1 /*
2 * Copyright 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 // #define LOG_NDEBUG 0
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19
20 // TODO(b/129481165): remove the #pragma below and fix conversion issues
21 #pragma clang diagnostic push
22 #pragma clang diagnostic ignored "-Wextra"
23
24 #include <chrono>
25 #include <cmath>
26 #include <deque>
27 #include <map>
28
29 #include <android-base/properties.h>
30 #include <android-base/stringprintf.h>
31 #include <ftl/enum.h>
32 #include <ftl/fake_guard.h>
33 #include <ftl/match.h>
34 #include <ftl/unit.h>
35 #include <gui/TraceUtils.h>
36 #include <scheduler/FrameRateMode.h>
37 #include <utils/Trace.h>
38
39 #include "RefreshRateSelector.h"
40
41 #include <com_android_graphics_surfaceflinger_flags.h>
42
43 #undef LOG_TAG
44 #define LOG_TAG "RefreshRateSelector"
45
46 namespace android::scheduler {
47 namespace {
48
49 using namespace com::android::graphics::surfaceflinger;
50
51 struct RefreshRateScore {
52 FrameRateMode frameRateMode;
53 float overallScore;
54 struct {
55 float modeBelowThreshold;
56 float modeAboveThreshold;
57 } fixedRateBelowThresholdLayersScore;
58 };
59
60 constexpr RefreshRateSelector::GlobalSignals kNoSignals;
61
formatLayerInfo(const RefreshRateSelector::LayerRequirement & layer,float weight)62 std::string formatLayerInfo(const RefreshRateSelector::LayerRequirement& layer, float weight) {
63 return base::StringPrintf("%s (type=%s, weight=%.2f, seamlessness=%s) %s", layer.name.c_str(),
64 ftl::enum_string(layer.vote).c_str(), weight,
65 ftl::enum_string(layer.seamlessness).c_str(),
66 to_string(layer.desiredRefreshRate).c_str());
67 }
68
constructKnownFrameRates(const DisplayModes & modes)69 std::vector<Fps> constructKnownFrameRates(const DisplayModes& modes) {
70 std::vector<Fps> knownFrameRates = {24_Hz, 30_Hz, 45_Hz, 60_Hz, 72_Hz};
71 knownFrameRates.reserve(knownFrameRates.size() + modes.size());
72
73 // Add all supported refresh rates.
74 for (const auto& [id, mode] : modes) {
75 knownFrameRates.push_back(mode->getPeakFps());
76 }
77
78 // Sort and remove duplicates.
79 std::sort(knownFrameRates.begin(), knownFrameRates.end(), isStrictlyLess);
80 knownFrameRates.erase(std::unique(knownFrameRates.begin(), knownFrameRates.end(),
81 isApproxEqual),
82 knownFrameRates.end());
83 return knownFrameRates;
84 }
85
sortByRefreshRate(const DisplayModes & modes)86 std::vector<DisplayModeIterator> sortByRefreshRate(const DisplayModes& modes) {
87 std::vector<DisplayModeIterator> sortedModes;
88 sortedModes.reserve(modes.size());
89 for (auto it = modes.begin(); it != modes.end(); ++it) {
90 sortedModes.push_back(it);
91 }
92
93 std::sort(sortedModes.begin(), sortedModes.end(), [](auto it1, auto it2) {
94 const auto& mode1 = it1->second;
95 const auto& mode2 = it2->second;
96
97 if (mode1->getVsyncRate().getPeriodNsecs() == mode2->getVsyncRate().getPeriodNsecs()) {
98 return mode1->getGroup() > mode2->getGroup();
99 }
100
101 return mode1->getVsyncRate().getPeriodNsecs() > mode2->getVsyncRate().getPeriodNsecs();
102 });
103
104 return sortedModes;
105 }
106
divisorRange(Fps vsyncRate,Fps peakFps,FpsRange range,RefreshRateSelector::Config::FrameRateOverride config)107 std::pair<unsigned, unsigned> divisorRange(Fps vsyncRate, Fps peakFps, FpsRange range,
108 RefreshRateSelector::Config::FrameRateOverride config) {
109 if (config != RefreshRateSelector::Config::FrameRateOverride::Enabled) {
110 return {1, 1};
111 }
112
113 using fps_approx_ops::operator/;
114 // use signed type as `fps / range.max` might be 0
115 auto start = std::max(1, static_cast<int>(peakFps / range.max) - 1);
116 if (FlagManager::getInstance().vrr_config()) {
117 start = std::max(1,
118 static_cast<int>(vsyncRate /
119 std::min(range.max, peakFps, fps_approx_ops::operator<)) -
120 1);
121 }
122 const auto end = vsyncRate /
123 std::max(range.min, RefreshRateSelector::kMinSupportedFrameRate,
124 fps_approx_ops::operator<);
125
126 return {start, end};
127 }
128
shouldEnableFrameRateOverride(const std::vector<DisplayModeIterator> & sortedModes)129 bool shouldEnableFrameRateOverride(const std::vector<DisplayModeIterator>& sortedModes) {
130 for (const auto it1 : sortedModes) {
131 const auto& mode1 = it1->second;
132 for (const auto it2 : sortedModes) {
133 const auto& mode2 = it2->second;
134
135 if (RefreshRateSelector::getFrameRateDivisor(mode1->getPeakFps(),
136 mode2->getPeakFps()) >= 2) {
137 return true;
138 }
139 }
140 }
141 return false;
142 }
143
toString(const RefreshRateSelector::PolicyVariant & policy)144 std::string toString(const RefreshRateSelector::PolicyVariant& policy) {
145 using namespace std::string_literals;
146
147 return ftl::match(
148 policy,
149 [](const RefreshRateSelector::DisplayManagerPolicy& policy) {
150 return "DisplayManagerPolicy"s + policy.toString();
151 },
152 [](const RefreshRateSelector::OverridePolicy& policy) {
153 return "OverridePolicy"s + policy.toString();
154 },
155 [](RefreshRateSelector::NoOverridePolicy) { return "NoOverridePolicy"s; });
156 }
157
158 } // namespace
159
createFrameRateModes(const Policy & policy,std::function<bool (const DisplayMode &)> && filterModes,const FpsRange & renderRange) const160 auto RefreshRateSelector::createFrameRateModes(
161 const Policy& policy, std::function<bool(const DisplayMode&)>&& filterModes,
162 const FpsRange& renderRange) const -> std::vector<FrameRateMode> {
163 struct Key {
164 Fps fps;
165 int32_t group;
166 };
167
168 struct KeyLess {
169 bool operator()(const Key& a, const Key& b) const {
170 using namespace fps_approx_ops;
171 if (a.fps != b.fps) {
172 return a.fps < b.fps;
173 }
174
175 // For the same fps the order doesn't really matter, but we still
176 // want the behaviour of a strictly less operator.
177 // We use the group id as the secondary ordering for that.
178 return a.group < b.group;
179 }
180 };
181
182 std::map<Key, DisplayModeIterator, KeyLess> ratesMap;
183 for (auto it = mDisplayModes.begin(); it != mDisplayModes.end(); ++it) {
184 const auto& [id, mode] = *it;
185
186 if (!filterModes(*mode)) {
187 continue;
188 }
189 const auto vsyncRate = mode->getVsyncRate();
190 const auto peakFps = mode->getPeakFps();
191 const auto [start, end] =
192 divisorRange(vsyncRate, peakFps, renderRange, mConfig.enableFrameRateOverride);
193 for (auto divisor = start; divisor <= end; divisor++) {
194 const auto fps = vsyncRate / divisor;
195 using fps_approx_ops::operator<;
196 if (divisor > 1 && fps < kMinSupportedFrameRate) {
197 break;
198 }
199
200 if (mConfig.enableFrameRateOverride == Config::FrameRateOverride::Enabled &&
201 !renderRange.includes(fps)) {
202 continue;
203 }
204
205 if (mConfig.enableFrameRateOverride ==
206 Config::FrameRateOverride::AppOverrideNativeRefreshRates &&
207 !isNativeRefreshRate(fps)) {
208 continue;
209 }
210
211 const auto [existingIter, emplaceHappened] =
212 ratesMap.try_emplace(Key{fps, mode->getGroup()}, it);
213 if (emplaceHappened) {
214 ALOGV("%s: including %s (%s(%s))", __func__, to_string(fps).c_str(),
215 to_string(peakFps).c_str(), to_string(vsyncRate).c_str());
216 } else {
217 // If the primary physical range is a single rate, prefer to stay in that rate
218 // even if there is a lower physical refresh rate available. This would cause more
219 // cases to stay within the primary physical range
220 const Fps existingModeFps = existingIter->second->second->getPeakFps();
221 const bool existingModeIsPrimaryRange = policy.primaryRangeIsSingleRate() &&
222 policy.primaryRanges.physical.includes(existingModeFps);
223 const bool newModeIsPrimaryRange = policy.primaryRangeIsSingleRate() &&
224 policy.primaryRanges.physical.includes(mode->getPeakFps());
225 if (newModeIsPrimaryRange == existingModeIsPrimaryRange) {
226 // We might need to update the map as we found a lower refresh rate
227 if (isStrictlyLess(mode->getPeakFps(), existingModeFps)) {
228 existingIter->second = it;
229 ALOGV("%s: changing %s (%s(%s)) as we found a lower physical rate",
230 __func__, to_string(fps).c_str(), to_string(peakFps).c_str(),
231 to_string(vsyncRate).c_str());
232 }
233 } else if (newModeIsPrimaryRange) {
234 existingIter->second = it;
235 ALOGV("%s: changing %s (%s(%s)) to stay in the primary range", __func__,
236 to_string(fps).c_str(), to_string(peakFps).c_str(),
237 to_string(vsyncRate).c_str());
238 }
239 }
240 }
241 }
242
243 std::vector<FrameRateMode> frameRateModes;
244 frameRateModes.reserve(ratesMap.size());
245 for (const auto& [key, mode] : ratesMap) {
246 frameRateModes.emplace_back(FrameRateMode{key.fps, ftl::as_non_null(mode->second)});
247 }
248
249 // We always want that the lowest frame rate will be corresponding to the
250 // lowest mode for power saving.
