1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <SkMatrix.h> 20 21 #include <utils/LinearAllocator.h> 22 #include <utils/RefBase.h> 23 #include <utils/String8.h> 24 25 #include <cutils/compiler.h> 26 27 #include <androidfw/ResourceTypes.h> 28 29 #include <ui/FatVector.h> 30 31 #include "AnimatorManager.h" 32 #include "CanvasTransform.h" 33 #include "Debug.h" 34 #include "DisplayList.h" 35 #include "Matrix.h" 36 #include "RenderProperties.h" 37 #include "pipeline/skia/HolePunch.h" 38 #include "pipeline/skia/SkiaDisplayList.h" 39 #include "pipeline/skia/SkiaLayer.h" 40 41 #include <vector> 42 #include <pipeline/skia/StretchMask.h> 43 44 class SkBitmap; 45 class SkPaint; 46 class SkPath; 47 class SkRegion; 48 class SkSurface; 49 50 namespace android { 51 namespace uirenderer { 52 53 class CanvasState; 54 class Rect; 55 class SkiaShader; 56 struct RenderNodeOp; 57 58 class TreeInfo; 59 class TreeObserver; 60 61 namespace proto { 62 class RenderNode; 63 } 64 65 /** 66 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display 67 * properties. 68 * 69 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording 70 * functionality is split between RecordingCanvas (which manages the recording), DisplayList 71 * (which holds the actual data), and RenderNode (which holds properties used for render playback). 72 * 73 * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's 74 * recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay 75 * attached. 76 */ 77 class RenderNode : public VirtualLightRefBase { 78 friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties 79 80 public: 81 enum DirtyPropertyMask { 82 GENERIC = 1 << 1, 83 TRANSLATION_X = 1 << 2, 84 TRANSLATION_Y = 1 << 3, 85 TRANSLATION_Z = 1 << 4, 86 SCALE_X = 1 << 5, 87 SCALE_Y = 1 << 6, 88 ROTATION = 1 << 7, 89 ROTATION_X = 1 << 8, 90 ROTATION_Y = 1 << 9, 91 X = 1 << 10, 92 Y = 1 << 11, 93 Z = 1 << 12, 94 ALPHA = 1 << 13, 95 DISPLAY_LIST = 1 << 14, 96 }; 97 98 RenderNode(); 99 virtual ~RenderNode(); 100 101 // See flags defined in DisplayList.java 102 enum ReplayFlag { kReplayFlag_ClipChildren = 0x1 }; 103 104 void setStagingDisplayList(DisplayList&& newData); 105 void discardStagingDisplayList(); 106 107 void output(); 108 int getUsageSize(); 109 int getAllocatedSize(); 110 isRenderable()111 bool isRenderable() const { return mDisplayList.hasContent(); } 112 hasProjectionReceiver()113 bool hasProjectionReceiver() const { 114 return mDisplayList.containsProjectionReceiver(); 115 } 116 getName()117 const char* getName() const { return mName.c_str(); } 118 setName(const char * name)119 void setName(const char* name) { 120 if (name) { 121 const char* lastPeriod = strrchr(name, '.'); 122 if (lastPeriod) { 123 mName = (lastPeriod + 1); 124 } else { 125 mName = name; 126 } 127 } 128 } 129 getStretchMask()130 StretchMask& getStretchMask() { return mStretchMask; } 131 isPropertyFieldDirty(DirtyPropertyMask field)132 bool isPropertyFieldDirty(DirtyPropertyMask field) const { 133 return mDirtyPropertyFields & field; 134 } 135 setPropertyFieldsDirty(uint32_t fields)136 void setPropertyFieldsDirty(uint32_t fields) { mDirtyPropertyFields |= fields; } 137 properties()138 const RenderProperties& properties() const { return mProperties; } 139 animatorProperties()140 RenderProperties& animatorProperties() { return mProperties; } 141 stagingProperties()142 const RenderProperties& stagingProperties() { return mStagingProperties; } 143 mutateStagingProperties()144 RenderProperties& mutateStagingProperties() { return mStagingProperties; } 145 isValid()146 bool isValid() { return mValid; } 147 getWidth()148 int getWidth() const { return properties().getWidth(); } 149 getHeight()150 int getHeight() const { return