1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H 18 #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <utils/Errors.h> 24 #include <utils/RefBase.h> 25 26 #include <binder/IInterface.h> 27 28 #include <ui/BufferQueueDefs.h> 29 #include <ui/Fence.h> 30 #include <ui/GraphicBuffer.h> 31 #include <ui/Rect.h> 32 #include <ui/Region.h> 33 34 #include <gui/AdditionalOptions.h> 35 #include <gui/FrameTimestamps.h> 36 #include <gui/HdrMetadata.h> 37 38 #include <hidl/HybridInterface.h> 39 #include <android/hardware/graphics/bufferqueue/1.0/IGraphicBufferProducer.h> 40 #include <android/hardware/graphics/bufferqueue/2.0/IGraphicBufferProducer.h> 41 42 #include <optional> 43 #include <vector> 44 45 #include <com_android_graphics_libgui_flags.h> 46 47 namespace android { 48 // ---------------------------------------------------------------------------- 49 50 class IProducerListener; 51 class NativeHandle; 52 class Surface; 53 54 using HGraphicBufferProducerV1_0 = 55 ::android::hardware::graphics::bufferqueue::V1_0:: 56 IGraphicBufferProducer; 57 using HGraphicBufferProducerV2_0 = 58 ::android::hardware::graphics::bufferqueue::V2_0:: 59 IGraphicBufferProducer; 60 61 /* 62 * This class defines the Binder IPC interface for the producer side of 63 * a queue of graphics buffers. It's used to send graphics data from one 64 * component to another. For example, a class that decodes video for 65 * playback might use this to provide frames. This is typically done 66 * indirectly, through Surface. 67 * 68 * The underlying mechanism is a BufferQueue, which implements 69 * BnGraphicBufferProducer. In normal operation, the producer calls 70 * dequeueBuffer() to get an empty buffer, fills it with data, then 71 * calls queueBuffer() to make it available to the consumer. 72 * 73 * This class was previously called ISurfaceTexture. 74 */ 75 #ifndef NO_BINDER 76 class IGraphicBufferProducer : public IInterface { 77 DECLARE_HYBRID_META_INTERFACE(GraphicBufferProducer, 78 HGraphicBufferProducerV1_0, 79 HGraphicBufferProducerV2_0) 80 #else 81 class IGraphicBufferProducer : public RefBase { 82 #endif 83 public: 84 enum { 85 // A flag returned by dequeueBuffer when the client needs to call 86 // requestBuffer immediately thereafter. 87 BUFFER_NEEDS_REALLOCATION = BufferQueueDefs::BUFFER_NEEDS_REALLOCATION, 88 // A flag returned by dequeueBuffer when all mirrored slots should be 89 // released by the client. This flag should always be processed first. 90 RELEASE_ALL_BUFFERS = BufferQueueDefs::RELEASE_ALL_BUFFERS, 91 }; 92 93 enum { 94 // A parcelable magic indicates using Binder BufferQueue as transport 95 // backend. 96 USE_BUFFER_QUEUE = 0x62717565, // 'bque' 97 // A parcelable magic indicates using BufferHub as transport backend. 98 USE_BUFFER_HUB = 0x62687562, // 'bhub' 99 }; 100 101 // requestBuffer requests a new buffer for the given index. The server (i.e. 102 // the IGraphicBufferProducer implementation) assigns the newly created 103 // buffer to the given slot index, and the client is expected to mirror the 104 // slot->buffer mapping so that it's not necessary to transfer a 105 // GraphicBuffer for every dequeue operation. 106 // 107 // The slot must be in the range of [0, NUM_BUFFER_SLOTS). 108 // 109 // Return of a value other than NO_ERROR means an error has occurred: 110 // * NO_INIT - the buffer queue has been abandoned or the producer is not 111 // connected. 112 // * BAD_VALUE - one of the two conditions occurred: 113 // * slot was out of range (see above) 114 // * buffer specified by the slot is not dequeued 115 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0; 116 117 // setMaxDequeuedBufferCount sets the maximum number of buffers that can be 118 // dequeued by the producer at one time. If this method succeeds, any new 119 // buffer slots will be both unallocated and owned by the BufferQueue object 120 // (i.e. they are not owned by the producer or consumer). Calling this may 121 // also cause some buffer slots to be emptied. If the caller is caching the 122 // contents of the buffer slots, it should empty that cache after calling 123 // this method. 124 // 125 // This function should not be called with a value of maxDequeuedBuffers 126 // that is less than the number of currently dequeued buffer slots. Doing so 127 // will result in a BAD_VALUE error. 128 // 129 // The buffer count should be at least 1 (inclusive), but at most 130 // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The 131 // minimum undequeued buffer count can be obtained by calling 132 // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS). 133 // 134 // Return of a value other than NO_ERROR means an error has occurred: 135 // * NO_INIT - the buffer queue has been abandoned. 136 // * BAD_VALUE - one of the below conditions occurred: 137 // * bufferCount was out of range (see above). 