1 /*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 //
18 // Provide access to read-only assets.
19 //
20
21 #define LOG_TAG "asset"
22 #define ATRACE_TAG ATRACE_TAG_RESOURCES
23 //#define LOG_NDEBUG 0
24
25 #include <androidfw/Asset.h>
26 #include <androidfw/AssetDir.h>
27 #include <androidfw/AssetManager.h>
28 #include <androidfw/misc.h>
29 #include <androidfw/PathUtils.h>
30 #include <androidfw/ResourceTypes.h>
31 #include <androidfw/ZipFileRO.h>
32 #include <cutils/atomic.h>
33 #include <utils/Log.h>
34 #include <utils/String8.h>
35 #include <utils/String8.h>
36 #include <utils/threads.h>
37 #include <utils/Timers.h>
38 #include <utils/Trace.h>
39 #ifndef _WIN32
40 #include <sys/file.h>
41 #endif
42
43 #include <assert.h>
44 #include <dirent.h>
45 #include <errno.h>
46 #include <string.h> // strerror
47 #include <strings.h>
48
49 #ifndef TEMP_FAILURE_RETRY
50 /* Used to retry syscalls that can return EINTR. */
51 #define TEMP_FAILURE_RETRY(exp) ({ \
52 typeof (exp) _rc; \
53 do { \
54 _rc = (exp); \
55 } while (_rc == -1 && errno == EINTR); \
56 _rc; })
57 #endif
58
59 using namespace android;
60
61 static const bool kIsDebug = false;
62
63 static const char* kAssetsRoot = "assets";
64 static const char* kAppZipName = NULL; //"classes.jar";
65 static const char* kSystemAssets = "framework/framework-res.apk";
66 static const char* kResourceCache = "resource-cache";
67
68 static const char* kExcludeExtension = ".EXCLUDE";
69
70 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
71
72 static volatile int32_t gCount = 0;
73
74 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
75 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
76 const char* AssetManager::VENDOR_OVERLAY_DIR = "/vendor/overlay";
77 const char* AssetManager::PRODUCT_OVERLAY_DIR = "/product/overlay";
78 const char* AssetManager::SYSTEM_EXT_OVERLAY_DIR = "/system_ext/overlay";
79 const char* AssetManager::ODM_OVERLAY_DIR = "/odm/overlay";
80 const char* AssetManager::OEM_OVERLAY_DIR = "/oem/overlay";
81 const char* AssetManager::OVERLAY_THEME_DIR_PROPERTY = "ro.boot.vendor.overlay.theme";
82 const char* AssetManager::TARGET_PACKAGE_NAME = "android";
83 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
84 const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
85
86 namespace {
87
idmapPathForPackagePath(const String8 & pkgPath)88 String8 idmapPathForPackagePath(const String8& pkgPath) {
89 const char* root = getenv("ANDROID_DATA");
90 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
91 String8 path(root);
92 appendPath(path, kResourceCache);
93
94 char buf[256]; // 256 chars should be enough for anyone...
95 strncpy(buf, pkgPath.c_str(), 255);
96 buf[255] = '\0';
97 char* filename = buf;
98 while (*filename && *filename == '/') {
99 ++filename;
100 }
101 char* p = filename;
102 while (*p) {
103 if (*p == '/') {
104 *p = '@';
105 }
106 ++p;
107 }
108 appendPath(path, filename);
109 path.append("@idmap");
110
111 return path;
112 }
113
114 /*
115 * Like strdup(), but uses C++ "new" operator instead of malloc.
116 */
strdupNew(const char * str)117 static char* strdupNew(const char* str) {
118 char* newStr;
119 int len;
120
121 if (str == NULL)
122 return NULL;
123
124 len = strlen(str);
125 newStr = new char[len+1];
126 memcpy(newStr, str, len+1);
127
128 return newStr;
129 }
130
131 } // namespace
132
133 /*
134 * ===========================================================================
135 * AssetManager
136 * ===========================================================================
137 */
138
getGlobalCount()139 int32_t AssetManager::getGlobalCount() {
140 return gCount;
141 }
142
AssetManager()143 AssetManager::AssetManager() :
144 mLocale(NULL), mResources(NULL), mConfig(new ResTable_config) {
145 int count = android_atomic_inc(&gCount) + 1;
146 if (kIsDebug) {
147 ALOGI("Creating AssetManager %p #%d\n", this, count);
148 }
149 memset(mConfig, 0, sizeof(ResTable_config));
150 }
151
~AssetManager()152 AssetManager::~AssetManager() {
153 int count = android_atomic_dec(&gCount);
154 if (kIsDebug) {
155 ALOGI("Destroying AssetManager in %p #%d\n", this, count);
156 } else {
157 ALOGV("Destroying AssetManager in %p #%d\n", this, count);
158 }
159
160 // Manually close any fd paths for which we have not yet opened their zip (which
161 // will take ownership of the fd and close it when done).
162 for (size_t i=0; i<mAssetPaths.size(); i++) {
163 ALOGV("Cleaning path #%d: fd=%d, zip=%p", (int)i, mAssetPaths[i].rawFd,
164 mAssetPaths[i].zip.get());
165 if (mAssetPaths[i].rawFd >= 0 && mAssetPaths[i].zip == NULL) {
166 close(mAssetPaths[i].rawFd);
167 }
168 }
169
170 delete mConfig;
171 delete mResources;
172
173 // don't have a String class yet, so make sure we clean up
174 delete[] mLocale;
175 }
176
addAssetPath(const String8 & path,int32_t * cookie,bool appAsLib,bool isSystemAsset)177 bool AssetManager::addAssetPath(
178 const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset) {
179 AutoMutex _l(mLock);
180
181 asset_path ap;
182
183 String8 realPath(path);
184 if (kAppZipName) {
185 appendPath(realPath, kAppZipName);
186 }
187 ap.type = ::getFileType(realPath.c_str());
188 if (ap.type == kFileTypeRegular) {
189 ap.path = realPath;
190 } else {
191 ap.path = path;
192 ap.type = ::getFileType(path.c_str());
193 if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
194 ALOGW("Asset path %s is neither a directory nor file (type=%d).",
195 path.c_str(), (int)ap.type);
196 return false;
197 }
198 }
199
200 // Skip if we have it already.