251 const auto lowestRefreshRateIt =
252 std::min_element(frameRateModes.begin(), frameRateModes.end(),
253 [](const FrameRateMode& lhs, const FrameRateMode& rhs) {
254 return isStrictlyLess(lhs.modePtr->getVsyncRate(),
255 rhs.modePtr->getVsyncRate());
256 });
257 frameRateModes.erase(frameRateModes.begin(), lowestRefreshRateIt);
258
259 return frameRateModes;
260 }
261
262 struct RefreshRateSelector::RefreshRateScoreComparator {
operator ()android::scheduler::RefreshRateSelector::RefreshRateScoreComparator263 bool operator()(const RefreshRateScore& lhs, const RefreshRateScore& rhs) const {
264 const auto& [frameRateMode, overallScore, _] = lhs;
265
266 std::string name = to_string(frameRateMode);
267
268 ALOGV("%s sorting scores %.2f", name.c_str(), overallScore);
269
270 if (!ScoredFrameRate::scoresEqual(overallScore, rhs.overallScore)) {
271 return overallScore > rhs.overallScore;
272 }
273
274 if (refreshRateOrder == RefreshRateOrder::Descending) {
275 using fps_approx_ops::operator>;
276 return frameRateMode.fps > rhs.frameRateMode.fps;
277 } else {
278 using fps_approx_ops::operator<;
279 return frameRateMode.fps < rhs.frameRateMode.fps;
280 }
281 }
282
283 const RefreshRateOrder refreshRateOrder;
284 };
285
toString() const286 std::string RefreshRateSelector::Policy::toString() const {
287 return base::StringPrintf("{defaultModeId=%d, allowGroupSwitching=%s"
288 ", primaryRanges=%s, appRequestRanges=%s idleScreenConfig=%s}",
289 ftl::to_underlying(defaultMode),
290 allowGroupSwitching ? "true" : "false",
291 to_string(primaryRanges).c_str(), to_string(appRequestRanges).c_str(),
292 idleScreenConfigOpt ? idleScreenConfigOpt->toString().c_str()
293 : "nullptr");
294 }
295
getDisplayFrames(nsecs_t layerPeriod,nsecs_t displayPeriod) const296 std::pair<nsecs_t, nsecs_t> RefreshRateSelector::getDisplayFrames(nsecs_t layerPeriod,
297 nsecs_t displayPeriod) const {
298 auto [quotient, remainder] = std::div(layerPeriod, displayPeriod);
299 if (remainder <= MARGIN_FOR_PERIOD_CALCULATION ||
300 std::abs(remainder - displayPeriod) <= MARGIN_FOR_PERIOD_CALCULATION) {
301 quotient++;
302 remainder = 0;
303 }
304
305 return {quotient, remainder};
306 }
307
calculateNonExactMatchingDefaultLayerScoreLocked(nsecs_t displayPeriod,nsecs_t layerPeriod) const308 float RefreshRateSelector::calculateNonExactMatchingDefaultLayerScoreLocked(
309 nsecs_t displayPeriod, nsecs_t layerPeriod) const {
310 // Find the actual rate the layer will render, assuming
311 // that layerPeriod is the minimal period to render a frame.
312 // For example if layerPeriod is 20ms and displayPeriod is 16ms,
313 // then the actualLayerPeriod will be 32ms, because it is the
314 // smallest multiple of the display period which is >= layerPeriod.
315 auto actualLayerPeriod = displayPeriod;
316 int multiplier = 1;
317 while (layerPeriod > actualLayerPeriod + MARGIN_FOR_PERIOD_CALCULATION) {
318 multiplier++;
319 actualLayerPeriod = displayPeriod * multiplier;
320 }
321
322 // Because of the threshold we used above it's possible that score is slightly
323 // above 1.
324 return std::min(1.0f, static_cast<float>(layerPeriod) / static_cast<float>(actualLayerPeriod));
325 }
326
calculateNonExactMatchingLayerScoreLocked(const LayerRequirement & layer,Fps refreshRate) const327 float RefreshRateSelector::calculateNonExactMatchingLayerScoreLocked(const LayerRequirement& layer,
328 Fps refreshRate) const {
329 constexpr float kScoreForFractionalPairs = .8f;
330
331 const auto displayPeriod = refreshRate.getPeriodNsecs();
332 const auto layerPeriod = layer.desiredRefreshRate.getPeriodNsecs();
333 if (layer.vote == LayerVoteType::ExplicitDefault) {
334 return calculateNonExactMatchingDefaultLayerScoreLocked(displayPeriod, layerPeriod);
335 }
336
337 if (layer.vote == LayerVoteType::ExplicitGte) {
338 using fps_approx_ops::operator>=;
339 if (refreshRate >= layer.desiredRefreshRate) {
340 return 1.0f;
341 } else {
342 return calculateDistanceScoreLocked(layer.desiredRefreshRate, refreshRate);
343 }
344 }
345
346 if (layer.vote == LayerVoteType::ExplicitExactOrMultiple ||
347 layer.vote == LayerVoteType::Heuristic) {
348 using fps_approx_ops::operator<;
349 if (refreshRate < 60_Hz) {
350 const bool favorsAtLeast60 =
351 std::find_if(mFrameRatesThatFavorsAtLeast60.begin(),
352 mFrameRatesThatFavorsAtLeast60.end(), [&](Fps fps) {
353 using fps_approx_ops::operator==;
354 return fps == layer.desiredRefreshRate;
355 }) != mFrameRatesThatFavorsAtLeast60.end();
356 if (favorsAtLeast60) {
357 return 0;
358 }
359 }
360
361 const float multiplier = refreshRate.getValue() / layer.desiredRefreshRate.getValue();
362
363 // We only want to score this layer as a fractional pair if the content is not
364 // significantly faster than the display rate, at it would cause a significant frame drop.
365 // It is more appropriate to choose a higher display rate even if
366 // a pull-down will be required.
367 constexpr float kMinMultiplier = 0.75f;
368 if (multiplier >= kMinMultiplier &&
369 isFractionalPairOrMultiple(refreshRate, layer.desiredRefreshRate)) {
370 return kScoreForFractionalPairs;
371 }
372
373 // Calculate how many display vsyncs we need to present a single frame for this
374 // layer
375 const auto [displayFramesQuotient, displayFramesRemainder] =
376 getDisplayFrames(layerPeriod, displayPeriod);
377 static constexpr size_t MAX_FRAMES_TO_FIT = 10; // Stop calculating when score < 0.1
378 if (displayFramesRemainder == 0) {
379 // Layer desired refresh rate matches the display rate.
380 return 1.0f;
381 }
382
383 if (displayFramesQuotient == 0) {
384 // Layer desired refresh rate is higher than the display rate.
385 return (static_cast<float>(layerPeriod) / static_cast<float>(displayPeriod)) *
386 (1.0f / (MAX_FRAMES_TO_FIT + 1));
387 }
388
389 // Layer desired refresh rate is lower than the display rate. Check how well it fits
390 // the cadence.
391 auto diff = std::abs(displayFramesRemainder - (displayPeriod - displayFramesRemainder));
392 int iter = 2;
393 while (diff > MARGIN_FOR_PERIOD_CALCULATION && iter < MAX_FRAMES_TO_FIT) {
394 diff = diff - (displayPeriod - diff);
395 iter++;
396 }
397
398 return (1.0f / iter);
399 }
400
401 return 0;
402 }
403
calculateDistanceScoreLocked(Fps referenceRate,Fps refreshRate) const404 float RefreshRateSelector::calculateDistanceScoreLocked(Fps referenceRate, Fps refreshRate) const {
405 using fps_approx_ops::operator>=;
406 const float ratio = referenceRate >= refreshRate
407 ? refreshRate.getValue() / referenceRate.getValue()
408 : referenceRate.getValue() / refreshRate.getValue();
409 // Use ratio^2 to get a lower score the more we get further from the reference rate.
410 return ratio * ratio;
411 }
412
calculateDistanceScoreFromMaxLocked(Fps refreshRate) const413 float RefreshRateSelector::calculateDistanceScoreFromMaxLocked(Fps refreshRate) const {
414 const auto& maxFps = mAppRequestFrameRates.back().fps;
415 return calculateDistanceScoreLocked(maxFps, refreshRate);
416 }
417
calculateLayerScoreLocked(const LayerRequirement & layer,Fps refreshRate,bool isSeamlessSwitch) const418 float RefreshRateSelector::calculateLayerScoreLocked(const LayerRequirement& layer, Fps refreshRate,
419 bool isSeamlessSwitch) const {
420 // Slightly prefer seamless switches.
421 constexpr float kSeamedSwitchPenalty = 0.95f;
422 const float seamlessness = isSeamlessSwitch ? 1.0f : kSeamedSwitchPenalty;
423
424 if (layer.vote == LayerVoteType::ExplicitCategory) {
425 // HighHint is considered later for touch boost.
426 if (layer.frameRateCategory == FrameRateCategory::HighHint) {
427 return 0.f;
428 }
429
430 if (getFrameRateCategoryRange(layer.frameRateCategory).includes(refreshRate)) {
431 return 1.f;
432 }
433
434 FpsRange categoryRange = getFrameRateCategoryRange(layer.frameRateCategory);
435 using fps_approx_ops::operator<;
436 if (refreshRate < categoryRange.min) {
437 return calculateNonExactMatchingDefaultLayerScoreLocked(refreshRate.getPeriodNsecs(),
438 categoryRange.min
439 .getPeriodNsecs());
440 }
441 return calculateNonExactMatchingDefaultLayerScoreLocked(refreshRate.getPeriodNsecs(),
442 categoryRange.max.getPeriodNsecs());
443 }
444
445 // If the layer wants Max, give higher score to the higher refresh rate
446 if (layer.vote == LayerVoteType::Max) {
447 return calculateDistanceScoreFromMaxLocked(refreshRate);
448 }
449
450 if (layer.vote == LayerVoteType::ExplicitExact) {
451 const int divisor = getFrameRateDivisor(refreshRate, layer.desiredRefreshRate);
452 if (supportsAppFrameRateOverrideByContent()) {
453 // Since we support frame rate override, allow refresh rates which are
454 // multiples of the layer's request, as those apps would be throttled
455 // down to run at the desired refresh rate.