138 // * client would have more than the requested number of dequeued 139 // buffers after this call. 140 // * this call would cause the maxBufferCount value to be exceeded. 141 // * failure to adjust the number of available slots. 142 virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0; 143 144 // Set the async flag if the producer intends to asynchronously queue 145 // buffers without blocking. Typically this is used for triple-buffering 146 // and/or when the swap interval is set to zero. 147 // 148 // Enabling async mode will internally allocate an additional buffer to 149 // allow for the asynchronous behavior. If it is not enabled queue/dequeue 150 // calls may block. 151 // 152 // Return of a value other than NO_ERROR means an error has occurred: 153 // * NO_INIT - the buffer queue has been abandoned. 154 // * BAD_VALUE - one of the following has occurred: 155 // * this call would cause the maxBufferCount value to be 156 // exceeded 157 // * failure to adjust the number of available slots. 158 virtual status_t setAsyncMode(bool async) = 0; 159 160 // dequeueBuffer requests a new buffer slot for the client to use. Ownership 161 // of the slot is transfered to the client, meaning that the server will not 162 // use the contents of the buffer associated with that slot. 163 // 164 // The slot index returned may or may not contain a buffer (client-side). 165 // If the slot is empty the client should call requestBuffer to assign a new 166 // buffer to that slot. 167 // 168 // Once the client is done filling this buffer, it is expected to transfer 169 // buffer ownership back to the server with either cancelBuffer on 170 // the dequeued slot or to fill in the contents of its associated buffer 171 // contents and call queueBuffer. 172 // 173 // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is 174 // expected to call requestBuffer immediately. 175 // 176 // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is 177 // expected to release all of the mirrored slot->buffer mappings. 178 // 179 // The fence parameter will be updated to hold the fence associated with 180 // the buffer. The contents of the buffer must not be overwritten until the 181 // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written 182 // immediately. 183 // 184 // The width and height parameters must be no greater than the minimum of 185 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 186 // An error due to invalid dimensions might not be reported until 187 // updateTexImage() is called. If width and height are both zero, the 188 // default values specified by setDefaultBufferSize() are used instead. 189 // 190 // If the format is 0, the default format will be used. 191 // 192 // The usage argument specifies gralloc buffer usage flags. The values 193 // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER. These 194 // will be merged with the usage flags specified by 195 // IGraphicBufferConsumer::setConsumerUsageBits. 196 // 197 // This call will block until a buffer is available to be dequeued. If 198 // both the producer and consumer are controlled by the app, then this call 199 // can never block and will return WOULD_BLOCK if no buffer is available. 200 // 201 // A non-negative value with flags set (see above) will be returned upon 202 // success. 203 // 204 // Return of a negative means an error has occurred: 205 // * NO_INIT - the buffer queue has been abandoned or the producer is not 206 // connected. 207 // * BAD_VALUE - both in async mode and buffer count was less than the 208 // max numbers of buffers that can be allocated at once. 209 // * INVALID_OPERATION - cannot attach the buffer because it would cause 210 // too many buffers to be dequeued, either because 211 // the producer already has a single buffer dequeued 212 // and did not set a buffer count, or because a 213 // buffer count was set and this call would cause 214 // it to be exceeded. 215 // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled 216 // since both the producer/consumer are controlled by app 217 // * NO_MEMORY - out of memory, cannot allocate the graphics buffer. 218 // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while 219 // waiting for a buffer to become available. 220 // 221 // All other negative values are an unknown error returned downstream 222 // from the graphics allocator (typically errno). 223 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h, 224 PixelFormat format, uint64_t usage, uint64_t* outBufferAge, 225 FrameEventHistoryDelta* outTimestamps) = 0; 226 227 // detachBuffer attempts to remove all ownership of the buffer in the given 228 // slot from the buffer queue. If this call succeeds, the slot will be 229 // freed, and there will be no way to obtain the buffer from this interface. 