1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <android/gui/DropInputMode.h> 20 #include <android/gui/ISurfaceComposerClient.h> 21 #include <ftl/small_map.h> 22 #include <gui/BufferQueue.h> 23 #include <gui/LayerState.h> 24 #include <gui/WindowInfo.h> 25 #include <layerproto/LayerProtoHeader.h> 26 #include <math/vec4.h> 27 #include <sys/types.h> 28 #include <ui/BlurRegion.h> 29 #include <ui/DisplayMap.h> 30 #include <ui/FloatRect.h> 31 #include <ui/FrameStats.h> 32 #include <ui/GraphicBuffer.h> 33 #include <ui/LayerStack.h> 34 #include <ui/PixelFormat.h> 35 #include <ui/Region.h> 36 #include <ui/StretchEffect.h> 37 #include <ui/Transform.h> 38 #include <utils/RefBase.h> 39 #include <utils/Timers.h> 40 41 #include <compositionengine/LayerFE.h> 42 #include <compositionengine/LayerFECompositionState.h> 43 #include <scheduler/Fps.h> 44 #include <scheduler/Seamlessness.h> 45 46 #include <chrono> 47 #include <cstdint> 48 #include <list> 49 #include <optional> 50 #include <vector> 51 52 #include "Client.h" 53 #include "DisplayHardware/HWComposer.h" 54 #include "FrameTracker.h" 55 #include "LayerFE.h" 56 #include "LayerVector.h" 57 #include "Scheduler/LayerInfo.h" 58 #include "SurfaceFlinger.h" 59 #include "Tracing/LayerTracing.h" 60 #include "TransactionCallbackInvoker.h" 61 62 using namespace android::surfaceflinger; 63 64 namespace android { 65 66 class Client; 67 class Colorizer; 68 class DisplayDevice; 69 class GraphicBuffer; 70 class SurfaceFlinger; 71 72 namespace compositionengine { 73 class OutputLayer; 74 struct LayerFECompositionState; 75 } 76 77 namespace frametimeline { 78 class SurfaceFrame; 79 } // namespace frametimeline 80 81 class Layer : public virtual RefBase { 82 public: 83 // The following constants represent priority of the window. SF uses this information when 84 // deciding which window has a priority when deciding about the refresh rate of the screen. 85 // Priority 0 is considered the highest priority. -1 means that the priority is unset. 86 static constexpr int32_t PRIORITY_UNSET = -1; 87 // Windows that are in focus and voted for the preferred mode ID 88 static constexpr int32_t PRIORITY_FOCUSED_WITH_MODE = 0; 89 // // Windows that are in focus, but have not requested a specific mode ID. 90 static constexpr int32_t PRIORITY_FOCUSED_WITHOUT_MODE = 1; 91 // Windows that are not in focus, but voted for a specific mode ID. 92 static constexpr int32_t PRIORITY_NOT_FOCUSED_WITH_MODE = 2; 93 94 enum { // flags for doTransaction() 95 eDontUpdateGeometryState = 0x00000001, 96 eVisibleRegion = 0x00000002, 97 eInputInfoChanged = 0x00000004 98 }; 99 100 struct Geometry { 101 uint32_t w; 102 uint32_t h; 103 ui::Transform transform; 104 105 inline bool operator==(const Geometry& rhs) const { 106 return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) && 107 (transform.ty() == rhs.transform.ty()); 108 } 109 inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); } 110 }; 111 112 using FrameRate = scheduler::LayerInfo::FrameRate; 113 using FrameRateCompatibility = scheduler::FrameRateCompatibility; 114 using FrameRateSelectionStrategy = scheduler::LayerInfo::FrameRateSelectionStrategy; 115 116 struct State { 117 int32_t z; 118 ui::LayerStack layerStack; 119 uint32_t flags; 120 int32_t sequence; // changes when visible regions can change 121 bool modified; 122 // Crop is expressed in layer space coordinate. 123 Rect crop; 124 LayerMetadata metadata; 125 // If non-null, a Surface this Surface's Z-order is interpreted relative to. 126 wp<Layer> zOrderRelativeOf; 127 bool isRelativeOf{false}; 128 129 // A list of surfaces whose Z-order is interpreted relative to ours. 130 SortedVector<wp<Layer>> zOrderRelatives; 131 half4 color; 132 float cornerRadius; 133 int backgroundBlurRadius; 134 gui::WindowInfo inputInfo; 135 wp<Layer> touchableRegionCrop; 136 137 ui::Dataspace dataspace; 138 139 uint64_t frameNumber; 140 uint64_t previousFrameNumber; 141 // high watermark framenumber to use to check for barriers to protect ourselves 142 // from out of order transactions 143 uint64_t barrierFrameNumber; 144 ui::Transform transform; 145 146 uint32_t producerId = 0; 147 // high watermark producerId to use to check for barriers to protect ourselves 148 // from out of order transactions 149 uint32_t barrierProducerId = 0; 150 151 uint32_t bufferTransform; 152 bool transformToDisplayInverse; 153 Region transparentRegionHint; 154 std::shared_ptr<renderengine::ExternalTexture> buffer; 155 sp<Fence> acquireFence; 156 std::shared_ptr<FenceTime> acquireFenceTime; 157 HdrMetadata hdrMetadata; 158 Region surfaceDamageRegion; 159 int32_t api; 160 sp<NativeHandle> sidebandStream; 161 mat4 colorTransform; 162 bool hasColorTransform; 163 // pointer to background color layer that, if set, appears below the buffer state layer 164 // and the buffer state layer's children. Z order will be set to 165 // INT_MIN 166 sp<Layer> bgColorLayer; 167 168 // The deque of callback handles for this frame. The back of the deque contains the most 169 // recent callback handle. 170 std::deque<sp<CallbackHandle>> callbackHandles; 171 bool colorSpaceAgnostic; 172 nsecs_t desiredPresentTime = 0; 173 bool isAutoTimestamp = true; 174 175 // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will 176 // be rendered around the layer. 177 float shadowRadius; 178 179 // Layer regions that are made of custom materials, like frosted glass 180 std::vector<BlurRegion> blurRegions; 181 182 // Priority of the layer assigned by Window Manager. 183 int32_t frameRateSelectionPriority; 184 185 // Default frame rate compatibility used to set the layer refresh rate votetype. 186 FrameRateCompatibility defaultFrameRateCompatibility; 187 FrameRate frameRate; 188 189 // The combined frame rate of parents / children of this layer 190 FrameRate frameRateForLayerTree; 191 192 FrameRateSelectionStrategy frameRateSelectionStrategy; 193 194 // Set by window manager indicating the layer and all its children are 195 // in a different orientation than the display. The hint suggests that 196 // the graphic producers should receive a transform hint as if the 197 // display was in this orientation. When the display changes to match 198 // the layer orientation, the graphic producer may not need to allocate 199 // a buffer of a different size. ui::Transform::ROT_INVALID means the 200 // a fixed transform hint is not set. 201 ui::Transform::RotationFlags fixedTransformHint; 202 203 // The vsync info that was used to start the transaction 204 FrameTimelineInfo frameTimelineInfo; 205 206 // When the transaction was posted 207 nsecs_t postTime; 208 sp<ITransactionCompletedListener> releaseBufferListener; 209 // SurfaceFrame that tracks the timeline of Transactions that contain a Buffer. Only one 210 // such SurfaceFrame exists because only one buffer can be presented on the layer per vsync. 