456 return divisor > 0;
457 }
458
459 return divisor == 1;
460 }
461
462 // If the layer frame rate is a divisor of the refresh rate it should score
463 // the highest score.
464 if (layer.desiredRefreshRate.isValid() &&
465 getFrameRateDivisor(refreshRate, layer.desiredRefreshRate) > 0) {
466 return 1.0f * seamlessness;
467 }
468
469 // The layer frame rate is not a divisor of the refresh rate,
470 // there is a small penalty attached to the score to favor the frame rates
471 // the exactly matches the display refresh rate or a multiple.
472 constexpr float kNonExactMatchingPenalty = 0.95f;
473 return calculateNonExactMatchingLayerScoreLocked(layer, refreshRate) * seamlessness *
474 kNonExactMatchingPenalty;
475 }
476
getRankedFrameRates(const std::vector<LayerRequirement> & layers,GlobalSignals signals,Fps pacesetterFps) const477 auto RefreshRateSelector::getRankedFrameRates(const std::vector<LayerRequirement>& layers,
478 GlobalSignals signals, Fps pacesetterFps) const
479 -> RankedFrameRates {
480 GetRankedFrameRatesCache cache{layers, signals, pacesetterFps};
481
482 std::lock_guard lock(mLock);
483
484 if (mGetRankedFrameRatesCache && mGetRankedFrameRatesCache->matches(cache)) {
485 return mGetRankedFrameRatesCache->result;
486 }
487
488 cache.result = getRankedFrameRatesLocked(layers, signals, pacesetterFps);
489 mGetRankedFrameRatesCache = std::move(cache);
490 return mGetRankedFrameRatesCache->result;
491 }
492
getRankedFrameRatesLocked(const std::vector<LayerRequirement> & layers,GlobalSignals signals,Fps pacesetterFps) const493 auto RefreshRateSelector::getRankedFrameRatesLocked(const std::vector<LayerRequirement>& layers,
494 GlobalSignals signals, Fps pacesetterFps) const
495 -> RankedFrameRates {
496 using namespace fps_approx_ops;
497 ATRACE_CALL();
498 ALOGV("%s: %zu layers", __func__, layers.size());
499
500 const auto& activeMode = *getActiveModeLocked().modePtr;
501
502 if (pacesetterFps.isValid()) {
503 ALOGV("Follower display");
504
505 const auto ranking = rankFrameRates(activeMode.getGroup(), RefreshRateOrder::Descending,
506 std::nullopt, [&](FrameRateMode mode) {
507 return mode.modePtr->getPeakFps() == pacesetterFps;
508 });
509
510 if (!ranking.empty()) {
511 ATRACE_FORMAT_INSTANT("%s (Follower display)",
512 to_string(ranking.front().frameRateMode.fps).c_str());
513
514 return {ranking, kNoSignals, pacesetterFps};
515 }
516
517 ALOGW("Follower display cannot follow the pacesetter");
518 }
519
520 // Keep the display at max frame rate for the duration of powering on the display.
521 if (signals.powerOnImminent) {
522 ALOGV("Power On Imminent");
523 const auto ranking = rankFrameRates(activeMode.getGroup(), RefreshRateOrder::Descending);
524 ATRACE_FORMAT_INSTANT("%s (Power On Imminent)",
525 to_string(ranking.front().frameRateMode.fps).c_str());
526 return {ranking, GlobalSignals{.powerOnImminent = true}};
527 }
528
529 int noVoteLayers = 0;
530 // Layers that prefer the same mode ("no-op").
531 int noPreferenceLayers = 0;
532 int minVoteLayers = 0;
533 int maxVoteLayers = 0;
534 int explicitDefaultVoteLayers = 0;
535 int explicitExactOrMultipleVoteLayers = 0;
536 int explicitExact = 0;
537 int explicitGteLayers = 0;
538 int explicitCategoryVoteLayers = 0;
539 int interactiveLayers = 0;
540 int seamedFocusedLayers = 0;
541 int categorySmoothSwitchOnlyLayers = 0;
542
543 for (const auto& layer : layers) {
544 switch (layer.vote) {
545 case LayerVoteType::NoVote:
546 noVoteLayers++;
547 break;
548 case LayerVoteType::Min:
549 minVoteLayers++;
550 break;
551 case LayerVoteType::Max:
552 maxVoteLayers++;
553 break;
554 case LayerVoteType::ExplicitDefault:
555 explicitDefaultVoteLayers++;
556 break;
557 case LayerVoteType::ExplicitExactOrMultiple:
558 explicitExactOrMultipleVoteLayers++;
559 break;
560 case LayerVoteType::ExplicitExact:
561 explicitExact++;
562 break;
563 case LayerVoteType::ExplicitGte:
564 explicitGteLayers++;
565 break;
566 case LayerVoteType::ExplicitCategory:
567 if (layer.frameRateCategory == FrameRateCategory::HighHint) {
568 // HighHint does not count as an explicit signal from an app. It may be
569 // be a touch signal.
570 interactiveLayers++;
571 } else {
572 explicitCategoryVoteLayers++;
573 }
574 if (layer.frameRateCategory == FrameRateCategory::NoPreference) {
575 noPreferenceLayers++;
576 }
577 break;
578 case LayerVoteType::Heuristic:
579 break;
580 }
581
582 if (layer.seamlessness == Seamlessness::SeamedAndSeamless && layer.focused) {
583 seamedFocusedLayers++;
584 }
585 if (layer.frameRateCategorySmoothSwitchOnly) {
586 categorySmoothSwitchOnlyLayers++;
587 }
588 }
589
590 const bool hasExplicitVoteLayers = explicitDefaultVoteLayers > 0 ||
591 explicitExactOrMultipleVoteLayers > 0 || explicitExact > 0 || explicitGteLayers > 0 ||
592 explicitCategoryVoteLayers > 0;
593
594 const Policy* policy = getCurrentPolicyLocked();
595 const auto& defaultMode = mDisplayModes.get(policy->defaultMode)->get();
596
597 // If the default mode group is different from the group of current mode,
598 // this means a layer requesting a seamed mode switch just disappeared and
599 // we should switch back to the default group.
600 // However if a seamed layer is still present we anchor around the group
601 // of the current mode, in order to prevent unnecessary seamed mode switches
602 // (e.g. when pausing a video playback).
603 const auto anchorGroup =
604 seamedFocusedLayers > 0 ? activeMode.getGroup() : defaultMode->getGroup();
605
606 // Consider the touch event if there are no Explicit* layers. Otherwise wait until after we've
607 // selected a refresh rate to see if we should apply touch boost.
608 if (signals.touch && !hasExplicitVoteLayers) {
609 ALOGV("Touch Boost");
610 const auto ranking = rankFrameRates(anchorGroup, RefreshRateOrder::Descending);
611 ATRACE_FORMAT_INSTANT("%s (Touch Boost)",
612 to_string(ranking.front().frameRateMode.fps).c_str());
613 return {ranking, GlobalSignals{.touch = true}};
614 }
615
616 // If the primary range consists of a single refresh rate then we can only
617 // move out the of range if layers explicitly request a different refresh
618 // rate.
619 if (!signals.touch && signals.idle &&
620 !(policy->primaryRangeIsSingleRate() && hasExplicitVoteLayers)) {
621 ALOGV("Idle");
622 const auto ranking = rankFrameRates(activeMode.getGroup(), RefreshRateOrder::Ascending);
623 ATRACE_FORMAT_INSTANT("%s (Idle)", to_string(ranking.front().frameRateMode.fps).c_str());
624 return {ranking, GlobalSignals{.idle = true}};
625 }
626
627 if (layers.empty() || noVoteLayers == layers.size()) {
628 ALOGV("No layers with votes");
629 const auto ranking = rankFrameRates(anchorGroup, RefreshRateOrder::Descending);
630 ATRACE_FORMAT_INSTANT("%s (No layers with votes)",
631 to_string(ranking.front().frameRateMode.fps).c_str());
632 return {ranking, kNoSignals};
633 }
634
635 // If all layers are category NoPreference, use the current config.