230 // The freed slot will remain unallocated until either it is selected to 231 // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached 232 // to the slot. The buffer must have already been dequeued, and the caller 233 // must already possesses the sp<GraphicBuffer> (i.e., must have called 234 // requestBuffer). 235 // 236 // Return of a value other than NO_ERROR means an error has occurred: 237 // * NO_INIT - the buffer queue has been abandoned or the producer is not 238 // connected. 239 // * BAD_VALUE - the given slot number is invalid, either because it is 240 // out of the range [0, NUM_BUFFER_SLOTS), or because the slot 241 // it refers to is not currently dequeued and requested. 242 virtual status_t detachBuffer(int slot) = 0; 243 244 // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer, 245 // and detachBuffer in sequence, except for two things: 246 // 247 // 1) It is unnecessary to know the dimensions, format, or usage of the 248 // next buffer. 249 // 2) It will not block, since if it cannot find an appropriate buffer to 250 // return, it will return an error instead. 251 // 252 // Only slots that are free but still contain a GraphicBuffer will be 253 // considered, and the oldest of those will be returned. outBuffer is 254 // equivalent to outBuffer from the requestBuffer call, and outFence is 255 // equivalent to fence from the dequeueBuffer call. 256 // 257 // Return of a value other than NO_ERROR means an error has occurred: 258 // * NO_INIT - the buffer queue has been abandoned or the producer is not 259 // connected. 260 // * BAD_VALUE - either outBuffer or outFence were NULL. 261 // * NO_MEMORY - no slots were found that were both free and contained a 262 // GraphicBuffer. 263 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, 264 sp<Fence>* outFence) = 0; 265 266 // attachBuffer attempts to transfer ownership of a buffer to the buffer 267 // queue. If this call succeeds, it will be as if this buffer was dequeued 268 // from the returned slot number. As such, this call will fail if attaching 269 // this buffer would cause too many buffers to be simultaneously dequeued. 270 // 271 // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is 272 // expected to release all of the mirrored slot->buffer mappings. 273 // 274 // A non-negative value with flags set (see above) will be returned upon 275 // success. 276 // 277 // Return of a negative value means an error has occurred: 278 // * NO_INIT - the buffer queue has been abandoned or the producer is not 279 // connected. 280 // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of 281 // async mode and buffer count override, or the generation 282 // number of the buffer did not match the buffer queue. 283 // * INVALID_OPERATION - cannot attach the buffer because it would cause 284 // too many buffers to be dequeued, either because 285 // the producer already has a single buffer dequeued 286 // and did not set a buffer count, or because a 287 // buffer count was set and this call would cause 288 // it to be exceeded. 289 // * WOULD_BLOCK - no buffer slot is currently available, and blocking is 290 // disabled since both the producer/consumer are 291 // controlled by the app. 292 // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while 293 // waiting for a slot to become available. 294 virtual status_t attachBuffer(int* outSlot, 295 const sp<GraphicBuffer>& buffer) = 0; 296 297 struct QueueBufferInput : public Flattenable<QueueBufferInput> { QueueBufferInputQueueBufferInput298 explicit inline QueueBufferInput(const Parcel& parcel) { 299 parcel.read(*this); 300 } 301 302 // timestamp - a monotonically increasing value in nanoseconds 303 // isAutoTimestamp - if the timestamp was synthesized at queue time 304 // dataSpace - description of the contents, interpretation depends on format 305 // crop - a crop rectangle that's used as a hint to the consumer 306 // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h> 307 // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h> 308 // fence - a fence that the consumer must wait on before reading the buffer, 309 // set this to Fence::NO_FENCE if the buffer is ready immediately 310 // sticky - the sticky transform set in Surface (only used by the LEGACY 311 // camera mode). 312 // getFrameTimestamps - whether or not the latest frame timestamps 313 // should be retrieved from the consumer. 314 // slot - the slot index to queue. This is used only by queueBuffers(). 315 // queueBuffer() ignores this value and uses the argument `slot` 316 // instead. 