> token = nullptr;
65     uint64_t id;
66 
67     bool operator==(const client_cache_t& other) const { return id == other.id; }
68 
isValidclient_cache_t69     bool isValid() const { return token != nullptr; }
70 };
71 
72 class TrustedPresentationListener : public Parcelable {
73 public:
74     sp<ITransactionCompletedListener> callbackInterface;
75     int callbackId = -1;
76 
invoke(bool presentedWithinThresholds)77     void invoke(bool presentedWithinThresholds) {
78         callbackInterface->onTrustedPresentationChanged(callbackId, presentedWithinThresholds);
79     }
80 
81     status_t writeToParcel(Parcel* parcel) const;
82     status_t readFromParcel(const Parcel* parcel);
83 };
84 
85 class BufferData : public Parcelable {
86 public:
87     virtual ~BufferData() = default;
hasBuffer()88     virtual bool hasBuffer() const { return buffer != nullptr; }
hasSameBuffer(const BufferData & other)89     virtual bool hasSameBuffer(const BufferData& other) const {
90         return buffer == other.buffer && frameNumber == other.frameNumber;
91     }
getWidth()92     virtual uint32_t getWidth() const { return buffer->getWidth(); }
getHeight()93     virtual uint32_t getHeight() const { return buffer->getHeight(); }
getBounds()94     Rect getBounds() const {
95         return {0, 0, static_cast<int32_t>(getWidth()), static_cast<int32_t>(getHeight())};
96     }
getId()97     virtual uint64_t getId() const { return buffer->getId(); }
getPixelFormat()98     virtual PixelFormat getPixelFormat() const { return buffer->getPixelFormat(); }
getUsage()99     virtual uint64_t getUsage() const { return buffer->getUsage(); }
100 
101     enum class BufferDataChange : uint32_t {
102         fenceChanged = 0x01,
103         frameNumberChanged = 0x02,
104         cachedBufferChanged = 0x04,
105     };
106 
107     sp<GraphicBuffer> buffer;
108     sp<Fence> acquireFence;
109 
110     // Used by BlastBufferQueue to forward the framenumber generated by the
111     // graphics producer.
112     uint64_t frameNumber = 0;
113     bool hasBarrier = false;
114     uint64_t barrierFrameNumber = 0;
115     uint32_t producerId = 0;
116 
117     // Listens to when the buffer is safe to be released. This is used for blast
118     // layers only. The callback includes a release fence as well as the graphic
119     // buffer id to identify the buffer.
120     sp<ITransactionCompletedListener> releaseBufferListener = nullptr;
121 
122     // Stores which endpoint the release information should be sent to. We don't want to send the
123     // releaseCallbackId and release fence to all listeners so we store which listener the setBuffer
124     // was called with.
125     sp<IBinder> releaseBufferEndpoint;
126 
127     ftl::Flags<BufferDataChange> flags;
128 
129     client_cache_t cachedBuffer;
130 
131     nsecs_t dequeueTime;
132 
133     // Generates the release callback id based on the buffer id and frame number.
134     // This is used as an identifier when release callbacks are invoked.
135     ReleaseCallbackId generateReleaseCallbackId() const;
136 
137     status_t writeToParcel(Parcel* parcel) const override;
138     status_t readFromParcel(const Parcel* parcel) override;
139 };
140 
141 /*
142  * Used to communicate layer information between SurfaceFlinger and its clients.
143  */
144 struct layer_state_t {
145     enum Permission {
146         ACCESS_SURFACE_FLINGER = 0x1,
147         ROTATE_SURFACE_FLINGER = 0x2,
148         INTERNAL_SYSTEM_WINDOW = 0x4,
149     };
150 
151     enum {
152         eLayerHidden = 0x01,         // SURFACE_HIDDEN in SurfaceControl.java
153         eLayerOpaque = 0x02,         // SURFACE_OPAQUE
154         eLayerSkipScreenshot = 0x40, // SKIP_SCREENSHOT
155         eLayerSecure = 0x80,         // SECURE
156         // Queue up layer buffers instead of dropping the oldest buffer when this flag is
157         // set. This blocks the client until all the buffers have been presented. If the buffers
158         // have presentation timestamps, then we may drop buffers.
