Searched defs:lua_state (Results 1 – 1 of 1) sorted by relevance
79 bool ConvertJsonToLuaTable(lua_State* lua_state, std::string published_data, in ConvertJsonToLuaTable()169 void LuaEngine::SaveSavedStateToRegistry(lua_State* lua_state, in SaveSavedStateToRegistry()188 void LuaEngine::ClearSavedStateInRegistry(lua_State* lua_state) { in ClearSavedStateInRegistry()316 std::string ConvertTableToJson(lua_State* lua_state) { in ConvertTableToJson()362 int LuaEngine::ScriptLog(lua_State* lua_state) { in ScriptLog()382 int LuaEngine::OnSuccess(lua_State* lua_state) { in OnSuccess()397 int LuaEngine::OnScriptFinished(lua_State* lua_state) { in OnScriptFinished()413 int LuaEngine::OnError(lua_State* lua_state) { in OnError()429 int LuaEngine::OnMetricsReport(lua_State* lua_state) { in OnMetricsReport()