1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "SkiaCanvas.h"
18
19 #include <SkAndroidFrameworkUtils.h>
20 #include <SkAnimatedImage.h>
21 #include <SkBitmap.h>
22 #include <SkBlendMode.h>
23 #include <SkCanvas.h>
24 #include <SkCanvasPriv.h>
25 #include <SkCanvasStateUtils.h>
26 #include <SkColorFilter.h>
27 #include <SkDrawable.h>
28 #include <SkFont.h>
29 #include <SkGraphics.h>
30 #include <SkImage.h>
31 #include <SkImagePriv.h>
32 #include <SkMatrix.h>
33 #include <SkPaint.h>
34 #include <SkPicture.h>
35 #include <SkRRect.h>
36 #include <SkRSXform.h>
37 #include <SkRect.h>
38 #include <SkRefCnt.h>
39 #include <SkShader.h>
40 #include <SkTextBlob.h>
41 #include <SkVertices.h>
42 #include <log/log.h>
43 #include <ui/FatVector.h>
44
45 #include <memory>
46 #include <optional>
47 #include <utility>
48
49 #include "CanvasProperty.h"
50 #include "FeatureFlags.h"
51 #include "Mesh.h"
52 #include "NinePatchUtils.h"
53 #include "VectorDrawable.h"
54 #include "effects/GainmapRenderer.h"
55 #include "hwui/Bitmap.h"
56 #include "hwui/MinikinUtils.h"
57 #include "hwui/PaintFilter.h"
58 #include "pipeline/skia/AnimatedDrawables.h"
59 #include "pipeline/skia/HolePunch.h"
60
61 namespace android {
62
63 using uirenderer::PaintUtils;
64
65 class SkiaCanvas::Clip {
66 public:
Clip(const SkRect & rect,SkClipOp op,const SkMatrix & m)67 Clip(const SkRect& rect, SkClipOp op, const SkMatrix& m)
68 : mType(Type::Rect), mOp(op), mMatrix(m), mRRect(SkRRect::MakeRect(rect)) {}
Clip(const SkRRect & rrect,SkClipOp op,const SkMatrix & m)69 Clip(const SkRRect& rrect, SkClipOp op, const SkMatrix& m)
70 : mType(Type::RRect), mOp(op), mMatrix(m), mRRect(rrect) {}
Clip(const SkPath & path,SkClipOp op,const SkMatrix & m)71 Clip(const SkPath& path, SkClipOp op, const SkMatrix& m)
72 : mType(Type::Path), mOp(op), mMatrix(m), mPath(std::in_place, path) {}
Clip(const sk_sp<SkShader> shader,SkClipOp op,const SkMatrix & m)73 Clip(const sk_sp<SkShader> shader, SkClipOp op, const SkMatrix& m)
74 : mType(Type::Shader), mOp(op), mMatrix(m), mShader(shader) {}
75
apply(SkCanvas * canvas) const76 void apply(SkCanvas* canvas) const {
77 canvas->setMatrix(mMatrix);
78 switch (mType) {
79 case Type::Rect:
80 // Don't anti-alias rectangular clips
81 canvas->clipRect(mRRect.rect(), mOp, false);
82 break;
83 case Type::RRect:
84 // Ensure rounded rectangular clips are anti-aliased
85 canvas->clipRRect(mRRect, mOp, true);
86 break;
87 case Type::Path:
88 // Ensure path clips are anti-aliased
89 canvas->clipPath(mPath.value(), mOp, true);
90 break;
91 case Type::Shader:
92 canvas->clipShader(mShader, mOp);
93 }
94 }
95
96 private:
97 enum class Type {
98 Rect,
99 RRect,
100 Path,
101 Shader,
102 };
103
104 Type mType;
105 SkClipOp mOp;
106 SkMatrix mMatrix;
107
108 // These are logically a union (tracked separately due to non-POD path).
