/frameworks/base/graphics/java/android/graphics/ |
D | MeshSpecification.java | 294 @NonNull String fragmentShader) { in make() 332 @NonNull String fragmentShader, in make() 377 @NonNull String fragmentShader, in make() 398 Varying[] varyings, String vertexShader, String fragmentShader); in nativeMake() 401 Varying[] varyings, String vertexShader, String fragmentShader, long colorSpace); in nativeMakeWithCS() 404 Varying[] varyings, String vertexShader, String fragmentShader, long colorSpace, in nativeMakeWithAlpha()
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/frameworks/base/libs/hwui/jni/ |
D | MeshSpecification.cpp | 73 jobjectArray varyingArray, jstring vertexShader, jstring fragmentShader) { in Make() 89 jobjectArray varyingArray, jstring vertexShader, jstring fragmentShader, in MakeWithCS() 108 jstring fragmentShader, jlong colorSpace, jint alphaType) { in MakeWithAlpha()
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/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | OpenGLUtils.java | 55 final int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in createProgram() local
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/frameworks/native/cmds/flatland/ |
D | GLHelper.h | 34 const char* fragmentShader[MAX_SHADER_LINES]; member
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/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
D | GenericProgram.cpp | 50 void GenericProgram::compile(string vertexShader, string fragmentShader) { in compile()
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
D | ShaderProgram.java | 51 public ShaderProgram(FilterContext context, String fragmentShader) { in ShaderProgram() 60 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { in ShaderProgram() 256 String fragmentShader); in allocate()
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Triangle() local
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 113 const char* fragmentShader) { in createProgram()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 289 GLuint vertexShader, fragmentShader; in createProgram() local
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local
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/frameworks/base/tests/graphics/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | Swarm.java | 140 … int fragmentShader = BasicGLRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Swarm() local
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 224 public ImageShader(String fragmentShader) { in ImageShader() 229 public ImageShader(String vertexShader, String fragmentShader) { in ImageShader()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 792 GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) { in linkShader()
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