glGetStringi(GLenum name,GLint index)1 EXTERN_PART GL_APICALL GLconstubyteptr GL_APIENTRY glGetStringi(GLenum name, GLint index) {
2 GET_CTX_V2_RET(0);
3 GLconstubyteptr glGetStringiRET = ctx->dispatcher().glGetStringi(name, index);
4 return glGetStringiRET;
5 }
6
glGenVertexArrays(GLsizei n,GLuint * arrays)7 GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays) {
8 glGenVertexArraysOES(n, arrays);
9 }
10
glBindVertexArray(GLuint array)11 GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array) {
12 glBindVertexArrayOES(array);
13 }
14
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)15 GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {
16 glDeleteVertexArraysOES(n, arrays);
17 }
18
glIsVertexArray(GLuint array)19 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array) {
20 return glIsVertexArrayOES(array);
21 }
22
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)23 GL_APICALL void * GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
24 GET_CTX_V2_RET(0);
25 RET_AND_SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM,0);
26 void * glMapBufferRangeRET = ctx->dispatcher().glMapBufferRange(target, offset, length, access);
27 return glMapBufferRangeRET;
28 }
29
glUnmapBuffer(GLenum target)30 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) {
31 GET_CTX_V2_RET(0);
32 RET_AND_SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM,0);
33 GLboolean glUnmapBufferRET = ctx->dispatcher().glUnmapBuffer(target);
34 return glUnmapBufferRET;
35 }
36
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)37 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
38 GET_CTX_V2();
39 SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM);
40 ctx->dispatcher().glFlushMappedBufferRange(target, offset, length);
41 }
42
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)43 GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
44 GET_CTX_V2();
45 SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM);
46 ctx->bindBuffer(target, buffer);
47 ctx->bindIndexedBuffer(target, index, buffer, offset, size);
48 if (ctx->shareGroup().get()) {
49 const GLuint globalBufferName = ctx->shareGroup()->getGlobalName(NamedObjectType::VERTEXBUFFER, buffer);
50 ctx->dispatcher().glBindBufferRange(target, index, globalBufferName, offset, size);
51 }
52 }
53
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)54 GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {
55 GET_CTX_V2();
56 SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM);
57 ctx->bindBuffer(target, buffer);
58 ctx->bindIndexedBuffer(target, index, buffer);
59 if (ctx->shareGroup().get()) {
60 const GLuint globalBufferName = ctx->shareGroup()->getGlobalName(NamedObjectType::VERTEXBUFFER, buffer);
61 ctx->dispatcher().glBindBufferBase(target, index, globalBufferName);
62 }
63 }
64
glCopyBufferSubData(GLenum readtarget,GLenum writetarget,GLintptr readoffset,GLintptr writeoffset,GLsizeiptr size)65 GL_APICALL void GL_APIENTRY glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) {
66 GET_CTX_V2();
67 ctx->dispatcher().glCopyBufferSubData(readtarget, writetarget, readoffset, writeoffset, size);
68 }
69
glClearBufferiv(GLenum buffer,GLint drawBuffer,const GLint * value)70 GL_APICALL void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint * value) {
71 GET_CTX_V2();
72 ctx->dispatcher().glClearBufferiv(buffer, drawBuffer, value);
73 }
74
glClearBufferuiv(GLenum buffer,GLint drawBuffer,const GLuint * value)75 GL_APICALL void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint * value) {
76 GET_CTX_V2();
77 ctx->dispatcher().glClearBufferuiv(buffer, drawBuffer, value);
78 }
79
glClearBufferfv(GLenum buffer,GLint drawBuffer,const GLfloat * value)80 GL_APICALL void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat * value) {
81 GET_CTX_V2();
82 ctx->dispatcher().glClearBufferfv(buffer, drawBuffer, value);
83 }
84
glClearBufferfi(GLenum buffer,GLint drawBuffer,GLfloat depth,GLint stencil)85 GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) {
86 GET_CTX_V2();
87 ctx->dispatcher().glClearBufferfi(buffer, drawBuffer, depth, stencil);
88 }
89
glGetBufferParameteri64v(GLenum target,GLenum value,GLint64 * data)90 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum value, GLint64 * data) {
91 GET_CTX_V2();
92 SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM);
93 ctx->dispatcher().glGetBufferParameteri64v(target, value, data);
94 }
95
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)96 GL_APICALL void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params) {
97 GET_CTX_V2();
98 SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM);
99 ctx->dispatcher().glGetBufferPointerv(target, pname, params);
100 }
101
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)102 GL_APICALL void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
103 GET_CTX_V2();
104 if (ctx->shareGroup().get()) {
105 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
106 ctx->dispatcher().glUniformBlockBinding(globalProgramName, uniformBlockIndex, uniformBlockBinding);
107 }
108 }
109
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)110 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) {
111 GET_CTX_V2_RET(0);
112 if (ctx->shareGroup().get()) {
113 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
114 GLuint glGetUniformBlockIndexRET = ctx->dispatcher().glGetUniformBlockIndex(globalProgramName, uniformBlockName);
115 return glGetUniformBlockIndexRET;
116 } else return 0;
117 }
118
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar ** uniformNames,GLuint * uniformIndices)119 EXTERN_PART GL_APICALL void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint * uniformIndices) {
120 GET_CTX_V2();
121 if (ctx->shareGroup().get()) {
122 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
123 ctx->dispatcher().glGetUniformIndices(globalProgramName, uniformCount, uniformNames, uniformIndices);
124 }
125 }
126
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)127 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
128 GET_CTX_V2();
129 if (ctx->shareGroup().get()) {
130 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
131 ctx->dispatcher().glGetActiveUniformBlockiv(globalProgramName, uniformBlockIndex, pname, params);
132 }
133 }
134
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)135 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
136 GET_CTX_V2();
137 if (ctx->shareGroup().get()) {
138 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
139 ctx->dispatcher().glGetActiveUniformBlockName(globalProgramName, uniformBlockIndex, bufSize, length, uniformBlockName);
140 }
141 }
142
glUniform1ui(GLint location,GLuint v0)143 GL_APICALL void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) {
144 GET_CTX_V2();
145 int hostLoc = s_getHostLocOrSetError(ctx, location);
146 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
147 ctx->dispatcher().glUniform1ui(hostLoc, v0);