317 inline QueueBufferInput(int64_t _timestamp, bool _isAutoTimestamp, 318 android_dataspace _dataSpace, const Rect& _crop, 319 int _scalingMode, uint32_t _transform, const sp<Fence>& _fence, 320 uint32_t _sticky = 0, bool _getFrameTimestamps = false, 321 int _slot = -1) timestampQueueBufferInput322 : timestamp(_timestamp), isAutoTimestamp(_isAutoTimestamp), 323 dataSpace(_dataSpace), crop(_crop), scalingMode(_scalingMode), 324 transform(_transform), stickyTransform(_sticky), 325 fence(_fence), surfaceDamage(), 326 getFrameTimestamps(_getFrameTimestamps), slot(_slot) { } 327 328 QueueBufferInput() = default; 329 330 inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp, 331 android_dataspace* outDataSpace, 332 Rect* outCrop, int* outScalingMode, 333 uint32_t* outTransform, sp<Fence>* outFence, 334 uint32_t* outStickyTransform = nullptr, 335 bool* outGetFrameTimestamps = nullptr, 336 int* outSlot = nullptr) const { 337 *outTimestamp = timestamp; 338 *outIsAutoTimestamp = bool(isAutoTimestamp); 339 *outDataSpace = dataSpace; 340 *outCrop = crop; 341 *outScalingMode = scalingMode; 342 *outTransform = transform; 343 *outFence = fence; 344 if (outStickyTransform != nullptr) { 345 *outStickyTransform = stickyTransform; 346 } 347 if (outGetFrameTimestamps) { 348 *outGetFrameTimestamps = getFrameTimestamps; 349 } 350 if (outSlot) { 351 *outSlot = slot; 352 } 353 } 354 355 // Flattenable protocol 356 static constexpr size_t minFlattenedSize(); 357 size_t getFlattenedSize() const; 358 size_t getFdCount() const; 359 status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; 360 status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); 361 getSurfaceDamageQueueBufferInput362 const Region& getSurfaceDamage() const { return surfaceDamage; } setSurfaceDamageQueueBufferInput363 void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; } 364 getHdrMetadataQueueBufferInput365 const HdrMetadata& getHdrMetadata() const { return hdrMetadata; } setHdrMetadataQueueBufferInput366 void setHdrMetadata(const HdrMetadata& metadata) { hdrMetadata = metadata; } 367 368 int64_t timestamp{0}; 369 int isAutoTimestamp{0}; 370 android_dataspace dataSpace{HAL_DATASPACE_UNKNOWN}; 371 Rect crop; 372 int scalingMode{0}; 373 uint32_t transform{0}; 374 uint32_t stickyTransform{0}; 375 sp<Fence> fence; 376 Region surfaceDamage; 377 bool getFrameTimestamps{false}; 378 int slot{-1}; 379 HdrMetadata hdrMetadata; 380 }; 381 382 struct QueueBufferOutput : public Flattenable<QueueBufferOutput> { 383 QueueBufferOutput() = default; 384 385 // Moveable. 386 QueueBufferOutput(QueueBufferOutput&& src) = default; 387 QueueBufferOutput& operator=(QueueBufferOutput&& src) = default; 388 // Not copyable. 389 QueueBufferOutput(const QueueBufferOutput& src) = delete; 390 QueueBufferOutput& operator=(const QueueBufferOutput& src) = delete; 391 392 // Flattenable protocol 393 static constexpr size_t minFlattenedSize(); 394 size_t getFlattenedSize() const; 395 size_t getFdCount() const; 396 status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; 397 status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); 398 399 uint32_t width{0}; 400 uint32_t height{0}; 401 uint32_t transformHint{0}; 402 uint32_t numPendingBuffers{0}; 403 uint64_t nextFrameNumber{0}; 404 FrameEventHistoryDelta frameTimestamps; 405 bool bufferReplaced{false}; 406 int maxBufferCount{0}; 407 status_t result{NO_ERROR}; 408 }; 409 410 // queueBuffer indicates that the client has finished filling in the 411 // contents of the buffer associated with slot and transfers ownership of 412 // that slot back to the server. 413 // 414 // It is not valid to call queueBuffer on a slot that is not owned 415 // by the client or one for which a buffer associated via requestBuffer 416 // (an attempt to do so will fail with a return value of BAD_VALUE). 417 // 418 // In addition, the input must be described by the client (as documented 419 // below). Any other properties (zero point, etc) 420 // are client-dependent, and should be documented by the client. 421 // 422 // The slot must be in the range of [0, NUM_BUFFER_SLOTS). 423 // 424 // Upon success, the output will be filled with meaningful values 425 // (refer to the documentation below). 426 // 427 // Note: QueueBufferInput::slot was added to QueueBufferInput to be used by 428 // queueBuffers(), the batched version of queueBuffer(). The non-batched 429 // method (queueBuffer()) uses `slot` and ignores `input.slot`. 430 // 431 // Return of a value other than NO_ERROR means an error has occurred: 432 // * NO_INIT - the buffer queue has been abandoned or the producer is not 433 // connected. 434 // * BAD_VALUE - one of the below conditions occurred: 435 // * fence was NULL 436 // * scaling mode was unknown 437 // * both in async mode and buffer count was less than the 438 // max numbers of buffers that can be allocated at once 439 // * slot index was out of range (see above). 440 // * the slot was not in the dequeued state 441 // * the slot was enqueued without requesting a buffer 442 // * crop rect is out of bounds of the buffer dimensions 443 virtual status_t queueBuffer(int slot, const QueueBufferInput& input, 444 QueueBufferOutput* output) = 0; 445 446 // cancelBuffer indicates that the client does not wish to fill in the 447 // buffer associated with slot and transfers ownership of the slot back to 448 // the server. 