properties().getHeight(); } 151 152 virtual void prepareTree(TreeInfo& info); 153 void destroyHardwareResources(TreeInfo* info = nullptr); 154 void destroyLayers(); 155 156 // UI thread only! 157 void addAnimator(const sp<BaseRenderNodeAnimator>& animator); 158 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator); 159 160 // This can only happen during pushStaging() onAnimatorTargetChanged(BaseRenderNodeAnimator * animator)161 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { 162 mAnimatorManager.onAnimatorTargetChanged(animator); 163 } 164 animators()165 AnimatorManager& animators() { return mAnimatorManager; } 166 167 void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const; 168 nothingToDraw()169 bool nothingToDraw() const { 170 const Outline& outline = properties().getOutline(); 171 return !mDisplayList.isValid() || properties().getAlpha() <= 0 || 172 (outline.getShouldClip() && outline.isEmpty()) || properties().getScaleX() == 0 || 173 properties().getScaleY() == 0; 174 } 175 getDisplayList()176 const DisplayList& getDisplayList() const { return mDisplayList; } 177 // TODO: can this be cleaned up? getDisplayList()178 DisplayList& getDisplayList() { return mDisplayList; } 179 180 // Note: The position callbacks are relying on the listener using 181 // the frameNumber to appropriately batch/synchronize these transactions. 182 // There is no other filtering/batching to ensure that only the "final" 183 // state called once per frame. 184 class PositionListener : public VirtualLightRefBase { 185 public: ~PositionListener()186 virtual ~PositionListener() {} 187 // Called when the RenderNode's position changes 188 virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0; 189 // Called when the RenderNode no longer has a position. As in, it's 190 // no longer being drawn. 191 // Note, tree info might be null 192 virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0; 193 }; 194 setPositionListener(PositionListener * listener)195 void setPositionListener(PositionListener* listener) { 196 mStagingPositionListener = listener; 197 mPositionListenerDirty = true; 198 } 199 200 // This is only modified in MODE_FULL, so it can be safely accessed 201 // on the UI thread. hasParents()202 bool hasParents() { return mParentCount; } 203 204 void onRemovedFromTree(TreeInfo* info); 205 206 // Called by CanvasContext to promote a RenderNode to be a root node makeRoot()207 void makeRoot() { incParentRefCount(); } 208 209 // Called by CanvasContext when it drops a RenderNode from being a root node 210 void clearRoot(); 211 212 void output(std::ostream& output, uint32_t level); 213 214 void visit(std::function<void(const RenderNode&)>) const; 215 setUsageHint(UsageHint usageHint)216 void setUsageHint(UsageHint usageHint) { mUsageHint = usageHint; } 217 usageHint()218 UsageHint usageHint() const { return mUsageHint; } 219 uniqueId()220 int64_t uniqueId() const { return mUniqueId; } 221 setIsTextureView()222 void setIsTextureView() { mIsTextureView = true; } isTextureView()223 bool isTextureView() const { return mIsTextureView; } 224 225 void markDrawStart(SkCanvas& canvas); 226 void markDrawEnd(SkCanvas& canvas); 227 228 private: 229 void computeOrderingImpl(RenderNodeOp* opState, 230 std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface, 231 const mat4* transformFromProjectionSurface); 232 233 void syncProperties(); 234 void syncDisplayList(TreeObserver& observer, TreeInfo* info); 235 void handleForceDark(TreeInfo* info); 236 bool shouldEnableForceDark(TreeInfo* info); 237 238 void prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer); 239 void pushStagingPropertiesChanges(TreeInfo& info); 240 void pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info); 