148 }
149
glUniform2ui(GLint location,GLuint v0,GLuint v1)150 GL_APICALL void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) {
151 GET_CTX_V2();
152 int hostLoc = s_getHostLocOrSetError(ctx, location);
153 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
154 ctx->dispatcher().glUniform2ui(hostLoc, v0, v1);
155 }
156
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)157 GL_APICALL void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {
158 GET_CTX_V2();
159 int hostLoc = s_getHostLocOrSetError(ctx, location);
160 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
161 ctx->dispatcher().glUniform3ui(hostLoc, v0, v1, v2);
162 }
163
glUniform4ui(GLint location,GLint v0,GLuint v1,GLuint v2,GLuint v3)164 EXTERN_PART GL_APICALL void GL_APIENTRY glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) {
165 GET_CTX_V2();
166 int hostLoc = s_getHostLocOrSetError(ctx, location);
167 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
168 ctx->dispatcher().glUniform4ui(hostLoc, v0, v1, v2, v3);
169 }
170
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)171 GL_APICALL void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {
172 GET_CTX_V2();
173 int hostLoc = s_getHostLocOrSetError(ctx, location);
174 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
175 ctx->dispatcher().glUniform1uiv(hostLoc, count, value);
176 }
177
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)178 GL_APICALL void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {
179 GET_CTX_V2();
180 int hostLoc = s_getHostLocOrSetError(ctx, location);
181 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
182 ctx->dispatcher().glUniform2uiv(hostLoc, count, value);
183 }
184
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)185 GL_APICALL void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {
186 GET_CTX_V2();
187 int hostLoc = s_getHostLocOrSetError(ctx, location);
188 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
189 ctx->dispatcher().glUniform3uiv(hostLoc, count, value);
190 }
191
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)192 GL_APICALL void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {
193 GET_CTX_V2();
194 int hostLoc = s_getHostLocOrSetError(ctx, location);
195 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
196 ctx->dispatcher().glUniform4uiv(hostLoc, count, value);
197 }
198
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)199 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
200 GET_CTX_V2();
201 int hostLoc = s_getHostLocOrSetError(ctx, location);
202 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
203 ctx->dispatcher().glUniformMatrix2x3fv(hostLoc, count, transpose, value);
204 }
205
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)206 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
207 GET_CTX_V2();
208 int hostLoc = s_getHostLocOrSetError(ctx, location);
209 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
210 ctx->dispatcher().glUniformMatrix3x2fv(hostLoc, count, transpose, value);
211 }
212
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)213 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
214 GET_CTX_V2();
215 int hostLoc = s_getHostLocOrSetError(ctx, location);
216 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
217 ctx->dispatcher().glUniformMatrix2x4fv(hostLoc, count, transpose, value);
218 }
219
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)220 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
221 GET_CTX_V2();
222 int hostLoc = s_getHostLocOrSetError(ctx, location);
223 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
224 ctx->dispatcher().glUniformMatrix4x2fv(hostLoc, count, transpose, value);
225 }
226
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)227 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
228 GET_CTX_V2();
229 int hostLoc = s_getHostLocOrSetError(ctx, location);
230 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
231 ctx->dispatcher().glUniformMatrix3x4fv(hostLoc, count, transpose, value);
232 }
233
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)234 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
235 GET_CTX_V2();
236 int hostLoc = s_getHostLocOrSetError(ctx, location);
237 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
238 ctx->dispatcher().glUniformMatrix4x3fv(hostLoc, count, transpose, value);
239 }
240
glGetUniformuiv(GLuint program,GLint location,GLuint * params)241 GL_APICALL void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint * params) {
242 GET_CTX_V2();
243
244 SET_ERROR_IF(location < 0,GL_INVALID_OPERATION);
245 if (ctx->shareGroup().get()) {
246 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
247
248 SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
249 auto objData = ctx->shareGroup()->getObjectData(
250 NamedObjectType::SHADER_OR_PROGRAM, program);
251 SET_ERROR_IF(objData->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION);
252 ProgramData* pData = (ProgramData *)objData;
253 (void)pData;
254 #if !defined(TOLERATE_PROGRAM_LINK_ERROR) || !TOLERATE_PROGRAM_LINK_ERROR
255 SET_ERROR_IF(!pData->getLinkStatus(), GL_INVALID_OPERATION);
256 #endif
257 int hostLoc = s_getHostLocOrSetError(ctx, location);
258 SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
259 ctx->dispatcher().glGetUniformuiv(globalProgramName, hostLoc, params);
260 }
261 }
262
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)263 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
264 GET_CTX_V2();
265 if (ctx->shareGroup().get()) {
266 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
267 ctx->dispatcher().glGetActiveUniformsiv(globalProgramName, uniformCount, uniformIndices, pname, params);
268 }
269 }
270
glVertexAttribI4i(GLuint index,GLint v0,GLint v1,GLint v2,GLint v3)271 GL_APICALL void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) {
272 GET_CTX_V2();
273 ctx->dispatcher().glVertexAttribI4i(index, v0, v1, v2, v3);
274 }
275
glVertexAttribI4ui(GLuint index,GLuint v0,GLuint v1,GLuint v2,GLuint v3)276 GL_APICALL void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
277 GET_CTX_V2();
278 ctx->dispatcher().glVertexAttribI4ui(index, v0, v1, v2, v3);
279 }
280
glVertexAttribI4iv(GLuint index,const GLint * v)281 GL_APICALL void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint * v) {
282 GET_CTX_V2();
283 ctx->dispatcher().glVertexAttribI4iv(index, v);
284 }
285
glVertexAttribI4uiv(GLuint index,const GLuint * v)286 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint * v) {
287 GET_CTX_V2();
288 ctx->dispatcher().glVertexAttribI4uiv(index, v);
289 }
290
glVertexAttribIPointerWithDataSize(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * ptr,GLsizei dataSize)291 GL_APICALL void GL_APIENTRY glVertexAttribIPointerWithDataSize(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr, GLsizei dataSize) {
292 GET_CTX_V2();
293 SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE);