449 // 450 // The buffer is not queued for use by the consumer. 451 // 452 // The slot must be in the range of [0, NUM_BUFFER_SLOTS). 453 // 454 // The buffer will not be overwritten until the fence signals. The fence 455 // will usually be the one obtained from dequeueBuffer. 456 // 457 // Return of a value other than NO_ERROR means an error has occurred: 458 // * NO_INIT - the buffer queue has been abandoned or the producer is not 459 // connected. 460 // * BAD_VALUE - one of the below conditions occurred: 461 // * fence was NULL 462 // * slot index was out of range (see above). 463 // * the slot was not in the dequeued state 464 virtual status_t cancelBuffer(int slot, const sp<Fence>& fence) = 0; 465 466 // query retrieves some information for this surface 467 // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h> 468 // 469 // Return of a value other than NO_ERROR means an error has occurred: 470 // * NO_INIT - the buffer queue has been abandoned. 471 // * BAD_VALUE - what was out of range 472 virtual int query(int what, int* value) = 0; 473 474 // connect attempts to connect a client API to the IGraphicBufferProducer. 475 // This must be called before any other IGraphicBufferProducer methods are 476 // called except for getAllocator. A consumer must be already connected. 477 // 478 // This method will fail if the connect was previously called on the 479 // IGraphicBufferProducer and no corresponding disconnect call was made. 480 // 481 // The listener is an optional binder callback object that can be used if 482 // the producer wants to be notified when the consumer releases a buffer 483 // back to the BufferQueue. It is also used to detect the death of the 484 // producer. If only the latter functionality is desired, there is a 485 // StubProducerListener class in IProducerListener.h that can be used. 486 // 487 // The api should be one of the NATIVE_WINDOW_API_* values in <window.h> 488 // 489 // The producerControlledByApp should be set to true if the producer is hosted 490 // by an untrusted process (typically app_process-forked processes). If both 491 // the producer and the consumer are app-controlled then all buffer queues 492 // will operate in async mode regardless of the async flag. 493 // 494 // Upon success, the output will be filled with meaningful data 495 // (refer to QueueBufferOutput documentation above). 496 // 497 // Return of a value other than NO_ERROR means an error has occurred: 498 // * NO_INIT - one of the following occurred: 499 // * the buffer queue was abandoned 500 // * no consumer has yet connected 501 // * BAD_VALUE - one of the following has occurred: 502 // * the producer is already connected 503 // * api was out of range (see above). 504 // * output was NULL. 505 // * Failure to adjust the number of available slots. This can 506 // happen because of trying to allocate/deallocate the async 507 // buffer in response to the value of producerControlledByApp. 508 // * DEAD_OBJECT - the token is hosted by an already-dead process 509 // 510 // Additional negative errors may be returned by the internals, they 511 // should be treated as opaque fatal unrecoverable errors. 512 virtual status_t connect(const sp<IProducerListener>& listener, 513 int api, bool producerControlledByApp, QueueBufferOutput* output) = 0; 514 515 enum class DisconnectMode { 516 // Disconnect only the specified API. 517 Api, 518 // Disconnect any API originally connected from the process calling disconnect. 519 AllLocal 520 }; 521 522 // disconnect attempts to disconnect a client API from the 523 // IGraphicBufferProducer. Calling this method will cause any subsequent 524 // calls to other IGraphicBufferProducer methods to fail except for 525 // getAllocator and connect. Successfully calling connect after this will 526 // allow the other methods to succeed again. 527 // 528 // The api should be one of the NATIVE_WINDOW_API_* values in <window.h> 529 // 530 // Alternatively if mode is AllLocal, then the API value is ignored, and any API 531 // connected from the same PID calling disconnect will be disconnected. 532 // 533 // Disconnecting from an abandoned IGraphicBufferProducer is legal and 534 // is considered a no-op. 535 // 536 // Return of a value other than NO_ERROR means an error has occurred: 537 // * NO_INIT - the producer is not connected 538 // * BAD_VALUE - one of the following has occurred: 539 // * the api specified does not match the one that was connected 540 // * api was out of range (see above). 541 // * DEAD_OBJECT - the token is hosted by an already-dead process 542 virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api) = 0; 543 544 // Attaches a sideband buffer stream to the IGraphicBufferProducer. 