109 std::optional<SkPath> mPath;
110 SkRRect mRRect;
111 sk_sp<SkShader> mShader;
112 };
113
create_canvas(const SkBitmap & bitmap)114 Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
115 return new SkiaCanvas(bitmap);
116 }
117
create_canvas(SkCanvas * skiaCanvas)118 Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
119 return new SkiaCanvas(skiaCanvas);
120 }
121
SkiaCanvas()122 SkiaCanvas::SkiaCanvas() {}
123
SkiaCanvas(SkCanvas * canvas)124 SkiaCanvas::SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {}
125
SkiaCanvas(const SkBitmap & bitmap)126 SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
127 mCanvasOwned = std::unique_ptr<SkCanvas>(new SkCanvas(bitmap));
128 mCanvas = mCanvasOwned.get();
129 }
130
~SkiaCanvas()131 SkiaCanvas::~SkiaCanvas() {}
132
reset(SkCanvas * skiaCanvas)133 void SkiaCanvas::reset(SkCanvas* skiaCanvas) {
134 if (mCanvas != skiaCanvas) {
135 mCanvas = skiaCanvas;
136 mCanvasOwned.reset();
137 }
138 mSaveStack.reset(nullptr);
139 }
140
141 // ----------------------------------------------------------------------------
142 // Canvas state operations: Replace Bitmap
143 // ----------------------------------------------------------------------------
144
setBitmap(const SkBitmap & bitmap)145 void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
146 // deletes the previously owned canvas (if any)
147 mCanvasOwned.reset(new SkCanvas(bitmap));
148 mCanvas = mCanvasOwned.get();
149
150 // clean up the old save stack
151 mSaveStack.reset(nullptr);
152 }
153
154 // ----------------------------------------------------------------------------
155 // Canvas state operations
156 // ----------------------------------------------------------------------------
157
isOpaque()158 bool SkiaCanvas::isOpaque() {
159 return mCanvas->imageInfo().isOpaque();
160 }
161
width()162 int SkiaCanvas::width() {
163 return mCanvas->imageInfo().width();
164 }
165
height()166 int SkiaCanvas::height() {
167 return mCanvas->imageInfo().height();
168 }
169
170 // ----------------------------------------------------------------------------
171 // Canvas state operations: Save (layer)
172 // ----------------------------------------------------------------------------
173
getSaveCount() const174 int SkiaCanvas::getSaveCount() const {
175 return mCanvas->getSaveCount();
176 }
177
save(SaveFlags::Flags flags)178 int SkiaCanvas::save(SaveFlags::Flags flags) {
179 int count = mCanvas->save();
180 recordPartialSave(flags);
181 return count;
182 }
183
184 // The SkiaCanvas::restore operation layers on the capability to preserve
185 // either (or both) the matrix and/or clip state after a SkCanvas::restore
186 // operation. It does this by explicitly saving off the clip & matrix state
187 // when requested and playing it back after the SkCanvas::restore.
restore()188 void SkiaCanvas::restore() {
189 const SaveRec* rec = this->currentSaveRec();
190 if (!rec) {
191 // Fast path - no record for this frame.
192 mCanvas->restore();
193 return;
194 }
195
196 bool preserveMatrix = !(rec->saveFlags & SaveFlags::Matrix);
197 bool preserveClip = !(rec->saveFlags & SaveFlags::Clip);
198
199 SkMatrix savedMatrix;
200 if (preserveMatrix) {
201 savedMatrix = mCanvas->getTotalMatrix();
202 }
203
204 const size_t clipIndex = rec->clipIndex;
205
206 mCanvas->restore();
207 mSaveStack->pop_back();
208
209 if (preserveMatrix) {
210 mCanvas->setMatrix(savedMatrix);
211 }
212
213 if (preserveClip) {
214 this->applyPersistentClips(clipIndex);
215 }
216 }
217
restoreToCount(int restoreCount)218 void SkiaCanvas::restoreToCount(int restoreCount) {
219 while (mCanvas->getSaveCount() > restoreCount) {
220 this->restore();
221 }
222 }
223
saveLayer(float left,float top,float right,float bottom,const SkPaint * paint)224 int SkiaCanvas::saveLayer(float left, float top, float right, float bottom, const SkPaint* paint) {
225 const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
226 const SkCanvas::SaveLayerRec rec(&bounds, paint);
227
228 return mCanvas->saveLayer(rec);
229 }
230
saveLayerAlpha(float left,float top,float right,float bottom,int alpha)231 int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom, int alpha) {
232 if (static_cast<unsigned>(alpha) < 0xFF) {
233 SkPaint alphaPaint;
234 alphaPaint.setAlpha(alpha);
235 return this->saveLayer(left, top, right, bottom, &alphaPaint);
236 }
237 return this->saveLayer(left, top, right, bottom, nullptr);
238 }
239
saveUnclippedLayer(int left,int top,int right,int bottom)240 int SkiaCanvas::saveUnclippedLayer(int left, int top, int right, int bottom) {
241 SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
242 return SkAndroidFrameworkUtils::SaveBehind(mCanvas, &bounds);
243 }
244
restoreUnclippedLayer(int restoreCount,const Paint & paint)245 void SkiaCanvas::restoreUnclippedLayer(int restoreCount, const Paint& paint) {
246
247 while (mCanvas->getSaveCount() > restoreCount + 1) {
248 this->restore();
249 }
250
251 if (mCanvas->getSaveCount() == restoreCount + 1) {
252 SkCanvasPriv::DrawBehind(mCanvas, filterPaint(paint));
253 this->restore();
254 }
255 }
256
currentSaveRec() const257 const SkiaCanvas::SaveRec* SkiaCanvas::currentSaveRec() const {
258 const SaveRec* rec = (mSaveStack && !mSaveStack->empty())
259 ? static_cast<const SaveRec*>(&mSaveStack->back())
260 : nullptr;
261 int currentSaveCount = mCanvas->getSaveCount();
262 LOG_FATAL_IF(!(!rec || currentSaveCount >= rec->saveCount));
263
264 return (rec && rec->saveCount == currentSaveCount) ? rec : nullptr;
265 }
266
punchHole(const SkRRect & rect,float alpha)267 void SkiaCanvas::punchHole(const SkRRect& rect, float alpha) {
268 SkPaint paint = SkPaint();
269 paint.setColor(SkColors::kBlack);
270 paint.setAlphaf(alpha);
271 paint.setBlendMode(SkBlendMode::kDstOut);
272 mCanvas->drawRRect(rect, paint);
273 }
274
275 // ----------------------------------------------------------------------------
276 // functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
277 // ----------------------------------------------------------------------------
278
recordPartialSave(SaveFlags::Flags flags)279 void SkiaCanvas::recordPartialSave(SaveFlags::Flags flags) {
280 // A partial save is a save operation which doesn't capture the full canvas state.