294
295 s_glPrepareVertexAttribPointer(ctx, index, size, type, false, stride, ptr, dataSize, true);
296 if (ctx->isBindedBuffer(GL_ARRAY_BUFFER)) {
297 ctx->dispatcher().glVertexAttribIPointer(index, size, type, stride, ptr);
298 }
299 }
300
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)301 GL_APICALL void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
302 GET_CTX_V2();
303 SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE);
304 s_glPrepareVertexAttribPointer(ctx, index, size, type, false, stride, pointer, 0, true);
305 if (ctx->isBindedBuffer(GL_ARRAY_BUFFER)) {
306 ctx->dispatcher().glVertexAttribIPointer(index, size, type, stride, pointer);
307 }
308 }
309
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)310 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {
311 GET_CTX_V2();
312 ctx->dispatcher().glGetVertexAttribIiv(index, pname, params);
313 }
314
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)315 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {
316 GET_CTX_V2();
317 ctx->dispatcher().glGetVertexAttribIuiv(index, pname, params);
318 }
319
glVertexAttribDivisor(GLuint index,GLuint divisor)320 GL_APICALL void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) {
321 GET_CTX_V2();
322 SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE);
323 ctx->setVertexAttribBindingIndex(index, index);
324 ctx->setVertexAttribDivisor(index, divisor);
325 ctx->dispatcher().glVertexAttribDivisor(index, divisor);
326 }
327
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei primcount)328 GL_APICALL void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
329 GET_CTX_V2();
330 SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
331 SET_ERROR_IF(!(GLESv2Validate::drawMode(mode)),GL_INVALID_ENUM);
332 if (ctx->vertexAttributesBufferBacked()) {
333 s_glDrawPre(ctx, mode);
334 ctx->dispatcher().glDrawArraysInstanced(mode, first, count, primcount);
335 s_glDrawPost(ctx, mode);
336 } else {
337 ctx->drawWithEmulations(
338 GLESv2Context::DrawCallCmd::ArraysInstanced,
339 mode, first, count,
340 0, nullptr, primcount, 0, 0 /* type, indices, start, end unused */);
341 }
342 }
343
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei primcount)344 GL_APICALL void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
345 GET_CTX_V2();
346 SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
347 SET_ERROR_IF(!(GLESv2Validate::drawMode(mode) && GLESv2Validate::drawType(type)),GL_INVALID_ENUM);
348
349 if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) &&
350 ctx->vertexAttributesBufferBacked()) {
351 s_glDrawPre(ctx, mode, type);
352 ctx->dispatcher().glDrawElementsInstanced(mode, count, type, indices, primcount);
353 s_glDrawPost(ctx, mode);
354 } else {
355 ctx->drawWithEmulations(
356 GLESv2Context::DrawCallCmd::ElementsInstanced,
357 mode, 0 /* first (unused) */, count, type, indices, primcount,
358 0, 0 /* start, end (unused) */);
359 }
360 }
361
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)362 GL_APICALL void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {
363 GET_CTX_V2();
364 SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
365 SET_ERROR_IF(!(GLESv2Validate::drawMode(mode) && GLESv2Validate::drawType(type)),GL_INVALID_ENUM);
366
367 if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) &&
368 ctx->vertexAttributesBufferBacked()) {
369 s_glDrawPre(ctx, mode, type);
370 ctx->dispatcher().glDrawRangeElements(mode, start, end, count, type, indices);
371 s_glDrawPost(ctx, mode);
372 } else {
373 ctx->drawWithEmulations(
374 GLESv2Context::DrawCallCmd::RangeElements,
375 mode, 0 /* first (unused) */, count, type, indices, 0 /* primcount (unused) */,
376 start, end);
377 }
378 }
379
380 // GuestSyncs: Tracks the system-wide set of GL syncs, puts them in a
381 // distinguished namespace from EGL syncs. This is in its own class as opposed
382 // to a NameSpace because a) no real need to snapshot save/load those and b) it
383 // needs to span all contexts and give the same names across the entire system,
384 // as sync objects live outside of GL context state.
385 // This is to fix dEQP negative_api tests that delete sync object 0x1 but fail due
386 // to it colliding with an EGL fence name.
387 class GuestSyncs {
388 public:
GuestSyncs()389 GuestSyncs() { }
390
create(GLsync newHostSync)391 GLsync create(GLsync newHostSync) {
392 GLsync res = (GLsync)(uintptr_t)mNameCounter;
393 mSyncs[res] = newHostSync;
394 mNameCounter++;
395 if (!mNameCounter) mNameCounter = 0x1000;
396 return res;
397 }
398
lookupWithError(GLsync guestSync,GLint * err)399 GLsync lookupWithError(GLsync guestSync, GLint* err) {
400 *err = GL_NO_ERROR;
401 GLsync host = (GLsync)0x0;
402
403 const auto& it = mSyncs.find(guestSync);
404 if (it == mSyncs.end()) {
405 *err = GL_INVALID_VALUE;
406 return host;
407 } else {
408 host = it->second;
409 }
410 return host;
411 }
412
removeWithError(GLsync guestSyncToDelete,GLint * err)413 GLsync removeWithError(GLsync guestSyncToDelete, GLint* err) {
414 *err = GL_NO_ERROR;
415 GLsync host = (GLsync)0x0;
416
417 if (!guestSyncToDelete) {
418 return host;
419 }
420
421 const auto& it = mSyncs.find(guestSyncToDelete);
422 if (it == mSyncs.end()) {
423 *err = GL_INVALID_VALUE;
424 return host;
425 } else {
426 host = it->second;
427 }
428
429 mSyncs.erase(it);
430 return host;
431 }
432
isSync(GLsync guestSync)433 bool isSync(GLsync guestSync) {
434 return mSyncs.find(guestSync) != mSyncs.end();
435 }
436
lock()437 android::base::Lock& lock() { return mLock; }
438
439 private:
440 std::unordered_map<GLsync, GLsync> mSyncs;
441 mutable android::base::Lock mLock;
442 uint32_t mNameCounter = 0x1;
443 };
444
sSyncs()445 static GuestSyncs* sSyncs() {
446 static GuestSyncs* s = new GuestSyncs;
447 return s;
448 }
449
internal_glFenceSync(GLenum condition,GLbitfield flags)450 static GLsync internal_glFenceSync(GLenum condition, GLbitfield flags) {
451 GET_CTX_V2_RET(0);
452 if (!ctx->dispatcher().glFenceSync) {
453 ctx->dispatcher().glFinish();
454 return (GLsync)0x42;
455 }
456 GLsync glFenceSyncRET = ctx->dispatcher().glFenceSync(condition, flags);
457 return glFenceSyncRET;
458 }
459
internal_glClientWaitSync(GLsync wait_on,GLbitfield flags,GLuint64 timeout)460 static GLenum internal_glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout) {
461 GET_CTX_V2_RET(GL_WAIT_FAILED);
462 if (!ctx->dispatcher().glFenceSync) {
463 return GL_ALREADY_SIGNALED;
464 }
465 GLenum glClientWaitSyncRET = ctx->dispatcher().glClientWaitSync(wait_on, flags, timeout);
466 return glClientWaitSyncRET;
467 }
468
internal_glWaitSync(GLsync wait_on,GLbitfield flags,GLuint64 timeout)469 static void internal_glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout) {
470 GET_CTX_V2();
471 if (!ctx->dispatcher().glFenceSync) {
472 return;
473 }
474 ctx->dispatcher().glWaitSync(wait_on, flags, timeout);