211 // If multiple buffers are queued, the prior ones will be dropped, along with the 212 // SurfaceFrame that's tracking them. 213 std::shared_ptr<frametimeline::SurfaceFrame> bufferSurfaceFrameTX; 214 // A map of token(frametimelineVsyncId) to the SurfaceFrame that's tracking a transaction 215 // that contains the token. Only one SurfaceFrame exisits for transactions that share the 216 // same token, unless they are presented in different vsyncs. 217 std::unordered_map<int64_t, std::shared_ptr<frametimeline::SurfaceFrame>> 218 bufferlessSurfaceFramesTX; 219 // An arbitrary threshold for the number of BufferlessSurfaceFrames in the state. Used to 220 // trigger a warning if the number of SurfaceFrames crosses the threshold. 221 static constexpr uint32_t kStateSurfaceFramesThreshold = 25; 222 223 // Stretch effect to apply to this layer 224 StretchEffect stretchEffect; 225 226 // Whether or not this layer is a trusted overlay for input 227 bool isTrustedOverlay; 228 Rect bufferCrop; 229 Rect destinationFrame; 230 sp<IBinder> releaseBufferEndpoint; 231 gui::DropInputMode dropInputMode; 232 bool autoRefresh = false; 233 bool dimmingEnabled = true; 234 float currentHdrSdrRatio = 1.f; 235 float desiredHdrSdrRatio = -1.f; 236 gui::CachingHint cachingHint = gui::CachingHint::Enabled; 237 int64_t latchedVsyncId = 0; 238 bool useVsyncIdForRefreshRateSelection = false; 239 }; 240 241 explicit Layer(const surfaceflinger::LayerCreationArgs& args); 242 virtual ~Layer(); 243 244 static bool isLayerFocusedBasedOnPriority(int32_t priority); 245 static void miniDumpHeader(std::string& result); 246 247 // Provide unique string for each class type in the Layer hierarchy getType()248 virtual const char* getType() const { return "Layer"; } 249 250 // true if this layer is visible, false otherwise 251 virtual bool isVisible() const; 252 253 virtual sp<Layer> createClone(); 254 255 // Set a 2x2 transformation matrix on the layer. This transform 256 // will be applied after parent transforms, but before any final 257 // producer specified transform. 258 bool setMatrix(const layer_state_t::matrix22_t& matrix); 259 260 // This second set of geometry attributes are controlled by 261 // setGeometryAppliesWithResize, and their default mode is to be 262 // immediate. If setGeometryAppliesWithResize is specified 263 // while a resize is pending, then update of these attributes will 264 // be delayed until the resize completes. 265 266 // setPosition operates in parent buffer space (pre parent-transform) or display 267 // space for top-level layers. 268 bool setPosition(float x, float y); 269 // Buffer space 270 bool setCrop(const Rect& crop); 271 272 // TODO(b/38182121): Could we eliminate the various latching modes by 273 // using the layer hierarchy? 274 // ----------------------------------------------------------------------- 275 virtual bool setLayer(int32_t z); 276 virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); 277 278 virtual bool setAlpha(float alpha); 279 bool setColor(const half3& /*color*/); 280 281 // Set rounded corner radius for this layer and its children. 282 // 283 // We only support 1 radius per layer in the hierarchy, where parent layers have precedence. 284 // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer 285 // from which we inferred the rounded corner radius. 286 virtual bool setCornerRadius(float cornerRadius); 287 // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which 288 // is specified in pixels. 289 virtual bool setBackgroundBlurRadius(int backgroundBlurRadius); 290 virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions); 291 bool setTransparentRegionHint(const Region& transparent); 292 virtual bool setTrustedOverlay(bool); 293 virtual bool setFlags(uint32_t flags, uint32_t mask); 294 virtual bool setLayerStack(ui::LayerStack); 295 virtual ui::LayerStack getLayerStack( 296 LayerVector::StateSet state = LayerVector::StateSet::Drawing) const; 297 298 virtual bool setMetadata(const LayerMetadata& data); 299 virtual void setChildrenDrawingParent(const sp<Layer>&); 300 virtual bool reparent(const sp<IBinder>& newParentHandle) REQUIRES(mFlinger->mStateLock); 301 virtual bool setColorTransform(const mat4& matrix); 302 virtual mat4 getColorTransform() const; 303 virtual bool hasColorTransform() const; isColorSpaceAgnostic()304 virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; } isDimmingEnabled()305 virtual bool isDimmingEnabled() const { return getDrawingState().dimmingEnabled; } getDesiredHdrSdrRatio()306 float getDesiredHdrSdrRatio() const { return getDrawingState().desiredHdrSdrRatio; } getCurrentHdrSdrRatio()307 float getCurrentHdrSdrRatio() const { return getDrawingState().currentHdrSdrRatio; } getCachingHint()308 gui::CachingHint getCachingHint() const { return getDrawingState().cachingHint; } 309 310 bool setTransform(uint32_t /*transform*/); 311 bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/); 312 bool setBuffer(std::shared_ptr<renderengine::ExternalTexture>& /* buffer */, 313 const BufferData& /* bufferData */, nsecs_t /* postTime */, 314 nsecs_t /*desiredPresentTime*/, bool /*isAutoTimestamp*/, 315 const FrameTimelineInfo& /*info*/); 316 void setDesiredPresentTime(nsecs_t /*desiredPresentTime*/, bool /*isAutoTimestamp*/); 317 bool setDataspace(ui::Dataspace /*dataspace*/); 318 bool setExtendedRangeBrightness(float currentBufferRatio, float desiredRatio); 319 bool setDesiredHdrHeadroom(float desiredRatio); 320 bool setCachingHint(gui::CachingHint cachingHint); 321 bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/); 322 bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/); 323 bool setApi(int32_t /*api*/); 324 bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/, 325 const FrameTimelineInfo& /* info*/, nsecs_t /* postTime */); 326 bool setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& /*handles*/, 327 bool willPresent); 328 virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) 329 REQUIRES(mFlinger->mStateLock); 330 virtual bool setColorSpaceAgnostic(const bool agnostic); 331 virtual bool setDimmingEnabled(const bool dimmingEnabled); 332 virtual bool setDefaultFrameRateCompatibility(FrameRateCompatibility compatibility); 333 virtual bool setFrameRateSelectionPriority(int32_t priority); 334 virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint); 335 void setAutoRefresh(bool /* autoRefresh */); 336 bool setDropInputMode(gui::DropInputMode); 337 338 // If the variable is not set on the layer, it traverses up the tree to inherit the frame 339 // rate priority from its parent. 