281 // (either SaveFlags::Matrix or SaveFlags::Clip is missing).
282
283 // Mask-out non canvas state bits.
284 flags &= SaveFlags::MatrixClip;
285
286 if (flags == SaveFlags::MatrixClip) {
287 // not a partial save.
288 return;
289 }
290
291 if (!mSaveStack) {
292 mSaveStack.reset(new std::deque<SaveRec>());
293 }
294
295 mSaveStack->emplace_back(mCanvas->getSaveCount(), // saveCount
296 flags, // saveFlags
297 mClipStack.size()); // clipIndex
298 }
299
300 template <typename T>
recordClip(const T & clip,SkClipOp op)301 void SkiaCanvas::recordClip(const T& clip, SkClipOp op) {
302 // Only need tracking when in a partial save frame which
303 // doesn't restore the clip.
304 const SaveRec* rec = this->currentSaveRec();
305 if (rec && !(rec->saveFlags & SaveFlags::Clip)) {
306 mClipStack.emplace_back(clip, op, mCanvas->getTotalMatrix());
307 }
308 }
309
310 // Applies and optionally removes all clips >= index.
applyPersistentClips(size_t clipStartIndex)311 void SkiaCanvas::applyPersistentClips(size_t clipStartIndex) {
312 LOG_FATAL_IF(clipStartIndex > mClipStack.size());
313 const auto begin = mClipStack.cbegin() + clipStartIndex;
314 const auto end = mClipStack.cend();
315
316 // Clip application mutates the CTM.
317 const SkMatrix saveMatrix = mCanvas->getTotalMatrix();
318
319 for (auto clip = begin; clip != end; ++clip) {
320 clip->apply(mCanvas);
321 }
322
323 mCanvas->setMatrix(saveMatrix);
324
325 // If the current/post-restore save rec is also persisting clips, we
326 // leave them on the stack to be reapplied part of the next restore().
327 // Otherwise we're done and just pop them.
328 const SaveRec* rec = this->currentSaveRec();
329 if (!rec || (rec->saveFlags & SaveFlags::Clip)) {
330 mClipStack.erase(begin, end);
331 }
332 }
333
334 // ----------------------------------------------------------------------------
335 // Canvas state operations: Matrix
336 // ----------------------------------------------------------------------------
337
getMatrix(SkMatrix * outMatrix) const338 void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
339 *outMatrix = mCanvas->getTotalMatrix();
340 }
341
setMatrix(const SkMatrix & matrix)342 void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
343 mCanvas->setMatrix(matrix);
344 }
345
concat(const SkMatrix & matrix)346 void SkiaCanvas::concat(const SkMatrix& matrix) {
347 mCanvas->concat(matrix);
348 }
349
concat(const SkM44 & matrix)350 void SkiaCanvas::concat(const SkM44& matrix) {
351 mCanvas->concat(matrix);
352 }
353
rotate(float degrees)354 void SkiaCanvas::rotate(float degrees) {
355 mCanvas->rotate(degrees);
356 }
357
scale(float sx,float sy)358 void SkiaCanvas::scale(float sx, float sy) {
359 mCanvas->scale(sx, sy);
360 }
361
skew(float sx,float sy)362 void SkiaCanvas::skew(float sx, float sy) {
363 mCanvas->skew(sx, sy);
364 }
365
translate(float dx,float dy)366 void SkiaCanvas::translate(float dx, float dy) {
367 mCanvas->translate(dx, dy);
368 }
369
370 // ----------------------------------------------------------------------------
371 // Canvas state operations: Clips
372 // ----------------------------------------------------------------------------
373
374 // This function is a mirror of SkCanvas::getClipBounds except that it does
375 // not outset the edge of the clip to account for anti-aliasing. There is
376 // a skia bug to investigate pushing this logic into back into skia.