475 }
476
internal_glDeleteSync(GLsync to_delete)477 static void internal_glDeleteSync(GLsync to_delete) {
478 GET_CTX_V2();
479 if (!ctx->dispatcher().glFenceSync) {
480 return;
481 }
482 ctx->dispatcher().glDeleteSync(to_delete);
483 }
484
internal_glGetSynciv(GLsync sync,GLenum pname,GLsizei bufsize,GLsizei * length,GLint * values)485 static void internal_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufsize, GLsizei *length, GLint *values) {
486 GET_CTX_V2();
487 if (!ctx->dispatcher().glGetSynciv) {
488 if (bufsize < sizeof(GLint)) return;
489 switch (pname) {
490 case GL_OBJECT_TYPE:
491 if (length) *length = sizeof(GLint);
492 *values = GL_SYNC_FENCE;
493 break;
494 case GL_SYNC_CONDITION:
495 if (length) *length = sizeof(GLint);
496 *values = GL_SYNC_GPU_COMMANDS_COMPLETE;
497 break;
498 case GL_SYNC_FLAGS:
499 // Not supported
500 break;
501 case GL_SYNC_STATUS:
502 if (length) *length = sizeof(GLint);
503 *values = GL_SIGNALED;
504 break;
505 default:
506 break;
507 }
508 return;
509 }
510 ctx->dispatcher().glGetSynciv(sync, pname, bufsize, length, values);
511 }
512
glFenceSync(GLenum condition,GLbitfield flags)513 GL_APICALL GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) {
514 GET_CTX_V2_RET(0);
515
516 android::base::AutoLock lock(sSyncs()->lock());
517 GLsync hostSync = internal_glFenceSync(condition, flags);
518 GLsync guestSync = sSyncs()->create(hostSync);
519 return guestSync;
520 }
521
glClientWaitSync(GLsync wait_on,GLbitfield flags,GLuint64 timeout)522 GL_APICALL GLenum GL_APIENTRY glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout) {
523 GET_CTX_V2_RET(GL_WAIT_FAILED);
524 GLint err = GL_NO_ERROR;
525
526 android::base::AutoLock lock(sSyncs()->lock());
527 GLsync hostSync = sSyncs()->lookupWithError(wait_on, &err);
528 RET_AND_SET_ERROR_IF(err != GL_NO_ERROR, err, GL_WAIT_FAILED);
529 return internal_glClientWaitSync(hostSync, flags, timeout);
530 }
531
glWaitSync(GLsync wait_on,GLbitfield flags,GLuint64 timeout)532 GL_APICALL void GL_APIENTRY glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout) {
533 GET_CTX_V2();
534 GLint err = GL_NO_ERROR;
535
536 android::base::AutoLock lock(sSyncs()->lock());
537 GLsync hostSync = sSyncs()->lookupWithError(wait_on, &err);
538 SET_ERROR_IF(err != GL_NO_ERROR, err);
539 internal_glWaitSync(hostSync, flags, timeout);
540 }
541
glDeleteSync(GLsync to_delete)542 GL_APICALL void GL_APIENTRY glDeleteSync(GLsync to_delete) {
543 GET_CTX_V2();
544 GLint err = GL_NO_ERROR;
545
546 android::base::AutoLock lock(sSyncs()->lock());
547 GLsync hostSync = sSyncs()->removeWithError(to_delete, &err);
548 SET_ERROR_IF(err != GL_NO_ERROR, err);
549 internal_glDeleteSync(hostSync);
550 }
551
glIsSync(GLsync sync)552 GL_APICALL GLboolean GL_APIENTRY glIsSync(GLsync sync) {
553 GET_CTX_V2_RET(0);
554
555 android::base::AutoLock lock(sSyncs()->lock());
556 return sSyncs()->isSync(sync) ? GL_TRUE : GL_FALSE;
557 }
558
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)559 GL_APICALL void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
560 GET_CTX_V2();
561 GLint err = GL_NO_ERROR;
562
563 android::base::AutoLock lock(sSyncs()->lock());
564 GLsync hostSync = sSyncs()->lookupWithError(sync, &err);
565 SET_ERROR_IF(err != GL_NO_ERROR, err);
566 ctx->dispatcher().glGetSynciv(hostSync, pname, bufSize, length, values);
567 }
568
glDrawBuffers(GLsizei n,const GLenum * bufs)569 GL_APICALL void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum * bufs) {
570 GET_CTX_V2();
571 if (ctx->isDefaultFBOBound(GL_DRAW_FRAMEBUFFER)) {
572 SET_ERROR_IF(n != 1 || (bufs[0] != GL_NONE && bufs[0] != GL_BACK),
573 GL_INVALID_OPERATION);
574 GLenum emulatedBufs = bufs[0] == GL_NONE ? GL_NONE
575 : GL_COLOR_ATTACHMENT0;
576 ctx->setDefaultFBODrawBuffer(emulatedBufs);
577 ctx->dispatcher().glDrawBuffers(1, &emulatedBufs);
578 } else {
579 GLuint framebuffer = ctx->getFramebufferBinding(GL_DRAW_FRAMEBUFFER);
580 FramebufferData* fbObj = ctx->getFBOData(framebuffer);
581 fbObj->setDrawBuffers(n, bufs);
582 ctx->dispatcher().glDrawBuffers(n, bufs);
583 }
584 }
585
glReadBuffer(GLenum src)586 GL_APICALL void GL_APIENTRY glReadBuffer(GLenum src) {
587 GET_CTX_V2();
588 // if default fbo is bound and src is GL_BACK,
589 // use GL_COLOR_ATTACHMENT0 all of a sudden.
590 // bc we are using fbo emulation.
591 if (ctx->isDefaultFBOBound(GL_READ_FRAMEBUFFER)) {
592 SET_ERROR_IF(src != GL_NONE && src != GL_BACK, GL_INVALID_OPERATION);
593 GLenum emulatedSrc = src == GL_NONE ? GL_NONE
594 : GL_COLOR_ATTACHMENT0;
595 ctx->setDefaultFBOReadBuffer(emulatedSrc);
596 ctx->dispatcher().glReadBuffer(emulatedSrc);
597 } else {
598 GLuint framebuffer = ctx->getFramebufferBinding(GL_READ_FRAMEBUFFER);
599 FramebufferData* fbObj = ctx->getFBOData(framebuffer);
600 fbObj->setReadBuffers(src);
601 ctx->dispatcher().glReadBuffer(src);
602 }
603 }
604
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)605 GL_APICALL void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
606 GET_CTX_V2();
607 ctx->dispatcher().glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
608 }
609
sGetEmulatedAttachmentList(GLESv2Context * ctx,GLenum target,GLsizei numAttachments,const GLenum * attachments)610 static std::vector<GLenum> sGetEmulatedAttachmentList(GLESv2Context* ctx, GLenum target,
611 GLsizei numAttachments, const GLenum* attachments) {
612 std::vector<GLenum> res(numAttachments);
613 memcpy(&res[0], attachments, numAttachments * sizeof(GLenum));
614
615 if (!ctx->hasEmulatedDefaultFBO() ||
616 !ctx->isDefaultFBOBound(target)) return res;
617
618
619 for (int i = 0; i < numAttachments; i++) {
620 if (attachments[i] == GL_COLOR) res[i] = GL_COLOR_ATTACHMENT0;
621 if (attachments[i] == GL_DEPTH) res[i] = GL_DEPTH_ATTACHMENT;
622 if (attachments[i] == GL_STENCIL) res[i] = GL_STENCIL_ATTACHMENT;
623 }
624
625 return res;
626 }
627
glInvalidateFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments)628 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
629 GET_CTX_V2();
630 SET_ERROR_IF(target != GL_FRAMEBUFFER &&
631 target != GL_READ_FRAMEBUFFER &&
632 target != GL_DRAW_FRAMEBUFFER, GL_INVALID_ENUM);
633
634 GLint maxColorAttachments;
635 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
636
637 for (int i = 0; i < numAttachments; i++) {
638 if (attachments[i] >= GL_COLOR_ATTACHMENT0 &&
639 attachments[i] <= GL_COLOR_ATTACHMENT15) {
640 SET_ERROR_IF((GLint)(attachments[i] - GL_COLOR_ATTACHMENT0 + 1) >
641 maxColorAttachments, GL_INVALID_OPERATION);
642 }
643 }
644
645 std::vector<GLenum> emulatedAttachments = sGetEmulatedAttachmentList(ctx, target, numAttachments, attachments);
646 if (ctx->dispatcher().glInvalidateFramebuffer) {
647 ctx->dispatcher().glInvalidateFramebuffer(target, numAttachments, &emulatedAttachments[0]);
648 } else {
649 // If we are missing glInvalidateFramebuffer, just don't do anything and hope things work out.