340 virtual int32_t getFrameRateSelectionPriority() const; 341 // 342 virtual FrameRateCompatibility getDefaultFrameRateCompatibility() const; 343 // 344 ui::Dataspace getDataSpace() const; 345 346 virtual bool isFrontBuffered() const; 347 348 virtual sp<LayerFE> getCompositionEngineLayerFE() const; 349 virtual sp<LayerFE> copyCompositionEngineLayerFE() const; 350 sp<LayerFE> getCompositionEngineLayerFE(const frontend::LayerHierarchy::TraversalPath&); 351 sp<LayerFE> getOrCreateCompositionEngineLayerFE(const frontend::LayerHierarchy::TraversalPath&); 352 353 const frontend::LayerSnapshot* getLayerSnapshot() const; 354 frontend::LayerSnapshot* editLayerSnapshot(); 355 std::unique_ptr<frontend::LayerSnapshot> stealLayerSnapshot(); 356 void updateLayerSnapshot(std::unique_ptr<frontend::LayerSnapshot> snapshot); 357 358 // If we have received a new buffer this frame, we will pass its surface 359 // damage down to hardware composer. Otherwise, we must send a region with 360 // one empty rect. 361 void useSurfaceDamage(); 362 void useEmptyDamage(); 363 Region getVisibleRegion(const DisplayDevice*) const; 364 void updateLastLatchTime(nsecs_t latchtime); 365 366 /* 367 * isOpaque - true if this surface is opaque 368 * 369 * This takes into account the buffer format (i.e. whether or not the 370 * pixel format includes an alpha channel) and the "opaque" flag set 371 * on the layer. It does not examine the current plane alpha value. 372 */ 373 bool isOpaque(const Layer::State&) const; 374 375 /* 376 * Returns whether this layer can receive input. 377 */ 378 bool canReceiveInput() const; 379 380 /* 381 * Whether or not the layer should be considered visible for input calculations. 382 */ isVisibleForInput()383 virtual bool isVisibleForInput() const { 384 // For compatibility reasons we let layers which can receive input 385 // receive input before they have actually submitted a buffer. Because 386 // of this we use canReceiveInput instead of isVisible to check the 387 // policy-visibility, ignoring the buffer state. However for layers with 388 // hasInputInfo()==false we can use the real visibility state. 389 // We are just using these layers for occlusion detection in 390 // InputDispatcher, and obviously if they aren't visible they can't occlude 391 // anything. 392 return hasInputInfo() ? canReceiveInput() : isVisible(); 393 } 394 395 /* 396 * isProtected - true if the layer may contain protected contents in the 397 * GRALLOC_USAGE_PROTECTED sense. 398 */ 399 bool isProtected() const; 400 401 /* 402 * isFixedSize - true if content has a fixed size 403 */ isFixedSize()404 virtual bool isFixedSize() const { return true; } 405 406 /* 407 * usesSourceCrop - true if content should use a source crop 408 */ usesSourceCrop()409 bool usesSourceCrop() const { return hasBufferOrSidebandStream(); } 410 411 // Most layers aren't created from the main thread, and therefore need to 412 // grab the SF state lock to access HWC, but ContainerLayer does, so we need 413 // to avoid grabbing the lock again to avoid deadlock isCreatedFromMainThread()414 virtual bool isCreatedFromMainThread() const { return false; } 415 getActiveTransform(const Layer::State & s)416 ui::Transform getActiveTransform(const Layer::State& s) const { return s.transform; } getActiveTransparentRegion(const Layer::State & s)417 Region getActiveTransparentRegion(const Layer::State& s) const { 418 return s.transparentRegionHint; 419 } getCrop(const Layer::State & s)420 Rect getCrop(const Layer::State& s) const { return s.crop; } 421 bool needsFiltering(const DisplayDevice*) const; 422 423 // True if this layer requires filtering 424 // This method is distinct from needsFiltering() in how the filter 425 // requirement is computed. needsFiltering() compares displayFrame and crop, 426 // where as this method transforms the displayFrame to layer-stack space 427 // first. This method should be used if there is no physical display to 428 // project onto when taking screenshots, as the filtering requirements are 429 // different. 430 // If the parent transform needs to be undone when capturing the layer, then 431 // the inverse parent transform is also required. 432 bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const; 433 434 // from graphics API 435 static ui::Dataspace translateDataspace(ui::Dataspace dataspace); 436 void updateCloneBufferInfo(); 437 uint64_t mPreviousFrameNumber = 0; 438 439 void onCompositionPresented(const DisplayDevice*, 440 const std::shared_ptr<FenceTime>& /*glDoneFence*/, 441 const std::shared_ptr<FenceTime>& /*presentFence*/, 442 const CompositorTiming&); 443 444 // If a buffer was replaced this frame, release the former buffer 445 void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/); 446 447 /* 448 * latchBuffer - called each time the screen is redrawn and returns whether 449 * the visible regions need to be recomputed (this is a fairly heavy 450 * operation, so this should be set only if needed). Typically this is used 451 * to figure out if the content or size of a surface has changed. 452 */ 453 bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/); 454 455 bool latchBufferImpl(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/, 456 bool bgColorOnly); 457 458 /* 459 * Returns true if the currently presented buffer will be released when this layer state 460 * is latched. This will return false if there is no buffer currently presented. 461 */ 462 bool willReleaseBufferOnLatch() const; 463 464 /* 465 * Calls latchBuffer if the buffer has a frame queued and then releases the buffer. 466 * This is used if the buffer is just latched and releases to free up the buffer 467 * and will not be shown on screen. 468 * Should only be called on the main thread. 469 */ 470 void latchAndReleaseBuffer(); 471 472 /* 473 * returns the rectangle that crops the content of the layer and scales it 474 * to the layer's size. 475 */ 476 Rect getBufferCrop() const; 477 478 /* 479 * Returns the transform applied to the buffer. 480 */ 481 uint32_t getBufferTransform() const; 482 483 sp<GraphicBuffer> getBuffer() const; 484 const std::shared_ptr<renderengine::ExternalTexture>& getExternalTexture() const; 485 486 /* 487 * Returns if a frame is ready 488 */ 489 bool hasReadyFrame() const; 490 getQueuedFrameCount()491 virtual int32_t getQueuedFrameCount() const { return 0; } 492 493 /** 494 * Returns active buffer size in the correct orientation. Buffer size is determined by undoing 495 * any buffer transformations. Returns Rect::INVALID_RECT if the layer has no buffer or the 496 * layer does not have a display frame and its parent is not bounded. 497 */ 498 Rect getBufferSize(const Layer::State&) const; 499 500 /** 501 * Returns the source bounds. If the bounds are not defined, it is inferred from the 502 * buffer size. Failing that, the bounds are determined from the passed in parent bounds. 503 * For the root layer, this is the display viewport size. 504 */ 505 FloatRect computeSourceBounds(const FloatRect& parentBounds) const; 506 virtual FrameRate getFrameRateForLayerTree() const; 507 508 bool getTransformToDisplayInverse() const; 509 510 // Returns how rounded corners should be drawn for this layer. 511 // A layer can override its parent's rounded corner settings if the parent's rounded 512 // corner crop does not intersect with its own rounded corner crop. 513 virtual frontend::RoundedCornerState getRoundedCornerState() const; 514 hasRoundedCorners()515 bool hasRoundedCorners() const { return getRoundedCornerState().hasRoundedCorners(); } 516 517 PixelFormat getPixelFormat() const; 518 /** 519 * Return whether this layer needs an input info. We generate InputWindowHandles for all 520 * non-cursor buffered layers regardless of whether they have an InputChannel. This is to enable 521 * the InputDispatcher to do PID based occlusion detection. 