377 // (see https://code.google.com/p/skia/issues/detail?id=1303)
getClipBounds(SkRect * outRect) const378 bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
379 SkIRect ibounds;
380 if (!mCanvas->getDeviceClipBounds(&ibounds)) {
381 return false;
382 }
383
384 SkMatrix inverse;
385 // if we can't invert the CTM, we can't return local clip bounds
386 if (!mCanvas->getTotalMatrix().invert(&inverse)) {
387 if (outRect) {
388 outRect->setEmpty();
389 }
390 return false;
391 }
392
393 if (NULL != outRect) {
394 SkRect r = SkRect::Make(ibounds);
395 inverse.mapRect(outRect, r);
396 }
397 return true;
398 }
399
quickRejectRect(float left,float top,float right,float bottom) const400 bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
401 SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
402 return mCanvas->quickReject(bounds);
403 }
404
quickRejectPath(const SkPath & path) const405 bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
406 return mCanvas->quickReject(path);
407 }
408
clipRect(float left,float top,float right,float bottom,SkClipOp op)409 bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkClipOp op) {
410 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
411 this->recordClip(rect, op);
412 mCanvas->clipRect(rect, op);
413 return !mCanvas->isClipEmpty();
414 }
415
clipPath(const SkPath * path,SkClipOp op)416 bool SkiaCanvas::clipPath(const SkPath* path, SkClipOp op) {
417 this->recordClip(*path, op);
418 mCanvas->clipPath(*path, op, true);
419 return !mCanvas->isClipEmpty();
420 }
421
clipShader(sk_sp<SkShader> shader,SkClipOp op)422 void SkiaCanvas::clipShader(sk_sp<SkShader> shader, SkClipOp op) {
423 this->recordClip(shader, op);
424 mCanvas->clipShader(shader, op);
425 }
426
replaceClipRect_deprecated(float left,float top,float right,float bottom)427 bool SkiaCanvas::replaceClipRect_deprecated(float left, float top, float right, float bottom) {
428 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
429
430 // Emulated clip rects are not recorded for partial saves, since
431 // partial saves have been removed from the public API.
432 SkAndroidFrameworkUtils::ResetClip(mCanvas);
433 mCanvas->clipRect(rect, SkClipOp::kIntersect);
434 return !mCanvas->isClipEmpty();
435 }
436
replaceClipPath_deprecated(const SkPath * path)437 bool SkiaCanvas::replaceClipPath_deprecated(const SkPath* path) {
438 SkAndroidFrameworkUtils::ResetClip(mCanvas);
439 mCanvas->clipPath(*path, SkClipOp::kIntersect, true);
440 return !mCanvas->isClipEmpty();
441 }
442
443 // ----------------------------------------------------------------------------
444 // Canvas state operations: Filters
445 // ----------------------------------------------------------------------------
446
getPaintFilter()447 PaintFilter* SkiaCanvas::getPaintFilter() {
448 return mPaintFilter.get();
449 }
450
setPaintFilter(sk_sp<PaintFilter> paintFilter)451 void SkiaCanvas::setPaintFilter(sk_sp<PaintFilter> paintFilter) {
452 mPaintFilter = std::move(paintFilter);
453 }
454
455 // ----------------------------------------------------------------------------
456 // Canvas state operations: Capture
457 // ----------------------------------------------------------------------------
458
captureCanvasState() const459 SkCanvasState* SkiaCanvas::captureCanvasState() const {
460 SkCanvas* canvas = mCanvas;
461 if (mCanvasOwned) {
462 // Important to use the underlying SkCanvas, not the wrapper.
463 canvas = mCanvasOwned.get();
464 }
465
466 // Workarounds for http://crbug.com/271096: SW draw only supports
467 // translate & scale transforms, and a simple rectangular clip.
468 // (This also avoids significant wasted time in calling
469 // SkCanvasStateUtils::CaptureCanvasState when the clip is complex).
470 if (!canvas->isClipRect() || (canvas->getTotalMatrix().getType() &
471 ~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask))) {
472 return nullptr;
473 }
474
475 return SkCanvasStateUtils::CaptureCanvasState(canvas);
476 }
477
478 // ----------------------------------------------------------------------------
479 // Canvas draw operations
480 // ----------------------------------------------------------------------------
481
drawColor(int color,SkBlendMode mode)482 void SkiaCanvas::drawColor(int color, SkBlendMode mode) {
483 mCanvas->drawColor(color, mode);
484 }
485
onFilterPaint(Paint & paint)486 void SkiaCanvas::onFilterPaint(Paint& paint) {
487 if (mPaintFilter) {
488 mPaintFilter->filterFullPaint(&paint);
489 }
490 }
491
drawPaint(const Paint & paint)492 void SkiaCanvas::drawPaint(const Paint& paint) {
493 mCanvas->drawPaint(filterPaint(paint));
494 }
495
496 // ----------------------------------------------------------------------------
497 // Canvas draw operations: Geometry
498 // ----------------------------------------------------------------------------
499
drawPoints(const float * points,int count,const Paint & paint,SkCanvas::PointMode mode)500 void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint,
501 SkCanvas::PointMode mode) {
502 if (CC_UNLIKELY(count < 2 || paint.nothingToDraw())) return;
503 // convert the floats into SkPoints
504 count >>= 1; // now it is the number of points
505 std::unique_ptr<SkPoint[]> pts(new SkPoint[count]);
506 for (int i = 0; i < count; i++) {
507 pts[i].set(points[0], points[1]);
508 points += 2;
509 }
510
511 applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawPoints(mode, count, pts.get(), p); });
512 }
513