159         eEnableBackpressure = 0x100,       // ENABLE_BACKPRESSURE
160         eLayerIsDisplayDecoration = 0x200, // DISPLAY_DECORATION
161         // Ignore any destination frame set on the layer. This is used when the buffer scaling mode
162         // is freeze and the destination frame is applied asynchronously with the buffer submission.
163         // This is needed to maintain compatibility for SurfaceView scaling behavior.
164         // See SurfaceView scaling behavior for more details.
165         eIgnoreDestinationFrame = 0x400,
166         eLayerIsRefreshRateIndicator = 0x800, // REFRESH_RATE_INDICATOR
167         // Sets a property on this layer indicating that its visible region should be considered
168         // when computing TrustedPresentation Thresholds.
169         eCanOccludePresentation = 0x1000,
170     };
171 
172     enum {
173         ePositionChanged = 0x00000001,
174         eLayerChanged = 0x00000002,
175         eTrustedPresentationInfoChanged = 0x00000004,
176         eAlphaChanged = 0x00000008,
177         eMatrixChanged = 0x00000010,
178         eTransparentRegionChanged = 0x00000020,
179         eFlagsChanged = 0x00000040,
180         eLayerStackChanged = 0x00000080,
181         eFlushJankData = 0x00000100,
182         eCachingHintChanged = 0x00000200,
183         eDimmingEnabledChanged = 0x00000400,
184         eShadowRadiusChanged = 0x00000800,
185         eBufferCropChanged = 0x00002000,
186         eRelativeLayerChanged = 0x00004000,
187         eReparent = 0x00008000,
188         eColorChanged = 0x00010000,
189         eFrameRateCategoryChanged = 0x00020000,
190         eBufferTransformChanged = 0x00040000,
191         eTransformToDisplayInverseChanged = 0x00080000,
192         eCropChanged = 0x00100000,
193         eBufferChanged = 0x00200000,
194         eDefaultFrameRateCompatibilityChanged = 0x00400000,
195         eDataspaceChanged = 0x00800000,
196         eHdrMetadataChanged = 0x01000000,
197         eSurfaceDamageRegionChanged = 0x02000000,
198         eApiChanged = 0x04000000,
199         eSidebandStreamChanged = 0x08000000,
200         eColorTransformChanged = 0x10000000,
201         eHasListenerCallbacksChanged = 0x20000000,
202         eInputInfoChanged = 0x40000000,
203         eCornerRadiusChanged = 0x80000000,
204         eDestinationFrameChanged = 0x1'00000000,
205         eFrameRateSelectionStrategyChanged = 0x2'00000000,
206         eBackgroundColorChanged = 0x4'00000000,
207         eMetadataChanged = 0x8'00000000,
208         eColorSpaceAgnosticChanged = 0x10'00000000,
209         eFrameRateSelectionPriority = 0x20'00000000,
210         eFrameRateChanged = 0x40'00000000,
211         eBackgroundBlurRadiusChanged = 0x80'00000000,
212         eProducerDisconnect = 0x100'00000000,
213         eFixedTransformHintChanged = 0x200'00000000,
214         eDesiredHdrHeadroomChanged = 0x400'00000000,
215         eBlurRegionsChanged = 0x800'00000000,
216         eAutoRefreshChanged = 0x1000'00000000,
217         eStretchChanged = 0x2000'00000000,
218         eTrustedOverlayChanged = 0x4000'00000000,
219         eDropInputModeChanged = 0x8000'00000000,
220         eExtendedRangeBrightnessChanged = 0x10000'00000000,
221     };
222 
223     layer_state_t();
224 
225     void merge(const layer_state_t& other);
226     status_t write(Parcel& output) const;
227     status_t read(const Parcel& input);
228     // Compares two layer_state_t structs and returns a set of change flags describing all the
229     // states that are different.
230     uint64_t diff(const layer_state_t& other) const;
231     bool hasBufferChanges() const;
232 
233     // Layer hierarchy updates.
234     static constexpr uint64_t HIERARCHY_CHANGES = layer_state_t::eLayerChanged |
235             layer_state_t::eRelativeLayerChanged | layer_state_t::eReparent |
236             layer_state_t::eLayerStackChanged;
237 
238     // Geometry updates.