201 for (size_t i=0; i<mAssetPaths.size(); i++) {
202 if (mAssetPaths[i].path == ap.path) {
203 if (cookie) {
204 *cookie = static_cast<int32_t>(i+1);
205 }
206 return true;
207 }
208 }
209
210 ALOGV("In %p Asset %s path: %s", this,
211 ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.c_str());
212
213 ap.isSystemAsset = isSystemAsset;
214 ssize_t apPos = mAssetPaths.add(ap);
215
216 // new paths are always added at the end
217 if (cookie) {
218 *cookie = static_cast<int32_t>(mAssetPaths.size());
219 }
220
221 #ifdef __ANDROID__
222 // Load overlays, if any
223 asset_path oap;
224 for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
225 oap.isSystemAsset = isSystemAsset;
226 mAssetPaths.add(oap);
227 }
228 #endif
229
230 if (mResources != NULL) {
231 appendPathToResTable(mAssetPaths.editItemAt(apPos), appAsLib);
232 }
233
234 return true;
235 }
236
addOverlayPath(const String8 & packagePath,int32_t * cookie)237 bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
238 {
239 const String8 idmapPath = idmapPathForPackagePath(packagePath);
240
241 AutoMutex _l(mLock);
242
243 for (size_t i = 0; i < mAssetPaths.size(); ++i) {
244 if (mAssetPaths[i].idmap == idmapPath) {
245 *cookie = static_cast<int32_t>(i + 1);
246 return true;
247 }
248 }
249
250 Asset* idmap = NULL;
251 if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
252 ALOGW("failed to open idmap file %s\n", idmapPath.c_str());
253 return false;
254 }
255
256 String8 targetPath;
257 String8 overlayPath;
258 if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
259 NULL, NULL, NULL, &targetPath, &overlayPath)) {
260 ALOGW("failed to read idmap file %s\n", idmapPath.c_str());
261 delete idmap;
262 return false;
263 }
264 delete idmap;
265
266 if (overlayPath != packagePath) {
267 ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
268 idmapPath.c_str(), packagePath.c_str(), overlayPath.c_str());
269 return false;
270 }
271 if (access(targetPath.c_str(), R_OK) != 0) {
272 ALOGW("failed to access file %s: %s\n", targetPath.c_str(), strerror(errno));
273 return false;
274 }
275 if (access(idmapPath.c_str(), R_OK) != 0) {
276 ALOGW("failed to access file %s: %s\n", idmapPath.c_str(), strerror(errno));
277 return false;
278 }
279 if (access(overlayPath.c_str(), R_OK) != 0) {
280 ALOGW("failed to access file %s: %s\n", overlayPath.c_str(), strerror(errno));
281 return false;
282 }
283
284 asset_path oap;
285 oap.path = overlayPath;
286 oap.type = ::getFileType(overlayPath.c_str());
287 oap.idmap = idmapPath;
288 #if 0
289 ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
290 targetPath.c_str(), overlayPath.c_str(), idmapPath.c_str());
291 #endif
292 mAssetPaths.add(oap);
293 *cookie = static_cast<int32_t>(mAssetPaths.size());
294
295 if (mResources != NULL) {
296 appendPathToResTable(oap);
297 }
298
299 return true;
300 }
301
addAssetFd(int fd,const String8 & debugPathName,int32_t * cookie,bool appAsLib,bool assume_ownership)302 bool AssetManager::addAssetFd(
303 int fd, const String8& debugPathName, int32_t* cookie, bool appAsLib,
304 bool assume_ownership) {
305 AutoMutex _l(mLock);
306
307 asset_path ap;
308
309 ap.path = debugPathName;
310 ap.rawFd = fd;
311 ap.type = kFileTypeRegular;
312 ap.assumeOwnership = assume_ownership;
313
314 ALOGV("In %p Asset fd %d name: %s", this, fd, ap.path.c_str());
315
316 ssize_t apPos = mAssetPaths.add(ap);
317
318 // new paths are always added at the end
319 if (cookie) {
320 *cookie = static_cast<int32_t>(mAssetPaths.size());
321 }
322
323 if (mResources != NULL) {
324 appendPathToResTable(mAssetPaths.editItemAt(apPos), appAsLib);
325 }
326
327 return true;
328 }
329
createIdmap(const char * targetApkPath,const char * overlayApkPath,uint32_t targetCrc,uint32_t overlayCrc,uint32_t ** outData,size_t * outSize)330 bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
331 uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
332 {
333 AutoMutex _l(mLock);
334 const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
335 Asset* assets[2] = {NULL, NULL};
336 bool ret = false;
337 {
338 ResTable tables[2];
339
340 for (int i = 0; i < 2; ++i) {
341 asset_path ap;
342 ap.type = kFileTypeRegular;
343 ap.path = paths[i];
344 assets[i] = openNonAssetInPathLocked("resources.arsc",
345 Asset::ACCESS_BUFFER, ap);
346 if (assets[i] == NULL) {
347 ALOGW("failed to find resources.arsc in %s\n", ap.path.c_str());
348 goto exit;
349 }
350 if (tables[i].add(assets[i]) != NO_ERROR) {
351 ALOGW("failed to add %s to resource table", paths[i].c_str());
352 goto exit;
353 }
354 }
355 ret = tables[1].createIdmap(tables[0], targetCrc, overlayCrc,
356 targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
357 }
358
359 exit:
360 delete assets[0];
361 delete assets[1];
362 return ret;
363 }
364
addDefaultAssets()365 bool AssetManager::addDefaultAssets()
366 {
367 const char* root = getenv("ANDROID_ROOT");
368 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
369
370 String8 path(root);
371 appendPath(path, kSystemAssets);
372
373 return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */);
374 }
375
nextAssetPath(const int32_t cookie) const376 int32_t AssetManager::nextAssetPath(const int32_t cookie) const
377 {
378 AutoMutex _l(mLock);
379 const size_t next = static_cast<size_t>(cookie) + 1;
380 return next > mAssetPaths.size() ? -1 : next;
381 }
382
getAssetPath(const int32_t cookie) const383 String8 AssetManager::getAssetPath(const int32_t cookie) const
384 {
385 AutoMutex _l(mLock);
386 const size_t which = static_cast<size_t>(cookie) - 1;
387 if (which < mAssetPaths.size()) {
388 return mAssetPaths[which].path;
389 }
390 return String8();
391 }
392
setLocaleLocked(const char * locale)393 void AssetManager::setLocaleLocked(const char* locale)
394 {
395 if (mLocale != NULL) {
396 delete[] mLocale;
397 }
398
399 mLocale = strdupNew(locale);
400 updateResourceParamsLocked();
401 }
402
setConfiguration(const ResTable_config & config,const char * locale)403 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
404 {
405 AutoMutex _l(mLock);
406 *mConfig = config;
407 if (locale) {
408 setLocaleLocked(locale);
409 } else if (config.language[0] != 0) {
410 char spec[RESTABLE_MAX_LOCALE_LEN];
411 config.getBcp47Locale(spec);
412 setLocaleLocked(spec);
413 } else {
414 updateResourceParamsLocked();
415 }
416 }
417
getConfiguration(ResTable_config * outConfig) const418 void AssetManager::getConfiguration(ResTable_config* outConfig) const
419 {
420 AutoMutex _l(mLock);
421 *outConfig = *mConfig;
422 }
423
424 /*
425 * Open an asset.
426 *
427 * The data could be in any asset path. Each asset path could be:
428 * - A directory on disk.
429 * - A Zip archive, uncompressed or compressed.
430 *
431 * If the file is in a directory, it could have a .gz suffix, meaning it is compressed.
432 *
433 * We should probably reject requests for "illegal" filenames, e.g. those
434 * with illegal characters or "../" backward relative paths.