545 // 546 // A sideband stream is a device-specific mechanism for passing buffers 547 // from the producer to the consumer without using dequeueBuffer/ 548 // queueBuffer. If a sideband stream is present, the consumer can choose 549 // whether to acquire buffers from the sideband stream or from the queued 550 // buffers. 551 // 552 // Passing NULL or a different stream handle will detach the previous 553 // handle if any. 554 virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0; 555 556 // Allocates buffers based on the given dimensions/format. 557 // 558 // This function will allocate up to the maximum number of buffers 559 // permitted by the current BufferQueue configuration. It will use the 560 // given format, dimensions, and usage bits, which are interpreted in the 561 // same way as for dequeueBuffer, and the async flag must be set the same 562 // way as for dequeueBuffer to ensure that the correct number of buffers are 563 // allocated. This is most useful to avoid an allocation delay during 564 // dequeueBuffer. If there are already the maximum number of buffers 565 // allocated, this function has no effect. 566 virtual void allocateBuffers(uint32_t width, uint32_t height, 567 PixelFormat format, uint64_t usage) = 0; 568 569 // Sets whether dequeueBuffer is allowed to allocate new buffers. 570 // 571 // Normally dequeueBuffer does not discriminate between free slots which 572 // already have an allocated buffer and those which do not, and will 573 // allocate a new buffer if the slot doesn't have a buffer or if the slot's 574 // buffer doesn't match the requested size, format, or usage. This method 575 // allows the producer to restrict the eligible slots to those which already 576 // have an allocated buffer of the correct size, format, and usage. If no 577 // eligible slot is available, dequeueBuffer will block or return an error 578 // as usual. 579 virtual status_t allowAllocation(bool allow) = 0; 580 581 // Sets the current generation number of the BufferQueue. 582 // 583 // This generation number will be inserted into any buffers allocated by the 584 // BufferQueue, and any attempts to attach a buffer with a different 585 // generation number will fail. Buffers already in the queue are not 586 // affected and will retain their current generation number. The generation 587 // number defaults to 0. 588 virtual status_t setGenerationNumber(uint32_t generationNumber) = 0; 589 590 // Returns the name of the connected consumer. 591 virtual String8 getConsumerName() const = 0; 592 593 // Used to enable/disable shared buffer mode. 594 // 595 // When shared buffer mode is enabled the first buffer that is queued or 596 // dequeued will be cached and returned to all subsequent calls to 597 // dequeueBuffer and acquireBuffer. This allows the producer and consumer to 598 // simultaneously access the same buffer. 599 virtual status_t setSharedBufferMode(bool sharedBufferMode) = 0; 600 601 // Used to enable/disable auto-refresh. 602 // 603 // Auto refresh has no effect outside of shared buffer mode. In shared 604 // buffer mode, when enabled, it indicates to the consumer that it should 605 // attempt to acquire buffers even if it is not aware of any being 606 // available. 607 virtual status_t setAutoRefresh(bool autoRefresh) = 0; 608 609 // Sets how long dequeueBuffer will wait for a buffer to become available 610 // before returning an error (TIMED_OUT). 611 // 612 // This timeout also affects the attachBuffer call, which will block if 613 // there is not a free slot available into which the attached buffer can be 614 // placed. 615 // 616 // By default, the BufferQueue will wait forever, which is indicated by a 617 // timeout of -1. If set (to a value other than -1), this will disable 618 // non-blocking mode and its corresponding spare buffer (which is used to 619 // ensure a buffer is always available). 620 // 621 // Note well: queueBuffer will stop buffer dropping behavior if timeout is 622 // strictly positive. If timeout is zero or negative, previous buffer 623 // dropping behavior will not be changed. 624 // 625 // Return of a value other than NO_ERROR means an error has occurred: 626 // * BAD_VALUE - Failure to adjust the number of available slots. This can 627 // happen because of trying to allocate/deallocate the async 628 // buffer. 629 virtual status_t setDequeueTimeout(nsecs_t timeout) = 0; 630 631 // Used to enable/disable buffer drop behavior of queueBuffer. 632 // If it's not used, legacy drop behavior will be retained. 