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Searched defs:fragmentShader (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DMeshSpecification.java294 @NonNull String fragmentShader) { in make()
332 @NonNull String fragmentShader, in make()
377 @NonNull String fragmentShader, in make()
398 Varying[] varyings, String vertexShader, String fragmentShader); in nativeMake()
401 Varying[] varyings, String vertexShader, String fragmentShader, long colorSpace); in nativeMakeWithCS()
404 Varying[] varyings, String vertexShader, String fragmentShader, long colorSpace, in nativeMakeWithAlpha()
/frameworks/base/libs/hwui/jni/
DMeshSpecification.cpp73 jobjectArray varyingArray, jstring vertexShader, jstring fragmentShader) { in Make()
89 jobjectArray varyingArray, jstring vertexShader, jstring fragmentShader, in MakeWithCS()
108 jstring fragmentShader, jlong colorSpace, jint alphaType) { in MakeWithAlpha()
/frameworks/base/tests/GamePerformance/src/android/gameperformance/
DOpenGLUtils.java55 final int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in createProgram() local
/frameworks/native/cmds/flatland/
DGLHelper.h34 const char* fragmentShader[MAX_SHADER_LINES]; member
/frameworks/av/media/libstagefright/renderfright/gl/filters/
DGenericProgram.cpp50 void GenericProgram::compile(string vertexShader, string fragmentShader) { in compile()
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
DShaderProgram.java51 public ShaderProgram(FilterContext context, String fragmentShader) { in ShaderProgram()
60 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { in ShaderProgram()
256 String fragmentShader); in allocate()
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
DGenImage.java216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Triangle() local
/frameworks/av/cmds/screenrecord/
DProgram.cpp113 const char* fragmentShader) { in createProgram()
/frameworks/native/libs/gui/tests/
DGLTest.cpp289 GLuint vertexShader, fragmentShader; in createProgram() local
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local
/frameworks/base/tests/graphics/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
DSwarm.java140 … int fragmentShader = BasicGLRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Swarm() local
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java224 public ImageShader(String fragmentShader) { in ImageShader()
229 public ImageShader(String vertexShader, String fragmentShader) { in ImageShader()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram()
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp792 GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) { in linkShader()