435 */
open(const char * fileName,AccessMode mode)436 Asset* AssetManager::open(const char* fileName, AccessMode mode)
437 {
438 AutoMutex _l(mLock);
439
440 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
441
442 String8 assetName(kAssetsRoot);
443 appendPath(assetName, fileName);
444
445 /*
446 * For each top-level asset path, search for the asset.
447 */
448
449 size_t i = mAssetPaths.size();
450 while (i > 0) {
451 i--;
452 ALOGV("Looking for asset '%s' in '%s'\n",
453 assetName.c_str(), mAssetPaths.itemAt(i).path.c_str());
454 Asset* pAsset = openNonAssetInPathLocked(assetName.c_str(), mode,
455 mAssetPaths.editItemAt(i));
456 if (pAsset != NULL) {
457 return pAsset != kExcludedAsset ? pAsset : NULL;
458 }
459 }
460
461 return NULL;
462 }
463
464 /*
465 * Open a non-asset file as if it were an asset.
466 *
467 * The "fileName" is the partial path starting from the application name.
468 */
openNonAsset(const char * fileName,AccessMode mode,int32_t * outCookie)469 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
470 {
471 AutoMutex _l(mLock);
472
473 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
474
475 /*
476 * For each top-level asset path, search for the asset.
477 */
478
479 size_t i = mAssetPaths.size();
480 while (i > 0) {
481 i--;
482 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.c_str());
483 Asset* pAsset = openNonAssetInPathLocked(
484 fileName, mode, mAssetPaths.editItemAt(i));
485 if (pAsset != NULL) {
486 if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
487 return pAsset != kExcludedAsset ? pAsset : NULL;
488 }
489 }
490
491 return NULL;
492 }
493
openNonAsset(const int32_t cookie,const char * fileName,AccessMode mode)494 Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
495 {
496 const size_t which = static_cast<size_t>(cookie) - 1;
497
498 AutoMutex _l(mLock);
499
500 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
501
502 if (which < mAssetPaths.size()) {
503 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
504 mAssetPaths.itemAt(which).path.c_str());
505 Asset* pAsset = openNonAssetInPathLocked(
506 fileName, mode, mAssetPaths.editItemAt(which));
507 if (pAsset != NULL) {
508 return pAsset != kExcludedAsset ? pAsset : NULL;
509 }
510 }
511
512 return NULL;
513 }
514
515 /*
516 * Get the type of a file in the asset namespace.
517 *
518 * This currently only works for regular files. All others (including
519 * directories) will return kFileTypeNonexistent.
520 */
getFileType(const char * fileName)521 FileType AssetManager::getFileType(const char* fileName)
522 {
523 Asset* pAsset = NULL;
524
525 /*
526 * Open the asset. This is less efficient than simply finding the
527 * file, but it's not too bad (we don't uncompress or mmap data until
528 * the first read() call).
529 */
530 pAsset = open(fileName, Asset::ACCESS_STREAMING);
531 delete pAsset;
532
533 if (pAsset == NULL) {
534 return kFileTypeNonexistent;
535 } else {
536 return kFileTypeRegular;
537 }
538 }
539
appendPathToResTable(asset_path & ap,bool appAsLib) const540 bool AssetManager::appendPathToResTable(asset_path& ap, bool appAsLib) const {
541 // skip those ap's that correspond to system overlays
542 if (ap.isSystemOverlay) {
543 return true;
544 }
545
546 Asset* ass = NULL;
547 ResTable* sharedRes = NULL;
548 bool shared = true;
549 bool onlyEmptyResources = true;
550 ATRACE_NAME(ap.path.c_str());
551 Asset* idmap = openIdmapLocked(ap);
552 size_t nextEntryIdx = mResources->getTableCount();
553 ALOGV("Looking for resource asset in '%s'\n", ap.path.c_str());
554 if (ap.type != kFileTypeDirectory && ap.rawFd < 0) {
555 if (nextEntryIdx == 0) {
556 // The first item is typically the framework resources,
557 // which we want to avoid parsing every time.
558 sharedRes = const_cast<AssetManager*>(this)->
559 mZipSet.getZipResourceTable(ap.path);
560 if (sharedRes != NULL) {
561 // skip ahead the number of system overlay packages preloaded
562 nextEntryIdx = sharedRes->getTableCount();
563 }
564 }
565 if (sharedRes == NULL) {
566 ass = const_cast<AssetManager*>(this)->
567 mZipSet.getZipResourceTableAsset(ap.path);
568 if (ass == NULL) {
569 ALOGV("loading resource table %s\n", ap.path.c_str());
570 ass = const_cast<AssetManager*>(this)->
571 openNonAssetInPathLocked("resources.arsc",
572 Asset::ACCESS_BUFFER,
573 ap);
574 if (ass != NULL && ass != kExcludedAsset) {
575 ass = const_cast<AssetManager*>(this)->
576 mZipSet.setZipResourceTableAsset(ap.path, ass);
577 }
578 }
579
580 if (nextEntryIdx == 0 && ass != NULL) {
581 // If this is the first resource table in the asset
582 // manager, then we are going to cache it so that we
583 // can quickly copy it out for others.
584 ALOGV("Creating shared resources for %s", ap.path.c_str());
585 sharedRes = new ResTable();
586 sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
587 #ifdef __ANDROID__
588 const char* data = getenv("ANDROID_DATA");
589 LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
590 String8 overlaysListPath(data);
591 appendPath(overlaysListPath, kResourceCache);
592 appendPath(overlaysListPath, "overlays.list");
593 addSystemOverlays(overlaysListPath.c_str(), ap.path, sharedRes, nextEntryIdx);
594 #endif
595 sharedRes = const_cast<AssetManager*>(this)->
596 mZipSet.setZipResourceTable(ap.path, sharedRes);
597 }
598 }
599 } else {
600 ALOGV("loading resource table %s\n", ap.path.c_str());
601 ass = const_cast<AssetManager*>(this)->
602 openNonAssetInPathLocked("resources.arsc",
603 Asset::ACCESS_BUFFER,
604 ap);
605 shared = false;
606 }
607
608 if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
609 ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
610 if (sharedRes != NULL) {
611 ALOGV("Copying existing resources for %s", ap.path.c_str());
612 mResources->add(sharedRes, ap.isSystemAsset);
613 } else {
614 ALOGV("Parsing resources for %s", ap.path.c_str());
615 mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset);
616 }
617 onlyEmptyResources = false;
618
619 if (!shared) {
620 delete ass;
621 }
622 } else {
623 ALOGV("Installing empty resources in to table %p\n", mResources);
624 mResources->addEmpty(nextEntryIdx + 1);
625 }
626
627 if (idmap != NULL) {
628 delete idmap;
629 }
630 return onlyEmptyResources;
631 }
632
getResTable(bool required) const633 const ResTable* AssetManager::getResTable(bool required) const
634 {
635 ResTable* rt = mResources;
636 if (rt) {
637 return rt;
638 }
639
640 // Iterate through all asset packages, collecting resources from each.
