Searched defs:isSync (Results 1 – 2 of 2) sorted by relevance
3008 explicit StreamFixtureWithWorker(bool isSync) : mIsSync(isSync) {} in StreamFixtureWithWorker()4405 std::shared_ptr<StateSequence> makeBurstCommands(bool isSync) { in makeBurstCommands()4470 std::shared_ptr<StateSequence> makeDrainOutCommands(bool isSync) { in makeDrainOutCommands()4495 std::shared_ptr<StateSequence> makeDrainPauseOutCommands(bool isSync) { in makeDrainPauseOutCommands()4522 std::shared_ptr<StateSequence> makeStandbyCommands(bool isInput, bool isSync) { in makeStandbyCommands()4570 std::shared_ptr<StateSequence> makePauseCommands(bool isInput, bool isSync) { in makePauseCommands()4612 std::shared_ptr<StateSequence> makeFlushCommands(bool isInput, bool isSync) { in makeFlushCommands()4647 std::shared_ptr<StateSequence> makeDrainPauseFlushOutCommands(bool isSync) { in makeDrainPauseFlushOutCommands()
433 bool isSync(GLsync guestSync) { in isSync() function in GuestSyncs