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Searched defs:globalTexName (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.cpp203 … GLEScmContext::setBindedTexture(GLenum target, unsigned int texture, unsigned int globalTexName) { in setBindedTexture()
DGLEScmImp.cpp2591 GLuint globalTexName = 0; in glFramebufferTexture2DOES() local