522 */ needsInputInfo()523 bool needsInputInfo() const { 524 return (hasInputInfo() || hasBufferOrSidebandStream()) && !mPotentialCursor; 525 } 526 527 // Implements RefBase. 528 void onFirstRef() override; 529 530 struct BufferInfo { 531 nsecs_t mDesiredPresentTime; 532 std::shared_ptr<FenceTime> mFenceTime; 533 sp<Fence> mFence; 534 uint32_t mTransform{0}; 535 ui::Dataspace mDataspace{ui::Dataspace::UNKNOWN}; 536 Rect mCrop; 537 uint32_t mScaleMode{NATIVE_WINDOW_SCALING_MODE_FREEZE}; 538 Region mSurfaceDamage; 539 HdrMetadata mHdrMetadata; 540 int mApi; 541 PixelFormat mPixelFormat{PIXEL_FORMAT_NONE}; 542 bool mTransformToDisplayInverse{false}; 543 544 std::shared_ptr<renderengine::ExternalTexture> mBuffer; 545 uint64_t mFrameNumber; 546 sp<IBinder> mReleaseBufferEndpoint; 547 548 bool mFrameLatencyNeeded{false}; 549 float mDesiredHdrSdrRatio = -1.f; 550 }; 551 552 BufferInfo mBufferInfo; 553 554 // implements compositionengine::LayerFE 555 const compositionengine::LayerFECompositionState* getCompositionState() const; 556 bool fenceHasSignaled() const; 557 void onPreComposition(nsecs_t refreshStartTime); 558 void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack layerStack, 559 std::function<FenceResult(FenceResult)>&& continuation = nullptr); 560 561 // Tracks mLastClientCompositionFence and gets the callback handle for this layer. 562 sp<CallbackHandle> findCallbackHandle(); 563 564 // Adds the future release fence to a list of fences that are used to release the 565 // last presented buffer. Also keeps track of the layerstack in a list of previous 566 // layerstacks that have been presented. 567 void prepareReleaseCallbacks(ftl::Future<FenceResult>, ui::LayerStack layerStack); 568 setWasClientComposed(const sp<Fence> & fence)569 void setWasClientComposed(const sp<Fence>& fence) { 570 mLastClientCompositionFence = fence; 571 mClearClientCompositionFenceOnLayerDisplayed = false; 572 } 573 574 const char* getDebugName() const; 575 576 bool setShadowRadius(float shadowRadius); 577 578 // Before color management is introduced, contents on Android have to be 579 // desaturated in order to match what they appears like visually. 580 // With color management, these contents will appear desaturated, thus 581 // needed to be saturated so that they match what they are designed for 582 // visually. 583 bool isLegacyDataSpace() const; 584 getTransactionFlags()585 uint32_t getTransactionFlags() const { return mTransactionFlags; } 586 587 static bool computeTrustedPresentationState(const FloatRect& bounds, 588 const FloatRect& sourceBounds, 589 const Region& coveredRegion, 590 const FloatRect& screenBounds, float, 591 const ui::Transform&, 592 const TrustedPresentationThresholds&); 593 void updateTrustedPresentationState(const DisplayDevice* display, 594 const frontend::LayerSnapshot* snapshot, int64_t time_in_ms, 595 bool leaveState); 596 hasTrustedPresentationListener()597 inline bool hasTrustedPresentationListener() { 598 return mTrustedPresentationListener.callbackInterface != nullptr; 599 } 600 601 // Sets the masked bits. 602 void setTransactionFlags(uint32_t mask); 603 604 // Clears and returns the masked bits. 605 uint32_t clearTransactionFlags(uint32_t mask); 606 607 FloatRect getBounds(const Region& activeTransparentRegion) const; 608 FloatRect getBounds() const; 609 Rect getInputBoundsInDisplaySpace(const FloatRect& insetBounds, 610 const ui::Transform& displayTransform); 611 612 // Compute bounds for the layer and cache the results. 613 void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius); 614 getSequence()615 int32_t getSequence() const { return sequence; } 616 617 // For tracing. 618 // TODO: Replace with raw buffer id from buffer metadata when that becomes available. 619 // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces 620 // creates its tracks by buffer id and has no way of associating a buffer back to the process 621 // that created it, the current implementation is only sufficient for cases where a buffer is 622 // only used within a single layer. getCurrentBufferId()623 uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; } 624 625 /* 626 * isSecure - true if this surface is secure, that is if it prevents 627 * screenshots or VNC servers. A surface can be set to be secure by the 628 * application, being secure doesn't mean the surface has DRM contents. 629 */ 630 bool isSecure() const; 631 632 /* 633 * isHiddenByPolicy - true if this layer has been forced invisible. 634 * just because this is false, doesn't mean isVisible() is true. 635 * For example if this layer has no active buffer, it may not be hidden by 636 * policy, but it still can not be visible. 637 */ 638 bool isHiddenByPolicy() const; 639 640 // True if the layer should be skipped in screenshots, screen recordings, 641 // and mirroring to external or virtual displays. 642 bool isInternalDisplayOverlay() const; 643 getOutputFilter()644 ui::LayerFilter getOutputFilter() const { 645 return {getLayerStack(), isInternalDisplayOverlay()}; 646 } 647 648 bool isRemovedFromCurrentState() const; 649 650 perfetto::protos::LayerProto* writeToProto(perfetto::protos::LayersProto& layersProto, 651 uint32_t traceFlags); 652 void writeCompositionStateToProto(perfetto::protos::LayerProto* layerProto, 653 ui::LayerStack layerStack); 654 655 // Write states that are modified by the main thread. This includes drawing 656 // state as well as buffer data. This should be called in the main or tracing 657 // thread. 658 void writeToProtoDrawingState(perfetto::protos::LayerProto* layerInfo); 659 // Write drawing or current state. If writing current state, the caller should hold the 660 // external mStateLock. If writing drawing state, this function should be called on the 661 // main or tracing thread. 662 void writeToProtoCommonState(perfetto::protos::LayerProto* layerInfo, LayerVector::StateSet, 663 uint32_t traceFlags = LayerTracing::TRACE_ALL); 664 getWindowType()665 gui::WindowInfo::Type getWindowType() const { return mWindowType; } 666 667 bool updateMirrorInfo(const std::deque<Layer*>& cloneRootsPendingUpdates); 668 669 /* 670 * doTransaction - process the transaction. This is a good place to figure 671 * out which attributes of the surface have changed. 672 */ 673 virtual uint32_t doTransaction(uint32_t transactionFlags); 674 675 /* 676 * Remove relative z for the layer if its relative parent is not part of the 677 * provided layer tree. 678 */ 679 void removeRelativeZ(const std::vector<Layer*>& layersInTree); 680 681 /* 682 * Remove from current state and mark for removal. 