636 if (noPreferenceLayers + noVoteLayers == layers.size()) {
637 ALOGV("All layers NoPreference");
638 const auto ascendingWithPreferred =
639 rankFrameRates(anchorGroup, RefreshRateOrder::Ascending, activeMode.getId());
640 ATRACE_FORMAT_INSTANT("%s (All layers NoPreference)",
641 to_string(ascendingWithPreferred.front().frameRateMode.fps).c_str());
642 return {ascendingWithPreferred, kNoSignals};
643 }
644
645 const bool smoothSwitchOnly = categorySmoothSwitchOnlyLayers > 0;
646 const DisplayModeId activeModeId = activeMode.getId();
647
648 // Only if all layers want Min we should return Min
649 if (noVoteLayers + minVoteLayers == layers.size()) {
650 ALOGV("All layers Min");
651 const auto ranking = rankFrameRates(activeMode.getGroup(), RefreshRateOrder::Ascending,
652 std::nullopt, [&](FrameRateMode mode) {
653 return !smoothSwitchOnly ||
654 mode.modePtr->getId() == activeModeId;
655 });
656 ATRACE_FORMAT_INSTANT("%s (All layers Min)",
657 to_string(ranking.front().frameRateMode.fps).c_str());
658 return {ranking, kNoSignals};
659 }
660
661 // Find the best refresh rate based on score
662 std::vector<RefreshRateScore> scores;
663 scores.reserve(mAppRequestFrameRates.size());
664
665 for (const FrameRateMode& it : mAppRequestFrameRates) {
666 scores.emplace_back(RefreshRateScore{it, 0.0f});
667 }
668
669 for (const auto& layer : layers) {
670 ALOGV("Calculating score for %s (%s, weight %.2f, desired %.2f, category %s) ",
671 layer.name.c_str(), ftl::enum_string(layer.vote).c_str(), layer.weight,
672 layer.desiredRefreshRate.getValue(),
673 ftl::enum_string(layer.frameRateCategory).c_str());
674 if (layer.isNoVote() || layer.frameRateCategory == FrameRateCategory::NoPreference ||
675 layer.vote == LayerVoteType::Min) {
676 ALOGV("%s scoring skipped due to vote", formatLayerInfo(layer, layer.weight).c_str());
677 continue;
678 }
679
680 const auto weight = layer.weight;
681
682 for (auto& [mode, overallScore, fixedRateBelowThresholdLayersScore] : scores) {
683 const auto& [fps, modePtr] = mode;
684 const bool isSeamlessSwitch = modePtr->getGroup() == activeMode.getGroup();
685
686 if (layer.seamlessness == Seamlessness::OnlySeamless && !isSeamlessSwitch) {
687 ALOGV("%s ignores %s to avoid non-seamless switch. Current mode = %s",
688 formatLayerInfo(layer, weight).c_str(), to_string(*modePtr).c_str(),
689 to_string(activeMode).c_str());
690 continue;
691 }
692
693 if (layer.seamlessness == Seamlessness::SeamedAndSeamless && !isSeamlessSwitch &&
694 !layer.focused) {
695 ALOGV("%s ignores %s because it's not focused and the switch is going to be seamed."
696 " Current mode = %s",
697 formatLayerInfo(layer, weight).c_str(), to_string(*modePtr).c_str(),
698 to_string(activeMode).c_str());
699 continue;
700 }
701
702 if (smoothSwitchOnly && modePtr->getId() != activeModeId) {
703 ALOGV("%s ignores %s because it's non-VRR and smooth switch only."
704 " Current mode = %s",
705 formatLayerInfo(layer, weight).c_str(), to_string(*modePtr).c_str(),
706 to_string(activeMode).c_str());
707 continue;
708 }
709
710 // Layers with default seamlessness vote for the current mode group if
711 // there are layers with seamlessness=SeamedAndSeamless and for the default
712 // mode group otherwise. In second case, if the current mode group is different
713 // from the default, this means a layer with seamlessness=SeamedAndSeamless has just
714 // disappeared.
715 const bool isInPolicyForDefault = modePtr->getGroup() == anchorGroup;
716 if (layer.seamlessness == Seamlessness::Default && !isInPolicyForDefault) {
717 ALOGV("%s ignores %s. Current mode = %s", formatLayerInfo(layer, weight).c_str(),
718 to_string(*modePtr).c_str(), to_string(activeMode).c_str());
719 continue;
720 }
721
722 const bool inPrimaryPhysicalRange =
723 policy->primaryRanges.physical.includes(modePtr->getPeakFps());
724 const bool inPrimaryRenderRange = policy->primaryRanges.render.includes(fps);
725 if (((policy->primaryRangeIsSingleRate() && !inPrimaryPhysicalRange) ||
726 !inPrimaryRenderRange) &&
727 !(layer.focused &&
728 (layer.vote == LayerVoteType::ExplicitDefault ||
729 layer.vote == LayerVoteType::ExplicitExact))) {
730 // Only focused layers with ExplicitDefault frame rate settings are allowed to score
731 // refresh rates outside the primary range.
732 continue;
733 }
734
735 const float layerScore = calculateLayerScoreLocked(layer, fps, isSeamlessSwitch);
736 const float weightedLayerScore = weight * layerScore;
737
738 // Layer with fixed source has a special consideration which depends on the
739 // mConfig.frameRateMultipleThreshold. We don't want these layers to score
740 // refresh rates above the threshold, but we also don't want to favor the lower
741 // ones by having a greater number of layers scoring them. Instead, we calculate
742 // the score independently for these layers and later decide which
743 // refresh rates to add it. For example, desired 24 fps with 120 Hz threshold should not
744 // score 120 Hz, but desired 60 fps should contribute to the score.
745 const bool fixedSourceLayer = [](LayerVoteType vote) {
746 switch (vote) {
747 case LayerVoteType::ExplicitExactOrMultiple:
748 case LayerVoteType::Heuristic:
749 return true;
750 case LayerVoteType::NoVote:
751 case LayerVoteType::Min:
752 case LayerVoteType::Max:
753 case LayerVoteType::ExplicitDefault:
754 case LayerVoteType::ExplicitExact:
755 case LayerVoteType::ExplicitGte:
756 case LayerVoteType::ExplicitCategory:
757 return false;
758 }
759 }(layer.vote);
760 const bool layerBelowThreshold = mConfig.frameRateMultipleThreshold != 0 &&
761 layer.desiredRefreshRate <
762 Fps::fromValue(mConfig.frameRateMultipleThreshold / 2);
763 if (fixedSourceLayer && layerBelowThreshold) {
764 const bool modeAboveThreshold =
765 modePtr->getPeakFps() >= Fps::fromValue(mConfig.frameRateMultipleThreshold);
766 if (modeAboveThreshold) {
767 ALOGV("%s gives %s (%s(%s)) fixed source (above threshold) score of %.4f",
768 formatLayerInfo(layer, weight).c_str(), to_string(fps).c_str(),
769 to_string(modePtr->getPeakFps()).c_str(),
770 to_string(modePtr->getVsyncRate()).c_str(), layerScore);
771 fixedRateBelowThresholdLayersScore.modeAboveThreshold += weightedLayerScore;
772 } else {
773 ALOGV("%s gives %s (%s(%s)) fixed source (below threshold) score of %.4f",
774 formatLayerInfo(layer, weight).c_str(), to_string(fps).c_str(),
775 to_string(modePtr->getPeakFps()).c_str(),
776 to_string(modePtr->getVsyncRate()).c_str(), layerScore);
777 fixedRateBelowThresholdLayersScore.modeBelowThreshold += weightedLayerScore;
778 }
779 } else {
780 ALOGV("%s gives %s (%s(%s)) score of %.4f", formatLayerInfo(layer, weight).c_str(),
781 to_string(fps).c_str(), to_string(modePtr->getPeakFps()).c_str(),
782 to_string(modePtr->getVsyncRate()).c_str(), layerScore);
783 overallScore += weightedLayerScore;
784 }
785 }
786 }
787
788 // We want to find the best refresh rate without the fixed source layers,
789 // so we could know whether we should add the modeAboveThreshold scores or not.
790 // If the best refresh rate is already above the threshold, it means that
791 // some non-fixed source layers already scored it, so we can just add the score
792 // for all fixed source layers, even the ones that are above the threshold.
793 const bool maxScoreAboveThreshold = [&] {
794 if (mConfig.frameRateMultipleThreshold == 0 || scores.empty()) {
795 return false;
796 }
797
798 const auto maxScoreIt =
799 std::max_element(scores.begin(), scores.end(),
800 [](RefreshRateScore max, RefreshRateScore current) {
801 return current.overallScore > max.overallScore;
802 });
803 ALOGV("%s (%s(%s)) is the best refresh rate without fixed source layers. It is %s the "
804 "threshold for "
805 "refresh rate multiples",
806 to_string(maxScoreIt->frameRateMode.fps).c_str(),
807 to_string(maxScoreIt->frameRateMode.modePtr->getPeakFps()).c_str(),
808 to_string(maxScoreIt->frameRateMode.modePtr->getVsyncRate()).c_str(),
809 maxScoreAboveThreshold ? "above" : "below");
810 return maxScoreIt->frameRateMode.modePtr->getPeakFps() >=
811 Fps::fromValue(mConfig.frameRateMultipleThreshold);
812 }();
813
814 // Now we can add the fixed rate layers score
815 for (auto& [frameRateMode, overallScore, fixedRateBelowThresholdLayersScore] : scores) {
816 overallScore += fixedRateBelowThresholdLayersScore.modeBelowThreshold;
817 if (maxScoreAboveThreshold) {
818 overallScore += fixedRateBelowThresholdLayersScore.modeAboveThreshold;
819 }
820 ALOGV("%s (%s(%s)) adjusted overallScore is %.4f", to_string(frameRateMode.fps).c_str(),
821 to_string(frameRateMode.modePtr->getPeakFps()).c_str(),
822 to_string(frameRateMode.modePtr->getVsyncRate()).c_str(), overallScore);
823 }
824
825 // Now that we scored all the refresh rates we need to pick the one that got the highest
826 // overallScore. Sort the scores based on their overallScore in descending order of priority.
827 const RefreshRateOrder refreshRateOrder =
828 maxVoteLayers > 0 ? RefreshRateOrder::Descending : RefreshRateOrder::Ascending;
829 std::sort(scores.begin(), scores.end(),
830 RefreshRateScoreComparator{.refreshRateOrder = refreshRateOrder});
831
832 FrameRateRanking ranking;
833 ranking.reserve(scores.size());
834
835 std::transform(scores.begin(), scores.end(), back_inserter(ranking),
836 [](const RefreshRateScore& score) {
837 return ScoredFrameRate{score.frameRateMode, score.overallScore};
838 });
839
840 const bool noLayerScore = std::all_of(scores.begin(), scores.end(), [](RefreshRateScore score) {
841 return score.overallScore == 0;
842 });
843
844 if (policy->primaryRangeIsSingleRate()) {
845 // If we never scored any layers, then choose the rate from the primary
846 // range instead of picking a random score from the app range.