641
642 AutoMutex _l(mLock);
643
644 if (mResources != NULL) {
645 return mResources;
646 }
647
648 if (required) {
649 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
650 }
651
652 mResources = new ResTable();
653 updateResourceParamsLocked();
654
655 bool onlyEmptyResources = true;
656 const size_t N = mAssetPaths.size();
657 for (size_t i=0; i<N; i++) {
658 bool empty = appendPathToResTable(
659 const_cast<AssetManager*>(this)->mAssetPaths.editItemAt(i));
660 onlyEmptyResources = onlyEmptyResources && empty;
661 }
662
663 if (required && onlyEmptyResources) {
664 ALOGW("Unable to find resources file resources.arsc");
665 delete mResources;
666 mResources = NULL;
667 }
668
669 return mResources;
670 }
671
updateResourceParamsLocked() const672 void AssetManager::updateResourceParamsLocked() const
673 {
674 ATRACE_CALL();
675 ResTable* res = mResources;
676 if (!res) {
677 return;
678 }
679
680 if (mLocale) {
681 mConfig->setBcp47Locale(mLocale);
682 } else {
683 mConfig->clearLocale();
684 }
685
686 res->setParameters(mConfig);
687 }
688
openIdmapLocked(const struct asset_path & ap) const689 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
690 {
691 Asset* ass = NULL;
692 if (ap.idmap.size() != 0) {
693 ass = const_cast<AssetManager*>(this)->
694 openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
695 if (ass) {
696 ALOGV("loading idmap %s\n", ap.idmap.c_str());
697 } else {
698 ALOGW("failed to load idmap %s\n", ap.idmap.c_str());
699 }
700 }
701 return ass;
702 }
703
addSystemOverlays(const char * pathOverlaysList,const String8 & targetPackagePath,ResTable * sharedRes,size_t offset) const704 void AssetManager::addSystemOverlays(const char* pathOverlaysList,
705 const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
706 {
707 FILE* fin = fopen(pathOverlaysList, "r");
708 if (fin == NULL) {
709 return;
710 }
711
712 #ifndef _WIN32
713 if (TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_SH)) != 0) {
714 fclose(fin);
715 return;
716 }
717 #endif
718 char buf[1024];
719 while (fgets(buf, sizeof(buf), fin)) {
720 // format of each line:
721 // <path to apk><space><path to idmap><newline>
722 char* space = strchr(buf, ' ');
723 char* newline = strchr(buf, '\n');
724 asset_path oap;
725
726 if (space == NULL || newline == NULL || newline < space) {
727 continue;
728 }
729
730 oap.path = String8(buf, space - buf);
731 oap.type = kFileTypeRegular;
732 oap.idmap = String8(space + 1, newline - space - 1);
733 oap.isSystemOverlay = true;
734
735 Asset* oass = const_cast<AssetManager*>(this)->
736 openNonAssetInPathLocked("resources.arsc",
737 Asset::ACCESS_BUFFER,
738 oap);
739
740 if (oass != NULL) {
741 Asset* oidmap = openIdmapLocked(oap);
742 offset++;
743 sharedRes->add(oass, oidmap, offset + 1, false);
744 const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
745 const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
746 delete oidmap;
747 }
748 }
749
750 #ifndef _WIN32
751 TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_UN));
752 #endif
753 fclose(fin);
754 }
755
getResources(bool required) const756 const ResTable& AssetManager::getResources(bool required) const
757 {
758 const ResTable* rt = getResTable(required);
759 return *rt;
760 }
761
isUpToDate()762 bool AssetManager::isUpToDate()
763 {
764 AutoMutex _l(mLock);
765 return mZipSet.isUpToDate();
766 }
767
getLocales(Vector<String8> * locales,bool includeSystemLocales) const768 void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const
769 {
770 ResTable* res = mResources;
771 if (res != NULL) {
772 res->getLocales(locales, includeSystemLocales, true /* mergeEquivalentLangs */);
773 }
774 }
775
776 /*
777 * Open a non-asset file as if it were an asset, searching for it in the
778 * specified app.
779 *
780 * Pass in a NULL values for "appName" if the common app directory should
781 * be used.
782 */
openNonAssetInPathLocked(const char * fileName,AccessMode mode,asset_path & ap)783 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
784 asset_path& ap)
785 {
786 Asset* pAsset = NULL;
787
788 ALOGV("openNonAssetInPath: name=%s type=%d fd=%d", fileName, ap.type, ap.rawFd);
789
790 /* look at the filesystem on disk */
791 if (ap.type == kFileTypeDirectory) {
792 String8 path(ap.path);
793 appendPath(path, fileName);
794
795 pAsset = openAssetFromFileLocked(path, mode);
796
797 if (pAsset == NULL) {
798 /* try again, this time with ".gz" */
799 path.append(".gz");
800 pAsset = openAssetFromFileLocked(path, mode);
801 }
802
803 if (pAsset != NULL) {
804 ALOGV("FOUND NA '%s' on disk", fileName);
805 pAsset->setAssetSource(path);
806 }
807
808 /* look inside the zip file */
809 } else {
810 String8 path(fileName);
811
812 /* check the appropriate Zip file */
813 ZipFileRO* pZip = getZipFileLocked(ap);
814 if (pZip != NULL) {
815 ALOGV("GOT zip, checking NA '%s'", path.c_str());
816 ZipEntryRO entry = pZip->findEntryByName(path.c_str());
817 if (entry != NULL) {
818 ALOGV("FOUND NA in Zip file for %s", path.c_str());
819 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
820 pZip->releaseEntry(entry);
821 }
822 }
823
824 if (pAsset != NULL) {
825 /* create a "source" name, for debug/display */
826 pAsset->setAssetSource(
827 createZipSourceNameLocked(ZipSet::getPathName(ap.path.c_str()), String8(""),
828 String8(fileName)));
829 }
830 }
831
832 return pAsset;
833 }
834
835 /*
836 * Create a "source name" for a file from a Zip archive.
837 */
createZipSourceNameLocked(const String8 & zipFileName,const String8 & dirName,const String8 & fileName)838 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
839 const String8& dirName, const String8& fileName)
840 {
841 String8 sourceName("zip:");
842 sourceName.append(zipFileName);
843 sourceName.append(":");
844 if (dirName.length() > 0) {
845 appendPath(sourceName, dirName);
846 }
847 appendPath(sourceName, fileName);
848 return sourceName;
849 }
850
851 /*
852 * Create a path to a loose asset (asset-base/app/rootDir).
853 */
createPathNameLocked(const asset_path & ap,const char * rootDir)854 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
855 {
856 String8 path(ap.path);
857 if (rootDir != NULL) appendPath(path, rootDir);
858 return path;
859 }
860
861 /*
862 * Return a pointer to one of our open Zip archives. Returns NULL if no
863 * matching Zip file exists.