683 */ 684 void removeFromCurrentState() REQUIRES(mFlinger->mStateLock); 685 686 /* 687 * called with the state lock from a binder thread when the layer is 688 * removed from the current list to the pending removal list 689 */ 690 void onRemovedFromCurrentState() REQUIRES(mFlinger->mStateLock); 691 692 /* 693 * Called when the layer is added back to the current state list. 694 */ 695 void addToCurrentState(); 696 697 /* 698 * Sets display transform hint on BufferLayerConsumer. 699 */ 700 void updateTransformHint(ui::Transform::RotationFlags); getDrawingState()701 inline const State& getDrawingState() const { return mDrawingState; } getDrawingState()702 inline State& getDrawingState() { return mDrawingState; } 703 704 void miniDumpLegacy(std::string& result, const DisplayDevice&) const; 705 void miniDump(std::string& result, const frontend::LayerSnapshot&, const DisplayDevice&) const; 706 void dumpFrameStats(std::string& result) const; 707 void dumpOffscreenDebugInfo(std::string& result) const; 708 void clearFrameStats(); 709 void logFrameStats(); 710 void getFrameStats(FrameStats* outStats) const; 711 void onDisconnect(); 712 713 ui::Transform getTransform() const; 714 bool isTransformValid() const; 715 716 // Returns the Alpha of the Surface, accounting for the Alpha 717 // of parent Surfaces in the hierarchy (alpha's will be multiplied 718 // down the hierarchy). 719 half getAlpha() const; 720 half4 getColor() const; 721 int32_t getBackgroundBlurRadius() const; drawShadows()722 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; }; 723 724 // Returns the transform hint set by Window Manager on the layer or one of its parents. 725 // This traverses the current state because the data is needed when creating 726 // the layer(off drawing thread) and the hint should be available before the producer 727 // is ready to acquire a buffer. 728 ui::Transform::RotationFlags getFixedTransformHint() const; 729 730 /** 731 * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder 732 * which will not emit children who have relativeZOrder to another layer, this method 733 * just directly emits all children. It also emits them in no particular order. 734 * So this method is not suitable for graphical operations, as it doesn't represent 735 * the scene state, but it's also more efficient than traverseInZOrder and so useful for 736 * book-keeping. 737 */ 738 void traverse(LayerVector::StateSet, const LayerVector::Visitor&); 739 void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&); 740 void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&); 741 void traverseChildren(const LayerVector::Visitor&); 742 743 /** 744 * Traverse only children in z order, ignoring relative layers that are not children of the 745 * parent. 746 */ 747 void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&); 748 749 size_t getDescendantCount() const; getChildrenCount()750 size_t getChildrenCount() const { return mDrawingChildren.size(); } isHandleAlive()751 bool isHandleAlive() const { return mHandleAlive; } onHandleDestroyed()752 bool onHandleDestroyed() { return mHandleAlive = false; } 753 754 // ONLY CALL THIS FROM THE LAYER DTOR! 755 // See b/141111965. We need to add current children to offscreen layers in 756 // the layer dtor so as not to dangle layers. Since the layer has not 757 // committed its transaction when the layer is destroyed, we must add 758 // current children. This is safe in the dtor as we will no longer update 759 // the current state, but should not be called anywhere else! getCurrentChildren()760 LayerVector& getCurrentChildren() { return mCurrentChildren; } 761 762 void addChild(const sp<Layer>&); 763 // Returns index if removed, or negative value otherwise 764 // for symmetry with Vector::remove 765 ssize_t removeChild(const sp<Layer>& layer); getParent()766 sp<Layer> getParent() const { return mCurrentParent.promote(); } 767 768 // Should be called with the surfaceflinger statelock held isAtRoot()769 bool isAtRoot() const { return mIsAtRoot; } setIsAtRoot(bool isAtRoot)770 void setIsAtRoot(bool isAtRoot) { mIsAtRoot = isAtRoot; } 771 hasParent()772 bool hasParent() const { return getParent() != nullptr; } 773 Rect getScreenBounds(bool reduceTransparentRegion = true) const; 774 bool setChildLayer(const sp<Layer>& childLayer, int32_t z); 775 bool setChildRelativeLayer(const sp<Layer>& childLayer, 776 const sp<IBinder>& relativeToHandle, int32_t relativeZ); 777 778 // Copy the current list of children to the drawing state. Called by 779 // SurfaceFlinger to complete a transaction. 780 void commitChildList(); 781 int32_t getZ(LayerVector::StateSet) const; 782 783 /** 784 * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return 785 * INVALID_RECT if the layer has no buffer and no crop. 786 * A layer with an invalid buffer size and no crop is considered to be boundless. The layer 787 * bounds are constrained by its parent bounds. 788 */ 789 Rect getCroppedBufferSize(const Layer::State& s) const; 790 791 bool setFrameRate(FrameRate::FrameRateVote); 792 bool setFrameRateCategory(FrameRateCategory, bool smoothSwitchOnly); 793 794 bool setFrameRateSelectionStrategy(FrameRateSelectionStrategy); 795 setFrameTimelineInfoForBuffer(const FrameTimelineInfo &)796 virtual void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& /*info*/) {} 797 void setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, nsecs_t postTime); 798 void setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info, 799 nsecs_t postTime); 800 801 void addSurfaceFrameDroppedForBuffer(std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, 802 nsecs_t dropTime); 803 void addSurfaceFramePresentedForBuffer( 804 std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime, 805 nsecs_t currentLatchTime); 806 807 std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForTransaction( 808 const FrameTimelineInfo& info, nsecs_t postTime); 809 std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForBuffer( 810 const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName); 811 void setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info, nsecs_t postTime, 812 std::string debugName); 813 814 bool setTrustedPresentationInfo(TrustedPresentationThresholds const& thresholds, 815 TrustedPresentationListener const& listener); 816 817 // Creates a new handle each time, so we only expect 818 // this to be called once. 819 sp<IBinder> getHandle(); getName()820 const std::string& getName() const { return mName; } 821 bool getPremultipledAlpha() const; 822 void setInputInfo(const gui::WindowInfo& info); 823 824 struct InputDisplayArgs { 825 const ui::Transform* transform = nullptr; 826 bool isSecure = false; 827 }; 828 gui::WindowInfo fillInputInfo(const InputDisplayArgs& displayArgs); 829 830 /** 831 * Returns whether this layer has an explicitly set input-info. 832 */ 833 bool hasInputInfo() const; 834 835 // Sets the gui::GameMode for the tree rooted at this layer. A layer in the tree inherits this 836 // gui::GameMode unless it (or an ancestor) has GAME_MODE_METADATA. 