847 if (noLayerScore) {
848 ALOGV("Layers not scored");
849 const auto descending = rankFrameRates(anchorGroup, RefreshRateOrder::Descending);
850 ATRACE_FORMAT_INSTANT("%s (Layers not scored)",
851 to_string(descending.front().frameRateMode.fps).c_str());
852 return {descending, kNoSignals};
853 } else {
854 ALOGV("primaryRangeIsSingleRate");
855 ATRACE_FORMAT_INSTANT("%s (primaryRangeIsSingleRate)",
856 to_string(ranking.front().frameRateMode.fps).c_str());
857 return {ranking, kNoSignals};
858 }
859 }
860
861 // Consider the touch event if there are no ExplicitDefault layers. ExplicitDefault are mostly
862 // interactive (as opposed to ExplicitExactOrMultiple) and therefore if those posted an explicit
863 // vote we should not change it if we get a touch event. Only apply touch boost if it will
864 // actually increase the refresh rate over the normal selection.
865 const auto isTouchBoostForExplicitExact = [&]() -> bool {
866 if (supportsAppFrameRateOverrideByContent()) {
867 // Enable touch boost if there are other layers besides exact
868 return explicitExact + noVoteLayers + explicitGteLayers != layers.size();
869 } else {
870 // Enable touch boost if there are no exact layers
871 return explicitExact == 0;
872 }
873 };
874
875 const auto isTouchBoostForCategory = [&]() -> bool {
876 return explicitCategoryVoteLayers + noVoteLayers + explicitGteLayers != layers.size();
877 };
878
879 // A method for UI Toolkit to send the touch signal via "HighHint" category vote,
880 // which will touch boost when there are no ExplicitDefault layer votes. This is an
881 // incomplete solution but accounts for cases such as games that use `setFrameRate` with default
882 // compatibility to limit the frame rate, which should not have touch boost.
883 const bool hasInteraction = signals.touch || interactiveLayers > 0;
884
885 if (hasInteraction && explicitDefaultVoteLayers == 0 && isTouchBoostForExplicitExact() &&
886 isTouchBoostForCategory()) {
887 const auto touchRefreshRates = rankFrameRates(anchorGroup, RefreshRateOrder::Descending);
888 using fps_approx_ops::operator<;
889
890 if (scores.front().frameRateMode.fps < touchRefreshRates.front().frameRateMode.fps) {
891 ALOGV("Touch Boost");
892 ATRACE_FORMAT_INSTANT("%s (Touch Boost [late])",
893 to_string(touchRefreshRates.front().frameRateMode.fps).c_str());
894 return {touchRefreshRates, GlobalSignals{.touch = true}};
895 }
896 }
897
898 // If we never scored any layers, and we don't favor high refresh rates, prefer to stay with the
899 // current config
900 if (noLayerScore && refreshRateOrder == RefreshRateOrder::Ascending) {
901 ALOGV("preferredDisplayMode");
902 const auto ascendingWithPreferred =
903 rankFrameRates(anchorGroup, RefreshRateOrder::Ascending, activeMode.getId());
904 ATRACE_FORMAT_INSTANT("%s (preferredDisplayMode)",
905 to_string(ascendingWithPreferred.front().frameRateMode.fps).c_str());
906 return {ascendingWithPreferred, kNoSignals};
907 }
908
909 ALOGV("%s (scored)", to_string(ranking.front().frameRateMode.fps).c_str());
910 ATRACE_FORMAT_INSTANT("%s (scored)", to_string(ranking.front().frameRateMode.fps).c_str());
911 return {ranking, kNoSignals};
912 }
913
914 using LayerRequirementPtrs = std::vector<const RefreshRateSelector::LayerRequirement*>;
915 using PerUidLayerRequirements = std::unordered_map<uid_t, LayerRequirementPtrs>;
916
groupLayersByUid(const std::vector<RefreshRateSelector::LayerRequirement> & layers)917 PerUidLayerRequirements groupLayersByUid(
918 const std::vector<RefreshRateSelector::LayerRequirement>& layers) {
919 PerUidLayerRequirements layersByUid;
920 for (const auto& layer : layers) {
921 const auto it = layersByUid.emplace(layer.ownerUid, LayerRequirementPtrs()).first;
922 auto& layersWithSameUid = it->second;
923 layersWithSameUid.push_back(&layer);
924 }
925
926 // Remove uids that can't have a frame rate override
927 for (auto it = layersByUid.begin(); it != layersByUid.end();) {
928 const auto& layersWithSameUid = it->second;
929 bool skipUid = false;
930 for (const auto& layer : layersWithSameUid) {
931 using LayerVoteType = RefreshRateSelector::LayerVoteType;
932
933 if (layer->vote == LayerVoteType::Max || layer->vote == LayerVoteType::Heuristic) {
934 skipUid = true;
935 break;
936 }
937 }
938 if (skipUid) {
939 it = layersByUid.erase(it);
940 } else {
941 ++it;
942 }
943 }
944
945 return layersByUid;
946 }
947
getFrameRateOverrides(const std::vector<LayerRequirement> & layers,Fps displayRefreshRate,GlobalSignals globalSignals) const948 auto RefreshRateSelector::getFrameRateOverrides(const std::vector<LayerRequirement>& layers,
949 Fps displayRefreshRate,
950 GlobalSignals globalSignals) const
951 -> UidToFrameRateOverride {
952 ATRACE_CALL();
953 if (mConfig.enableFrameRateOverride == Config::FrameRateOverride::Disabled) {
954 return {};
955 }
956
957 ALOGV("%s: %zu layers", __func__, layers.size());
958 std::lock_guard lock(mLock);
959
960 const auto* policyPtr = getCurrentPolicyLocked();
961 // We don't want to run lower than 30fps
962 // TODO(b/297600226): revise this for dVRR
963 const Fps minFrameRate = std::max(policyPtr->appRequestRanges.render.min, 30_Hz, isApproxLess);
964
965 using fps_approx_ops::operator/;
966 const unsigned numMultiples = displayRefreshRate / minFrameRate;
967
968 std::vector<std::pair<Fps, float>> scoredFrameRates;
969 scoredFrameRates.reserve(numMultiples);
970
971 for (unsigned n = numMultiples; n > 0; n--) {
972 const Fps divisor = displayRefreshRate / n;
973 if (mConfig.enableFrameRateOverride ==
974 Config::FrameRateOverride::AppOverrideNativeRefreshRates &&
975 !isNativeRefreshRate(divisor)) {
976 continue;
977 }
978
979 if (policyPtr->appRequestRanges.render.includes(divisor)) {
980 ALOGV("%s: adding %s as a potential frame rate", __func__, to_string(divisor).c_str());
981 scoredFrameRates.emplace_back(divisor, 0);
982 }
983 }
984
985 const auto layersByUid = groupLayersByUid(layers);
986 UidToFrameRateOverride frameRateOverrides;
987 for (const auto& [uid, layersWithSameUid] : layersByUid) {
988 // Look for cases that should not have frame rate overrides.
989 bool hasExplicitExactOrMultiple = false;
990 bool hasExplicitDefault = false;
991 bool hasHighHint = false;
992 for (const auto& layer : layersWithSameUid) {
993 switch (layer->vote) {
994 case LayerVoteType::ExplicitExactOrMultiple:
995 hasExplicitExactOrMultiple = true;
996 break;
997 case LayerVoteType::ExplicitDefault:
998 hasExplicitDefault = true;
999 break;
1000 case LayerVoteType::ExplicitCategory:
1001 if (layer->frameRateCategory == FrameRateCategory::HighHint) {
1002 hasHighHint = true;
1003 }
1004 break;
1005 default:
1006 // No action
1007 break;
1008 }
1009 if (hasExplicitExactOrMultiple && hasExplicitDefault && hasHighHint) {
1010 break;
1011 }
1012 }
1013
1014 // Layers with ExplicitExactOrMultiple expect touch boost
1015 if (globalSignals.touch && hasExplicitExactOrMultiple) {
1016 continue;
1017 }
1018
1019 // Mirrors getRankedFrameRates. If there is no ExplicitDefault, expect touch boost and
1020 // skip frame rate override.
1021 if (hasHighHint && !hasExplicitDefault) {
1022 continue;
1023 }
1024
1025 for (auto& [_, score] : scoredFrameRates) {
1026 score = 0;
1027 }
1028
1029 for (const auto& layer : layersWithSameUid) {
1030 if (layer->isNoVote() || layer->frameRateCategory == FrameRateCategory::NoPreference ||
1031 layer->vote == LayerVoteType::Min) {
1032 continue;
1033 }
1034
1035 LOG_ALWAYS_FATAL_IF(layer->vote != LayerVoteType::ExplicitDefault &&
1036 layer->vote != LayerVoteType::ExplicitExactOrMultiple &&
1037 layer->vote != LayerVoteType::ExplicitExact &&
1038 layer->vote != LayerVoteType::ExplicitGte &&
1039 layer->vote != LayerVoteType::ExplicitCategory,
1040 "Invalid layer vote type for frame rate overrides");
1041 for (auto& [fps, score] : scoredFrameRates) {
1042 constexpr bool isSeamlessSwitch = true;
1043 const auto layerScore = calculateLayerScoreLocked(*layer, fps, isSeamlessSwitch);
1044 score += layer->weight * layerScore;
1045 }
1046 }
1047
1048 // If we never scored any layers, we don't have a preferred frame rate
1049 if (std::all_of(scoredFrameRates.begin(), scoredFrameRates.end(),
1050 [](const auto& scoredFrameRate) {
1051 const auto [_, score] = scoredFrameRate;
1052 return score == 0;
1053 })) {
1054 continue;
1055 }
1056
1057 // Now that we scored all the refresh rates we need to pick the lowest refresh rate
1058 // that got the highest score.