633 virtual status_t setLegacyBufferDrop(bool drop); 634 635 // Returns the last queued buffer along with a fence which must signal 636 // before the contents of the buffer are read. If there are no buffers in 637 // the queue, outBuffer will be populated with nullptr and outFence will be 638 // populated with Fence::NO_FENCE 639 // 640 // outTransformMatrix is not modified if outBuffer is null. 641 // 642 // Returns NO_ERROR or the status of the Binder transaction 643 virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer, 644 sp<Fence>* outFence, float outTransformMatrix[16]) = 0; 645 646 // Returns the last queued buffer along with a fence which must signal 647 // before the contents of the buffer are read. If there are no buffers in 648 // the queue, outBuffer will be populated with nullptr and outFence will be 649 // populated with Fence::NO_FENCE 650 // 651 // outRect & outTransform are not modified if outBuffer is null. 652 // 653 // Returns NO_ERROR or the status of the Binder transaction getLastQueuedBuffer(sp<GraphicBuffer> * outBuffer,sp<Fence> * outFence,Rect * outRect,uint32_t * outTransform)654 virtual status_t getLastQueuedBuffer([[maybe_unused]] sp<GraphicBuffer>* outBuffer, 655 [[maybe_unused]] sp<Fence>* outFence, 656 [[maybe_unused]] Rect* outRect, 657 [[maybe_unused]] uint32_t* outTransform) { 658 // Too many things implement IGraphicBufferProducer... 659 return UNKNOWN_TRANSACTION; 660 } 661 662 // Gets the frame events that haven't already been retrieved. getFrameTimestamps(FrameEventHistoryDelta *)663 virtual void getFrameTimestamps(FrameEventHistoryDelta* /*outDelta*/) {} 664 665 // Returns a unique id for this BufferQueue 666 virtual status_t getUniqueId(uint64_t* outId) const = 0; 667 668 // Returns the consumer usage flags for this BufferQueue. This returns the 669 // full 64-bit usage flags, rather than the truncated 32-bit usage flags 670 // returned by querying the now deprecated 671 // NATIVE_WINDOW_CONSUMER_USAGE_BITS attribute. 672 virtual status_t getConsumerUsage(uint64_t* outUsage) const = 0; 673 674 // Enable/disable the auto prerotation at buffer allocation when the buffer 675 // size is driven by the consumer. 676 // 677 // When buffer size is driven by the consumer and the transform hint 678 // specifies a 90 or 270 degree rotation, if auto prerotation is enabled, 679 // the width and height used for dequeueBuffer will be additionally swapped. 680 virtual status_t setAutoPrerotation(bool autoPrerotation); 681 682 #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_SETFRAMERATE) 683 // Sets the apps intended frame rate. 684 virtual status_t setFrameRate(float frameRate, int8_t compatibility, 685 int8_t changeFrameRateStrategy); 686 #endif 687 688 #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE) 689 virtual status_t setAdditionalOptions(const std::vector<gui::AdditionalOptions>& options); 690 #endif 691 692 struct RequestBufferOutput : public Flattenable<RequestBufferOutput> { 693 RequestBufferOutput() = default; 694 695 // Flattenable protocol 696 static constexpr size_t minFlattenedSize(); 697 size_t getFlattenedSize() const; 698 size_t getFdCount() const; 699 status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; 700 status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); 701 702 status_t result; 703 sp<GraphicBuffer> buffer; 704 }; 705 706 // Batched version of requestBuffer(). 707 // This method behaves like a sequence of requestBuffer() calls. 708 // The return value of the batched method will only be about the 709 // transaction. For a local call, the return value will always be NO_ERROR. 710 virtual status_t requestBuffers( 711 const std::vector<int32_t>& slots, 712 std::vector<RequestBufferOutput>* outputs); 713 714 struct DequeueBufferInput : public LightFlattenable<DequeueBufferInput> { 715 DequeueBufferInput() = default; 716 717 // LightFlattenable protocol isFixedSizeDequeueBufferInput718 inline bool isFixedSize() const { return true; } 719 size_t getFlattenedSize() const; 720 status_t flatten(void* buffer, size_t size) const; 721 status_t unflatten(void const* buffer, size_t size); 722 723 uint32_t width; 724 uint32_t height; 725 PixelFormat format; 726 uint64_t usage; 727 bool getTimestamps; 728 }; 729 730 struct DequeueBufferOutput : public Flattenable<DequeueBufferOutput> { 731 DequeueBufferOutput() = default; 732 733 // Flattenable protocol 734 static constexpr size_t minFlattenedSize(); 735 size_t getFlattenedSize() const; 736 size_t getFdCount() const; 737 status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; 738 status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); 739 740 status_t result; 741 int slot = -1; 742 sp<Fence> fence = Fence::NO_FENCE; 743 uint64_t bufferAge; 744 std::optional<FrameEventHistoryDelta> timestamps; 745 }; 746 747 // Batched version of dequeueBuffer(). 748 // This method behaves like a sequence of dequeueBuffer() calls. 749 // The return value of the batched method will only be about the 750 // transaction. For a local call, the return value will always be NO_ERROR. 751 virtual status_t dequeueBuffers( 752 const std::vector<DequeueBufferInput>& inputs, 753 std::vector<DequeueBufferOutput>* outputs); 754 755 // Batched version of detachBuffer(). 