837 void setGameModeForTree(gui::GameMode); 838 setGameMode(gui::GameMode gameMode)839 void setGameMode(gui::GameMode gameMode) { mGameMode = gameMode; } getGameMode()840 gui::GameMode getGameMode() const { return mGameMode; } 841 getOwnerUid()842 virtual uid_t getOwnerUid() const { return mOwnerUid; } 843 getOwnerPid()844 pid_t getOwnerPid() { return mOwnerPid; } 845 getOwnerAppId()846 int32_t getOwnerAppId() { return mOwnerAppId; } 847 848 // This layer is not a clone, but it's the parent to the cloned hierarchy. The 849 // variable mClonedChild represents the top layer that will be cloned so this 850 // layer will be the parent of mClonedChild. 851 // The layers in the cloned hierarchy will match the lifetime of the real layers. That is 852 // if the real layer is destroyed, then the clone layer will also be destroyed. 853 sp<Layer> mClonedChild; 854 bool mHadClonedChild = false; 855 void setClonedChild(const sp<Layer>& mClonedChild); 856 857 mutable bool contentDirty{false}; 858 Region surfaceDamageRegion; 859 860 // True when the surfaceDamageRegion is recognized as a small area update. 861 bool mSmallDirty{false}; 862 // Used to check if mUsedVsyncIdForRefreshRateSelection should be expired when it stop updating. 863 nsecs_t mMaxTimeForUseVsyncId = 0; 864 // True when DrawState.useVsyncIdForRefreshRateSelection previously set to true during updating 865 // buffer. 866 bool mUsedVsyncIdForRefreshRateSelection{false}; 867 868 // Layer serial number. This gives layers an explicit ordering, so we 869 // have a stable sort order when their layer stack and Z-order are 870 // the same. 871 const int32_t sequence; 872 873 bool mPendingHWCDestroy{false}; 874 backpressureEnabled()875 bool backpressureEnabled() const { 876 return mDrawingState.flags & layer_state_t::eEnableBackpressure; 877 } 878 879 bool setStretchEffect(const StretchEffect& effect); 880 StretchEffect getStretchEffect() const; 881 882 bool setBufferCrop(const Rect& /* bufferCrop */); 883 bool setDestinationFrame(const Rect& /* destinationFrame */); 884 // See mPendingBufferTransactions 885 void decrementPendingBufferCount(); getPendingBufferCounter()886 std::atomic<int32_t>* getPendingBufferCounter() { return &mPendingBufferTransactions; } getPendingBufferCounterName()887 std::string getPendingBufferCounterName() { return mBlastTransactionName; } 888 bool updateGeometry(); 889 890 bool isSimpleBufferUpdate(const layer_state_t& s) const; 891 892 static bool isOpaqueFormat(PixelFormat format); 893 894 // Updates the LayerSnapshot. This must be called prior to sending layer data to 895 // CompositionEngine or RenderEngine (i.e. before calling CompositionEngine::present or 896 // LayerFE::prepareClientComposition). 897 // 898 // TODO(b/238781169) Remove direct calls to RenderEngine::drawLayers that don't go through 899 // CompositionEngine to create a single path for composing layers. 900 void updateSnapshot(bool updateGeometry); 901 void updateChildrenSnapshots(bool updateGeometry); 902 void updateMetadataSnapshot(const LayerMetadata& parentMetadata); 903 void updateRelativeMetadataSnapshot(const LayerMetadata& relativeLayerMetadata, 904 std::unordered_set<Layer*>& visited); getClonedFrom()905 sp<Layer> getClonedFrom() const { 906 return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; 907 } isClone()908 bool isClone() { return mClonedFrom != nullptr; } 909 910 bool willPresentCurrentTransaction() const; 911 912 void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, 913 const sp<GraphicBuffer>& buffer, uint64_t framenumber, 914 const sp<Fence>& releaseFence); 915 bool setFrameRateForLayerTreeLegacy(FrameRate, nsecs_t now); 916 bool setFrameRateForLayerTree(FrameRate, const scheduler::LayerProps&, nsecs_t now); 917 void recordLayerHistoryBufferUpdate(const scheduler::LayerProps&, nsecs_t now); 918 void recordLayerHistoryAnimationTx(const scheduler::LayerProps&, nsecs_t now); getLayerProps()919 auto getLayerProps() const { 920 return scheduler::LayerProps{.visible = isVisible(), 921 .bounds = getBounds(), 922 .transform = getTransform(), 923 .setFrameRateVote = getFrameRateForLayerTree(), 924 .frameRateSelectionPriority = getFrameRateSelectionPriority(), 925 .isSmallDirty = mSmallDirty, 926 .isFrontBuffered = isFrontBuffered()}; 927 }; hasBuffer()928 bool hasBuffer() const { return mBufferInfo.mBuffer != nullptr; } setTransformHint(std::optional<ui::Transform::RotationFlags> transformHint)929 void setTransformHint(std::optional<ui::Transform::RotationFlags> transformHint) { 930 mTransformHint = transformHint; 931 } 932 void commitTransaction(); 933 // Keeps track of the previously presented layer stacks. This is used to get 934 // the release fences from the correct displays when we release the last buffer 935 // from the layer. 936 std::vector<ui::LayerStack> mPreviouslyPresentedLayerStacks; 937 938 struct FenceAndContinuation { 939 ftl::SharedFuture<FenceResult> future; 940 std::function<FenceResult(FenceResult)> continuation; 941 chainFenceAndContinuation942 ftl::SharedFuture<FenceResult> chain() const { 943 if (continuation) { 944 return ftl::Future(future).then(continuation).share(); 945 } else { 946 return future; 947 } 948 } 949 }; 950 std::vector<FenceAndContinuation> mPreviousReleaseFenceAndContinuations; 951 952 // Release fences for buffers that have not yet received a release 953 // callback. A release callback may not be given when capturing 954 // screenshots asynchronously. There may be no buffer update for the 955 // layer, but the layer will still be composited on the screen in every 956 // frame. Kepping track of these fences ensures that they are not dropped 957 // and can be dispatched to the client at a later time. Older fences are 958 // dropped when a layer stack receives a new fence. 959 // TODO(b/300533018): Track fence per multi-instance RenderEngine 960 ftl::SmallMap<ui::LayerStack, ftl::Future<FenceResult>, ui::kDisplayCapacity> 961 mAdditionalPreviousReleaseFences; 962 963 // Exposed so SurfaceFlinger can assert that it's held 964 const sp<SurfaceFlinger> mFlinger; 965 966 // Check if the damage region is a small dirty. 967 void setIsSmallDirty(const Region& damageRegion, const ui::Transform& layerToDisplayTransform); 968 void setIsSmallDirty(frontend::LayerSnapshot* snapshot); 969 970 protected: 971 // For unit tests 972 friend class TestableSurfaceFlinger; 973 friend class FpsReporterTest; 974 friend class RefreshRateSelectionTest; 975 friend class SetFrameRateTest; 976 friend class TransactionFrameTracerTest; 977 friend class TransactionSurfaceFrameTest; 978 979 void preparePerFrameCompositionState(); 980 void preparePerFrameBufferCompositionState(); 981 void preparePerFrameEffectsCompositionState(); 982 void gatherBufferInfo(); 983 void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>&); 984 isClonedFromAlive()985 bool isClonedFromAlive() { return getClonedFrom() != nullptr; } 986 987 void cloneDrawingState(const Layer* from); 988 void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); 989 void updateClonedChildren(const sp<Layer>& mirrorRoot, 990 std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); 991 void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); 992 void addChildToDrawing(const sp<Layer>&); 993 void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); 994 995 void prepareBasicGeometryCompositionState(); 996 void prepareGeometryCompositionState(); 997 void prepareCursorCompositionState(); 998 999 uint32_t getEffectiveUsage(uint32_t usage) const; 1000 1001 /** 1002 * Setup rounded corners coordinates of this layer, taking into account the layer bounds and 1003 * crop coordinates, transforming them into layer space. 