1059 const auto [overrideFps, _] =
1060 *std::max_element(scoredFrameRates.begin(), scoredFrameRates.end(),
1061 [](const auto& lhsPair, const auto& rhsPair) {
1062 const float lhs = lhsPair.second;
1063 const float rhs = rhsPair.second;
1064 return lhs < rhs && !ScoredFrameRate::scoresEqual(lhs, rhs);
1065 });
1066 ALOGV("%s: overriding to %s for uid=%d", __func__, to_string(overrideFps).c_str(), uid);
1067 ATRACE_FORMAT_INSTANT("%s: overriding to %s for uid=%d", __func__,
1068 to_string(overrideFps).c_str(), uid);
1069 if (ATRACE_ENABLED() && FlagManager::getInstance().trace_frame_rate_override()) {
1070 std::stringstream ss;
1071 ss << "FrameRateOverride " << uid;
1072 ATRACE_INT(ss.str().c_str(), overrideFps.getIntValue());
1073 }
1074 frameRateOverrides.emplace(uid, overrideFps);
1075 }
1076
1077 return frameRateOverrides;
1078 }
1079
onKernelTimerChanged(ftl::Optional<DisplayModeId> desiredModeIdOpt,bool timerExpired) const1080 ftl::Optional<FrameRateMode> RefreshRateSelector::onKernelTimerChanged(
1081 ftl::Optional<DisplayModeId> desiredModeIdOpt, bool timerExpired) const {
1082 std::lock_guard lock(mLock);
1083
1084 const auto current =
1085 desiredModeIdOpt
1086 .and_then([this](DisplayModeId modeId)
1087 REQUIRES(mLock) { return mDisplayModes.get(modeId); })
1088 .transform([](const DisplayModePtr& modePtr) {
1089 return FrameRateMode{modePtr->getPeakFps(), ftl::as_non_null(modePtr)};
1090 })
1091 .or_else([this] {
1092 ftl::FakeGuard guard(mLock);
1093 return std::make_optional(getActiveModeLocked());
1094 })
1095 .value();
1096
1097 const DisplayModePtr& min = mMinRefreshRateModeIt->second;
1098 if (current.modePtr->getId() == min->getId()) {
1099 return {};
1100 }
1101
1102 return timerExpired ? FrameRateMode{min->getPeakFps(), ftl::as_non_null(min)} : current;
1103 }
1104
getMinRefreshRateByPolicyLocked() const1105 const DisplayModePtr& RefreshRateSelector::getMinRefreshRateByPolicyLocked() const {
1106 const auto& activeMode = *getActiveModeLocked().modePtr;
1107
1108 for (const FrameRateMode& mode : mPrimaryFrameRates) {
1109 if (activeMode.getGroup() == mode.modePtr->getGroup()) {
1110 return mode.modePtr.get();
1111 }
1112 }
1113
1114 ALOGE("Can't find min refresh rate by policy with the same mode group as the current mode %s",
1115 to_string(activeMode).c_str());
1116
1117 // Default to the lowest refresh rate.
1118 return mPrimaryFrameRates.front().modePtr.get();
1119 }
1120
getMaxRefreshRateByPolicyLocked(int anchorGroup) const1121 const DisplayModePtr& RefreshRateSelector::getMaxRefreshRateByPolicyLocked(int anchorGroup) const {
1122 const ftl::NonNull<DisplayModePtr>* maxByAnchor = &mPrimaryFrameRates.back().modePtr;
1123 const ftl::NonNull<DisplayModePtr>* max = &mPrimaryFrameRates.back().modePtr;
1124
1125 bool maxByAnchorFound = false;
1126 for (auto it = mPrimaryFrameRates.rbegin(); it != mPrimaryFrameRates.rend(); ++it) {
1127 using namespace fps_approx_ops;
1128 if (it->modePtr->getPeakFps() > (*max)->getPeakFps()) {
1129 max = &it->modePtr;
1130 }
1131
1132 if (anchorGroup == it->modePtr->getGroup() &&
1133 it->modePtr->getPeakFps() >= (*maxByAnchor)->getPeakFps()) {
1134 maxByAnchorFound = true;
1135 maxByAnchor = &it->modePtr;
1136 }
1137 }
1138
1139 if (maxByAnchorFound) {
1140 return maxByAnchor->get();
1141 }
1142
1143 ALOGE("Can't find max refresh rate by policy with the same group %d", anchorGroup);
1144
1145 // Default to the highest refresh rate.
1146 return max->get();
1147 }
1148
rankFrameRates(std::optional<int> anchorGroupOpt,RefreshRateOrder refreshRateOrder,std::optional<DisplayModeId> preferredDisplayModeOpt,const RankFrameRatesPredicate & predicate) const1149 auto RefreshRateSelector::rankFrameRates(std::optional<int> anchorGroupOpt,
1150 RefreshRateOrder refreshRateOrder,
1151 std::optional<DisplayModeId> preferredDisplayModeOpt,
1152 const RankFrameRatesPredicate& predicate) const
1153 -> FrameRateRanking {
1154 using fps_approx_ops::operator<;
1155 const char* const whence = __func__;
1156
1157 // find the highest frame rate for each display mode
1158 ftl::SmallMap<DisplayModeId, Fps, 8> maxRenderRateForMode;
1159 const bool ascending = (refreshRateOrder == RefreshRateOrder::Ascending);
1160 if (ascending) {
1161 // TODO(b/266481656): Once this bug is fixed, we can remove this workaround and actually
1162 // use a lower frame rate when we want Ascending frame rates.
1163 for (const auto& frameRateMode : mPrimaryFrameRates) {
1164 if (anchorGroupOpt && frameRateMode.modePtr->getGroup() != anchorGroupOpt) {
1165 continue;
1166 }
1167
1168 const auto [iter, _] = maxRenderRateForMode.try_emplace(frameRateMode.modePtr->getId(),
1169 frameRateMode.fps);
1170 if (iter->second < frameRateMode.fps) {
1171 iter->second = frameRateMode.fps;
1172 }
1173 }
1174 }
1175
1176 std::deque<ScoredFrameRate> ranking;
1177 const auto rankFrameRate = [&](const FrameRateMode& frameRateMode) REQUIRES(mLock) {
1178 const auto& modePtr = frameRateMode.modePtr;
1179 if ((anchorGroupOpt && modePtr->getGroup() != anchorGroupOpt) ||
1180 !predicate(frameRateMode)) {
1181 return;
1182 }
1183
1184 const bool ascending = (refreshRateOrder == RefreshRateOrder::Ascending);
1185 const auto id = modePtr->getId();
1186 if (ascending && frameRateMode.fps < *maxRenderRateForMode.get(id)) {
1187 // TODO(b/266481656): Once this bug is fixed, we can remove this workaround and actually
1188 // use a lower frame rate when we want Ascending frame rates.
1189 return;
1190 }
1191
1192 float score = calculateDistanceScoreFromMaxLocked(frameRateMode.fps);
1193
1194 if (ascending) {
1195 score = 1.0f / score;
1196 }
1197
1198 constexpr float kScore = std::numeric_limits<float>::max();
1199 if (preferredDisplayModeOpt) {
1200 if (*preferredDisplayModeOpt == modePtr->getId()) {
1201 ranking.emplace_front(ScoredFrameRate{frameRateMode, kScore});
1202 return;
1203 }
1204 constexpr float kNonPreferredModePenalty = 0.95f;
1205 score *= kNonPreferredModePenalty;
1206 } else if (ascending && id == getMinRefreshRateByPolicyLocked()->getId()) {
1207 // TODO(b/266481656): Once this bug is fixed, we can remove this workaround
1208 // and actually use a lower frame rate when we want Ascending frame rates.
1209 ranking.emplace_front(ScoredFrameRate{frameRateMode, kScore});
1210 return;
1211 }
1212
1213 ALOGV("%s(%s) %s (%s(%s)) scored %.2f", whence, ftl::enum_string(refreshRateOrder).c_str(),
1214 to_string(frameRateMode.fps).c_str(), to_string(modePtr->getPeakFps()).c_str(),
1215 to_string(modePtr->getVsyncRate()).c_str(), score);
1216 ranking.emplace_back(ScoredFrameRate{frameRateMode, score});
1217 };
1218
1219 if (refreshRateOrder == RefreshRateOrder::Ascending) {
1220 std::for_each(mPrimaryFrameRates.begin(), mPrimaryFrameRates.end(), rankFrameRate);
1221 } else {
1222 std::for_each(mPrimaryFrameRates.rbegin(), mPrimaryFrameRates.rend(), rankFrameRate);
1223 }
1224
1225 if (!ranking.empty() || !anchorGroupOpt) {
1226 return {ranking.begin(), ranking.end()};
1227 }
1228
1229 ALOGW("Can't find %s refresh rate by policy with the same mode group"
1230 " as the mode group %d",
1231 refreshRateOrder == RefreshRateOrder::Ascending ? "min" : "max", anchorGroupOpt.value());
1232
1233 constexpr std::optional<int> kNoAnchorGroup = std::nullopt;
1234 return rankFrameRates(kNoAnchorGroup, refreshRateOrder, preferredDisplayModeOpt);
1235 }
1236
getActiveMode() const1237 FrameRateMode RefreshRateSelector::getActiveMode() const {
1238 std::lock_guard lock(mLock);
1239 return getActiveModeLocked();
1240 }
1241
getActiveModeLocked() const1242 const FrameRateMode& RefreshRateSelector::getActiveModeLocked() const {
1243 return *mActiveModeOpt;
1244 }
1245
setActiveMode(DisplayModeId modeId,Fps renderFrameRate)1246 void RefreshRateSelector::setActiveMode(DisplayModeId modeId, Fps renderFrameRate) {
1247 std::lock_guard lock(mLock);
1248
1249 // Invalidate the cached invocation to getRankedFrameRates. This forces
1250 // the refresh rate to be recomputed on the next call to getRankedFrameRates.