241 void prepareLayer(TreeInfo& info, uint32_t dirtyMask); 242 void pushLayerUpdate(TreeInfo& info); 243 void deleteDisplayList(TreeObserver& observer, TreeInfo* info = nullptr); 244 void damageSelf(TreeInfo& info); 245 incParentRefCount()246 void incParentRefCount() { mParentCount++; } 247 void decParentRefCount(TreeObserver& observer, TreeInfo* info = nullptr); 248 249 const int64_t mUniqueId; 250 String8 mName; 251 252 uint32_t mDirtyPropertyFields; 253 RenderProperties mProperties; 254 RenderProperties mStagingProperties; 255 256 // Owned by UI. Set when DL is set, cleared when DL cleared or when node detached 257 // (likely by parent re-record/removal) 258 bool mValid = false; 259 260 bool mNeedsDisplayListSync; 261 // WARNING: Do not delete this directly, you must go through deleteDisplayList()! 262 DisplayList mDisplayList; 263 DisplayList mStagingDisplayList; 264 265 int64_t mDamageGenerationId = 0; 266 267 friend class AnimatorManager; 268 AnimatorManager mAnimatorManager; 269 270 /** 271 * Draw time state - these properties are only set and used during rendering 272 */ 273 274 // for projection surfaces, contains a list of all children items 275 std::vector<RenderNodeOp*> mProjectedNodes; 276 277 // How many references our parent(s) have to us. Typically this should alternate 278 // between 2 and 1 (when a staging push happens we inc first then dec) 279 // When this hits 0 we are no longer in the tree, so any hardware resources 280 // (specifically Layers) should be released. 281 // This is *NOT* thread-safe, and should therefore only be tracking 282 // mDisplayList, not mStagingDisplayList. 283 uint32_t mParentCount; 284 285 bool mPositionListenerDirty = false; 286 sp<PositionListener> mStagingPositionListener; 287 sp<PositionListener> mPositionListener; 288 289 UsageHint mUsageHint = UsageHint::Unknown; 290 291 bool mHasHolePunches; 292 StretchMask mStretchMask; 293 294 bool mIsTextureView = false; 295 296 // METHODS & FIELDS ONLY USED BY THE SKIA RENDERER 297 public: 298 /** 299 * Detach and transfer ownership of an already allocated displayList for use 300 * in recording updated content for this renderNode 301 */ detachAvailableList()302 std::unique_ptr<skiapipeline::SkiaDisplayList> detachAvailableList() { 303 return std::move(mAvailableDisplayList); 304 } 305 hasHolePunches()306 bool hasHolePunches() { return mHasHolePunches; } 307 308 /** 309 * Attach unused displayList to this node for potential future reuse. 310 */ attachAvailableList(skiapipeline::SkiaDisplayList * skiaDisplayList)311 void attachAvailableList(skiapipeline::SkiaDisplayList* skiaDisplayList) { 312 mAvailableDisplayList.reset(skiaDisplayList); 313 } 314 315 /** 316 * Returns true if an offscreen layer from any renderPipeline is attached 317 * to this node. 318 */ hasLayer()319 bool hasLayer() const { return mSkiaLayer.get(); } 320 321 /** 322 * Used by the RenderPipeline to attach an offscreen surface to the RenderNode. 323 * The surface is then will be used to store the contents of a layer. 324 */ setLayerSurface(sk_sp<SkSurface> layer)325 void setLayerSurface(sk_sp<SkSurface> layer) { 326 if (layer.get()) { 327 if (!mSkiaLayer.get()) { 328 mSkiaLayer = std::make_unique<skiapipeline::SkiaLayer>(); 329 } 330 mSkiaLayer->layerSurface = std::move(layer); 331 mSkiaLayer->inverseTransformInWindow.loadIdentity(); 332 } else { 333 mSkiaLayer.reset(); 334 } 335 336 mProperties.mutateLayerProperties().mutableStretchEffect().clear(); 337 mStretchMask.clear(); 338 // Clear out the previous snapshot and the image filter the previous 339 // snapshot was created with whenever the layer changes. 