drawPoint(float x,float y,const Paint & paint)514 void SkiaCanvas::drawPoint(float x, float y, const Paint& paint) {
515 applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawPoint(x, y, p); });
516 }
517
drawPoints(const float * points,int count,const Paint & paint)518 void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint) {
519 this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
520 }
521
drawLine(float startX,float startY,float stopX,float stopY,const Paint & paint)522 void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
523 const Paint& paint) {
524 applyLooper(&paint,
525 [&](const SkPaint& p) { mCanvas->drawLine(startX, startY, stopX, stopY, p); });
526 }
527
drawLines(const float * points,int count,const Paint & paint)528 void SkiaCanvas::drawLines(const float* points, int count, const Paint& paint) {
529 if (CC_UNLIKELY(count < 4 || paint.nothingToDraw())) return;
530 this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
531 }
532
drawRect(float left,float top,float right,float bottom,const Paint & paint)533 void SkiaCanvas::drawRect(float left, float top, float right, float bottom, const Paint& paint) {
534 if (CC_UNLIKELY(paint.nothingToDraw())) return;
535 applyLooper(&paint, [&](const SkPaint& p) {
536 mCanvas->drawRect({left, top, right, bottom}, p);
537 });
538 }
539
drawRegion(const SkRegion & region,const Paint & paint)540 void SkiaCanvas::drawRegion(const SkRegion& region, const Paint& paint) {
541 if (CC_UNLIKELY(paint.nothingToDraw())) return;
542 applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawRegion(region, p); });
543 }
544
drawRoundRect(float left,float top,float right,float bottom,float rx,float ry,const Paint & paint)545 void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
546 const Paint& paint) {
547 if (CC_UNLIKELY(paint.nothingToDraw())) return;
548 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
549 applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawRoundRect(rect, rx, ry, p); });
550 }
551
drawDoubleRoundRect(const SkRRect & outer,const SkRRect & inner,const Paint & paint)552 void SkiaCanvas::drawDoubleRoundRect(const SkRRect& outer, const SkRRect& inner,
553 const Paint& paint) {
554 applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawDRRect(outer, inner, p); });
555 }
556
drawCircle(float x,float y,float radius,const Paint & paint)557 void SkiaCanvas::drawCircle(float x, float y, float radius, const Paint& paint) {
558 if (CC_UNLIKELY(radius <= 0 || paint.nothingToDraw())) return;
559 applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawCircle(x, y, radius, p); });
560 }
561
drawOval(float left,float top,float right,float bottom,const Paint & paint)562 void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const Paint& paint) {
563 if (CC_UNLIKELY(paint.nothingToDraw())) return;
564 SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
565 applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawOval(oval, p); });
566 }
567
drawArc(float left,float top,float right,float bottom,float startAngle,float sweepAngle,bool useCenter,const Paint & paint)568 void SkiaCanvas::drawArc(float left, float top, float right, float bottom, float startAngle,
569 float sweepAngle, bool useCenter, const Paint& paint) {
570 if (CC_UNLIKELY(paint.nothingToDraw())) return;
571 SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
572 applyLooper(&paint, [&](const SkPaint& p) {
573 if (fabs(sweepAngle) >= 360.0f) {
574 mCanvas->drawOval(arc, p);
575 } else {
576 mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, p);
577 }
578 });
579 }
580
drawPath(const SkPath & path,const Paint & paint)581 void SkiaCanvas::drawPath(const SkPath& path, const Paint& paint) {
582 if (CC_UNLIKELY(paint.nothingToDraw())) return;
583 if (CC_UNLIKELY(path.isEmpty() && (!path.isInverseFillType()))) {
584 return;
585 }
586 applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawPath(path, p); });
587 }
588
drawVertices(const SkVertices * vertices,SkBlendMode mode,const Paint & paint)589 void SkiaCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const Paint& paint) {
590 applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawVertices(vertices, mode, p); });
591 }
592
drawMesh(const Mesh & mesh,sk_sp<SkBlender> blender,const Paint & paint)593 void SkiaCanvas::drawMesh(const Mesh& mesh, sk_sp<SkBlender> blender, const Paint& paint) {
594 GrDirectContext* context = nullptr;
595 auto recordingContext = mCanvas->recordingContext();
596 if (recordingContext) {
597 context = recordingContext->asDirectContext();
598 }
599 mesh.refBufferData()->updateBuffers(context);
600 mCanvas->drawMesh(mesh.takeSnapshot().getSkMesh(), blender, paint);
601 }
602
603 // ----------------------------------------------------------------------------
604 // Canvas draw operations: Bitmaps
605 // ----------------------------------------------------------------------------
606
useGainmapShader(Bitmap & bitmap)607 bool SkiaCanvas::useGainmapShader(Bitmap& bitmap) {
608 // If the bitmap doesn't have a gainmap, don't use the gainmap shader
609 if (!bitmap.hasGainmap()) return false;
610
611 // If we don't have an owned canvas, then we're either hardware accelerated or drawing
612 // to a picture - use the gainmap shader out of caution. Ideally a picture canvas would
613 // use a drawable here instead to defer making that decision until the last possible
614 // moment
615 if (!mCanvasOwned) return true;
616
617 auto info = mCanvasOwned->imageInfo();
618