1251 mGetRankedFrameRatesCache.reset();
1252
1253 const auto activeModeOpt = mDisplayModes.get(modeId);
1254 LOG_ALWAYS_FATAL_IF(!activeModeOpt);
1255
1256 mActiveModeOpt.emplace(FrameRateMode{renderFrameRate, ftl::as_non_null(activeModeOpt->get())});
1257 mIsVrrDevice = FlagManager::getInstance().vrr_config() &&
1258 activeModeOpt->get()->getVrrConfig().has_value();
1259 }
1260
RefreshRateSelector(DisplayModes modes,DisplayModeId activeModeId,Config config)1261 RefreshRateSelector::RefreshRateSelector(DisplayModes modes, DisplayModeId activeModeId,
1262 Config config)
1263 : mKnownFrameRates(constructKnownFrameRates(modes)), mConfig(config) {
1264 initializeIdleTimer(mConfig.legacyIdleTimerTimeout);
1265 FTL_FAKE_GUARD(kMainThreadContext, updateDisplayModes(std::move(modes), activeModeId));
1266 }
1267
initializeIdleTimer(std::chrono::milliseconds timeout)1268 void RefreshRateSelector::initializeIdleTimer(std::chrono::milliseconds timeout) {
1269 if (timeout > 0ms) {
1270 mIdleTimer.emplace(
1271 "IdleTimer", timeout,
1272 [this] {
1273 std::scoped_lock lock(mIdleTimerCallbacksMutex);
1274 if (const auto callbacks = getIdleTimerCallbacks()) {
1275 callbacks->onReset();
1276 }
1277 },
1278 [this] {
1279 std::scoped_lock lock(mIdleTimerCallbacksMutex);
1280 if (const auto callbacks = getIdleTimerCallbacks()) {
1281 callbacks->onExpired();
1282 }
1283 });
1284 }
1285 }
1286
updateDisplayModes(DisplayModes modes,DisplayModeId activeModeId)1287 void RefreshRateSelector::updateDisplayModes(DisplayModes modes, DisplayModeId activeModeId) {
1288 std::lock_guard lock(mLock);
1289
1290 // Invalidate the cached invocation to getRankedFrameRates. This forces
1291 // the refresh rate to be recomputed on the next call to getRankedFrameRates.
1292 mGetRankedFrameRatesCache.reset();
1293
1294 mDisplayModes = std::move(modes);
1295 const auto activeModeOpt = mDisplayModes.get(activeModeId);
1296 LOG_ALWAYS_FATAL_IF(!activeModeOpt);
1297 mActiveModeOpt = FrameRateMode{activeModeOpt->get()->getPeakFps(),
1298 ftl::as_non_null(activeModeOpt->get())};
1299
1300 const auto sortedModes = sortByRefreshRate(mDisplayModes);
1301 mMinRefreshRateModeIt = sortedModes.front();
1302 mMaxRefreshRateModeIt = sortedModes.back();
1303
1304 // Reset the policy because the old one may no longer be valid.
1305 mDisplayManagerPolicy = {};
1306 mDisplayManagerPolicy.defaultMode = activeModeId;
1307
1308 mFrameRateOverrideConfig = [&] {
1309 switch (mConfig.enableFrameRateOverride) {
1310 case Config::FrameRateOverride::Disabled:
1311 case Config::FrameRateOverride::AppOverride:
1312 case Config::FrameRateOverride::Enabled:
1313 return mConfig.enableFrameRateOverride;
1314 case Config::FrameRateOverride::AppOverrideNativeRefreshRates:
1315 return shouldEnableFrameRateOverride(sortedModes)
1316 ? Config::FrameRateOverride::AppOverrideNativeRefreshRates
1317 : Config::FrameRateOverride::Disabled;
1318 }
1319 }();
1320
1321 if (mConfig.enableFrameRateOverride ==
1322 Config::FrameRateOverride::AppOverrideNativeRefreshRates) {
1323 for (const auto& [_, mode] : mDisplayModes) {
1324 mAppOverrideNativeRefreshRates.try_emplace(mode->getPeakFps(), ftl::unit);
1325 }
1326 }
1327
1328 constructAvailableRefreshRates();
1329 }
1330
isPolicyValidLocked(const Policy & policy) const1331 bool RefreshRateSelector::isPolicyValidLocked(const Policy& policy) const {
1332 // defaultMode must be a valid mode, and within the given refresh rate range.
1333 if (const auto mode = mDisplayModes.get(policy.defaultMode)) {
1334 if (!policy.primaryRanges.physical.includes(mode->get()->getPeakFps())) {
1335 ALOGE("Default mode is not in the primary range.");
1336 return false;
1337 }
1338 } else {
1339 ALOGE("Default mode is not found.");
1340 return false;
1341 }
1342
1343 const auto& primaryRanges = policy.primaryRanges;
1344 const auto& appRequestRanges = policy.appRequestRanges;
1345 ALOGE_IF(!appRequestRanges.physical.includes(primaryRanges.physical),
1346 "Physical range is invalid: primary: %s appRequest: %s",
1347 to_string(primaryRanges.physical).c_str(),
1348 to_string(appRequestRanges.physical).c_str());
1349 ALOGE_IF(!appRequestRanges.render.includes(primaryRanges.render),
1350 "Render range is invalid: primary: %s appRequest: %s",
1351 to_string(primaryRanges.render).c_str(), to_string(appRequestRanges.render).c_str());
1352
1353 return primaryRanges.valid() && appRequestRanges.valid();
1354 }
1355
setPolicy(const PolicyVariant & policy)1356 auto RefreshRateSelector::setPolicy(const PolicyVariant& policy) -> SetPolicyResult {
1357 Policy oldPolicy;
1358 PhysicalDisplayId displayId;
1359 {
1360 std::lock_guard lock(mLock);
1361 oldPolicy = *getCurrentPolicyLocked();
1362
1363 const bool valid = ftl::match(
1364 policy,
1365 [this](const auto& policy) {
1366 ftl::FakeGuard guard(mLock);
1367 if (!isPolicyValidLocked(policy)) {
1368 ALOGE("Invalid policy: %s", policy.toString().c_str());
1369 return false;
1370 }
1371
1372 using T = std::decay_t<decltype(policy)>;
1373
1374 if constexpr (std::is_same_v<T, DisplayManagerPolicy>) {
1375 mDisplayManagerPolicy = policy;
1376 } else {
1377 static_assert(std::is_same_v<T, OverridePolicy>);
1378 mOverridePolicy = policy;
1379 }
1380 return true;
1381 },
1382 [this](NoOverridePolicy) {
1383 ftl::FakeGuard guard(mLock);
1384 mOverridePolicy.reset();
1385 return true;
1386 });
1387
1388 if (!valid) {
1389 return SetPolicyResult::Invalid;
1390 }
1391
1392 mGetRankedFrameRatesCache.reset();
1393
1394 const auto& idleScreenConfigOpt = getCurrentPolicyLocked()->idleScreenConfigOpt;
1395 if (idleScreenConfigOpt != oldPolicy.idleScreenConfigOpt) {
1396 if (!idleScreenConfigOpt.has_value()) {
1397 // fallback to legacy timer if existed, otherwise pause the old timer
1398 LOG_ALWAYS_FATAL_IF(!mIdleTimer);
1399 if (mConfig.legacyIdleTimerTimeout > 0ms) {
1400 mIdleTimer->setInterval(mConfig.legacyIdleTimerTimeout);
1401 mIdleTimer->resume();
1402 } else {
1403 mIdleTimer->pause();
1404 }
1405 } else if (idleScreenConfigOpt->timeoutMillis > 0) {
1406 // create a new timer or reconfigure
1407 const auto timeout = std::chrono::milliseconds{idleScreenConfigOpt->timeoutMillis};
1408 if (!mIdleTimer) {
1409 initializeIdleTimer(timeout);
1410 if (mIdleTimerStarted) {
1411 mIdleTimer->start();
1412 }
1413 } else {
1414 mIdleTimer->setInterval(timeout);
1415 mIdleTimer->resume();
1416 }
1417 } else {
1418 if (mIdleTimer) {
1419 mIdleTimer->pause();
1420 }
1421 }
1422 }
1423
1424 if (getCurrentPolicyLocked()->similarExceptIdleConfig(oldPolicy)) {
1425 return SetPolicyResult::Unchanged;
1426 }
1427
1428 constructAvailableRefreshRates();
1429
1430 displayId = getActiveModeLocked().modePtr->getPhysicalDisplayId();
1431 }
1432
1433 const unsigned numModeChanges = std::exchange(mNumModeSwitchesInPolicy, 0u);
1434
1435 ALOGI("Display %s policy changed\n"
1436 "Previous: %s\n"
1437 "Current: %s\n"
1438 "%u mode changes were performed under the previous policy",
1439 to_string(displayId).c_str(), oldPolicy.toString().c_str(), toString(policy).c_str(),
1440 numModeChanges);
1441
1442 return SetPolicyResult::Changed;
1443 }
1444
getCurrentPolicyLocked() const1445 auto RefreshRateSelector::getCurrentPolicyLocked() const -> const Policy* {
1446 return mOverridePolicy ? &mOverridePolicy.value() : &mDisplayManagerPolicy;
1447 }
1448
getCurrentPolicy() const1449 auto RefreshRateSelector::getCurrentPolicy() const -> Policy {
1450 std::lock_guard lock(mLock);
1451 return *getCurrentPolicyLocked();
1452 }
1453
getDisplayManagerPolicy() const1454 auto RefreshRateSelector::getDisplayManagerPolicy() const -> Policy {
1455 std::lock_guard lock(mLock);
1456 return mDisplayManagerPolicy;
1457 }
1458
isModeAllowed(const FrameRateMode & mode) const1459 bool RefreshRateSelector::isModeAllowed(const FrameRateMode& mode) const {
1460 std::lock_guard lock(mLock);
1461 return std::find(mAppRequestFrameRates.begin(), mAppRequestFrameRates.end(), mode) !=
1462 mAppRequestFrameRates.end();
1463 }
1464
constructAvailableRefreshRates()1465 void RefreshRateSelector::constructAvailableRefreshRates() {
1466 // Filter modes based on current policy and sort on refresh rate.