1004 */ 1005 void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const; 1006 void setParent(const sp<Layer>&); 1007 LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers); 1008 void addZOrderRelative(const wp<Layer>& relative); 1009 void removeZOrderRelative(const wp<Layer>& relative); 1010 compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const; 1011 compositionengine::OutputLayer* findOutputLayerForDisplay( 1012 const DisplayDevice*, const frontend::LayerHierarchy::TraversalPath& path) const; 1013 bool usingRelativeZ(LayerVector::StateSet) const; 1014 1015 virtual ui::Transform getInputTransform() const; 1016 /** 1017 * Get the bounds in layer space within which this layer can receive input. 1018 * 1019 * These bounds are used to: 1020 * - Determine the input frame for the layer to be used for occlusion detection; and 1021 * - Determine the coordinate space within which the layer will receive input. The top-left of 1022 * this rect will be the origin of the coordinate space that the input events sent to the 1023 * layer will be in (prior to accounting for surface insets). 1024 * 1025 * The layer can still receive touch input if these bounds are invalid if 1026 * "replaceTouchableRegionWithCrop" is specified. In this case, the layer will receive input 1027 * in this layer's space, regardless of the specified crop layer. 1028 */ 1029 std::pair<FloatRect, bool> getInputBounds(bool fillParentBounds) const; 1030 1031 bool mPremultipliedAlpha{true}; 1032 const std::string mName; 1033 const std::string mTransactionName{"TX - " + mName}; 1034 1035 // These are only accessed by the main thread or the tracing thread. 1036 State mDrawingState; 1037 1038 TrustedPresentationThresholds mTrustedPresentationThresholds; 1039 TrustedPresentationListener mTrustedPresentationListener; 1040 bool mLastComputedTrustedPresentationState = false; 1041 bool mLastReportedTrustedPresentationState = false; 1042 int64_t mEnteredTrustedPresentationStateTime = -1; 1043 1044 uint32_t mTransactionFlags{0}; 1045 // Updated in doTransaction, used to track the last sequence number we 1046 // committed. Currently this is really only used for updating visible 1047 // regions. 1048 int32_t mLastCommittedTxSequence = -1; 1049 1050 // Timestamp history for UIAutomation. Thread safe. 1051 FrameTracker mFrameTracker; 1052 1053 // main thread 1054 sp<NativeHandle> mSidebandStream; 1055 // False if the buffer and its contents have been previously used for GPU 1056 // composition, true otherwise. 1057 bool mIsActiveBufferUpdatedForGpu = true; 1058 1059 // We encode unset as -1. 1060 std::atomic<uint64_t> mCurrentFrameNumber{0}; 1061 // Whether filtering is needed b/c of the drawingstate 1062 bool mNeedsFiltering{false}; 1063 1064 std::atomic<bool> mRemovedFromDrawingState{false}; 1065 1066 // page-flip thread (currently main thread) 1067 bool mProtectedByApp{false}; // application requires protected path to external sink 1068 1069 // protected by mLock 1070 mutable Mutex mLock; 1071 1072 const wp<Client> mClientRef; 1073 1074 // This layer can be a cursor on some displays. 1075 bool mPotentialCursor{false}; 1076 1077 LayerVector mCurrentChildren{LayerVector::StateSet::Current}; 1078 LayerVector mDrawingChildren{LayerVector::StateSet::Drawing}; 1079 1080 wp<Layer> mCurrentParent; 1081 wp<Layer> mDrawingParent; 1082 1083 // Window types from WindowManager.LayoutParams 1084 const gui::WindowInfo::Type mWindowType; 1085 1086 // The owner of the layer. If created from a non system process, it will be the calling uid. 1087 // If created from a system process, the value can be passed in. 1088 uid_t mOwnerUid; 1089 1090 // The owner pid of the layer. If created from a non system process, it will be the calling pid. 1091 // If created from a system process, the value can be passed in. 1092 pid_t mOwnerPid; 1093 1094 int32_t mOwnerAppId; 1095 1096 // Keeps track of the time SF latched the last buffer from this layer. 1097 // Used in buffer stuffing analysis in FrameTimeline. 1098 nsecs_t mLastLatchTime = 0; 1099 1100 mutable bool mDrawingStateModified = false; 1101 1102 sp<Fence> mLastClientCompositionFence; 1103 bool mClearClientCompositionFenceOnLayerDisplayed = false; 1104 private: 1105 // Range of uids allocated for a user. 1106 // This value is taken from android.os.UserHandle#PER_USER_RANGE. 1107 static constexpr int32_t PER_USER_RANGE = 100000; 1108 1109 friend class SlotGenerationTest; 1110 friend class TransactionFrameTracerTest; 1111 friend class TransactionSurfaceFrameTest; 1112 getAutoRefresh()1113 bool getAutoRefresh() const { return mDrawingState.autoRefresh; } getSidebandStreamChanged()1114 bool getSidebandStreamChanged() const { return mSidebandStreamChanged; } 1115 1116 std::atomic<bool> mSidebandStreamChanged{false}; 1117 1118 // Returns true if the layer can draw shadows on its border. canDrawShadows()1119 virtual bool canDrawShadows() const { return true; } 1120 1121 aidl::android::hardware::graphics::composer3::Composition getCompositionType( 1122 const DisplayDevice&) const; 1123 aidl::android::hardware::graphics::composer3::Composition getCompositionType( 1124 const compositionengine::OutputLayer*) const; 1125 /** 1126 * Returns an unsorted vector of all layers that are part of this tree. 1127 * That includes the current layer and all its descendants. 1128 */ 1129 std::vector<Layer*> getLayersInTree(LayerVector::StateSet); 1130 /** 1131 * Traverses layers that are part of this tree in the correct z order. 1132 * layersInTree must be sorted before calling this method. 1133 */ 1134 void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree, 1135 LayerVector::StateSet, const LayerVector::Visitor&); 1136 LayerVector makeChildrenTraversalList(LayerVector::StateSet, 1137 const std::vector<Layer*>& layersInTree); 1138 1139 void updateTreeHasFrameRateVote(); 1140 bool propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool overrideChildren, 1141 bool* transactionNeeded); 1142 void setZOrderRelativeOf(const wp<Layer>& relativeOf); 1143 bool isTrustedOverlay() const; 1144 gui::DropInputMode getDropInputMode() const; 1145 void handleDropInputMode(gui::WindowInfo& info) const; 1146 1147 // Find the root of the cloned hierarchy, this means the first non cloned parent. 