619 // If it's an unknown colortype then it's not a bitmap-backed canvas
620 if (info.colorType() == SkColorType::kUnknown_SkColorType) return true;
621
622 skcms_TransferFunction tfn;
623 info.colorSpace()->transferFn(&tfn);
624
625 auto transferType = skcms_TransferFunction_getType(&tfn);
626 switch (transferType) {
627 case skcms_TFType_HLGish:
628 case skcms_TFType_HLGinvish:
629 case skcms_TFType_PQish:
630 return true;
631 case skcms_TFType_Invalid:
632 case skcms_TFType_sRGBish:
633 return false;
634 }
635 }
636
drawBitmap(Bitmap & bitmap,float left,float top,const Paint * paint)637 void SkiaCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) {
638 auto image = bitmap.makeImage();
639
640 if (useGainmapShader(bitmap)) {
641 Paint gainmapPaint = paint ? *paint : Paint();
642 sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader(
643 image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info,
644 SkTileMode::kClamp, SkTileMode::kClamp, gainmapPaint.sampling());
645 gainmapPaint.setShader(gainmapShader);
646 return drawRect(left, top, left + bitmap.width(), top + bitmap.height(), gainmapPaint);
647 }
648
649 applyLooper(paint, [&](const Paint& p) {
650 mCanvas->drawImage(image, left, top, p.sampling(), &p);
651 });
652 }
653
drawBitmap(Bitmap & bitmap,const SkMatrix & matrix,const Paint * paint)654 void SkiaCanvas::drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const Paint* paint) {
655 SkAutoCanvasRestore acr(mCanvas, true);
656 mCanvas->concat(matrix);
657 drawBitmap(bitmap, 0, 0, paint);
658 }
659
drawBitmap(Bitmap & bitmap,float srcLeft,float srcTop,float srcRight,float srcBottom,float dstLeft,float dstTop,float dstRight,float dstBottom,const Paint * paint)660 void SkiaCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
661 float srcBottom, float dstLeft, float dstTop, float dstRight,
662 float dstBottom, const Paint* paint) {
663 auto image = bitmap.makeImage();
664 SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
665 SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
666
667 if (useGainmapShader(bitmap)) {
668 Paint gainmapPaint = paint ? *paint : Paint();
669 sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader(
670 image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info,
671 SkTileMode::kClamp, SkTileMode::kClamp, gainmapPaint.sampling());
672 gainmapShader = gainmapShader->makeWithLocalMatrix(SkMatrix::RectToRect(srcRect, dstRect));
673 gainmapPaint.setShader(gainmapShader);
674 return drawRect(dstLeft, dstTop, dstRight, dstBottom, gainmapPaint);
675 }
676
677 applyLooper(paint, [&](const Paint& p) {
678 mCanvas->drawImageRect(image, srcRect, dstRect, p.sampling(), &p,
679 SkCanvas::kFast_SrcRectConstraint);
680 });
681 }
682
drawBitmapMesh(Bitmap & bitmap,int meshWidth,int meshHeight,const float * vertices,const int * colors,const Paint * paint)683 void SkiaCanvas::drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
684 const float* vertices, const int* colors, const Paint* paint) {
685 const int ptCount = (meshWidth + 1) * (meshHeight + 1);
686 const int indexCount = meshWidth * meshHeight * 6;
687 uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag;
688 if (colors) {
689 flags |= SkVertices::kHasColors_BuilderFlag;
690 }
691 SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, ptCount, indexCount, flags);
692 memcpy(builder.positions(), vertices, ptCount * sizeof(SkPoint));
693 if (colors) {
694 memcpy(builder.colors(), colors, ptCount * sizeof(SkColor));
695 }
696 SkPoint* texs = builder.texCoords();
697 uint16_t* indices = builder.indices();
698
699 // cons up texture coordinates and indices
700 {
701 const SkScalar w = SkIntToScalar(bitmap.width());
702 const SkScalar h = SkIntToScalar(bitmap.height());
703 const SkScalar dx = w / meshWidth;
704 const SkScalar dy = h / meshHeight;
705
706 SkPoint* texsPtr = texs;
707 SkScalar y = 0;
708 for (int i = 0; i <= meshHeight; i++) {
709 if (i == meshHeight) {
710 y = h; // to ensure numerically we hit h exactly
711 }
712 SkScalar x = 0;
713 for (int j = 0; j < meshWidth; j++) {
714 texsPtr->set(x, y);
715 texsPtr += 1;
716 x += dx;
717 }
718 texsPtr->set(w, y);
719 texsPtr += 1;
720 y += dy;
721 }
722 LOG_FATAL_IF((texsPtr - texs) != ptCount);
723 }
724
725 // cons up indices
726 {
727 uint16_t* indexPtr = indices;
728 int index = 0;
729 for (int i = 0; i < meshHeight; i++) {
730 for (int j = 0; j < meshWidth; j++) {
731 // lower-left triangle
732 *indexPtr++ = index;
733 *indexPtr++ = index + meshWidth + 1;
734 *indexPtr++ = index + meshWidth + 2;
735 // upper-right triangle
736 *indexPtr++ = index;
737 *indexPtr++ = index + meshWidth + 2;
738 *indexPtr++ = index + 1;
739 // bump to the next cell
740 index += 1;
741 }
742 // bump to the next row
743 index += 1;
744 }
745 LOG_FATAL_IF((indexPtr - indices) != indexCount);
746 }
747
748 // double-check that we have legal indices
749 #if !defined(NDEBUG)
750 {
751 for (int i = 0; i < indexCount; i++) {
752 LOG_FATAL_IF((unsigned)indices[i] >= (unsigned)ptCount);
753 }
754 }
755 #endif
756
757 auto image = bitmap.makeImage();
758
759 // cons-up a shader for the bitmap
760 Paint pnt;
761 if (paint) {
762 pnt = *paint;
763 }
764 SkSamplingOptions sampling = pnt.sampling();
765 pnt.setShader(image->makeShader(sampling));
766
767 auto v = builder.detach();
768 applyLooper(&pnt, [&](const Paint& p) {
769 SkPaint copy(p);
770 auto s = p.sampling();
771 if (s != sampling) {
772 // applyLooper changed the quality?