650 }
651 }
652
glInvalidateSubFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)653 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
654 GET_CTX_V2();
655 SET_ERROR_IF(target != GL_FRAMEBUFFER &&
656 target != GL_READ_FRAMEBUFFER &&
657 target != GL_DRAW_FRAMEBUFFER, GL_INVALID_ENUM);
658
659 GLint maxColorAttachments;
660 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
661
662 for (int i = 0; i < numAttachments; i++) {
663 if (attachments[i] >= GL_COLOR_ATTACHMENT0 &&
664 attachments[i] <= GL_COLOR_ATTACHMENT15) {
665 SET_ERROR_IF((GLint)(attachments[i] - GL_COLOR_ATTACHMENT0 + 1) >
666 maxColorAttachments, GL_INVALID_OPERATION);
667 }
668 }
669
670 std::vector<GLenum> emulatedAttachments = sGetEmulatedAttachmentList(ctx, target, numAttachments, attachments);
671 if (ctx->dispatcher().glInvalidateSubFramebuffer) {
672 ctx->dispatcher().glInvalidateSubFramebuffer(target, numAttachments, &emulatedAttachments[0], x, y, width, height);
673 } else {
674 // If we are missing glInvalidateSubFramebuffer, just don't do anything and hope things work out.
675 }
676 }
677
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)678 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
679 GET_CTX_V2();
680 GLenum textarget = GL_TEXTURE_2D_ARRAY;
681 SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(ctx, target) &&
682 GLESv2Validate::framebufferAttachment(ctx, attachment)), GL_INVALID_ENUM);
683 SET_ERROR_IF(ctx->isDefaultFBOBound(target), GL_INVALID_OPERATION);
684 if (texture) {
685 if (!ctx->shareGroup()->isObject(NamedObjectType::TEXTURE, texture)) {
686 ctx->shareGroup()->genName(NamedObjectType::TEXTURE, texture);
687 }
688 TextureData* texData = getTextureData(texture);
689 textarget = texData->target;
690 }
691 if (ctx->shareGroup().get()) {
692 const GLuint globalTextureName = ctx->shareGroup()->getGlobalName(NamedObjectType::TEXTURE, texture);
693 ctx->dispatcher().glFramebufferTextureLayer(target, attachment, globalTextureName, level, layer);
694 }
695
696 GLuint fbName = ctx->getFramebufferBinding(target);
697 auto fbObj = ctx->getFBOData(fbName);
698 if (fbObj) {
699 fbObj->setAttachment(
700 ctx, attachment, textarget, texture, ObjectDataPtr());
701 }
702
703 }
704
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)705 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
706 GET_CTX_V2();
707 GLint err = GL_NO_ERROR;
708 internalformat = sPrepareRenderbufferStorage(internalformat, width, height, samples, &err);
709 SET_ERROR_IF(err != GL_NO_ERROR, err);
710 ctx->dispatcher().glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
711 }
712
glGetInternalformativ(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)713 GL_APICALL void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {
714 GET_CTX_V2();
715 ctx->dispatcher().glGetInternalformativ(target, internalformat, pname, bufSize, params);
716 }
717
glTexStorage2D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)718 GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
719 GET_CTX_V2();
720 GLint err = GL_NO_ERROR;
721 GLenum format, type;
722 GLESv2Validate::getCompatibleFormatTypeForInternalFormat(internalformat, &format, &type);
723 sPrepareTexImage2D(target, 0, (GLint)internalformat, width, height, 0, format, type, 0, NULL, &type, (GLint*)&internalformat, &err);
724 SET_ERROR_IF(err != GL_NO_ERROR, err);
725 TextureData *texData = getTextureTargetData(target);
726 texData->texStorageLevels = levels;
727 ctx->dispatcher().glTexStorage2D(target, levels, internalformat, width, height);
728 }
729
glBeginTransformFeedback(GLenum primitiveMode)730 GL_APICALL void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) {
731 GET_CTX_V2();
732 ctx->boundTransformFeedback()->mIsActive = true;
733 ctx->boundTransformFeedback()->mIsPaused = false;
734 ctx->dispatcher().glBeginTransformFeedback(primitiveMode);
735 }
736
glEndTransformFeedback()737 GL_APICALL void GL_APIENTRY glEndTransformFeedback() {
738 GET_CTX_V2();
739 ctx->boundTransformFeedback()->mIsActive = false;
740 ctx->dispatcher().glEndTransformFeedback();
741 }
742
glGenTransformFeedbacks(GLsizei n,GLuint * ids)743 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint * ids) {
744 GET_CTX_V2();
745 SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
746 for (int i = 0; i < n; i++) {
747 ids[i] = ctx->genTransformFeedbackName(0, true);
748 }
749 }
750
glDeleteTransformFeedbacks(GLsizei n,const GLuint * ids)751 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) {
752 GET_CTX_V2();
753 SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
754 ObjectLocalName boundTransformFeedback = ctx->getTransformFeedbackBinding();
755 TransformFeedbackData* tfData = ctx->boundTransformFeedback();
756 if (boundTransformFeedback) {
757 for (GLsizei i = 0; i < n; i++) {
758 SET_ERROR_IF(ids[i] == boundTransformFeedback && tfData->mIsActive,
759 GL_INVALID_OPERATION);
760 }
761 }
762 for (GLsizei i = 0; i < n; i++) {
763 if (ids[i]) {
764 if (boundTransformFeedback == ids[i]) {
765 assert(!tfData->mIsActive);
766 ctx->bindTransformFeedback(0);
767 }
768 ctx->deleteTransformFeedback(ids[i]);
769 }
770 }
771 }
772
glBindTransformFeedback(GLenum target,GLuint id)773 GL_APICALL void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) {
774 GET_CTX_V2();
775 unsigned int globalName = ctx->getTransformFeedbackGlobalName(id);
776 SET_ERROR_IF(id != 0 && globalName == 0, GL_INVALID_OPERATION);
777 ctx->bindTransformFeedback(id);
778 ctx->dispatcher().glBindTransformFeedback(target, globalName);
779 }
780
glPauseTransformFeedback()781 GL_APICALL void GL_APIENTRY glPauseTransformFeedback() {
782 GET_CTX_V2();
783 ctx->boundTransformFeedback()->mIsPaused = true;
784 ctx->dispatcher().glPauseTransformFeedback();
785 }
786