340 mSnapshotResult.snapshot = nullptr; 341 mTargetImageFilter = nullptr; 342 } 343 344 /** 345 * If the RenderNode is of type LayerType::RenderLayer then this method will 346 * return the an offscreen rendering surface that is used to both render into 347 * the layer and composite the layer into its parent. If the type is not 348 * LayerType::RenderLayer then it will return a nullptr. 349 * 350 * NOTE: this function is only guaranteed to return accurate results after 351 * prepareTree has been run for this RenderNode 352 */ getLayerSurface()353 SkSurface* getLayerSurface() const { 354 return mSkiaLayer.get() ? mSkiaLayer->layerSurface.get() : nullptr; 355 } 356 357 struct SnapshotResult { 358 sk_sp<SkImage> snapshot; 359 SkIRect outSubset; 360 SkIPoint outOffset; 361 }; 362 363 std::optional<SnapshotResult> updateSnapshotIfRequired(GrRecordingContext* context, 364 const SkImageFilter* imageFilter, 365 const SkIRect& clipBounds); 366 getSkiaLayer()367 skiapipeline::SkiaLayer* getSkiaLayer() const { return mSkiaLayer.get(); } 368 369 /** 370 * Returns the path that represents the outline of RenderNode intersected with 371 * the provided rect. This call will internally cache the resulting path in 372 * order to potentially return that path for subsequent calls to this method. 373 * By reusing the same path we get better performance on the GPU backends since 374 * those resources are cached in the hardware based on the path's genID. 375 * 376 * The returned path is only guaranteed to be valid until this function is called 377 * again or the RenderNode's outline is mutated. 378 */ 379 const SkPath* getClippedOutline(const SkRect& clipRect) const; 380 381 private: 382 /** 383 * If this RenderNode has been used in a previous frame then the SkiaDisplayList 384 * from that frame is cached here until one of the following conditions is met: 385 * 1) The RenderNode is deleted (causing this to be deleted) 386 * 2) It is replaced with the displayList from the next completed frame 387 * 3) It is detached and used to to record a new displayList for a later frame 388 */ 389 std::unique_ptr<skiapipeline::SkiaDisplayList> mAvailableDisplayList; 390 391 /** 392 * An offscreen rendering target used to contain the contents this RenderNode 393 * when it has been set to draw as a LayerType::RenderLayer. 394 */ 395 std::unique_ptr<skiapipeline::SkiaLayer> mSkiaLayer; 396 397 /** 398 * SkImageFilter used to create the mSnapshotResult 399 */ 400 sk_sp<SkImageFilter> mTargetImageFilter; 401 uint32_t mTargetImageFilterLayerSurfaceGenerationId = 0; 402 403 /** 404 * Clip bounds used to create the mSnapshotResult 405 */ 406 SkIRect mImageFilterClipBounds; 407 408 /** 409 * Result of the most recent snapshot with additional metadata used to 410 * determine how to draw the contents 411 */ 412 SnapshotResult mSnapshotResult; 413 414 struct ClippedOutlineCache { 415 // keys 416 uint32_t outlineID = 0; 417 SkRect clipRect; 418 419 // value 420 SkPath clippedOutline; 421 }; 422 mutable ClippedOutlineCache mClippedOutlineCache; 423 }; // class RenderNode 424 425 class MarkAndSweepRemoved : public TreeObserver { 426 PREVENT_COPY_AND_ASSIGN(MarkAndSweepRemoved); 427 428 public: MarkAndSweepRemoved(TreeInfo * info)429 explicit MarkAndSweepRemoved(TreeInfo* info) : mTreeInfo(info) {} 430 onMaybeRemovedFromTree(RenderNode * node)431 void onMaybeRemovedFromTree(RenderNode* node) override { mMarked.emplace_back(node); } 432 ~MarkAndSweepRemoved()433 ~MarkAndSweepRemoved() { 434 for (auto& node : mMarked) { 435 if (!node->hasParents()) { 436 node->onRemovedFromTree(mTreeInfo); 437 } 438 } 439 } 440 441 private: 442 FatVector<sp<RenderNode>, 10> mMarked; 443 TreeInfo* mTreeInfo; 444 }; 445 446 } /* namespace uirenderer */ 447 } /* namespace android */ 448