239     static constexpr uint64_t GEOMETRY_CHANGES = layer_state_t::eBufferCropChanged |
240             layer_state_t::eBufferTransformChanged | layer_state_t::eCornerRadiusChanged |
241             layer_state_t::eCropChanged | layer_state_t::eDestinationFrameChanged |
242             layer_state_t::eMatrixChanged | layer_state_t::ePositionChanged |
243             layer_state_t::eTransformToDisplayInverseChanged |
244             layer_state_t::eTransparentRegionChanged;
245 
246     // Buffer and related updates.
247     static constexpr uint64_t BUFFER_CHANGES = layer_state_t::eApiChanged |
248             layer_state_t::eBufferChanged | layer_state_t::eBufferCropChanged |
249             layer_state_t::eBufferTransformChanged | layer_state_t::eDataspaceChanged |
250             layer_state_t::eSidebandStreamChanged | layer_state_t::eSurfaceDamageRegionChanged |
251             layer_state_t::eTransformToDisplayInverseChanged |
252             layer_state_t::eTransparentRegionChanged |
253             layer_state_t::eExtendedRangeBrightnessChanged |
254             layer_state_t::eDesiredHdrHeadroomChanged;
255 
256     // Content updates.
257     static constexpr uint64_t CONTENT_CHANGES = layer_state_t::BUFFER_CHANGES |
258             layer_state_t::eAlphaChanged | layer_state_t::eAutoRefreshChanged |
259             layer_state_t::eBackgroundBlurRadiusChanged | layer_state_t::eBackgroundColorChanged |
260             layer_state_t::eBlurRegionsChanged | layer_state_t::eColorChanged |
261             layer_state_t::eColorSpaceAgnosticChanged | layer_state_t::eColorTransformChanged |
262             layer_state_t::eCornerRadiusChanged | layer_state_t::eDimmingEnabledChanged |
263             layer_state_t::eHdrMetadataChanged | layer_state_t::eShadowRadiusChanged |
264             layer_state_t::eStretchChanged;
265 
266     // Changes which invalidates the layer's visible region in CE.
267     static constexpr uint64_t CONTENT_DIRTY = layer_state_t::CONTENT_CHANGES |
268             layer_state_t::GEOMETRY_CHANGES | layer_state_t::HIERARCHY_CHANGES;
269 
270     // Changes affecting child states.
271     static constexpr uint64_t AFFECTS_CHILDREN = layer_state_t::GEOMETRY_CHANGES |
272             layer_state_t::HIERARCHY_CHANGES | layer_state_t::eAlphaChanged |
273             layer_state_t::eBackgroundBlurRadiusChanged | layer_state_t::eBlurRegionsChanged |
274             layer_state_t::eColorTransformChanged | layer_state_t::eCornerRadiusChanged |
275             layer_state_t::eFlagsChanged | layer_state_t::eTrustedOverlayChanged |
276             layer_state_t::eFrameRateChanged | layer_state_t::eFrameRateCategoryChanged |
277             layer_state_t::eFrameRateSelectionStrategyChanged |
278             layer_state_t::eFrameRateSelectionPriority | layer_state_t::eFixedTransformHintChanged;
279 
280     // Changes affecting data sent to input.
281     static constexpr uint64_t INPUT_CHANGES = layer_state_t::eAlphaChanged |
282             layer_state_t::eInputInfoChanged | layer_state_t::eDropInputModeChanged |
283             layer_state_t::eTrustedOverlayChanged | layer_state_t::eLayerStackChanged;
284 
285     // Changes that affect the visible region on a display.