864 */
getZipFileLocked(asset_path & ap)865 ZipFileRO* AssetManager::getZipFileLocked(asset_path& ap)
866 {
867 ALOGV("getZipFileLocked() in %p: ap=%p zip=%p", this, &ap, ap.zip.get());
868
869 if (ap.zip != NULL) {
870 return ap.zip->getZip();
871 }
872
873 if (ap.rawFd < 0) {
874 ALOGV("getZipFileLocked: Creating new zip from path %s", ap.path.c_str());
875 ap.zip = mZipSet.getSharedZip(ap.path);
876 } else {
877 ALOGV("getZipFileLocked: Creating new zip from fd %d", ap.rawFd);
878 ap.zip = SharedZip::create(ap.rawFd, ap.path);
879
880 }
881 return ap.zip != NULL ? ap.zip->getZip() : NULL;
882 }
883
884 /*
885 * Try to open an asset from a file on disk.
886 *
887 * If the file is compressed with gzip, we seek to the start of the
888 * deflated data and pass that in (just like we would for a Zip archive).
889 *
890 * For uncompressed data, we may already have an mmap()ed version sitting
891 * around. If so, we want to hand that to the Asset instead.
892 *
893 * This returns NULL if the file doesn't exist, couldn't be opened, or
894 * claims to be a ".gz" but isn't.
895 */
openAssetFromFileLocked(const String8 & pathName,AccessMode mode)896 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
897 AccessMode mode)
898 {
899 Asset* pAsset = NULL;
900
901 if (strcasecmp(getPathExtension(pathName).c_str(), ".gz") == 0) {
902 //printf("TRYING '%s'\n", (const char*) pathName);
903 pAsset = Asset::createFromCompressedFile(pathName.c_str(), mode);
904 } else {
905 //printf("TRYING '%s'\n", (const char*) pathName);
906 pAsset = Asset::createFromFile(pathName.c_str(), mode);
907 }
908
909 return pAsset;
910 }
911
912 /*
913 * Given an entry in a Zip archive, create a new Asset object.
914 *
915 * If the entry is uncompressed, we may want to create or share a
916 * slice of shared memory.
917 */
openAssetFromZipLocked(const ZipFileRO * pZipFile,const ZipEntryRO entry,AccessMode mode,const String8 & entryName)918 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
919 const ZipEntryRO entry, AccessMode mode, const String8& entryName)
920 {
921 std::unique_ptr<Asset> pAsset;
922
923 // TODO: look for previously-created shared memory slice?
924 uint16_t method;
925 uint32_t uncompressedLen;
926
927 //printf("USING Zip '%s'\n", pEntry->getFileName());
928
929 if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, nullptr, nullptr,
930 nullptr, nullptr, nullptr))
931 {
932 ALOGW("getEntryInfo failed\n");
933 return NULL;
934 }
935
936 std::optional<incfs::IncFsFileMap> dataMap = pZipFile->createEntryIncFsFileMap(entry);
937 if (!dataMap.has_value()) {
938 ALOGW("create map from entry failed\n");
939 return NULL;
940 }
941
942 if (method == ZipFileRO::kCompressStored) {
943 pAsset = Asset::createFromUncompressedMap(std::move(*dataMap), mode);
944 ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.c_str(),
945 dataMap->file_name(), mode, pAsset.get());
946 } else {
947 pAsset = Asset::createFromCompressedMap(std::move(*dataMap),
948 static_cast<size_t>(uncompressedLen), mode);
949 ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.c_str(),
950 dataMap->file_name(), mode, pAsset.get());
951 }
952 if (pAsset == NULL) {
953 /* unexpected */
954 ALOGW("create from segment failed\n");
955 }
956
957 return pAsset.release();
958 }
959
960 /*
961 * Open a directory in the asset namespace.
962 *
963 * An "asset directory" is simply the combination of all asset paths' "assets/" directories.
964 *
965 * Pass in "" for the root dir.
966 */
openDir(const char * dirName)967 AssetDir* AssetManager::openDir(const char* dirName)
968 {
969 AutoMutex _l(mLock);
970
971 AssetDir* pDir = NULL;
972 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
973
974 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
975 assert(dirName != NULL);
976
977 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
978
979 pDir = new AssetDir;
980
981 /*
982 * Scan the various directories, merging what we find into a single
983 * vector. We want to scan them in reverse priority order so that
984 * the ".EXCLUDE" processing works correctly. Also, if we decide we
985 * want to remember where the file is coming from, we'll get the right
986 * version.
987 *
988 * We start with Zip archives, then do loose files.
989 */
990 pMergedInfo = new SortedVector<AssetDir::FileInfo>;
991
992 size_t i = mAssetPaths.size();
993 while (i > 0) {
994 i--;
995 const asset_path& ap = mAssetPaths.itemAt(i);
996 if (ap.type == kFileTypeRegular) {
997 ALOGV("Adding directory %s from zip %s", dirName, ap.path.c_str());
998 scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
999 } else {
1000 ALOGV("Adding directory %s from dir %s", dirName, ap.path.c_str());
1001 scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1002 }
1003 }
1004
1005 #if 0
1006 printf("FILE LIST:\n");
1007 for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1008 printf(" %d: (%d) '%s'\n", i,
1009 pMergedInfo->itemAt(i).getFileType(),
1010 (const char*) pMergedInfo->itemAt(i).getFileName());
1011 }
1012 #endif
1013
1014 pDir->setFileList(pMergedInfo);
1015 return pDir;
1016 }
1017
1018 /*
1019 * Open a directory in the non-asset namespace.
1020 *
1021 * An "asset directory" is simply the combination of all asset paths' "assets/" directories.
1022 *
1023 * Pass in "" for the root dir.
1024 */
openNonAssetDir(const int32_t cookie,const char * dirName)1025 AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
1026 {
1027 AutoMutex _l(mLock);
1028
1029 AssetDir* pDir = NULL;
1030 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1031
1032 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1033 assert(dirName != NULL);
1034
1035 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1036
1037 pDir = new AssetDir;
1038
1039 pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1040
1041 const size_t which = static_cast<size_t>(cookie) - 1;
1042
1043 if (which < mAssetPaths.size()) {
1044 const asset_path& ap = mAssetPaths.itemAt(which);
1045 if (ap.type == kFileTypeRegular) {
1046 ALOGV("Adding directory %s from zip %s", dirName, ap.path.c_str());
1047 scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
1048 } else {
1049 ALOGV("Adding directory %s from dir %s", dirName, ap.path.c_str());
1050 scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
1051 }
1052 }
1053
1054 #if 0
1055 printf("FILE LIST:\n");
1056 for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1057 printf(" %d: (%d) '%s'\n", i,
1058 pMergedInfo->itemAt(i).getFileType(),
1059 (const char*) pMergedInfo->itemAt(i).getFileName());
1060 }
1061 #endif
1062
1063 pDir->setFileList(pMergedInfo);
1064 return pDir;
1065 }
1066
1067 /*
1068 * Scan the contents of the specified directory and merge them into the
1069 * "pMergedInfo" vector, removing previous entries if we find "exclude"
1070 * directives.
1071 *
1072 * Returns "false" if we found nothing to contribute.