glResumeTransformFeedback()787 GL_APICALL void GL_APIENTRY glResumeTransformFeedback() {
788 GET_CTX_V2();
789 ctx->boundTransformFeedback()->mIsPaused = false;
790 ctx->dispatcher().glResumeTransformFeedback();
791 }
792
glIsTransformFeedback(GLuint id)793 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) {
794 GET_CTX_V2_RET(0);
795 return ctx->hasBoundTransformFeedback(id);
796 }
797
glTransformFeedbackVaryings(GLuint program,GLsizei count,const char ** varyings,GLenum bufferMode)798 EXTERN_PART GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode) {
799 GET_CTX_V2();
800 if (ctx->shareGroup().get()) {
801 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
802 ctx->dispatcher().glTransformFeedbackVaryings(globalProgramName, count, varyings, bufferMode);
803 }
804 }
805
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,char * name)806 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, char * name) {
807 GET_CTX_V2();
808 if (ctx->shareGroup().get()) {
809 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
810 ctx->dispatcher().glGetTransformFeedbackVarying(globalProgramName, index, bufSize, length, size, type, name);
811 }
812 }
813
glGenSamplers(GLsizei n,GLuint * samplers)814 GL_APICALL void GL_APIENTRY glGenSamplers(GLsizei n, GLuint * samplers) {
815 GET_CTX_V2();
816 SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
817
818 if(ctx->shareGroup().get()) {
819 for(int i=0; i<n ;i++) {
820 samplers[i] = ctx->shareGroup()->genName(NamedObjectType::SAMPLER,
821 0, true);
822 ctx->shareGroup()->setObjectData(NamedObjectType::SAMPLER,
823 samplers[i], ObjectDataPtr(new SamplerData()));
824 }
825 }
826 }
827
glDeleteSamplers(GLsizei n,const GLuint * samplers)828 GL_APICALL void GL_APIENTRY glDeleteSamplers(GLsizei n, const GLuint * samplers) {
829 GET_CTX_V2();
830 SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
831
832 if(ctx->shareGroup().get()) {
833 for(int i=0; i<n ;i++) {
834 ctx->shareGroup()->deleteName(NamedObjectType::SAMPLER, samplers[i]);
835 }
836 }
837 }
838
glBindSampler(GLuint unit,GLuint sampler)839 GL_APICALL void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) {
840 GET_CTX_V2();
841 if (ctx->shareGroup().get()) {
842 const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
843 SET_ERROR_IF(sampler && !globalSampler, GL_INVALID_OPERATION);
844 ctx->setBindSampler(unit, sampler);
845 ctx->dispatcher().glBindSampler(unit, globalSampler);
846 }
847 }
848
glSamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)849 GL_APICALL void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
850 GET_CTX_V2();
851 if (ctx->shareGroup().get()) {
852 const GLuint globalSampler = ctx->shareGroup()->getGlobalName(
853 NamedObjectType::SAMPLER, sampler);
854 SET_ERROR_IF(!globalSampler, GL_INVALID_OPERATION);
855 SamplerData* samplerData = (SamplerData*)ctx->shareGroup()->getObjectData(
856 NamedObjectType::SAMPLER, sampler);
857 samplerData->setParamf(pname, param);
858 ctx->dispatcher().glSamplerParameterf(globalSampler, pname, param);
859 }
860 }
861
glSamplerParameteri(GLuint sampler,GLenum pname,GLint param)862 GL_APICALL void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
863 GET_CTX_V2();
864 if (ctx->shareGroup().get()) {
865 const GLuint globalSampler = ctx->shareGroup()->getGlobalName(
866 NamedObjectType::SAMPLER, sampler);
867 SET_ERROR_IF(!globalSampler, GL_INVALID_OPERATION);
868 SamplerData* samplerData = (SamplerData*)ctx->shareGroup()->getObjectData(
869 NamedObjectType::SAMPLER, sampler);
870 samplerData->setParami(pname, param);
871 ctx->dispatcher().glSamplerParameteri(globalSampler, pname, param);
872 }
873 }
874
glSamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * params)875 GL_APICALL void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * params) {
876 GET_CTX_V2();
877 if (ctx->shareGroup().get()) {
878 const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
879 ctx->dispatcher().glSamplerParameterfv(globalSampler, pname, params);
880 }
881 }
882
glSamplerParameteriv(GLuint sampler,GLenum pname,const GLint * params)883 GL_APICALL void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * params) {
884 GET_CTX_V2();
885 if (ctx->shareGroup().get()) {
886 const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
887 ctx->dispatcher().glSamplerParameteriv(globalSampler, pname, params);
888 }
889 }
890
glGetSamplerParameterfv(GLuint sampler,GLenum pname,GLfloat * params)891 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) {
892 GET_CTX_V2();
893 if (ctx->shareGroup().get()) {
894 const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
895 ctx->dispatcher().glGetSamplerParameterfv(globalSampler, pname, params);
896 }
897 }
898
glGetSamplerParameteriv(GLuint sampler,GLenum pname,GLint * params)899 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) {
900 GET_CTX_V2();
901 if (ctx->shareGroup().get()) {
902 const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
903 ctx->dispatcher().glGetSamplerParameteriv(globalSampler, pname, params);
904 }
905 }
906
glIsSampler(GLuint sampler)907 GL_APICALL GLboolean GL_APIENTRY glIsSampler(GLuint sampler) {
908 GET_CTX_V2_RET(0);
909 if (ctx->shareGroup().get()) {
910 const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
911 GLboolean glIsSamplerRET = ctx->dispatcher().glIsSampler(globalSampler);
912 return glIsSamplerRET;
913 } else return 0;
914 }
915
glGenQueries(GLsizei n,GLuint * queries)916 GL_APICALL void GL_APIENTRY glGenQueries(GLsizei n, GLuint * queries) {
917 GET_CTX_V2();
918 SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
919
920 if(ctx->shareGroup().get()) {
921 for(int i=0; i<n ;i++) {
922 queries[i] = ctx->shareGroup()->genName(NamedObjectType::QUERY,
923 0, true);
924 }
925 }
926 }
927