286     static constexpr uint64_t VISIBLE_REGION_CHANGES = layer_state_t::GEOMETRY_CHANGES |
287             layer_state_t::HIERARCHY_CHANGES | layer_state_t::eAlphaChanged;
288 
289     bool hasValidBuffer() const;
290     void sanitize(int32_t permissions);
291 
292     struct matrix22_t {
293         float dsdx{0};
294         float dtdx{0};
295         float dtdy{0};
296         float dsdy{0};
297         status_t write(Parcel& output) const;
298         status_t read(const Parcel& input);
299         inline bool operator==(const matrix22_t& other) const {
300             return std::tie(dsdx, dtdx, dtdy, dsdy) ==
301                     std::tie(other.dsdx, other.dtdx, other.dtdy, other.dsdy);
302         }
303         inline bool operator!=(const matrix22_t& other) const { return !(*this == other); }
304     };
305     sp<IBinder> surface;
306     int32_t layerId;
307     uint64_t what;
308     float x;
309     float y;
310     int32_t z;
311     ui::LayerStack layerStack = ui::DEFAULT_LAYER_STACK;
312     uint32_t flags;
313     uint32_t mask;
314     uint8_t reserved;
315     matrix22_t matrix;
316     float cornerRadius;
317     uint32_t backgroundBlurRadius;
318 
319     sp<SurfaceControl> relativeLayerSurfaceControl;
320 
321     sp<SurfaceControl> parentSurfaceControlForChild;
322 
323     half4 color;
324 
325     // non POD must be last. see write/read
326     Region transparentRegion;
327     uint32_t bufferTransform;
328     bool transformToDisplayInverse;
329     Rect crop;
330     std::shared_ptr<BufferData> bufferData = nullptr;
331     ui::Dataspace dataspace;
332     HdrMetadata hdrMetadata;
333     Region surfaceDamageRegion;
334     int32_t api;
335     sp<NativeHandle> sidebandStream;
336     mat4 colorTransform;
337     std::vector<BlurRegion> blurRegions;
338 
339     sp<gui::WindowInfoHandle> windowInfoHandle = sp<gui::WindowInfoHandle>::make();
340 
341     LayerMetadata metadata;
342 
343     // The following refer to the alpha, and dataspace, respectively of
344     // the background color layer
345     half4 bgColor;
346     ui::Dataspace bgColorDataspace;
347 
348     // A color space agnostic layer means the color of this layer can be
349     // interpreted in any color space.
350     bool colorSpaceAgnostic;
351 
352     std::vector<ListenerCallbacks> listeners;
353 
354     // Draws a shadow around the surface.
355     float shadowRadius;
356 
357     // Priority of the layer assigned by Window Manager.
358     int32_t frameRateSelectionPriority;
359 
360     // Layer frame rate and compatibility. See ANativeWindow_setFrameRate().
361     float frameRate;
362     int8_t frameRateCompatibility;
363     int8_t changeFrameRateStrategy;
364 
365     // Default frame rate compatibility used to set the layer refresh rate votetype.
366     int8_t defaultFrameRateCompatibility;
367 
368     // Frame rate category to suggest what frame rate range a surface should run.
369     int8_t frameRateCategory;
370     bool frameRateCategorySmoothSwitchOnly;
371 
372     // Strategy of the layer for frame rate selection.
373     int8_t frameRateSelectionStrategy;
374 
375     // Set by window manager indicating the layer and all its children are
376     // in a different orientation than the display. The hint suggests that
377     // the graphic producers should receive a transform hint as if the
378     // display was in this orientation. When the display changes to match
379     // the layer orientation, the graphic producer may not need to allocate
380     // a buffer of a different size. -1 means the transform hint is not set,
381     // otherwise the value will be a valid ui::Rotation.
382     ui::Transform::RotationFlags fixedTransformHint;
383 
384     // Indicates that the consumer should acquire the next frame as soon as it
385     // can and not wait for a frame to become available. This is only relevant
386     // in shared buffer mode.
387     bool autoRefresh;
388 
389     // An inherited state that indicates that this surface control and its children
390     // should be trusted for input occlusion detection purposes
391     gui::TrustedOverlay trustedOverlay;
392 
393     // Stretch effect to be applied to this layer
394     StretchEffect stretchEffect;
395 
396     Rect bufferCrop;
397     Rect destinationFrame;
398 
399     // Force inputflinger to drop all input events for the layer and its children.
