1 /*
2  * Copyright 2021 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <compositionengine/Output.h>
20 #include <compositionengine/impl/planner/CachedSet.h>
21 #include <compositionengine/impl/planner/LayerState.h>
22 
23 #include <chrono>
24 #include <numeric>
25 #include <vector>
26 
27 namespace android {
28 
29 namespace renderengine {
30 class RenderEngine;
31 } // namespace renderengine
32 
33 namespace compositionengine::impl::planner {
34 using namespace std::chrono_literals;
35 
36 class LayerState;
37 class Predictor;
38 
39 class Flattener {
40 public:
41     // Collection of tunables which are backed by sysprops
42     struct Tunables {
43         // Tunables that are specific to scheduling when a cached set should be rendered
44         struct RenderScheduling {
45             // This default assumes that rendering a cached set takes about 3ms. That time is then
46             // cut in half - the next frame using the cached set would have the same workload,
47             // meaning that composition cost is the same. This is best illustrated with the
48             // following example:
49             //
50             // Suppose we're at a 120hz cadence so SurfaceFlinger is budgeted 8.3ms per-frame. If
51             // renderCachedSets costs 3ms, then two consecutive frames have timings:
52             //
53             // First frame: Start at 0ms, end at 6.8ms.
54             // renderCachedSets: Start at 6.8ms, end at 9.8ms.
55             // Second frame: Start at 9.8ms, end at 16.6ms.
56             //
57             // Now the second frame won't render a cached set afterwards, but the first frame didn't
58             // really steal time from the second frame.
59             static const constexpr std::chrono::nanoseconds kDefaultCachedSetRenderDuration =
60                     1500us;
61 
62             static const constexpr size_t kDefaultMaxDeferRenderAttempts = 240;
63 
64             // Duration allocated for rendering a cached set. If we don't have enough time for
65             // rendering a cached set, then rendering is deferred to another frame.
66             const std::chrono::nanoseconds cachedSetRenderDuration;
67             // Maximum of times that we defer rendering a cached set. If we defer rendering a cached
68             // set too many times, then render it anyways so that future frames would benefit from
69             // the flattened cached set.
70             const size_t maxDeferRenderAttempts;
71         };
72 
73         static const constexpr std::chrono::milliseconds kDefaultActiveLayerTimeout = 150ms;
74 
75         static const constexpr bool kDefaultEnableHolePunch = true;
76 
77         // Threshold for determing whether a layer is active. A layer whose properties, including
78         // the buffer, have not changed in at least this time is considered inactive and is
79         // therefore a candidate for flattening.
80         const std::chrono::milliseconds mActiveLayerTimeout;
81 
82         // Toggles for scheduling when it's safe to render a cached set.
83         // See: RenderScheduling
84         const std::optional<RenderScheduling> mRenderScheduling;
85 
86         // True if the hole punching feature should be enabled.
87         const bool mEnableHolePunch;
88     };
89 
90     // Constants not yet backed by a sysprop
91     // CachedSets that contain no more than this many layers may be considered inactive on the basis
92     // of FPS.
93     static constexpr int kNumLayersFpsConsideration = 1;
94     // Frames/Second threshold below which these CachedSets may be considered inactive.
95     static constexpr float kFpsActiveThreshold = 1.f;
96 
97     Flattener(renderengine::RenderEngine& renderEngine, const Tunables& tunables);
98 
setDisplaySize(ui::Size size)99     void setDisplaySize(ui::Size size) {
100         mDisplaySize = size;
101         mTexturePool.setDisplaySize(size);
102     }
103 
104     NonBufferHash flattenLayers(const std::vector<const LayerState*>& layers, NonBufferHash,
105                                 std::chrono::steady_clock::time_point now);
106 
107     // Renders the newest cached sets with the supplied output composition state
108     void renderCachedSets(const OutputCompositionState& outputState,
109                           std::optional<std::chrono::steady_clock::time_point> renderDeadline,
110                           bool deviceHandlesColorTransform);
111 
setTexturePoolEnabled(bool enabled)112     void setTexturePoolEnabled(bool enabled) { mTexturePool.setEnabled(enabled); }
113 
114     void dump(std::string& result) const;
115     void dumpLayers(std::string& result) const;
116 
getNewCachedSetForTesting()117     const std::optional<CachedSet>& getNewCachedSetForTesting() const { return mNewCachedSet; }
118 
119 private:
120     size_t calculateDisplayCost(const std::vector<const LayerState*>& layers) const;
121 
122     void resetActivities(NonBufferHash, std::chrono::steady_clock::time_point now);
123 
124     NonBufferHash computeLayersHash() const;
125 
126     bool mergeWithCachedSets(const std::vector<const LayerState*>& layers,
127                              std::chrono::steady_clock::time_point now);
128 
129     // A Run is a sequence of CachedSets, which is a candidate for flattening into a single
130     // CachedSet. Because it is wasteful to flatten 1 CachedSet, a run must contain more than
131     // 1 CachedSet or be used for a hole punch.
132     class Run {
133     public:
134         // A builder for a Run, to aid in construction
135         class Builder {
136         private:
137             std::vector<CachedSet>::const_iterator mStart;
138             int32_t mNumSets = 0;
139             const CachedSet* mHolePunchCandidate = nullptr;
140             const CachedSet* mBlurringLayer = nullptr;
141             bool mBuilt = false;
142 
143         public:
144             // Initializes a Builder a CachedSet to start from.