glDeleteQueries(GLsizei n,const GLuint * queries)928 GL_APICALL void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint * queries) {
929 GET_CTX_V2();
930 SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
931
932 if(ctx->shareGroup().get()) {
933 for(int i=0; i<n ;i++) {
934 ctx->shareGroup()->deleteName(NamedObjectType::QUERY, queries[i]);
935 }
936 }
937 }
938
glBeginQuery(GLenum target,GLuint query)939 GL_APICALL void GL_APIENTRY glBeginQuery(GLenum target, GLuint query) {
940 GET_CTX_V2();
941 if (ctx->shareGroup().get()) {
942 const GLuint globalQuery = ctx->shareGroup()->getGlobalName(NamedObjectType::QUERY, query);
943 ctx->dispatcher().glBeginQuery(target, globalQuery);
944 }
945 }
946
glEndQuery(GLenum target)947 GL_APICALL void GL_APIENTRY glEndQuery(GLenum target) {
948 GET_CTX_V2();
949 ctx->dispatcher().glEndQuery(target);
950 }
951
glGetQueryiv(GLenum target,GLenum pname,GLint * params)952 GL_APICALL void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint * params) {
953 GET_CTX_V2();
954 ctx->dispatcher().glGetQueryiv(target, pname, params);
955 }
956
glGetQueryObjectuiv(GLuint query,GLenum pname,GLuint * params)957 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint * params) {
958 GET_CTX_V2();
959 if (ctx->shareGroup().get()) {
960 const GLuint globalQuery = ctx->shareGroup()->getGlobalName(NamedObjectType::QUERY, query);
961 ctx->dispatcher().glGetQueryObjectuiv(globalQuery, pname, params);
962 }
963 }
964
glIsQuery(GLuint query)965 GL_APICALL GLboolean GL_APIENTRY glIsQuery(GLuint query) {
966 GET_CTX_V2_RET(0);
967 if (ctx->shareGroup().get()) {
968 const GLuint globalQuery = ctx->shareGroup()->getGlobalName(NamedObjectType::QUERY, query);
969 GLboolean glIsQueryRET = ctx->dispatcher().glIsQuery(globalQuery);
970 return glIsQueryRET;
971 } else return 0;
972 }
973
glProgramParameteri(GLuint program,GLenum pname,GLint value)974 GL_APICALL void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) {
975 GET_CTX_V2();
976 if (ctx->shareGroup().get()) {
977 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
978 ctx->dispatcher().glProgramParameteri(globalProgramName, pname, value);
979 }
980 }
981
glProgramBinary(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)982 GL_APICALL void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
983 GET_CTX_V2();
984 if (ctx->shareGroup().get()) {
985 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
986 SET_ERROR_IF(globalProgramName == 0, GL_INVALID_VALUE);
987
988 auto objData =
989 ctx->shareGroup()->getObjectData(NamedObjectType::SHADER_OR_PROGRAM, program);
990 SET_ERROR_IF(!objData, GL_INVALID_OPERATION);
991 SET_ERROR_IF(objData->getDataType() != PROGRAM_DATA, GL_INVALID_OPERATION);
992
993 ProgramData* programData = (ProgramData*)objData;
994
995 ctx->dispatcher().glProgramBinary(globalProgramName, binaryFormat, binary, length);
996
997 GLint linkStatus = GL_FALSE;
998 ctx->dispatcher().glGetProgramiv(globalProgramName, GL_LINK_STATUS, &linkStatus);
999
1000 programData->setHostLinkStatus(linkStatus);
1001 programData->setLinkStatus(linkStatus);
1002
1003 GLsizei infoLogLength = 0;
1004 ctx->dispatcher().glGetProgramiv(globalProgramName, GL_INFO_LOG_LENGTH, &infoLogLength);
1005
1006 if (infoLogLength > 0) {
1007 std::vector<GLchar> infoLog(infoLogLength);
1008 ctx->dispatcher().glGetProgramInfoLog(globalProgramName, infoLogLength, &infoLogLength,
1009 infoLog.data());
1010
1011 if (infoLogLength) {
1012 infoLog.resize(infoLogLength);
1013 programData->setInfoLog(infoLog.data());
1014 }
1015 }
1016 }
1017 }
1018
glGetProgramBinary(GLuint program,GLsizei bufsize,GLsizei * length,GLenum * binaryFormat,void * binary)1019 GL_APICALL void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufsize, GLsizei * length, GLenum * binaryFormat, void * binary) {
1020 GET_CTX_V2();
1021 if (ctx->shareGroup().get()) {
1022 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
1023 ctx->dispatcher().glGetProgramBinary(globalProgramName, bufsize, length, binaryFormat, binary);
1024 }
1025 }
1026
glGetFragDataLocation(GLuint program,const char * name)1027 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const char * name) {
1028 GET_CTX_V2_RET(0);
1029 if (ctx->shareGroup().get()) {
1030 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
1031 GLint glGetFragDataLocationRET = ctx->dispatcher().glGetFragDataLocation(globalProgramName, name);
1032 return glGetFragDataLocationRET;
1033 } else return 0;
1034 }
1035
glGetInteger64v(GLenum pname,GLint64 * data)1036 GL_APICALL void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 * data) {
1037 GET_CTX_V2();
1038 s_glStateQueryTv<GLint64>(true, pname, data, s_glGetInteger64v_wrapper);
1039 }
1040
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)1041 GL_APICALL void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {
1042 GET_CTX_V2();
1043 s_glStateQueryTi_v<GLint>(target, index, data, s_glGetIntegeri_v_wrapper);
1044 }
1045
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)1046 GL_APICALL void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) {
1047 GET_CTX_V2();
1048 s_glStateQueryTi_v<GLint64>(target, index, data, s_glGetInteger64i_v_wrapper);
1049 }
1050
glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * data)1051 GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * data) {
1052 GET_CTX_V2();
1053 SET_ERROR_IF(!GLESv2Validate::pixelItnlFrmt(ctx,internalFormat), GL_INVALID_VALUE);
1054 SET_ERROR_IF(!GLESv2Validate::isCompressedFormat(internalFormat) &&
1055 !GLESv2Validate::pixelSizedFrmt(ctx, internalFormat, format, type),
1056 GL_INVALID_OPERATION);
1057
1058 s_glInitTexImage3D(target, level, internalFormat, width, height, depth,
1059 border, format, type);
1060 // Desktop OpenGL doesn't support GL_BGRA_EXT as internal format.