400     gui::DropInputMode dropInputMode;
401 
402     bool dimmingEnabled;
403     float currentHdrSdrRatio = 1.f;
404     float desiredHdrSdrRatio = 1.f;
405 
406     gui::CachingHint cachingHint = gui::CachingHint::Enabled;
407 
408     TrustedPresentationThresholds trustedPresentationThresholds;
409     TrustedPresentationListener trustedPresentationListener;
410 };
411 
412 class ComposerState {
413 public:
414     layer_state_t state;
415     status_t write(Parcel& output) const;
416     status_t read(const Parcel& input);
417 };
418 
419 struct DisplayState {
420     enum : uint32_t {
421         eSurfaceChanged = 0x01,
422         eLayerStackChanged = 0x02,
423         eDisplayProjectionChanged = 0x04,
424         eDisplaySizeChanged = 0x08,
425         eFlagsChanged = 0x10,
426 
427         eAllChanged = ~0u
428     };
429 
430     // Not for direct use. Prefer constructor below for new displays.
431     DisplayState();
432 
DisplayStateDisplayState433     DisplayState(sp<IBinder> token, ui::LayerStack layerStack)
434           : what(eAllChanged),
435             token(std::move(token)),
436             layerStack(layerStack),
437             layerStackSpaceRect(Rect::INVALID_RECT),
438             orientedDisplaySpaceRect(Rect::INVALID_RECT) {}
439 
440     void merge(const DisplayState& other);
441     void sanitize(int32_t permissions);
442 
443     uint32_t what = 0;
444     uint32_t flags = 0;
445     sp<IBinder> token;
446 
447     ui::LayerStack layerStack = ui::DEFAULT_LAYER_STACK;
448 
449     // These states define how layers are projected onto the physical or virtual display.
450     //
451     // Layers are first clipped to `layerStackSpaceRect'.  They are then translated and
452     // scaled from `layerStackSpaceRect' to `orientedDisplaySpaceRect'.  Finally, they are rotated
453     // according to `orientation', `width', and `height'.
454     //
455     // For example, assume layerStackSpaceRect is Rect(0, 0, 200, 100), orientedDisplaySpaceRect is
456     // Rect(20, 10, 420, 210), and the size of the display is WxH.  When orientation is 0, layers
457     // will be scaled by a factor of 2 and translated by (20, 10). When orientation is 1, layers
458     // will be additionally rotated by 90 degrees around the origin clockwise and translated by (W,
459     // 0).
460     //
461     // Rect::INVALID_RECT sizes the space to the active resolution of the physical display, or the
462     // default dimensions of the virtual display surface.
463     //
464     ui::Rotation orientation = ui::ROTATION_0;
465     Rect layerStackSpaceRect = Rect::EMPTY_RECT;
466     Rect orientedDisplaySpaceRect = Rect::EMPTY_RECT;
467 
468     // Exclusive to virtual displays: The sink surface into which the virtual display is rendered,
469     // and an optional resolution that overrides its default dimensions.
470     sp<IGraphicBufferProducer> surface;
471     uint32_t width = 0;
472     uint32_t height = 0;
473 
474     status_t write(Parcel& output) const;
475     status_t read(const Parcel& input);
476 };
477 
478 struct InputWindowCommands {
479     std::vector<gui::FocusRequest> focusRequests;
480     std::unordered_set<sp<gui::IWindowInfosReportedListener>,
481                        SpHash<gui::IWindowInfosReportedListener>>
482             windowInfosReportedListeners;
483 
484     // Merges the passed in commands and returns true if there were any changes.
485     bool merge(const InputWindowCommands& other);
486     bool empty() const;
487     void clear();
488     status_t write(Parcel& output) const;
489     status_t read(const Parcel& input);
490 };
491 
compare_type(const ComposerState & lhs,const ComposerState & rhs)492 static inline int compare_type(const ComposerState& lhs, const ComposerState& rhs) {
493     if (lhs.state.surface < rhs.state.surface) return -1;
494     if (lhs.state.surface > rhs.state.surface) return 1;
495     return 0;
496 }
497 
compare_type(const DisplayState & lhs,const DisplayState & rhs)498 static inline int compare_type(const DisplayState& lhs, const DisplayState& rhs) {
499     return compare_type(lhs.token, rhs.token);
500 }
501 
502 }; // namespace android
503 
504 #endif // ANDROID_SF_LAYER_STATE_H
505