1073 */
scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * dirName)1074 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1075 const asset_path& ap, const char* rootDir, const char* dirName)
1076 {
1077 assert(pMergedInfo != NULL);
1078
1079 //printf("scanAndMergeDir: %s %s %s\n", ap.path.c_str(), rootDir, dirName);
1080
1081 String8 path = createPathNameLocked(ap, rootDir);
1082 if (dirName[0] != '\0') appendPath(path, dirName);
1083
1084 SortedVector<AssetDir::FileInfo>* pContents = scanDirLocked(path);
1085 if (pContents == NULL)
1086 return false;
1087
1088 // if we wanted to do an incremental cache fill, we would do it here
1089
1090 /*
1091 * Process "exclude" directives. If we find a filename that ends with
1092 * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1093 * remove it if we find it. We also delete the "exclude" entry.
1094 */
1095 int i, count, exclExtLen;
1096
1097 count = pContents->size();
1098 exclExtLen = strlen(kExcludeExtension);
1099 for (i = 0; i < count; i++) {
1100 const char* name;
1101 int nameLen;
1102
1103 name = pContents->itemAt(i).getFileName().c_str();
1104 nameLen = strlen(name);
1105 if (nameLen > exclExtLen &&
1106 strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1107 {
1108 String8 match(name, nameLen - exclExtLen);
1109 int matchIdx;
1110
1111 matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1112 if (matchIdx > 0) {
1113 ALOGV("Excluding '%s' [%s]\n",
1114 pMergedInfo->itemAt(matchIdx).getFileName().c_str(),
1115 pMergedInfo->itemAt(matchIdx).getSourceName().c_str());
1116 pMergedInfo->removeAt(matchIdx);
1117 } else {
1118 //printf("+++ no match on '%s'\n", (const char*) match);
1119 }
1120
1121 ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1122 pContents->removeAt(i);
1123 i--; // adjust "for" loop
1124 count--; // and loop limit
1125 }
1126 }
1127
1128 mergeInfoLocked(pMergedInfo, pContents);
1129
1130 delete pContents;
1131
1132 return true;
1133 }
1134
1135 /*
1136 * Scan the contents of the specified directory, and stuff what we find
1137 * into a newly-allocated vector.
1138 *
1139 * Files ending in ".gz" will have their extensions removed.
1140 *
1141 * We should probably think about skipping files with "illegal" names,
1142 * e.g. illegal characters (/\:) or excessive length.
1143 *
1144 * Returns NULL if the specified directory doesn't exist.
1145 */
scanDirLocked(const String8 & path)1146 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1147 {
1148 SortedVector<AssetDir::FileInfo>* pContents = NULL;
1149 DIR* dir;
1150 struct dirent* entry;
1151 FileType fileType;
1152
1153 ALOGV("Scanning dir '%s'\n", path.c_str());
1154
1155 dir = opendir(path.c_str());
1156 if (dir == NULL)
1157 return NULL;
1158
1159 pContents = new SortedVector<AssetDir::FileInfo>;
1160
1161 while (1) {
1162 entry = readdir(dir);
1163 if (entry == NULL)
1164 break;
1165
1166 if (strcmp(entry->d_name, ".") == 0 ||
1167 strcmp(entry->d_name, "..") == 0)
1168 continue;
1169
1170 #ifdef _DIRENT_HAVE_D_TYPE
1171 if (entry->d_type == DT_REG)
1172 fileType = kFileTypeRegular;
1173 else if (entry->d_type == DT_DIR)
1174 fileType = kFileTypeDirectory;
1175 else
1176 fileType = kFileTypeUnknown;
1177 #else
1178 // stat the file
1179 fileType = ::getFileType(appendPathCopy(path, entry->d_name).c_str());
1180 #endif
1181
1182 if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1183 continue;
1184
1185 AssetDir::FileInfo info;
1186 info.set(String8(entry->d_name), fileType);
1187 if (strcasecmp(getPathExtension(info.getFileName()).c_str(), ".gz") == 0)
1188 info.setFileName(getBasePath(info.getFileName()));
1189 info.setSourceName(appendPathCopy(path, info.getFileName()));
1190 pContents->add(info);
1191 }
1192
1193 closedir(dir);
1194 return pContents;
1195 }
1196
1197 /*
1198 * Scan the contents out of the specified Zip archive, and merge what we
1199 * find into "pMergedInfo". If the Zip archive in question doesn't exist,
1200 * we return immediately.
1201 *
1202 * Returns "false" if we found nothing to contribute.
1203 */
scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * baseDirName)1204 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1205 const asset_path& ap, const char* rootDir, const char* baseDirName)
1206 {
1207 ZipFileRO* pZip;
1208 Vector<String8> dirs;
1209 AssetDir::FileInfo info;
1210 SortedVector<AssetDir::FileInfo> contents;
1211 String8 sourceName, zipName, dirName;
1212
1213 pZip = mZipSet.getZip(ap.path);
1214 if (pZip == NULL) {
1215 ALOGW("Failure opening zip %s\n", ap.path.c_str());
1216 return false;
1217 }
1218
1219 zipName = ZipSet::getPathName(ap.path.c_str());
1220
1221 /* convert "sounds" to "rootDir/sounds" */
1222 if (rootDir != NULL) dirName = rootDir;
1223 appendPath(dirName, baseDirName);
1224
1225 /*
1226 * Scan through the list of files, looking for a match. The files in
1227 * the Zip table of contents are not in sorted order, so we have to
1228 * process the entire list. We're looking for a string that begins
1229 * with the characters in "dirName", is followed by a '/', and has no
1230 * subsequent '/' in the stuff that follows.
1231 *
1232 * What makes this especially fun is that directories are not stored
1233 * explicitly in Zip archives, so we have to infer them from context.
1234 * When we see "sounds/foo.wav" we have to leave a note to ourselves
1235 * to insert a directory called "sounds" into the list. We store
1236 * these in temporary vector so that we only return each one once.
1237 *
1238 * Name comparisons are case-sensitive to match UNIX filesystem
1239 * semantics.
1240 */
1241 int dirNameLen = dirName.length();
1242 void *iterationCookie;
1243 if (!pZip->startIteration(&iterationCookie, dirName.c_str(), NULL)) {
1244 ALOGW("ZipFileRO::startIteration returned false");
1245 return false;
1246 }
1247
1248 ZipEntryRO entry;
1249 while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
1250 char nameBuf[256];
1251
1252 if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1253 // TODO: fix this if we expect to have long names
1254 ALOGE("ARGH: name too long?\n");
1255 continue;
1256 }
1257 //printf("Comparing %s in %s?\n", nameBuf, dirName.c_str());
1258 if (dirNameLen == 0 || nameBuf[dirNameLen] == '/')
1259 {
1260 const char* cp;
1261 const char* nextSlash;
1262
1263 cp = nameBuf + dirNameLen;
1264 if (dirNameLen != 0)
1265 cp++; // advance past the '/'
1266
1267 nextSlash = strchr(cp, '/');
1268 //xxx this may break if there are bare directory entries
1269 if (nextSlash == NULL) {
1270 /* this is a file in the requested directory */
1271
1272 info.set(getPathLeaf(String8(nameBuf)), kFileTypeRegular);
1273
1274 info.setSourceName(
1275 createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1276
1277 contents.add(info);
1278 //printf("FOUND: file '%s'\n", info.getFileName().c_str());
1279 } else {
1280 /* this is a subdir; add it if we don't already have it*/
1281 String8 subdirName(cp, nextSlash - cp);
1282 size_t j;
1283 size_t N = dirs.size();
1284
1285 for (j = 0; j < N; j++) {
1286 if (subdirName == dirs[j]) {
1287 break;
1288 }
1289 }
1290 if (j == N) {
1291 dirs.add(subdirName);
1292 }
1293
1294 //printf("FOUND: dir '%s'\n", subdirName.c_str());
1295 }
1296 }
1297 }
1298
1299 pZip->endIteration(iterationCookie);
1300
1301 /*
1302 * Add the set of unique directories.