773 copy.setShader(image->makeShader(s));
774 }
775 mCanvas->drawVertices(v, SkBlendMode::kModulate, copy);
776 });
777 }
778
drawNinePatch(Bitmap & bitmap,const Res_png_9patch & chunk,float dstLeft,float dstTop,float dstRight,float dstBottom,const Paint * paint)779 void SkiaCanvas::drawNinePatch(Bitmap& bitmap, const Res_png_9patch& chunk, float dstLeft,
780 float dstTop, float dstRight, float dstBottom,
781 const Paint* paint) {
782 SkCanvas::Lattice lattice;
783 NinePatchUtils::SetLatticeDivs(&lattice, chunk, bitmap.width(), bitmap.height());
784
785 lattice.fRectTypes = nullptr;
786 lattice.fColors = nullptr;
787 int numFlags = 0;
788 if (chunk.numColors > 0 && chunk.numColors == NinePatchUtils::NumDistinctRects(lattice)) {
789 // We can expect the framework to give us a color for every distinct rect.
790 // Skia requires a flag for every rect.
791 numFlags = (lattice.fXCount + 1) * (lattice.fYCount + 1);
792 }
793
794 // Most times, we do not have very many flags/colors, so the stack allocated part of
795 // FatVector will save us a heap allocation.
796 FatVector<SkCanvas::Lattice::RectType, 25> flags(numFlags);
797 FatVector<SkColor, 25> colors(numFlags);
798 if (numFlags > 0) {
799 NinePatchUtils::SetLatticeFlags(&lattice, flags.data(), numFlags, chunk, colors.data());
800 }
801
802 lattice.fBounds = nullptr;
803 SkRect dst = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
804 auto image = bitmap.makeImage();
805 applyLooper(paint, [&](const Paint& p) {
806 mCanvas->drawImageLattice(image.get(), lattice, dst, p.filterMode(), &p);
807 });
808 }
809
drawAnimatedImage(AnimatedImageDrawable * imgDrawable)810 double SkiaCanvas::drawAnimatedImage(AnimatedImageDrawable* imgDrawable) {
811 return imgDrawable->drawStaging(mCanvas);
812 }
813
drawVectorDrawable(VectorDrawableRoot * vectorDrawable)814 void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) {
815 vectorDrawable->drawStaging(this);
816 }
817
818 // ----------------------------------------------------------------------------
819 // Canvas draw operations: Text
820 // ----------------------------------------------------------------------------
821
drawGlyphs(ReadGlyphFunc glyphFunc,int count,const Paint & paint,float x,float y,float totalAdvance)822 void SkiaCanvas::drawGlyphs(ReadGlyphFunc glyphFunc, int count, const Paint& paint, float x,
823 float y, float totalAdvance) {
824 if (count <= 0 || paint.nothingToDraw()) return;
825 Paint paintCopy(paint);
826 if (mPaintFilter) {
827 mPaintFilter->filterFullPaint(&paintCopy);
828 }
829 const SkFont& font = paintCopy.getSkFont();
830 // Stroke with a hairline is drawn on HW with a fill style for compatibility with Android O and
831 // older.