1467 const Policy* policy = getCurrentPolicyLocked();
1468 ALOGV("%s: %s ", __func__, policy->toString().c_str());
1469
1470 const auto& defaultMode = mDisplayModes.get(policy->defaultMode)->get();
1471
1472 const auto filterRefreshRates = [&](const FpsRanges& ranges,
1473 const char* rangeName) REQUIRES(mLock) {
1474 const auto filterModes = [&](const DisplayMode& mode) {
1475 return mode.getResolution() == defaultMode->getResolution() &&
1476 mode.getDpi() == defaultMode->getDpi() &&
1477 (policy->allowGroupSwitching || mode.getGroup() == defaultMode->getGroup()) &&
1478 ranges.physical.includes(mode.getPeakFps()) &&
1479 (supportsFrameRateOverride() || ranges.render.includes(mode.getPeakFps()));
1480 };
1481
1482 auto frameRateModes = createFrameRateModes(*policy, filterModes, ranges.render);
1483 if (frameRateModes.empty()) {
1484 ALOGW("No matching frame rate modes for %s range. policy: %s", rangeName,
1485 policy->toString().c_str());
1486 // TODO(b/292105422): Ideally DisplayManager should not send render ranges smaller than
1487 // the min supported. See b/292047939.
1488 // For not we just ignore the render ranges.
1489 frameRateModes = createFrameRateModes(*policy, filterModes, {});
1490 }
1491 LOG_ALWAYS_FATAL_IF(frameRateModes.empty(),
1492 "No matching frame rate modes for %s range even after ignoring the "
1493 "render range. policy: %s",
1494 rangeName, policy->toString().c_str());
1495
1496 const auto stringifyModes = [&] {
1497 std::string str;
1498 for (const auto& frameRateMode : frameRateModes) {
1499 str += to_string(frameRateMode) + " ";
1500 }
1501 return str;
1502 };
1503 ALOGV("%s render rates: %s, isVrrDevice? %d", rangeName, stringifyModes().c_str(),
1504 mIsVrrDevice.load());
1505
1506 return frameRateModes;
1507 };
1508
1509 mPrimaryFrameRates = filterRefreshRates(policy->primaryRanges, "primary");
1510 mAppRequestFrameRates = filterRefreshRates(policy->appRequestRanges, "app request");
1511 }
1512
isVrrDevice() const1513 bool RefreshRateSelector::isVrrDevice() const {
1514 return mIsVrrDevice;
1515 }
1516
findClosestKnownFrameRate(Fps frameRate) const1517 Fps RefreshRateSelector::findClosestKnownFrameRate(Fps frameRate) const {
1518 using namespace fps_approx_ops;
1519
1520 if (frameRate <= mKnownFrameRates.front()) {
1521 return mKnownFrameRates.front();
1522 }
1523
1524 if (frameRate >= mKnownFrameRates.back()) {
1525 return mKnownFrameRates.back();
1526 }
1527
1528 auto lowerBound = std::lower_bound(mKnownFrameRates.begin(), mKnownFrameRates.end(), frameRate,
1529 isStrictlyLess);
1530
1531 const auto distance1 = std::abs(frameRate.getValue() - lowerBound->getValue());
1532 const auto distance2 = std::abs(frameRate.getValue() - std::prev(lowerBound)->getValue());
1533 return distance1 < distance2 ? *lowerBound : *std::prev(lowerBound);
1534 }
1535
getIdleTimerAction() const1536 auto RefreshRateSelector::getIdleTimerAction() const -> KernelIdleTimerAction {
1537 std::lock_guard lock(mLock);
1538
1539 const Fps deviceMinFps = mMinRefreshRateModeIt->second->getPeakFps();
1540 const DisplayModePtr& minByPolicy = getMinRefreshRateByPolicyLocked();
1541
1542 // Kernel idle timer will set the refresh rate to the device min. If DisplayManager says that
1543 // the min allowed refresh rate is higher than the device min, we do not want to enable the
1544 // timer.
1545 if (isStrictlyLess(deviceMinFps, minByPolicy->getPeakFps())) {
1546 return KernelIdleTimerAction::TurnOff;
1547 }
1548
1549 const DisplayModePtr& maxByPolicy =
1550 getMaxRefreshRateByPolicyLocked(getActiveModeLocked().modePtr->getGroup());
1551 if (minByPolicy == maxByPolicy) {
1552 // Turn on the timer when the min of the primary range is below the device min.
1553 if (const Policy* currentPolicy = getCurrentPolicyLocked();
1554 isApproxLess(currentPolicy->primaryRanges.physical.min, deviceMinFps)) {
1555 return KernelIdleTimerAction::TurnOn;
1556 }
1557 return KernelIdleTimerAction::TurnOff;
1558 }
1559
1560 // Turn on the timer in all other cases.
1561 return KernelIdleTimerAction::TurnOn;
1562 }
1563
getFrameRateDivisor(Fps displayRefreshRate,Fps layerFrameRate)1564 int RefreshRateSelector::getFrameRateDivisor(Fps displayRefreshRate, Fps layerFrameRate) {
1565 // This calculation needs to be in sync with the java code
1566 // in DisplayManagerService.getDisplayInfoForFrameRateOverride
1567
1568 // The threshold must be smaller than 0.001 in order to differentiate
1569 // between the fractional pairs (e.g. 59.94 and 60).
1570 constexpr float kThreshold = 0.0009f;
1571 const auto numPeriods = displayRefreshRate.getValue() / layerFrameRate.getValue();
1572 const auto numPeriodsRounded = std::round(numPeriods);
1573 if (std::abs(numPeriods - numPeriodsRounded) > kThreshold) {
1574 return 0;
1575 }
1576
1577 return static_cast<int>(numPeriodsRounded);
1578 }
1579
isFractionalPairOrMultiple(Fps smaller,Fps bigger)1580 bool RefreshRateSelector::isFractionalPairOrMultiple(Fps smaller, Fps bigger) {
1581 if (isStrictlyLess(bigger, smaller)) {
1582 return isFractionalPairOrMultiple(bigger, smaller);
1583 }
1584
1585 const auto multiplier = std::round(bigger.getValue() / smaller.getValue());
1586 constexpr float kCoef = 1000.f / 1001.f;
1587 return isApproxEqual(bigger, Fps::fromValue(smaller.getValue() * multiplier / kCoef)) ||
1588 isApproxEqual(bigger, Fps::fromValue(smaller.getValue() * multiplier * kCoef));
1589 }
1590
dump(utils::Dumper & dumper) const1591 void RefreshRateSelector::dump(utils::Dumper& dumper) const {
1592 using namespace std::string_view_literals;
1593
1594 std::lock_guard lock(mLock);
1595
1596 const auto activeMode = getActiveModeLocked();
1597 dumper.dump("renderRate"sv, to_string(activeMode.fps));
1598 dumper.dump("activeMode"sv, to_string(*activeMode.modePtr));
1599
1600 dumper.dump("displayModes"sv);
1601 {
1602 utils::Dumper::Indent indent(dumper);
1603 for (const auto& [id, mode] : mDisplayModes) {
1604 dumper.dump({}, to_string(*mode));
1605 }
1606 }
1607
1608 dumper.dump("displayManagerPolicy"sv, mDisplayManagerPolicy.toString());
1609
1610 if (const Policy& currentPolicy = *getCurrentPolicyLocked();
1611 mOverridePolicy && currentPolicy != mDisplayManagerPolicy) {
1612 dumper.dump("overridePolicy"sv, currentPolicy.toString());
1613 }
1614
1615 dumper.dump("frameRateOverrideConfig"sv, *ftl::enum_name(mFrameRateOverrideConfig));
1616
1617 dumper.dump("idleTimer"sv);
1618 {
1619 utils::Dumper::Indent indent(dumper);
1620 dumper.dump("interval"sv, mIdleTimer.transform(&OneShotTimer::interval));
1621 dumper.dump("controller"sv,
1622 mConfig.kernelIdleTimerController
1623 .and_then(&ftl::enum_name<KernelIdleTimerController>)
1624 .value_or("Platform"sv));
1625 }
1626 }
1627
getIdleTimerTimeout()1628 std::chrono::milliseconds RefreshRateSelector::getIdleTimerTimeout() {
1629 if (FlagManager::getInstance().idle_screen_refresh_rate_timeout() && mIdleTimer) {
1630 return std::chrono::duration_cast<std::chrono::milliseconds>(mIdleTimer->interval());
1631 }
1632 return mConfig.legacyIdleTimerTimeout;
1633 }
1634
1635 // TODO(b/293651105): Extract category FpsRange mapping to OEM-configurable config.
getFrameRateCategoryRange(FrameRateCategory category)1636 FpsRange RefreshRateSelector::getFrameRateCategoryRange(FrameRateCategory category) {
1637 switch (category) {
1638 case FrameRateCategory::High:
1639 return FpsRange{90_Hz, 120_Hz};
1640 case FrameRateCategory::Normal:
1641 return FpsRange{60_Hz, 120_Hz};
1642 case FrameRateCategory::Low:
1643 return FpsRange{30_Hz, 120_Hz};
1644 case FrameRateCategory::HighHint:
1645 case FrameRateCategory::NoPreference:
1646 case FrameRateCategory::Default:
1647 LOG_ALWAYS_FATAL("Should not get fps range for frame rate category: %s",
1648 ftl::enum_string(category).c_str());
1649 default:
1650 LOG_ALWAYS_FATAL("Invalid frame rate category for range: %s",
1651 ftl::enum_string(category).c_str());
1652 }
1653 }
1654
1655 } // namespace android::scheduler
1656
1657 // TODO(b/129481165): remove the #pragma below and fix conversion issues
1658 #pragma clang diagnostic pop // ignored "-Wextra"
1659