1148 // This will return null if first non cloned parent is not found. 1149 sp<Layer> getClonedRoot(); 1150 1151 // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is 1152 // null. 1153 sp<Layer> getRootLayer(); 1154 1155 // Fills in the touch occlusion mode of the first parent (including this layer) that 1156 // hasInputInfo() or no-op if no such parent is found. 1157 void fillTouchOcclusionMode(gui::WindowInfo& info); 1158 1159 // Fills in the frame and transform info for the gui::WindowInfo. 1160 void fillInputFrameInfo(gui::WindowInfo&, const ui::Transform& screenToDisplay); 1161 1162 inline void tracePendingBufferCount(int32_t pendingBuffers); 1163 1164 // Latch sideband stream and returns true if the dirty region should be updated. 1165 bool latchSidebandStream(bool& recomputeVisibleRegions); 1166 1167 bool hasFrameUpdate() const; 1168 1169 void updateTexImage(nsecs_t latchTime, bool bgColorOnly = false); 1170 1171 // Crop that applies to the buffer 1172 Rect computeBufferCrop(const State& s); 1173 1174 void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, 1175 const sp<GraphicBuffer>& buffer, uint64_t framenumber, 1176 const sp<Fence>& releaseFence, 1177 uint32_t currentMaxAcquiredBufferCount); 1178 1179 // Returns true if the transformed buffer size does not match the layer size and we need 1180 // to apply filtering. 1181 bool bufferNeedsFiltering() const; 1182 1183 // Returns true if there is a valid color to fill. 1184 bool fillsColor() const; 1185 // Returns true if this layer has a blur value. 1186 bool hasBlur() const; hasEffect()1187 bool hasEffect() const { return fillsColor() || drawShadows() || hasBlur(); } hasBufferOrSidebandStream()1188 bool hasBufferOrSidebandStream() const { 1189 return ((mSidebandStream != nullptr) || (mBufferInfo.mBuffer != nullptr)); 1190 } 1191 hasBufferOrSidebandStreamInDrawing()1192 bool hasBufferOrSidebandStreamInDrawing() const { 1193 return ((mDrawingState.sidebandStream != nullptr) || (mDrawingState.buffer != nullptr)); 1194 } 1195 hasSomethingToDraw()1196 bool hasSomethingToDraw() const { return hasEffect() || hasBufferOrSidebandStream(); } 1197 1198 // Fills the provided vector with the currently available JankData and removes the processed 1199 // JankData from the pending list. 1200 void transferAvailableJankData(const std::deque<sp<CallbackHandle>>& handles, 1201 std::vector<JankData>& jankData); 1202 shouldOverrideChildrenFrameRate()1203 bool shouldOverrideChildrenFrameRate() const { 1204 return getDrawingState().frameRateSelectionStrategy == 1205 FrameRateSelectionStrategy::OverrideChildren; 1206 } 1207 shouldPropagateFrameRate()1208 bool shouldPropagateFrameRate() const { 1209 return getDrawingState().frameRateSelectionStrategy != FrameRateSelectionStrategy::Self; 1210 } 1211 1212 // Cached properties computed from drawing state 1213 // Effective transform taking into account parent transforms and any parent scaling, which is 1214 // a transform from the current layer coordinate space to display(screen) coordinate space. 1215 ui::Transform mEffectiveTransform; 1216 1217 // Bounds of the layer before any transformation is applied and before it has been cropped 1218 // by its parents. 1219 FloatRect mSourceBounds; 1220 1221 // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and 1222 // its parent bounds. 1223 FloatRect mBounds; 1224 1225 // Layer bounds in screen space. 1226 FloatRect mScreenBounds; 1227 1228 bool mGetHandleCalled = false; 1229 1230 // The current layer is a clone of mClonedFrom. This means that this layer will update it's 1231 // properties based on mClonedFrom. When mClonedFrom latches a new buffer for BufferLayers, 1232 // this layer will update it's buffer. When mClonedFrom updates it's drawing state, children, 1233 // and relatives, this layer will update as well. 1234 wp<Layer> mClonedFrom; 1235 1236 // The inherited shadow radius after taking into account the layer hierarchy. This is the 1237 // final shadow radius for this layer. If a shadow is specified for a layer, then effective 1238 // shadow radius is the set shadow radius, otherwise its the parent's shadow radius. 1239 float mEffectiveShadowRadius = 0.f; 1240 1241 // Game mode for the layer. Set by WindowManagerShell and recorded by SurfaceFlingerStats. 1242 gui::GameMode mGameMode = gui::GameMode::Unsupported; 1243 1244 // A list of regions on this layer that should have blurs. 1245 const std::vector<BlurRegion> getBlurRegions() const; 1246 1247 bool mIsAtRoot = false; 1248 1249 uint32_t mLayerCreationFlags; 1250 1251 bool findInHierarchy(const sp<Layer>&); 1252 1253 void setTransformHintLegacy(ui::Transform::RotationFlags); 1254 void releasePreviousBuffer(); 1255 void resetDrawingStateBufferInfo(); 1256 1257 // Transform hint provided to the producer. This must be accessed holding 1258 // the mStateLock. 1259 ui::Transform::RotationFlags mTransformHintLegacy = ui::Transform::ROT_0; 1260 std::optional<ui::Transform::RotationFlags> mTransformHint = std::nullopt; 1261 1262 ReleaseCallbackId mPreviousReleaseCallbackId = ReleaseCallbackId::INVALID_ID; 1263 sp<IBinder> mPreviousReleaseBufferEndpoint; 1264 1265 bool mReleasePreviousBuffer = false; 1266 1267 // Stores the last set acquire fence signal time used to populate the callback handle's acquire 1268 // time. 1269 std::variant<nsecs_t, sp<Fence>> mCallbackHandleAcquireTimeOrFence = -1; 1270 1271 std::deque<std::shared_ptr<android::frametimeline::SurfaceFrame>> mPendingJankClassifications; 1272 // An upper bound on the number of SurfaceFrames in the pending classifications deque. 1273 static constexpr int kPendingClassificationMaxSurfaceFrames = 50; 1274 1275 const std::string mBlastTransactionName{"BufferTX - " + mName}; 1276 // This integer is incremented everytime a buffer arrives at the server for this layer, 1277 // and decremented when a buffer is dropped or latched. When changed the integer is exported 1278 // to systrace with ATRACE_INT and mBlastTransactionName. This way when debugging perf it is 1279 // possible to see when a buffer arrived at the server, and in which frame it latched. 1280 // 1281 // You can understand the trace this way: 1282 // - If the integer increases, a buffer arrived at the server. 1283 // - If the integer decreases in latchBuffer, that buffer was latched 1284 // - If the integer decreases in setBuffer or doTransaction, a buffer was dropped 1285 std::atomic<int32_t> mPendingBufferTransactions{0}; 1286 1287 // Contains requested position and matrix updates. This will be applied if the client does 1288 // not specify a destination frame. 1289 ui::Transform mRequestedTransform; 1290 1291 sp<LayerFE> mLegacyLayerFE; 1292 std::vector<std::pair<frontend::LayerHierarchy::TraversalPath, sp<LayerFE>>> mLayerFEs; 1293 std::unique_ptr<frontend::LayerSnapshot> mSnapshot = 1294 std::make_unique<frontend::LayerSnapshot>(); 1295 bool mHandleAlive = false; 1296 }; 1297 1298 std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate); 1299 1300 } // namespace android 1301