1 /*
2  * Copyright 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include "RequestedLayerState.h"
20 #include "TransactionState.h"
21 
22 namespace android::surfaceflinger::frontend {
23 
24 // Owns a collection of RequestedLayerStates and manages their lifecycle
25 // and state changes.
26 //
27 // RequestedLayerStates are tracked and destroyed if they have no parent and
28 // no handle left to keep them alive. The handle does not keep a reference to
29 // the RequestedLayerState but a layer id associated with the RequestedLayerState.
30 // If the handle is destroyed and the RequestedLayerState does not have a parent,
31 // the LayerLifecycleManager destroys the RequestedLayerState.
32 //
33 // Threading: This class is not thread safe, it requires external synchronization.
34 //
35 // Typical usage: Input states (new layers, transactions, destroyed layer handles)
36 // are collected in the background passed into the LayerLifecycleManager to update
37 // layer lifecycle and layer state at start of composition.
38 class LayerLifecycleManager {
39 public:
40     // External state changes should be updated in the following order:
41     void addLayers(std::vector<std::unique_ptr<RequestedLayerState>>);
42     // Ignore unknown layers when interoping with legacy front end. In legacy we destroy
43     // the layers it is unreachable. When using the LayerLifecycleManager for layer trace
44     // generation we may encounter layers which are known because we don't have an explicit
45     // lifecycle. Ignore these errors while we have to interop with legacy.
46     void applyTransactions(const std::vector<TransactionState>&, bool ignoreUnknownLayers = false);
47     // Ignore unknown handles when iteroping with legacy front end. In the old world, we
48     // would create child layers which are not necessary with the new front end. This means
49     // we will get notified for handle changes that don't exist in the new front end.
50     void onHandlesDestroyed(const std::vector<std::pair<uint32_t, std::string /* debugName */>>&,
51                             bool ignoreUnknownHandles = false);
52 
53     // Detaches the layer from its relative parent to prevent a loop in the
54     // layer hierarchy. This overrides the RequestedLayerState and leaves
55     // the system in an invalid state. This is always a client error that
56     // needs to be fixed but overriding the state allows us to fail gracefully.
57     void fixRelativeZLoop(uint32_t relativeRootId);
58 
59     // Destroys RequestedLayerStates that are marked to be destroyed. Invokes all
60     // ILifecycleListener callbacks and clears any change flags from previous state
61     // updates. This function should be called outside the hot path since it's not
62     // critical to composition.
63     void commitChanges();
64 
65     class ILifecycleListener {
66     public:
67         virtual ~ILifecycleListener() = default;
68         // Called on commitChanges when a layer is added. The callback includes
69         // the layer state the client was created with as well as any state updates
70         // until changes were committed.
71         virtual void onLayerAdded(const RequestedLayerState&) = 0;
72         // Called on commitChanges when a layer has been destroyed. The callback
73         // includes the final state before the layer was destroyed.
74         virtual void onLayerDestroyed(const RequestedLayerState&) = 0;
75     };
76     void addLifecycleListener(std::shared_ptr<ILifecycleListener>);
77     void removeLifecycleListener(std::shared_ptr<ILifecycleListener>);
78     const std::vector<std::unique_ptr<RequestedLayerState>>& getLayers() const;
79     const std::vector<std::unique_ptr<RequestedLayerState>>& getDestroyedLayers() const;
80     const std::vector<RequestedLayerState*>& getChangedLayers() const;
81     const ftl::Flags<RequestedLayerState::Changes> getGlobalChanges() const;
82     const RequestedLayerState* getLayerFromId(uint32_t) const;
83     bool isLayerSecure(uint32_t) const;
84 
85 private:
86     friend class LayerLifecycleManagerTest;
87     friend class HierarchyBuilderTest;
88     friend class android::SurfaceFlinger;
89 
90     RequestedLayerState* getLayerFromId(uint32_t);
91     std::vector<uint32_t>* getLinkedLayersFromId(uint32_t);
92     uint32_t linkLayer(uint32_t layerId, uint32_t layerToLink);
93     uint32_t unlinkLayer(uint32_t layerId, uint32_t linkedLayer);
94     std::vector<uint32_t> unlinkLayers(const std::vector<uint32_t>& layerIds, uint32_t linkedLayer);
95 
96     void updateDisplayMirrorLayers(RequestedLayerState& rootLayer);
97 
98     struct References {
99         // Lifetime tied to mLayers
100         RequestedLayerState& owner;
101         std::vector<uint32_t> references;
102         std::string getDebugString() const;
103     };
104     std::unordered_map<uint32_t, References> mIdToLayer;
105     // Listeners are invoked once changes are committed.
106     std::vector<std::shared_ptr<ILifecycleListener>> mListeners;
107     // Layers that mirror a display stack (see updateDisplayMirrorLayers)
108     std::vector<uint32_t> mDisplayMirroringLayers;
109 
110     // Aggregation of changes since last commit.
111     ftl::Flags<RequestedLayerState::Changes> mGlobalChanges;
112     std::vector<std::unique_ptr<RequestedLayerState>> mLayers;
113     // Layers pending destruction. Layers will be destroyed once changes are committed.
114     std::vector<std::unique_ptr<RequestedLayerState>> mDestroyedLayers;
115     // Keeps track of all the layers that were added in order. Changes will be cleared once
116     // committed.
117     std::vector<RequestedLayerState*> mAddedLayers;
118     // Keeps track of new and layers with states changes since last commit.
119     std::vector<RequestedLayerState*> mChangedLayers;
120 };
121 
122 } // namespace android::surfaceflinger::frontend
123