1303 */
1304 for (int i = 0; i < (int) dirs.size(); i++) {
1305 info.set(dirs[i], kFileTypeDirectory);
1306 info.setSourceName(
1307 createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1308 contents.add(info);
1309 }
1310
1311 mergeInfoLocked(pMergedInfo, &contents);
1312
1313 return true;
1314 }
1315
1316
1317 /*
1318 * Merge two vectors of FileInfo.
1319 *
1320 * The merged contents will be stuffed into *pMergedInfo.
1321 *
1322 * If an entry for a file exists in both "pMergedInfo" and "pContents",
1323 * we use the newer "pContents" entry.
1324 */
mergeInfoLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const SortedVector<AssetDir::FileInfo> * pContents)1325 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1326 const SortedVector<AssetDir::FileInfo>* pContents)
1327 {
1328 /*
1329 * Merge what we found in this directory with what we found in
1330 * other places.
1331 *
1332 * Two basic approaches:
1333 * (1) Create a new array that holds the unique values of the two
1334 * arrays.
1335 * (2) Take the elements from pContents and shove them into pMergedInfo.
1336 *
1337 * Because these are vectors of complex objects, moving elements around
1338 * inside the vector requires constructing new objects and allocating
1339 * storage for members. With approach #1, we're always adding to the
1340 * end, whereas with #2 we could be inserting multiple elements at the
1341 * front of the vector. Approach #1 requires a full copy of the
1342 * contents of pMergedInfo, but approach #2 requires the same copy for
1343 * every insertion at the front of pMergedInfo.
1344 *
1345 * (We should probably use a SortedVector interface that allows us to
1346 * just stuff items in, trusting us to maintain the sort order.)
1347 */
1348 SortedVector<AssetDir::FileInfo>* pNewSorted;
1349 int mergeMax, contMax;
1350 int mergeIdx, contIdx;
1351
1352 pNewSorted = new SortedVector<AssetDir::FileInfo>;
1353 mergeMax = pMergedInfo->size();
1354 contMax = pContents->size();
1355 mergeIdx = contIdx = 0;
1356
1357 while (mergeIdx < mergeMax || contIdx < contMax) {
1358 if (mergeIdx == mergeMax) {
1359 /* hit end of "merge" list, copy rest of "contents" */
1360 pNewSorted->add(pContents->itemAt(contIdx));
1361 contIdx++;
1362 } else if (contIdx == contMax) {
1363 /* hit end of "cont" list, copy rest of "merge" */
1364 pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1365 mergeIdx++;
1366 } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1367 {
1368 /* items are identical, add newer and advance both indices */
1369 pNewSorted->add(pContents->itemAt(contIdx));
1370 mergeIdx++;
1371 contIdx++;
1372 } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1373 {
1374 /* "merge" is lower, add that one */
1375 pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1376 mergeIdx++;
1377 } else {
1378 /* "cont" is lower, add that one */
1379 assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1380 pNewSorted->add(pContents->itemAt(contIdx));
1381 contIdx++;
1382 }
1383 }
1384
1385 /*
1386 * Overwrite the "merged" list with the new stuff.
1387 */
1388 *pMergedInfo = *pNewSorted;
1389 delete pNewSorted;
1390
1391 #if 0 // for Vector, rather than SortedVector
1392 int i, j;
1393 for (i = pContents->size() -1; i >= 0; i--) {
1394 bool add = true;
1395
1396 for (j = pMergedInfo->size() -1; j >= 0; j--) {
1397 /* case-sensitive comparisons, to behave like UNIX fs */
1398 if (strcmp(pContents->itemAt(i).mFileName,
1399 pMergedInfo->itemAt(j).mFileName) == 0)
1400 {
1401 /* match, don't add this entry */
1402 add = false;
1403 break;
1404 }
1405 }
1406
1407 if (add)
1408 pMergedInfo->add(pContents->itemAt(i));
1409 }
1410 #endif
1411 }
1412
1413 /*
1414 * ===========================================================================
1415 * AssetManager::SharedZip
1416 * ===========================================================================
1417 */
1418
1419
1420 Mutex AssetManager::SharedZip::gLock;
1421 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1422
SharedZip(const String8 & path,time_t modWhen)1423 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1424 : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1425 mResourceTableAsset(NULL), mResourceTable(NULL)
1426 {
1427 if (kIsDebug) {
1428 ALOGI("Creating SharedZip %p %s\n", this, mPath.c_str());
1429 }
1430 ALOGV("+++ opening zip '%s'\n", mPath.c_str());
1431 mZipFile = ZipFileRO::open(mPath.c_str());
1432 if (mZipFile == NULL) {
1433 ALOGD("failed to open Zip archive '%s'\n", mPath.c_str());
1434 }
1435 }
1436
SharedZip(int fd,const String8 & path)1437 AssetManager::SharedZip::SharedZip(int fd, const String8& path)
1438 : mPath(path), mZipFile(NULL), mModWhen(0),
1439 mResourceTableAsset(NULL), mResourceTable(NULL)
1440 {
1441 if (kIsDebug) {
1442 ALOGI("Creating SharedZip %p fd=%d %s\n", this, fd, mPath.c_str());
1443 }
1444 ALOGV("+++ opening zip fd=%d '%s'\n", fd, mPath.c_str());
1445 mZipFile = ZipFileRO::openFd(fd, mPath.c_str());
1446 if (mZipFile == NULL) {
1447 ::close(fd);
1448 ALOGD("failed to open Zip archive fd=%d '%s'\n", fd, mPath.c_str());
1449 }
1450 }
1451
get(const String8 & path,bool createIfNotPresent)1452 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
1453 bool createIfNotPresent)
1454 {
1455 AutoMutex _l(gLock);
1456 time_t modWhen = getFileModDate(path.c_str());
1457 sp<SharedZip> zip = gOpen.valueFor(path).promote();
1458 if (zip != NULL && zip->mModWhen == modWhen) {
1459 return zip;
1460 }
1461 if (zip == NULL && !createIfNotPresent) {
1462 return NULL;
1463 }
1464 zip = new SharedZip(path, modWhen);
1465 gOpen.add(path, zip);
1466 return zip;
1467 }
1468
create(int fd,const String8 & path)1469 sp<AssetManager::SharedZip> AssetManager::SharedZip::create(int fd, const String8& path)
1470 {
1471 return new SharedZip(fd, path);
1472 }
1473
getZip()1474 ZipFileRO* AssetManager::SharedZip::getZip()
1475 {
1476 return mZipFile;
1477 }
1478
getResourceTableAsset()1479 Asset* AssetManager::SharedZip::getResourceTableAsset()
1480 {
1481 AutoMutex _l(gLock);
1482 ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1483 return mResourceTableAsset;
1484 }
1485
setResourceTableAsset(Asset * asset)1486 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1487 {
1488 {
1489 AutoMutex _l(gLock);
1490 if (mResourceTableAsset == NULL) {
1491 // This is not thread safe the first time it is called, so
1492 // do it here with the global lock held.
