1 /* <lambda>null2 * Copyright (C) 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License 15 */ 16 17 package com.android.systemui.bouncer.ui.viewmodel 18 19 import android.view.View 20 import com.android.systemui.bouncer.domain.interactor.PrimaryBouncerInteractor 21 import com.android.systemui.bouncer.shared.model.BouncerShowMessageModel 22 import com.android.systemui.bouncer.ui.BouncerView 23 import com.android.systemui.bouncer.ui.BouncerViewDelegate 24 import javax.inject.Inject 25 import kotlinx.coroutines.ExperimentalCoroutinesApi 26 import kotlinx.coroutines.flow.Flow 27 import kotlinx.coroutines.flow.map 28 29 /** Models UI state for the lock screen bouncer; handles user input. */ 30 @ExperimentalCoroutinesApi 31 class KeyguardBouncerViewModel 32 @Inject 33 constructor( 34 private val view: BouncerView, 35 private val interactor: PrimaryBouncerInteractor, 36 ) { 37 /** Observe on bouncer expansion amount. */ 38 val bouncerExpansionAmount: Flow<Float> = interactor.panelExpansionAmount 39 40 /** Can the user interact with the view? */ 41 val isInteractable: Flow<Boolean> = interactor.isInteractable 42 43 /** Observe whether bouncer is showing or not. */ 44 val isShowing: Flow<Boolean> = interactor.isShowing 45 46 /** Observe whether bouncer is starting to hide. */ 47 val startingToHide: Flow<Unit> = interactor.startingToHide 48 49 /** Observe whether we want to start the disappear animation. */ 50 val startDisappearAnimation: Flow<Runnable> = interactor.startingDisappearAnimation 51 52 /** Observe whether we want to update keyguard position. */ 53 val keyguardPosition: Flow<Float> = interactor.keyguardPosition 54 55 /** Observe whether we want to update resources. */ 56 val updateResources: Flow<Boolean> = interactor.resourceUpdateRequests 57 58 /** Observe whether we want to set a keyguard message when the bouncer shows. */ 59 val bouncerShowMessage: Flow<BouncerShowMessageModel> = interactor.showMessage 60 61 /** Observe whether keyguard is authenticated already. */ 62 val keyguardAuthenticated: Flow<Boolean> = interactor.keyguardAuthenticatedBiometrics 63 64 /** Observe whether we want to update resources. */ 65 fun notifyUpdateResources() { 66 interactor.notifyUpdatedResources() 67 } 68 69 /** Notify that keyguard authenticated was handled */ 70 fun notifyKeyguardAuthenticated() { 71 interactor.notifyKeyguardAuthenticatedHandled() 72 } 73 74 /** Notifies that the message was shown. */ 75 fun onMessageShown() { 76 interactor.onMessageShown() 77 } 78 79 /** Observe whether back button is enabled. */ 80 fun observeOnIsBackButtonEnabled(systemUiVisibility: () -> Int): Flow<Int> { 81 return interactor.isBackButtonEnabled.map { enabled -> 82 var vis: Int = systemUiVisibility() 83 vis = 84 if (enabled) { 85 vis and View.STATUS_BAR_DISABLE_BACK.inv() 86 } else { 87 vis or View.STATUS_BAR_DISABLE_BACK 88 } 89 vis 90 } 91 } 92 93 /** Set an abstraction that will hold reference to the ui delegate for the bouncer view. */ 94 fun setBouncerViewDelegate(delegate: BouncerViewDelegate?) { 95 view.delegate = delegate 96 } 97 } 98