832 if (!mCanvasOwned && sApiLevel <= 27 && paintCopy.getStrokeWidth() <= 0 &&
833 paintCopy.getStyle() == SkPaint::kStroke_Style) {
834 paintCopy.setStyle(SkPaint::kFill_Style);
835 }
836
837 SkTextBlobBuilder builder;
838 const SkTextBlobBuilder::RunBuffer& buffer = builder.allocRunPos(font, count);
839 glyphFunc(buffer.glyphs, buffer.pos);
840
841 sk_sp<SkTextBlob> textBlob(builder.make());
842
843 applyLooper(&paintCopy, [&](const SkPaint& p) { mCanvas->drawTextBlob(textBlob, 0, 0, p); });
844 if (!text_feature::fix_double_underline()) {
845 drawTextDecorations(x, y, totalAdvance, paintCopy);
846 }
847 }
848
drawLayoutOnPath(const minikin::Layout & layout,float hOffset,float vOffset,const Paint & paint,const SkPath & path,size_t start,size_t end)849 void SkiaCanvas::drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
850 const Paint& paint, const SkPath& path, size_t start,
851 size_t end) {
852 Paint paintCopy(paint);
853 if (mPaintFilter) {
854 mPaintFilter->filterFullPaint(&paintCopy);
855 }
856 const SkFont& font = paintCopy.getSkFont();
857
858 const int N = end - start;
859 SkTextBlobBuilder builder;
860 auto rec = builder.allocRunRSXform(font, N);
861 SkRSXform* xform = (SkRSXform*)rec.pos;
862 uint16_t* glyphs = rec.glyphs;
863 SkPathMeasure meas(path, false);
864
865 for (size_t i = start; i < end; i++) {
866 glyphs[i - start] = layout.getGlyphId(i);
867 float halfWidth = layout.getCharAdvance(i) * 0.5f;
868 float x = hOffset + layout.getX(i) + halfWidth;
869 float y = vOffset + layout.getY(i);
870
871 SkPoint pos;
872 SkVector tan;
873 if (!meas.getPosTan(x, &pos, &tan)) {
874 pos.set(x, y);
875 tan.set(1, 0);
876 }
877 xform[i - start].fSCos = tan.x();
878 xform[i - start].fSSin = tan.y();
879 xform[i - start].fTx = pos.x() - tan.y() * y - halfWidth * tan.x();
880 xform[i - start].fTy = pos.y() + tan.x() * y - halfWidth * tan.y();
881 }
882
883 sk_sp<SkTextBlob> textBlob(builder.make());
884
885 applyLooper(&paintCopy, [&](const SkPaint& p) { mCanvas->drawTextBlob(textBlob, 0, 0, p); });
886 }
887
888 // ----------------------------------------------------------------------------
889 // Canvas draw operations: Animations
890 // ----------------------------------------------------------------------------
891
drawRoundRect(uirenderer::CanvasPropertyPrimitive * left,uirenderer::CanvasPropertyPrimitive * top,uirenderer::CanvasPropertyPrimitive * right,uirenderer::CanvasPropertyPrimitive * bottom,uirenderer::CanvasPropertyPrimitive * rx,uirenderer::CanvasPropertyPrimitive * ry,uirenderer::CanvasPropertyPaint * paint)892 void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
893 uirenderer::CanvasPropertyPrimitive* top,
894 uirenderer::CanvasPropertyPrimitive* right,
895 uirenderer::CanvasPropertyPrimitive* bottom,
896 uirenderer::CanvasPropertyPrimitive* rx,
897 uirenderer::CanvasPropertyPrimitive* ry,
898 uirenderer::CanvasPropertyPaint* paint) {
899 sk_sp<uirenderer::skiapipeline::AnimatedRoundRect> drawable(
900 new uirenderer::skiapipeline::AnimatedRoundRect(left, top, right, bottom, rx, ry,
901 paint));
902 mCanvas->drawDrawable(drawable.get());
903 }
904
drawCircle(uirenderer::CanvasPropertyPrimitive * x,uirenderer::CanvasPropertyPrimitive * y,uirenderer::CanvasPropertyPrimitive * radius,uirenderer::CanvasPropertyPaint * paint)905 void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x,
906 uirenderer::CanvasPropertyPrimitive* y,
907 uirenderer::CanvasPropertyPrimitive* radius,
908 uirenderer::CanvasPropertyPaint* paint) {
909 sk_sp<uirenderer::skiapipeline::AnimatedCircle> drawable(
910 new uirenderer::skiapipeline::AnimatedCircle(x, y, radius, paint));
911 mCanvas->drawDrawable(drawable.get());
912 }
913
drawRipple(const uirenderer::skiapipeline::RippleDrawableParams & params)914 void SkiaCanvas::drawRipple(const uirenderer::skiapipeline::RippleDrawableParams& params) {
915 uirenderer::skiapipeline::AnimatedRippleDrawable::draw(mCanvas, params);
916 }
917
drawPicture(const SkPicture & picture)918 void SkiaCanvas::drawPicture(const SkPicture& picture) {
919 // TODO: Change to mCanvas->drawPicture()? SkCanvas::drawPicture seems to be
920 // where the logic is for playback vs. ref picture. Using picture.playback here
921 // to stay behavior-identical for now, but should revisit this at some point.
922 picture.playback(mCanvas);
923 }
924
925 // ----------------------------------------------------------------------------
926 // Canvas draw operations: View System
927 // ----------------------------------------------------------------------------
928
drawLayer(uirenderer::DeferredLayerUpdater * layerUpdater)929 void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layerUpdater) {
930 LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw Layers");
931 }
932
drawRenderNode(uirenderer::RenderNode * renderNode)933 void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) {
934 LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw RenderNodes");
935 }
936
937 } // namespace android
938