1493 asset->getBuffer(true);
1494 mResourceTableAsset = asset;
1495 return asset;
1496 }
1497 }
1498 delete asset;
1499 return mResourceTableAsset;
1500 }
1501
getResourceTable()1502 ResTable* AssetManager::SharedZip::getResourceTable()
1503 {
1504 ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1505 return mResourceTable;
1506 }
1507
setResourceTable(ResTable * res)1508 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1509 {
1510 {
1511 AutoMutex _l(gLock);
1512 if (mResourceTable == NULL) {
1513 mResourceTable = res;
1514 return res;
1515 }
1516 }
1517 delete res;
1518 return mResourceTable;
1519 }
1520
isUpToDate()1521 bool AssetManager::SharedZip::isUpToDate()
1522 {
1523 time_t modWhen = getFileModDate(mPath.c_str());
1524 return mModWhen == modWhen;
1525 }
1526
addOverlay(const asset_path & ap)1527 void AssetManager::SharedZip::addOverlay(const asset_path& ap)
1528 {
1529 mOverlays.add(ap);
1530 }
1531
getOverlay(size_t idx,asset_path * out) const1532 bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
1533 {
1534 if (idx >= mOverlays.size()) {
1535 return false;
1536 }
1537 *out = mOverlays[idx];
1538 return true;
1539 }
1540
~SharedZip()1541 AssetManager::SharedZip::~SharedZip()
1542 {
1543 if (kIsDebug) {
1544 ALOGI("Destroying SharedZip %p %s\n", this, mPath.c_str());
1545 }
1546 if (mResourceTable != NULL) {
1547 delete mResourceTable;
1548 }
1549 if (mResourceTableAsset != NULL) {
1550 delete mResourceTableAsset;
1551 }
1552 if (mZipFile != NULL) {
1553 delete mZipFile;
1554 ALOGV("Closed '%s'\n", mPath.c_str());
1555 }
1556 }
1557
1558 /*
1559 * ===========================================================================
1560 * AssetManager::ZipSet
1561 * ===========================================================================
1562 */
1563
1564 /*
1565 * Destructor. Close any open archives.
1566 */
~ZipSet(void)1567 AssetManager::ZipSet::~ZipSet(void)
1568 {
1569 size_t N = mZipFile.size();
1570 for (size_t i = 0; i < N; i++)
1571 closeZip(i);
1572 }
1573
1574 /*
1575 * Close a Zip file and reset the entry.
1576 */
closeZip(int idx)1577 void AssetManager::ZipSet::closeZip(int idx)
1578 {
1579 mZipFile.editItemAt(idx) = NULL;
1580 }
1581
1582 /*
1583 * Retrieve the appropriate Zip file from the set.
1584 */
getZip(const String8 & path)1585 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
1586 {
1587 return getSharedZip(path)->getZip();
1588 }
1589
getSharedZip(const String8 & path)1590 const sp<AssetManager::SharedZip> AssetManager::ZipSet::getSharedZip(const String8& path)
1591 {
1592 int idx = getIndex(path);
1593 sp<SharedZip> zip = mZipFile[idx];
1594 if (zip == NULL) {
1595 zip = SharedZip::get(path);
1596 mZipFile.editItemAt(idx) = zip;
1597 }
1598 return zip;
1599 }
1600
getZipResourceTableAsset(const String8 & path)1601 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
1602 {
1603 int idx = getIndex(path);
1604 sp<SharedZip> zip = mZipFile[idx];
1605 if (zip == NULL) {
1606 zip = SharedZip::get(path);
1607 mZipFile.editItemAt(idx) = zip;
1608 }
1609 return zip->getResourceTableAsset();
1610 }
1611
setZipResourceTableAsset(const String8 & path,Asset * asset)1612 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
1613 Asset* asset)
1614 {
1615 int idx = getIndex(path);
1616 sp<SharedZip> zip = mZipFile[idx];
1617 // doesn't make sense to call before previously accessing.
1618 return zip->setResourceTableAsset(asset);
1619 }
1620
getZipResourceTable(const String8 & path)1621 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
1622 {
1623 int idx = getIndex(path);
1624 sp<SharedZip> zip = mZipFile[idx];
1625 if (zip == NULL) {
1626 zip = SharedZip::get(path);
1627 mZipFile.editItemAt(idx) = zip;
1628 }
1629 return zip->getResourceTable();
1630 }
1631
setZipResourceTable(const String8 & path,ResTable * res)1632 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
1633 ResTable* res)
1634 {
1635 int idx = getIndex(path);
1636 sp<SharedZip> zip = mZipFile[idx];
1637 // doesn't make sense to call before previously accessing.
1638 return zip->setResourceTable(res);
1639 }
1640
1641 /*
1642 * Generate the partial pathname for the specified archive. The caller
1643 * gets to prepend the asset root directory.
1644 *
1645 * Returns something like "common/en-US-noogle.jar".
1646 */
getPathName(const char * zipPath)1647 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
1648 {
1649 return String8(zipPath);
1650 }
1651
isUpToDate()1652 bool AssetManager::ZipSet::isUpToDate()
1653 {
1654 const size_t N = mZipFile.size();
1655 for (size_t i=0; i<N; i++) {
1656 if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
1657 return false;
1658 }
1659 }
1660 return true;
1661 }
1662
addOverlay(const String8 & path,const asset_path & overlay)1663 void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
1664 {
1665 int idx = getIndex(path);
1666 sp<SharedZip> zip = mZipFile[idx];
1667 zip->addOverlay(overlay);
1668 }
1669
getOverlay(const String8 & path,size_t idx,asset_path * out) const1670 bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
1671 {
1672 sp<SharedZip> zip = SharedZip::get(path, false);
1673 if (zip == NULL) {
1674 return false;
1675 }
1676 return zip->getOverlay(idx, out);
1677 }
1678
1679 /*
1680 * Compute the zip file's index.
1681 *
1682 * "appName", "locale", and "vendor" should be set to NULL to indicate the
1683 * default directory.
1684 */
getIndex(const String8 & zip) const1685 int AssetManager::ZipSet::getIndex(const String8& zip) const
1686 {
1687 const size_t N = mZipPath.size();
1688 for (size_t i=0; i<N; i++) {
1689 if (mZipPath[i] == zip) {
1690 return i;
1691 }
1692 }
1693
1694 mZipPath.add(zip);
1695 mZipFile.add(NULL);
1696
1697 return mZipPath.size()-1;
1698 }
1699