1061 if (!isGles2Gles() && type == GL_UNSIGNED_BYTE && format == GL_BGRA_EXT &&
1062 internalFormat == GL_BGRA_EXT) {
1063 internalFormat = GL_RGBA;
1064 }
1065
1066 if (isCoreProfile()) {
1067 GLEScontext::prepareCoreProfileEmulatedTexture(
1068 getTextureTargetData(target),
1069 true, target, format, type,
1070 &internalFormat, &format);
1071 }
1072
1073 ctx->dispatcher().glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, data);
1074 }
1075
glTexStorage3D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)1076 GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
1077 GET_CTX_V2();
1078 GLenum format, type;
1079 GLESv2Validate::getCompatibleFormatTypeForInternalFormat(internalformat, &format, &type);
1080 s_glInitTexImage3D(target, 0, internalformat, width, height, depth, 0,
1081 format, type);
1082 // Desktop OpenGL doesn't support GL_BGRA_EXT as internal format.
1083 if (!isGles2Gles() && type == GL_UNSIGNED_BYTE && format == GL_BGRA_EXT &&
1084 internalformat == GL_BGRA8_EXT) {
1085 internalformat = GL_RGBA8;
1086 }
1087 TextureData *texData = getTextureTargetData(target);
1088 texData->texStorageLevels = levels;
1089 ctx->dispatcher().glTexStorage3D(target, levels, internalformat, width, height, depth);
1090 }
1091
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * data)1092 GL_APICALL void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * data) {
1093 GET_CTX_V2();
1094 if (isCoreProfile() &&
1095 isCoreProfileEmulatedFormat(format)) {
1096 format = getCoreProfileEmulatedFormat(format);
1097 }
1098 TextureData* texData = getTextureTargetData(target);
1099 if (texData) {
1100 texData->setMipmapLevelAtLeast(level);
1101 texData->makeDirty();
1102 }
1103 ctx->dispatcher().glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
1104 }
1105
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)1106 GL_APICALL void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {
1107 GET_CTX_V2();
1108 ctx->dispatcher().glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1109 if (ctx->shareGroup().get()) {
1110 TextureData *texData = getTextureTargetData(target);
1111
1112 if (texData) {
1113 texData->hasStorage = true;
1114 texData->compressed = true;
1115 texData->compressedFormat = internalformat;
1116 texData->makeDirty();
1117 }
1118 }
1119 }
1120
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)1121 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {
1122 GET_CTX_V2();
1123 TextureData* texData = getTextureTargetData(target);
1124 if (texData) {
1125 texData->makeDirty();
1126 }
1127 ctx->dispatcher().glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1128 }
1129
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)1130 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
1131 GET_CTX_V2();
1132 TextureData* texData = getTextureTargetData(target);
1133 if (texData) {
1134 texData->makeDirty();
1135 }
1136 ctx->dispatcher().glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1137 }
1138
glEnableiEXT(GLenum cap,GLuint index)1139 GL_APICALL void GL_APIENTRY glEnableiEXT(GLenum cap, GLuint index)
1140 {
1141 GET_CTX_V2();
1142 SET_ERROR_IF(!ctx->getCaps()->ext_GL_EXT_draw_buffers_indexed, GL_INVALID_OPERATION);
1143 ctx->setEnablei(cap, index, true);
1144 ctx->dispatcher().glEnableiEXT(cap, index);
1145 }
glDisableiEXT(GLenum cap,GLuint index)1146 GL_APICALL void GL_APIENTRY glDisableiEXT(GLenum cap, GLuint index)
1147 {
1148 GET_CTX_V2();
1149 SET_ERROR_IF(!ctx->getCaps()->ext_GL_EXT_draw_buffers_indexed, GL_INVALID_OPERATION);
1150 ctx->setEnablei(cap, index, false);
1151 ctx->dispatcher().glDisableiEXT(cap, index);
1152 }
1153
glBlendEquationiEXT(GLuint buf,GLenum mode)1154 GL_APICALL void GL_APIENTRY glBlendEquationiEXT(GLuint buf, GLenum mode)
1155 {
1156 GET_CTX_V2();
1157 SET_ERROR_IF(!ctx->getCaps()->ext_GL_EXT_draw_buffers_indexed, GL_INVALID_OPERATION);
1158 ctx->setBlendEquationSeparatei(buf, mode, mode);
1159 ctx->dispatcher().glBlendEquationiEXT(buf, mode);
1160 }
1161
glBlendEquationSeparateiEXT(GLuint buf,GLenum modeRGB,GLenum modeAlpha)1162 GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
1163 {
1164 GET_CTX_V2();
1165 SET_ERROR_IF(!ctx->getCaps()->ext_GL_EXT_draw_buffers_indexed, GL_INVALID_OPERATION);
1166 ctx->setBlendEquationSeparatei(buf, modeRGB, modeAlpha);
1167 ctx->dispatcher().glBlendEquationSeparateiEXT(buf, modeRGB, modeAlpha);
1168 }
1169
glBlendFunciEXT(GLuint buf,GLenum sfactor,GLenum dfactor)1170 GL_APICALL void GL_APIENTRY glBlendFunciEXT(GLuint buf, GLenum sfactor, GLenum dfactor)
1171 {
1172 GET_CTX_V2();
1173 SET_ERROR_IF(!ctx->getCaps()->ext_GL_EXT_draw_buffers_indexed, GL_INVALID_OPERATION);
1174 ctx->setBlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor);
1175 ctx->dispatcher().glBlendFunciEXT(buf, sfactor, dfactor);
1176 }
1177
glBlendFuncSeparateiEXT(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)1178 GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
1179 {
1180 GET_CTX_V2();
1181 SET_ERROR_IF(!ctx->getCaps()->ext_GL_EXT_draw_buffers_indexed, GL_INVALID_OPERATION);
1182 ctx->setBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
1183 ctx->dispatcher().glBlendFuncSeparateiEXT(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
1184 }
1185
glColorMaskiEXT(GLuint buf,GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)1186 GL_APICALL void GL_APIENTRY glColorMaskiEXT(GLuint buf, GLboolean red, GLboolean green,
1187 GLboolean blue, GLboolean alpha)
1188 {
1189 GET_CTX_V2();
1190 SET_ERROR_IF(!ctx->getCaps()->ext_GL_EXT_draw_buffers_indexed, GL_INVALID_OPERATION);
1191 ctx->setColorMaski(buf, red, green, blue, alpha);
1192 ctx->dispatcher().glColorMaskiEXT(buf, red, green, blue, alpha);
1193 }
1194
glIsEnablediEXT(GLenum cap,GLuint index)1195 GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT(GLenum cap, GLuint index) {
1196 GET_CTX_RET(GL_FALSE);
1197 return ctx->dispatcher().glIsEnablediEXT(cap, index);
1198 }
1199
1200