145             // This start iterator must be an iterator for mLayers
init(const std::vector<CachedSet>::const_iterator & start)146             void init(const std::vector<CachedSet>::const_iterator& start) {
147                 mStart = start;
148                 mNumSets = 1;
149             }
150 
151             // Appends a new CachedSet to the end of the run
152             // The provided length must be the size of the next sequential CachedSet in layers
increment()153             void increment() { mNumSets++; }
154 
155             // Sets the hole punch candidate for the Run.
setHolePunchCandidate(const CachedSet * holePunchCandidate)156             void setHolePunchCandidate(const CachedSet* holePunchCandidate) {
157                 mHolePunchCandidate = holePunchCandidate;
158             }
159 
setBlurringLayer(const CachedSet * blurringLayer)160             void setBlurringLayer(const CachedSet* blurringLayer) {
161                 mBlurringLayer = blurringLayer;
162             }
163 
164             // Builds a Run instance, if a valid Run may be built.
validateAndBuild()165             std::optional<Run> validateAndBuild() {
166                 const bool built = mBuilt;
167                 mBuilt = true;
168                 if (mNumSets <= 0 || built) {
169                     return std::nullopt;
170                 }
171 
172                 const bool requiresHolePunch =
173                         mHolePunchCandidate && mHolePunchCandidate->requiresHolePunch();
174 
175                 if (!requiresHolePunch) {
176                     // If we don't require a hole punch, then treat solid color layers at the front
177                     // to be "cheap", so remove them from the candidate cached set.
178                     while (mNumSets > 1 && mStart->getLayerCount() == 1 &&
179                            mStart->getFirstLayer().getBuffer() == nullptr) {
180                         mStart++;
181                         mNumSets--;
182                     }
183 
184                     // Only allow for single cached sets if a hole punch is required. If we're here,
185                     // then we don't require a hole punch, so don't build a run.
186                     if (mNumSets <= 1) {
187                         return std::nullopt;
188                     }
189                 }
190 
191                 return Run(mStart,
192                            std::reduce(mStart, mStart + mNumSets, 0u,
193                                        [](size_t length, const CachedSet& set) {
194                                            return length + set.getLayerCount();
195                                        }),
196                            mHolePunchCandidate, mBlurringLayer);
197             }
198 
reset()199             void reset() { *this = {}; }
200         };
201 
202         // Gets the starting CachedSet of this run.
203         // This is an iterator into mLayers
getStart()204         const std::vector<CachedSet>::const_iterator& getStart() const { return mStart; }
205         // Gets the total number of layers encompassing this Run.
getLayerLength()206         size_t getLayerLength() const { return mLength; }
207         // Gets the hole punch candidate for this Run.
getHolePunchCandidate()208         const CachedSet* getHolePunchCandidate() const { return mHolePunchCandidate; }
getBlurringLayer()209         const CachedSet* getBlurringLayer() const { return mBlurringLayer; }
210 
211     private:
Run(std::vector<CachedSet>::const_iterator start,size_t length,const CachedSet * holePunchCandidate,const CachedSet * blurringLayer)212         Run(std::vector<CachedSet>::const_iterator start, size_t length,
213             const CachedSet* holePunchCandidate, const CachedSet* blurringLayer)
214               : mStart(start),
215                 mLength(length),
216                 mHolePunchCandidate(holePunchCandidate),
217                 mBlurringLayer(blurringLayer) {}
218         const std::vector<CachedSet>::const_iterator mStart;
219         const size_t mLength;
220         const CachedSet* const mHolePunchCandidate;
221         const CachedSet* const mBlurringLayer;
222 
223         friend class Builder;
224     };
225 
226     std::vector<Run> findCandidateRuns(std::chrono::steady_clock::time_point now) const;
227 
228     std::optional<Run> findBestRun(std::vector<Run>& runs) const;
229 
230     void buildCachedSets(std::chrono::steady_clock::time_point now);
231 
232     renderengine::RenderEngine& mRenderEngine;
233     const Tunables mTunables;
234 
235     TexturePool mTexturePool;
236 
237 protected:
238     // mNewCachedSet must be destroyed before mTexturePool is.
239     std::optional<CachedSet> mNewCachedSet;
240 
241 private:
242     ui::Size mDisplaySize;
243 
244     NonBufferHash mCurrentGeometry;
245     std::chrono::steady_clock::time_point mLastGeometryUpdate;
246 
247     std::vector<CachedSet> mLayers;
248 
249     // Statistics
250     size_t mUnflattenedDisplayCost = 0;
251     size_t mFlattenedDisplayCost = 0;
252     std::unordered_map<size_t, size_t> mInitialLayerCounts;
253     std::unordered_map<size_t, size_t> mFinalLayerCounts;
254     size_t mCachedSetCreationCount = 0;
255     size_t mCachedSetCreationCost = 0;
256     std::unordered_map<size_t, size_t> mInvalidatedCachedSetAges;
257 };
258 
259 } // namespace compositionengine::impl::planner
260 } // namespace android
261