756 // This method behaves like a sequence of detachBuffer() calls. 757 // The return value of the batched method will only be about the 758 // transaction. For a local call, the return value will always be NO_ERROR. 759 virtual status_t detachBuffers(const std::vector<int32_t>& slots, 760 std::vector<status_t>* results); 761 762 763 struct AttachBufferOutput : public LightFlattenable<AttachBufferOutput> { 764 AttachBufferOutput() = default; 765 766 // LightFlattenable protocol isFixedSizeAttachBufferOutput767 inline bool isFixedSize() const { return true; } 768 size_t getFlattenedSize() const; 769 status_t flatten(void* buffer, size_t size) const; 770 status_t unflatten(void const* buffer, size_t size); 771 772 status_t result; 773 int slot; 774 }; 775 // Batched version of attachBuffer(). 776 // This method behaves like a sequence of attachBuffer() calls. 777 // The return value of the batched method will only be about the 778 // transaction. For a local call, the return value will always be NO_ERROR. 779 virtual status_t attachBuffers( 780 const std::vector<sp<GraphicBuffer>>& buffers, 781 std::vector<AttachBufferOutput>* outputs); 782 783 // Batched version of queueBuffer(). 784 // This method behaves like a sequence of queueBuffer() calls. 785 // The return value of the batched method will only be about the 786 // transaction. For a local call, the return value will always be NO_ERROR. 787 // 788 // Note: QueueBufferInput::slot was added to QueueBufferInput to include the 789 // `slot` input argument of the non-batched method queueBuffer(). 790 virtual status_t queueBuffers(const std::vector<QueueBufferInput>& inputs, 791 std::vector<QueueBufferOutput>* outputs); 792 793 struct CancelBufferInput : public Flattenable<CancelBufferInput> { 794 CancelBufferInput() = default; 795 796 // Flattenable protocol 797 static constexpr size_t minFlattenedSize(); 798 size_t getFlattenedSize() const; 799 size_t getFdCount() const; 800 status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; 801 status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); 802 803 int slot; 804 sp<Fence> fence; 805 }; 806 // Batched version of cancelBuffer(). 807 // This method behaves like a sequence of cancelBuffer() calls. 808 // The return value of the batched method will only be about the 809 // transaction. For a local call, the return value will always be NO_ERROR. 810 virtual status_t cancelBuffers( 811 const std::vector<CancelBufferInput>& inputs, 812 std::vector<status_t>* results); 813 814 struct QueryOutput : public LightFlattenable<QueryOutput> { 815 QueryOutput() = default; 816 817 // LightFlattenable protocol isFixedSizeQueryOutput818 inline bool isFixedSize() const { return true; } 819 size_t getFlattenedSize() const; 820 status_t flatten(void* buffer, size_t size) const; 821 status_t unflatten(void const* buffer, size_t size); 822 823 status_t result; 824 int64_t value; 825 }; 826 // Batched version of query(). 827 // This method behaves like a sequence of query() calls. 828 // The return value of the batched method will only be about the 829 // transaction. For a local call, the return value will always be NO_ERROR. 830 virtual status_t query(const std::vector<int32_t> inputs, 831 std::vector<QueryOutput>* outputs); 832 833 #ifndef NO_BINDER 834 // Static method exports any IGraphicBufferProducer object to a parcel. It 835 // handles null producer as well. 836 static status_t exportToParcel(const sp<IGraphicBufferProducer>& producer, 837 Parcel* parcel); 838 839 // Factory method that creates a new IBGP instance from the parcel. 840 static sp<IGraphicBufferProducer> createFromParcel(const Parcel* parcel); 841 842 protected: 843 // Exports the current producer as a binder parcelable object. Note that the 844 // producer must be disconnected to be exportable. After successful export, 845 // the producer queue can no longer be connected again. Returns NO_ERROR 846 // when the export is successful and writes an implementation defined 847 // parcelable object into the parcel. For traditional Android BufferQueue, 848 // it writes a strong binder object; for BufferHub, it writes a 849 // ProducerQueueParcelable object. 850 virtual status_t exportToParcel(Parcel* parcel); 851 #endif 852 }; 853 854 // ---------------------------------------------------------------------------- 855 #ifndef NO_BINDER 856 class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer> 857 { 858 public: 859 virtual status_t onTransact( uint32_t code, 860 const Parcel& data, 861 Parcel* reply, 862 uint32_t flags = 0); 863 }; 864 #else 865 class BnGraphicBufferProducer : public IGraphicBufferProducer { 866 }; 867 #endif 868 869 // ---------------------------------------------------------------------------- 870 }; // namespace android 871 872 #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H 873